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wine
wine-winehq
Commits
8cf55497
Commit
8cf55497
authored
Dec 18, 2012
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 19, 2012
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wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of draw_*_primitive_strided. Another patchset will deal with that.
parent
f3f172ce
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3 changed files
with
0 additions
and
107 deletions
+0
-107
device.c
dlls/wined3d/device.c
+0
-100
wined3d.spec
dlls/wined3d/wined3d.spec
+0
-2
wined3d.h
include/wine/wined3d.h
+0
-5
No files found.
dlls/wined3d/device.c
View file @
8cf55497
...
...
@@ -4160,106 +4160,6 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
draw_primitive
(
device
,
start_idx
,
index_count
,
start_instance
,
instance_count
,
TRUE
,
NULL
);
}
HRESULT
CDECL
wined3d_device_draw_primitive_up
(
struct
wined3d_device
*
device
,
UINT
vertex_count
,
const
void
*
stream_data
,
UINT
stream_stride
)
{
struct
wined3d_stream_state
*
stream
;
struct
wined3d_buffer
*
vb
;
TRACE
(
"device %p, vertex count %u, stream_data %p, stream_stride %u.
\n
"
,
device
,
vertex_count
,
stream_data
,
stream_stride
);
if
(
!
device
->
stateBlock
->
state
.
vertex_declaration
)
{
WARN
(
"Called without a valid vertex declaration set.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
/* Note in the following, it's not this type, but that's the purpose of streamIsUP */
stream
=
&
device
->
stateBlock
->
state
.
streams
[
0
];
vb
=
stream
->
buffer
;
stream
->
buffer
=
(
struct
wined3d_buffer
*
)
stream_data
;
if
(
vb
)
wined3d_buffer_decref
(
vb
);
stream
->
offset
=
0
;
stream
->
stride
=
stream_stride
;
device
->
stateBlock
->
state
.
user_stream
=
TRUE
;
if
(
device
->
stateBlock
->
state
.
load_base_vertex_index
)
{
device
->
stateBlock
->
state
.
load_base_vertex_index
=
0
;
device_invalidate_state
(
device
,
STATE_BASEVERTEXINDEX
);
}
/* TODO: Only mark dirty if drawing from a different UP address */
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
draw_primitive
(
device
,
0
,
vertex_count
,
0
,
0
,
FALSE
,
NULL
);
/* MSDN specifies stream zero settings must be set to NULL */
stream
->
buffer
=
NULL
;
stream
->
stride
=
0
;
/* stream zero settings set to null at end, as per the msdn. No need to
* mark dirty here, the app has to set the new stream sources or use UP
* drawing again. */
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_device_draw_indexed_primitive_up
(
struct
wined3d_device
*
device
,
UINT
index_count
,
const
void
*
index_data
,
enum
wined3d_format_id
index_data_format_id
,
const
void
*
stream_data
,
UINT
stream_stride
)
{
struct
wined3d_stream_state
*
stream
;
struct
wined3d_buffer
*
vb
,
*
ib
;
TRACE
(
"device %p, index_count %u, index_data %p, index_data_format %s, stream_data %p, stream_stride %u.
\n
"
,
device
,
index_count
,
index_data
,
debug_d3dformat
(
index_data_format_id
),
stream_data
,
stream_stride
);
if
(
!
device
->
stateBlock
->
state
.
vertex_declaration
)
{
WARN
(
"(%p) : Called without a valid vertex declaration set
\n
"
,
device
);
return
WINED3DERR_INVALIDCALL
;
}
stream
=
&
device
->
stateBlock
->
state
.
streams
[
0
];
vb
=
stream
->
buffer
;
stream
->
buffer
=
(
struct
wined3d_buffer
*
)
stream_data
;
if
(
vb
)
wined3d_buffer_decref
(
vb
);
stream
->
offset
=
0
;
stream
->
stride
=
stream_stride
;
device
->
stateBlock
->
state
.
user_stream
=
TRUE
;
device
->
stateBlock
->
state
.
index_format
=
index_data_format_id
;
/* Set to 0 as per MSDN. Do it now due to the stream source loading during draw_primitive(). */
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
if
(
device
->
stateBlock
->
state
.
load_base_vertex_index
)
{
device
->
stateBlock
->
state
.
load_base_vertex_index
=
0
;
device_invalidate_state
(
device
,
STATE_BASEVERTEXINDEX
);
}
/* Invalidate the state until we have nicer tracking of the stream source pointers */
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
draw_primitive
(
device
,
0
,
index_count
,
0
,
0
,
TRUE
,
index_data
);
/* MSDN specifies stream zero settings and index buffer must be set to NULL */
stream
->
buffer
=
NULL
;
stream
->
stride
=
0
;
ib
=
device
->
stateBlock
->
state
.
index_buffer
;
if
(
ib
)
{
wined3d_buffer_decref
(
ib
);
device
->
stateBlock
->
state
.
index_buffer
=
NULL
;
}
/* No need to mark the stream source state dirty here. Either the app calls UP drawing again, or it has to call
* SetStreamSource to specify a vertex buffer
*/
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_device_draw_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
vertex_count
,
const
struct
wined3d_strided_data
*
strided_data
)
{
...
...
dlls/wined3d/wined3d.spec
View file @
8cf55497
...
...
@@ -45,10 +45,8 @@
@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
@ cdecl wined3d_device_draw_indexed_primitive_strided(ptr long ptr long ptr long)
@ cdecl wined3d_device_draw_indexed_primitive_up(ptr long ptr long ptr long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
@ cdecl wined3d_device_draw_primitive_strided(ptr long ptr)
@ cdecl wined3d_device_draw_primitive_up(ptr long ptr long)
@ cdecl wined3d_device_draw_rect_patch(ptr long ptr ptr)
@ cdecl wined3d_device_draw_tri_patch(ptr long ptr ptr)
@ cdecl wined3d_device_end_scene(ptr)
...
...
include/wine/wined3d.h
View file @
8cf55497
...
...
@@ -2094,14 +2094,9 @@ void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_devi
HRESULT
__cdecl
wined3d_device_draw_indexed_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
index_count
,
const
struct
wined3d_strided_data
*
strided_data
,
UINT
vertex_count
,
const
void
*
index_data
,
enum
wined3d_format_id
index_data_format_id
);
HRESULT
__cdecl
wined3d_device_draw_indexed_primitive_up
(
struct
wined3d_device
*
device
,
UINT
index_count
,
const
void
*
index_data
,
enum
wined3d_format_id
index_data_format_id
,
const
void
*
stream_data
,
UINT
stream_stride
);
HRESULT
__cdecl
wined3d_device_draw_primitive
(
struct
wined3d_device
*
device
,
UINT
start_vertex
,
UINT
vertex_count
);
HRESULT
__cdecl
wined3d_device_draw_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
vertex_count
,
const
struct
wined3d_strided_data
*
strided_data
);
HRESULT
__cdecl
wined3d_device_draw_primitive_up
(
struct
wined3d_device
*
device
,
UINT
vertex_count
,
const
void
*
stream_data
,
UINT
stream_stride
);
HRESULT
__cdecl
wined3d_device_draw_rect_patch
(
struct
wined3d_device
*
device
,
UINT
handle
,
const
float
*
num_segs
,
const
struct
wined3d_rect_patch_info
*
rect_patch_info
);
HRESULT
__cdecl
wined3d_device_draw_tri_patch
(
struct
wined3d_device
*
device
,
UINT
handle
,
...
...
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