Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
8c8b4c35
Commit
8c8b4c35
authored
Aug 25, 2012
by
Rico Schüller
Committed by
Alexandre Julliard
Aug 27, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx9: Remove "too many constants" fixme.
parent
3dc48141
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
7 deletions
+0
-7
shader.c
dlls/d3dx9_36/shader.c
+0
-7
No files found.
dlls/d3dx9_36/shader.c
View file @
8c8b4c35
...
...
@@ -1760,13 +1760,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
debugstr_a
(
object
->
desc
.
Creator
),
object
->
desc
.
Version
,
object
->
desc
.
Constants
,
debugstr_a
(
ctab_header
->
Target
?
object
->
ctab
+
ctab_header
->
Target
:
NULL
));
if
(
object
->
desc
.
Constants
>
65535
)
{
FIXME
(
"Too many constants (%u)
\n
"
,
object
->
desc
.
Constants
);
hr
=
E_NOTIMPL
;
goto
error
;
}
object
->
constants
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
->
constants
)
*
object
->
desc
.
Constants
);
if
(
!
object
->
constants
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment