Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
8c530333
Commit
8c530333
authored
Jan 03, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 04, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't…
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
parent
06b19b01
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
28 additions
and
23 deletions
+28
-23
state.c
dlls/wined3d/state.c
+28
-23
No files found.
dlls/wined3d/state.c
View file @
8c530333
...
...
@@ -1363,6 +1363,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock)
static
void
tex_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
TRACE
(
"Setting color op for stage %d
\n
"
,
stage
);
...
...
@@ -1372,21 +1373,23 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
return
;
}
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
/* TODO: register combiners! */
if
(
stage
!=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
])
ERR
(
"Foo: %d is %d!
\n
"
,
stage
,
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
]);
if
(
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
]
>=
GL_LIMITS
(
sampler_stages
))
{
if
(
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLOROP
]
!=
WINED3DTOP_DISABLE
&&
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLOROP
]
!=
0
)
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
if
(
stage
!=
mapped_stage
)
WARN
(
"Using non 1:1 mapping: %d -> %d!
\n
"
,
stage
,
mapped_stage
);
if
(
mapped_stage
!=
-
1
)
{
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
mapped_stage
>=
GL_LIMITS
(
sampler_stages
))
{
if
(
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLOROP
]
!=
WINED3DTOP_DISABLE
&&
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLOROP
]
!=
0
)
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
}
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
]));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
return
;
}
if
(
GL_SUPPORT
(
NV_REGISTER_COMBINERS
))
{
...
...
@@ -1399,20 +1402,22 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
if
(
stage
>=
stateblock
->
lowest_disabled_stage
)
{
TRACE
(
"Stage disabled
\n
"
);
/* Disable everything here */
glDisable
(
GL_TEXTURE_1D
);
checkGLcall
(
"glDisable(GL_TEXTURE_1D)"
);
glDisable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glDisable(GL_TEXTURE_2D)"
);
glDisable
(
GL_TEXTURE_3D
);
checkGLcall
(
"glDisable(GL_TEXTURE_3D)"
);
glDisable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glDisable(GL_TEXTURE_CUBE_MAP_ARB)"
);
if
(
mapped_stage
!=
-
1
)
{
/* Disable everything here */
glDisable
(
GL_TEXTURE_1D
);
checkGLcall
(
"glDisable(GL_TEXTURE_1D)"
);
glDisable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glDisable(GL_TEXTURE_2D)"
);
glDisable
(
GL_TEXTURE_3D
);
checkGLcall
(
"glDisable(GL_TEXTURE_3D)"
);
glDisable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glDisable(GL_TEXTURE_CUBE_MAP_ARB)"
);
}
/* All done */
return
;
}
activate_dimensions
(
stage
,
stateblock
);
if
(
mapped_stage
!=
-
1
)
activate_dimensions
(
stage
,
stateblock
);
/* Set the texture combiners */
if
(
GL_SUPPORT
(
NV_REGISTER_COMBINERS
))
{
...
...
@@ -1421,7 +1426,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLORARG1
],
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLORARG2
],
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLORARG0
],
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
]
);
mapped_stage
);
}
else
{
set_tex_op
((
IWineD3DDevice
*
)
stateblock
->
wineD3DDevice
,
FALSE
,
stage
,
stateblock
->
textureState
[
stage
][
WINED3DTSS_COLOROP
],
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment