Commit 8d4ca1f8 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove COM from the device implementation.

parent 979e3744
......@@ -75,7 +75,7 @@ struct d3d10_device
IUnknown *outer_unknown;
LONG refcount;
IWineD3DDevice *wined3d_device;
struct wined3d_device *wined3d_device;
};
void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
......
......@@ -77,7 +77,8 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
if (!refcount)
{
if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
if (This->wined3d_device)
wined3d_device_decref(This->wined3d_device);
}
return refcount;
......@@ -158,7 +159,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
iface, index_count, start_index_location, base_vertex_location);
wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count);
wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
}
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
......@@ -169,7 +170,7 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
iface, vertex_count, start_vertex_location);
IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
}
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
......@@ -259,7 +260,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *
TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
IWineD3DDevice_SetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology);
wined3d_device_set_primitive_type(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology);
}
static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
......@@ -380,7 +381,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *i
iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
IWineD3DDevice_ClearRendertargetView(This->wined3d_device, wined3d_view, &color);
wined3d_device_clear_rendertarget_view(This->wined3d_device, wined3d_view, &color);
}
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
......@@ -479,7 +480,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *
TRACE("iface %p, topology %p\n", iface, topology);
IWineD3DDevice_GetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology);
wined3d_device_get_primitive_type(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology);
}
static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
......@@ -1311,13 +1312,14 @@ static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface
/* IWineD3DDeviceParent methods */
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface,
struct wined3d_device *device)
{
struct d3d10_device *This = device_from_device_parent(iface);
TRACE("iface %p, device %p\n", iface, device);
IWineD3DDevice_AddRef(device);
wined3d_device_incref(device);
This->wined3d_device = device;
}
......
......@@ -270,7 +270,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
......@@ -533,7 +533,7 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -425,7 +425,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->WineD3DDevice, edge_length, levels,
hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
&d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
......
......@@ -177,8 +177,7 @@ struct IDirect3DDevice8Impl
IDirect3DDevice8 IDirect3DDevice8_iface;
IWineD3DDeviceParent IWineD3DDeviceParent_iface;
LONG ref;
/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
IWineD3DDevice *WineD3DDevice;
struct wined3d_device *wined3d_device;
struct d3d8_handle_table handle_table;
/* FVF management */
......
......@@ -309,7 +309,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
if (ref == 0) {
unsigned i;
TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
wined3d_mutex_lock();
......@@ -320,9 +320,9 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
}
HeapFree(GetProcessHeap(), 0, This->decls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
wined3d_device_uninit_3d(This->wined3d_device);
wined3d_device_release_focus_window(This->wined3d_device);
wined3d_device_decref(This->wined3d_device);
HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
HeapFree(GetProcessHeap(), 0, This);
......@@ -355,7 +355,7 @@ static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -371,7 +371,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3D
FIXME("Byte count ignored.\n");
wined3d_mutex_lock();
hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
hr = wined3d_device_evict_managed_resources(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -390,7 +390,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface,
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
hr = wined3d_device_get_wined3d(This->wined3d_device, &wined3d);
if (SUCCEEDED(hr) && wined3d)
{
*ppD3D8 = wined3d_get_parent(wined3d);
......@@ -426,7 +426,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface
}
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
wined3d_mutex_unlock();
fixup_caps(pWineCaps);
......@@ -446,7 +446,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *ifac
TRACE("iface %p, mode %p.\n", iface, pMode);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
......@@ -463,7 +463,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice
TRACE("iface %p, parameters %p.\n", iface, pParameters);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
hr = wined3d_device_get_creation_parameters(This->wined3d_device,
(WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
wined3d_mutex_unlock();
return hr;
......@@ -486,7 +487,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
}
wined3d_mutex_lock();
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wined3d_surface);
hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
wined3d_mutex_unlock();
return hr;
......@@ -501,7 +502,7 @@ static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *ifac
iface, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_lock();
IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_unlock();
}
......@@ -513,7 +514,7 @@ static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL
TRACE("iface %p, show %#x.\n", iface, bShow);
wined3d_mutex_lock();
ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
wined3d_mutex_unlock();
return ret;
......@@ -595,17 +596,17 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
wined3d_mutex_lock();
wined3d_device_set_index_buffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
for (i = 0; i < 16; ++i)
{
wined3d_device_set_stream_source(This->WineD3DDevice, i, NULL, 0, 0);
wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
}
for (i = 0; i < 16; ++i)
{
wined3d_device_set_texture(This->WineD3DDevice, i, NULL);
wined3d_device_set_texture(This->wined3d_device, i, NULL);
}
IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
if (!resources_ok)
{
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset.\n");
......@@ -631,10 +632,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
hr = wined3d_device_reset(This->wined3d_device, &localParameters);
if (SUCCEEDED(hr))
{
hr = wined3d_device_set_render_state(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
This->lost = FALSE;
}
else
......@@ -670,7 +671,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, cons
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_lock();
hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_unlock();
return hr;
......@@ -687,7 +688,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface
iface, BackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0,
hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
{
......@@ -709,7 +710,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *ifa
TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (WINED3DRASTER_STATUS *)pRasterStatus);
wined3d_mutex_unlock();
return hr;
......@@ -724,7 +725,7 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DW
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
wined3d_device_set_gamma_ramp(This->WineD3DDevice, 0, Flags, (const WINED3DGAMMARAMP *)pRamp);
wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
......@@ -736,7 +737,7 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
wined3d_device_get_gamma_ramp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *)pRamp);
wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
......@@ -1063,7 +1064,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
wined3d_mutex_lock();
hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,
hr = wined3d_device_update_texture(This->wined3d_device,
((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
wined3d_mutex_unlock();
......@@ -1086,7 +1087,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *ifac
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wined3d_surface);
hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
wined3d_mutex_unlock();
return hr;
......@@ -1137,15 +1138,15 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
}
}
hr = wined3d_device_get_depth_stencil(This->WineD3DDevice, &original_ds);
hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
{
hr = wined3d_device_set_depth_stencil(This->WineD3DDevice, pZSurface ? pZSurface->wined3d_surface : NULL);
hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
if (SUCCEEDED(hr) && pRenderTarget)
{
hr = wined3d_device_set_render_target(This->WineD3DDevice, 0, pSurface->wined3d_surface, TRUE);
hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
if (FAILED(hr))
wined3d_device_set_depth_stencil(This->WineD3DDevice, original_ds);
wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
}
}
if (original_ds)
......@@ -1170,7 +1171,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *ifa
}
wined3d_mutex_lock();
hr = wined3d_device_get_render_target(This->WineD3DDevice, 0, &wined3d_surface);
hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface)
{
*ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
......@@ -1201,7 +1202,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
}
wined3d_mutex_lock();
hr = wined3d_device_get_depth_stencil(This->WineD3DDevice, &wined3d_surface);
hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
if (SUCCEEDED(hr))
{
*ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
......@@ -1227,7 +1228,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
hr = wined3d_device_begin_scene(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -1241,7 +1242,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DD
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
hr = wined3d_device_end_scene(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -1257,7 +1258,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD
iface, Count, pRects, Flags, Color, Z, Stencil);
wined3d_mutex_lock();
hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
wined3d_mutex_unlock();
return hr;
......@@ -1273,7 +1274,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = wined3d_device_set_transform(This->WineD3DDevice, State, (const WINED3DMATRIX *)lpMatrix);
hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
wined3d_mutex_unlock();
return hr;
......@@ -1289,7 +1290,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = wined3d_device_get_transform(This->WineD3DDevice, State, (WINED3DMATRIX *)pMatrix);
hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
wined3d_mutex_unlock();
return hr;
......@@ -1305,7 +1306,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *i
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
wined3d_mutex_unlock();
return hr;
......@@ -1321,7 +1322,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
hr = wined3d_device_set_viewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
......@@ -1337,7 +1338,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
hr = wined3d_device_get_viewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
......@@ -1353,7 +1354,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
hr = wined3d_device_set_material(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
......@@ -1369,7 +1370,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
hr = wined3d_device_get_material(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
......@@ -1385,7 +1386,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWO
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
hr = wined3d_device_set_light(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
......@@ -1401,7 +1402,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWO
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
hr = wined3d_device_get_light(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
......@@ -1416,7 +1417,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface,
TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
wined3d_mutex_lock();
hr = wined3d_device_set_light_enable(This->WineD3DDevice, Index, Enable);
hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
wined3d_mutex_unlock();
return hr;
......@@ -1431,7 +1432,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *ifac
TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
wined3d_mutex_lock();
hr = wined3d_device_get_light_enable(This->WineD3DDevice, Index, pEnable);
hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
wined3d_mutex_unlock();
return hr;
......@@ -1446,7 +1447,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface,
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(This->WineD3DDevice, Index, pPlane);
hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
wined3d_mutex_unlock();
return hr;
......@@ -1461,7 +1462,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface,
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_plane(This->WineD3DDevice, Index, pPlane);
hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
wined3d_mutex_unlock();
return hr;
......@@ -1491,11 +1492,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *ifac
{
case D3DRS_ZBIAS:
wined3d_value.f = Value * zbias_factor;
hr = wined3d_device_set_render_state(This->WineD3DDevice, WINED3DRS_DEPTHBIAS, wined3d_value.d);
hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, wined3d_value.d);
break;
default:
hr = wined3d_device_set_render_state(This->WineD3DDevice, State, Value);
hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
}
wined3d_mutex_unlock();
......@@ -1519,12 +1520,12 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *ifac
switch (State)
{
case D3DRS_ZBIAS:
hr = wined3d_device_get_render_state(This->WineD3DDevice, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
if (SUCCEEDED(hr)) *pValue = wined3d_value.f / zbias_factor;
break;
default:
hr = wined3d_device_get_render_state(This->WineD3DDevice, State, pValue);
hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
}
wined3d_mutex_unlock();
......@@ -1539,7 +1540,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *ifa
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
hr = wined3d_device_begin_stateblock(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -1557,8 +1558,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface
* of memory later and cause locking problems)
*/
wined3d_mutex_lock();
hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
if (hr != D3D_OK) {
hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
if (FAILED(hr))
{
WARN("IWineD3DDevice_EndStateBlock returned an error\n");
wined3d_mutex_unlock();
return hr;
......@@ -1672,7 +1674,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
}
wined3d_mutex_lock();
hr = wined3d_stateblock_create(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
if (FAILED(hr))
{
wined3d_mutex_unlock();
......@@ -1708,7 +1710,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface
/* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
wined3d_mutex_lock();
hr = wined3d_device_set_clip_status(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
......@@ -1723,7 +1725,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_status(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
......@@ -1743,7 +1745,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
}
wined3d_mutex_lock();
hr = wined3d_device_get_texture(This->WineD3DDevice, Stage, &wined3d_texture);
hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
if (FAILED(hr))
{
WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
......@@ -1776,7 +1778,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, D
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
wined3d_mutex_lock();
hr = wined3d_device_set_texture(This->WineD3DDevice, Stage,
hr = wined3d_device_set_texture(This->wined3d_device, Stage,
pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
wined3d_mutex_unlock();
......@@ -1840,9 +1842,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevic
wined3d_mutex_lock();
if (l->sampler_state)
hr = wined3d_device_get_sampler_state(This->WineD3DDevice, Stage, l->state, pValue);
hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
else
hr = wined3d_device_get_texture_stage_state(This->WineD3DDevice, Stage, l->state, pValue);
hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
wined3d_mutex_unlock();
return hr;
......@@ -1867,9 +1869,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
wined3d_mutex_lock();
if (l->sampler_state)
hr = wined3d_device_set_sampler_state(This->WineD3DDevice, Stage, l->state, Value);
hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
else
hr = wined3d_device_set_texture_stage_state(This->WineD3DDevice, Stage, l->state, Value);
hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
wined3d_mutex_unlock();
return hr;
......@@ -1884,7 +1886,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *ifac
TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
wined3d_mutex_lock();
hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
wined3d_mutex_unlock();
return hr;
......@@ -1907,7 +1909,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *i
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
hr = wined3d_device_set_palette_entries(This->WineD3DDevice, PaletteNumber, pEntries);
hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
......@@ -1922,7 +1924,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *i
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
hr = wined3d_device_get_palette_entries(This->WineD3DDevice, PaletteNumber, pEntries);
hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
......@@ -1937,7 +1939,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDev
TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
wined3d_mutex_lock();
hr = wined3d_device_set_current_texture_palette(This->WineD3DDevice, PaletteNumber);
hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
wined3d_mutex_unlock();
return hr;
......@@ -1952,7 +1954,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DD
TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
wined3d_mutex_lock();
hr = wined3d_device_get_current_texture_palette(This->WineD3DDevice, PaletteNumber);
hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
wined3d_mutex_unlock();
return hr;
......@@ -1968,8 +1970,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface
iface, PrimitiveType, StartVertex, PrimitiveCount);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
wined3d_mutex_unlock();
......@@ -1987,8 +1989,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
vertex_count_from_primitive_count(PrimitiveType, primCount));
wined3d_mutex_unlock();
......@@ -2006,8 +2008,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *ifa
iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_up(This->wined3d_device,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
......@@ -2029,8 +2031,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevic
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
......@@ -2050,7 +2052,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *ifa
iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
wined3d_mutex_lock();
hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
wined3d_mutex_unlock();
return hr;
......@@ -2181,9 +2184,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *ifa
TRACE("Setting FVF, %#x\n", pShader);
wined3d_mutex_lock();
wined3d_device_set_vertex_declaration(This->WineD3DDevice,
wined3d_device_set_vertex_declaration(This->wined3d_device,
IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
wined3d_device_set_vertex_shader(This->WineD3DDevice, NULL);
wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
wined3d_mutex_unlock();
return D3D_OK;
......@@ -2201,10 +2204,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *ifa
return D3DERR_INVALIDCALL;
}
hr = wined3d_device_set_vertex_declaration(This->WineD3DDevice,
hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
if (SUCCEEDED(hr))
hr = wined3d_device_set_vertex_shader(This->WineD3DDevice, shader->wined3d_shader);
hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
wined3d_mutex_unlock();
TRACE("Returning hr %#x\n", hr);
......@@ -2222,12 +2225,12 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *ifa
TRACE("iface %p, shader %p.\n", iface, ppShader);
wined3d_mutex_lock();
hr = wined3d_device_get_vertex_declaration(This->WineD3DDevice, &wined3d_declaration);
hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
if (FAILED(hr))
{
wined3d_mutex_unlock();
WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
This, hr, This->WineD3DDevice);
This, hr, This->wined3d_device);
return hr;
}
......@@ -2266,7 +2269,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *
return D3DERR_INVALIDCALL;
}
cur = wined3d_device_get_vertex_shader(This->WineD3DDevice);
cur = wined3d_device_get_vertex_shader(This->wined3d_device);
if (cur)
{
if (cur == shader->wined3d_shader)
......@@ -2300,7 +2303,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevi
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(This->WineD3DDevice, Register, pConstantData, ConstantCount);
hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
wined3d_mutex_unlock();
return hr;
......@@ -2322,7 +2325,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevi
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(This->WineD3DDevice, Register, pConstantData, ConstantCount);
hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
wined3d_mutex_unlock();
return hr;
......@@ -2416,8 +2419,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
* problem)
*/
wined3d_mutex_lock();
wined3d_device_set_base_vertex_index(This->WineD3DDevice, baseVertexIndex);
hr = wined3d_device_set_index_buffer(This->WineD3DDevice,
wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
hr = wined3d_device_set_index_buffer(This->wined3d_device,
ib ? ib->wineD3DIndexBuffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock();
......@@ -2440,8 +2443,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
/* The case from UINT to INT is safe because d3d8 will never set negative values */
wined3d_mutex_lock();
*pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->WineD3DDevice);
hr = wined3d_device_get_index_buffer(This->WineD3DDevice, &retIndexData);
*pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
if (SUCCEEDED(hr) && retIndexData)
{
*ppIndexData = wined3d_buffer_get_parent(retIndexData);
......@@ -2522,7 +2525,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *ifac
if (!pShader)
{
hr = wined3d_device_set_pixel_shader(This->WineD3DDevice, NULL);
hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
wined3d_mutex_unlock();
return hr;
}
......@@ -2536,7 +2539,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *ifac
}
TRACE("(%p) : Setting shader %p\n", This, shader);
hr = wined3d_device_set_pixel_shader(This->WineD3DDevice, shader->wined3d_shader);
hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
wined3d_mutex_unlock();
return hr;
......@@ -2555,7 +2558,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac
}
wined3d_mutex_lock();
object = wined3d_device_get_pixel_shader(This->WineD3DDevice);
object = wined3d_device_get_pixel_shader(This->wined3d_device);
if (object)
{
IDirect3DPixelShader8Impl *d3d8_shader;
......@@ -2592,7 +2595,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *i
return D3DERR_INVALIDCALL;
}
cur = wined3d_device_get_pixel_shader(This->WineD3DDevice);
cur = wined3d_device_get_pixel_shader(This->wined3d_device);
if (cur)
{
if (cur == shader->wined3d_shader)
......@@ -2620,7 +2623,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDev
iface, Register, pConstantData, ConstantCount);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_f(This->WineD3DDevice, Register, pConstantData, ConstantCount);
hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
wined3d_mutex_unlock();
return hr;
......@@ -2636,7 +2639,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevic
iface, Register, pConstantData, ConstantCount);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_f(This->WineD3DDevice, Register, pConstantData, ConstantCount);
hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
wined3d_mutex_unlock();
return hr;
......@@ -2678,7 +2681,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface
iface, Handle, pNumSegs, pRectPatchInfo);
wined3d_mutex_lock();
hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
wined3d_mutex_unlock();
return hr;
......@@ -2694,7 +2698,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface,
iface, Handle, pNumSegs, pTriPatchInfo);
wined3d_mutex_lock();
hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
wined3d_mutex_unlock();
return hr;
......@@ -2708,7 +2713,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface,
TRACE("iface %p, handle %#x.\n", iface, Handle);
wined3d_mutex_lock();
hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
wined3d_mutex_unlock();
return hr;
......@@ -2724,7 +2729,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *ifa
iface, StreamNumber, pStreamData, Stride);
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source(This->WineD3DDevice, StreamNumber,
hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
pStreamData ? ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
0/* Offset in bytes */, Stride);
wined3d_mutex_unlock();
......@@ -2747,7 +2752,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *ifa
}
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source(This->WineD3DDevice, StreamNumber,
hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
&retStream, 0 /* Offset in bytes */, pStride);
if (SUCCEEDED(hr) && retStream)
{
......@@ -2892,7 +2897,8 @@ static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface
/* IWineD3DDeviceParent methods */
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface,
struct wined3d_device *device)
{
TRACE("iface %p, device %p\n", iface, device);
}
......@@ -3141,7 +3147,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT
wined3d_mutex_lock();
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
&device->IWineD3DDeviceParent_iface, &device->WineD3DDevice);
&device->IWineD3DDeviceParent_iface, &device->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
......@@ -3154,23 +3160,26 @@ HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT
{
HWND device_window = parameters->hDeviceWindow;
if (!focus_window) focus_window = device_window;
if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
if (!focus_window)
focus_window = device_window;
if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
}
if (!device_window) device_window = focus_window;
IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
if (!device_window)
device_window = focus_window;
wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
parameters->BackBufferWidth,
parameters->BackBufferHeight);
}
if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
if (flags & D3DCREATE_MULTITHREADED)
wined3d_device_set_multithreaded(device->wined3d_device);
wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
......@@ -3188,18 +3197,18 @@ HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT
wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
}
hr = wined3d_device_set_render_state(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
hr = wined3d_device_set_render_state(device->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......@@ -3234,9 +3243,9 @@ HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT
err:
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
......
......@@ -176,7 +176,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Im
if (usage) FIXME("Usage %#x not implemented.\n", usage);
wined3d_mutex_lock();
hr = wined3d_shader_create_vs(device->WineD3DDevice, byte_code, NULL /* output signature */,
hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL /* output signature */,
shader, &d3d8_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
wined3d_mutex_unlock();
if (FAILED(hr))
......@@ -277,7 +277,7 @@ HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl
shader->handle = shader_handle;
wined3d_mutex_lock();
hr = wined3d_shader_create_ps(device->WineD3DDevice, byte_code, NULL, shader,
hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
&d3d8_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -304,7 +304,7 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *devic
}
wined3d_mutex_lock();
hr = wined3d_surface_create(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
lockable, discard, level, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, multisample_type,
multisample_quality, SURFACE_OPENGL, surface, &d3d8_surface_wined3d_parent_ops, &surface->wined3d_surface);
wined3d_mutex_unlock();
......
......@@ -174,7 +174,7 @@ HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->WineD3DDevice, &wined3d_parameters,
hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
SURFACE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
......
......@@ -413,7 +413,7 @@ HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *devic
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->WineD3DDevice, width, height, levels,
hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
......
......@@ -400,7 +400,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
memcpy(declaration->elements, elements, declaration->elements_size);
wined3d_mutex_lock();
hr = wined3d_vertex_declaration_create(device->WineD3DDevice, wined3d_elements, wined3d_element_count,
hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
declaration, &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, wined3d_elements);
......@@ -425,7 +425,7 @@ HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
declaration->elements_size = 0;
declaration->shader_handle = fvf;
hr = wined3d_vertex_declaration_create_from_fvf(device->WineD3DDevice, fvf, declaration,
hr = wined3d_vertex_declaration_create_from_fvf(device->wined3d_device, fvf, declaration,
&d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
if (FAILED(hr))
{
......
......@@ -277,7 +277,7 @@ HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device,
volume->IDirect3DVolume8_iface.lpVtbl = &Direct3DVolume8_Vtbl;
volume->ref = 1;
hr = wined3d_volume_create(device->WineD3DDevice, width, height, depth, usage,
hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage,
format, pool, volume, &d3d8_volume_wined3d_parent_ops, &volume->wined3d_volume);
if (FAILED(hr))
{
......
......@@ -401,7 +401,7 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_3d(device->WineD3DDevice, width, height, depth, levels,
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
&d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
......
......@@ -272,7 +272,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
......@@ -535,7 +535,7 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -470,7 +470,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Imp
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->WineD3DDevice, edge_length,
hr = wined3d_texture_create_cube(device->wined3d_device, edge_length,
levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
&d3d9_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
......
......@@ -165,7 +165,7 @@ typedef struct IDirect3DDevice9Impl
IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
const IWineD3DDeviceParentVtbl *device_parent_vtbl;
LONG ref;
IWineD3DDevice *WineD3DDevice;
struct wined3d_device *wined3d_device;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
......
......@@ -267,9 +267,9 @@ static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevi
}
HeapFree(GetProcessHeap(), 0, This->convertedDecls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
wined3d_device_uninit_3d(This->wined3d_device);
wined3d_device_release_focus_window(This->wined3d_device);
wined3d_device_decref(This->wined3d_device);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
......@@ -300,7 +300,7 @@ static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9E
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -314,7 +314,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
hr = wined3d_device_evict_managed_resources(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -334,7 +334,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
hr = wined3d_device_get_wined3d(This->wined3d_device, &wined3d);
if (hr == D3D_OK && wined3d)
{
*ppD3D9 = wined3d_get_parent(wined3d);
......@@ -371,7 +371,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *ifa
memset(pCaps, 0, sizeof(*pCaps));
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
......@@ -395,7 +395,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *if
TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
......@@ -412,7 +412,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice
TRACE("iface %p, parameters %p.\n", iface, pParameters);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
hr = wined3d_device_get_creation_parameters(This->wined3d_device,
(WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
wined3d_mutex_unlock();
return hr;
......@@ -435,7 +436,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9E
}
wined3d_mutex_lock();
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wined3d_surface);
hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
wined3d_mutex_unlock();
return hr;
......@@ -449,7 +450,7 @@ static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *if
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_lock();
IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_unlock();
}
......@@ -461,7 +462,7 @@ static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BO
TRACE("iface %p, show %#x.\n", iface, bShow);
wined3d_mutex_lock();
ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
wined3d_mutex_unlock();
return ret;
......@@ -508,7 +509,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirec
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, swapchain_idx, &wined3d_swapchain);
hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
if (SUCCEEDED(hr) && wined3d_swapchain)
{
*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
......@@ -532,7 +533,7 @@ static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
count = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
count = wined3d_device_get_swapchain_count(This->wined3d_device);
wined3d_mutex_unlock();
return count;
......@@ -591,18 +592,19 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevi
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
wined3d_mutex_lock();
wined3d_device_set_index_buffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
for (i = 0; i < 16; ++i)
{
wined3d_device_set_stream_source(This->WineD3DDevice, i, NULL, 0, 0);
wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
}
for (i = 0; i < 16; ++i)
{
wined3d_device_set_texture(This->WineD3DDevice, i, NULL);
wined3d_device_set_texture(This->wined3d_device, i, NULL);
}
IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
if(!resources_ok) {
wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
if (!resources_ok)
{
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
This->notreset = TRUE;
wined3d_mutex_unlock();
......@@ -626,7 +628,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevi
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
hr = wined3d_device_reset(This->wined3d_device, &localParameters);
if(FAILED(hr)) {
This->notreset = TRUE;
......@@ -664,7 +666,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDe
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_lock();
hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_unlock();
return hr;
......@@ -681,7 +683,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *ifa
iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
{
......@@ -702,7 +704,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *i
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
wined3d_mutex_unlock();
return hr;
......@@ -717,7 +719,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *
TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
wined3d_mutex_unlock();
return hr;
......@@ -732,7 +734,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface,
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
wined3d_device_set_gamma_ramp(This->WineD3DDevice, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
......@@ -745,7 +747,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface,
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
wined3d_device_get_gamma_ramp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
......@@ -997,7 +999,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *ifa
iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
wined3d_mutex_lock();
hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice,
hr = wined3d_device_update_surface(This->wined3d_device,
((IDirect3DSurface9Impl *)pSourceSurface)->wined3d_surface, pSourceRect,
((IDirect3DSurface9Impl *)pDestinationSurface)->wined3d_surface, pDestPoint);
wined3d_mutex_unlock();
......@@ -1014,7 +1016,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *ifa
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
wined3d_mutex_lock();
hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,
hr = wined3d_device_update_texture(This->wined3d_device,
((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
wined3d_mutex_unlock();
......@@ -1049,7 +1051,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wined3d_surface);
hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
wined3d_mutex_unlock();
return hr;
......@@ -1105,7 +1107,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wined3d_surface, pRect, &c);
hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
wined3d_mutex_unlock();
......@@ -1157,7 +1159,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
hr = wined3d_device_set_render_target(This->WineD3DDevice, RenderTargetIndex,
hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
pSurface ? pSurface->wined3d_surface : NULL, TRUE);
wined3d_mutex_unlock();
......@@ -1185,7 +1187,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *i
wined3d_mutex_lock();
hr = wined3d_device_get_render_target(This->WineD3DDevice, RenderTargetIndex, &wined3d_surface);
hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
if (FAILED(hr))
{
......@@ -1219,7 +1221,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevic
pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
wined3d_mutex_lock();
hr = wined3d_device_set_depth_stencil(This->WineD3DDevice, pSurface ? pSurface->wined3d_surface : NULL);
hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
wined3d_mutex_unlock();
return hr;
......@@ -1239,7 +1241,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevic
}
wined3d_mutex_lock();
hr = wined3d_device_get_depth_stencil(This->WineD3DDevice, &wined3d_surface);
hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
if (SUCCEEDED(hr))
{
*ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
......@@ -1265,7 +1267,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
hr = wined3d_device_begin_scene(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -1279,7 +1281,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DD
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
hr = wined3d_device_end_scene(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -1296,7 +1298,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWOR
/* Note: D3DRECT is compatible with WINED3DRECT */
wined3d_mutex_lock();
hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
wined3d_mutex_unlock();
return hr;
......@@ -1312,7 +1314,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *ifac
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = wined3d_device_set_transform(This->WineD3DDevice, State, (const WINED3DMATRIX *)lpMatrix);
hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
wined3d_mutex_unlock();
return hr;
......@@ -1328,7 +1330,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *ifac
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = wined3d_device_get_transform(This->WineD3DDevice, State, (WINED3DMATRIX *)pMatrix);
hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
wined3d_mutex_unlock();
return hr;
......@@ -1344,7 +1346,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
wined3d_mutex_unlock();
return hr;
......@@ -1360,7 +1362,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
hr = wined3d_device_set_viewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
......@@ -1376,7 +1378,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
hr = wined3d_device_get_viewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
......@@ -1392,7 +1394,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
hr = wined3d_device_set_material(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
......@@ -1408,7 +1410,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
hr = wined3d_device_get_material(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
......@@ -1424,7 +1426,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, D
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
hr = wined3d_device_set_light(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
......@@ -1440,7 +1442,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, D
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
hr = wined3d_device_get_light(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
......@@ -1455,7 +1457,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface
TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
wined3d_mutex_lock();
hr = wined3d_device_set_light_enable(This->WineD3DDevice, Index, Enable);
hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
wined3d_mutex_unlock();
return hr;
......@@ -1470,7 +1472,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *if
TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
wined3d_mutex_lock();
hr = wined3d_device_get_light_enable(This->WineD3DDevice, Index, pEnable);
hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
wined3d_mutex_unlock();
return hr;
......@@ -1485,7 +1487,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *ifac
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(This->WineD3DDevice, Index, pPlane);
hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
wined3d_mutex_unlock();
return hr;
......@@ -1500,7 +1502,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *ifac
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_plane(This->WineD3DDevice, Index, pPlane);
hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
wined3d_mutex_unlock();
return hr;
......@@ -1515,7 +1517,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDir
TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
wined3d_mutex_lock();
hr = wined3d_device_set_render_state(This->WineD3DDevice, State, Value);
hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
wined3d_mutex_unlock();
return hr;
......@@ -1530,7 +1532,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *if
TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
wined3d_mutex_lock();
hr = wined3d_device_get_render_state(This->WineD3DDevice, State, pValue);
hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
wined3d_mutex_unlock();
return hr;
......@@ -1580,7 +1582,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *i
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
hr = wined3d_device_begin_stateblock(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
......@@ -1597,7 +1599,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
wined3d_mutex_lock();
hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......@@ -1641,7 +1643,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *ifa
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_status(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
......@@ -1656,7 +1658,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *ifa
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_status(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
......@@ -1676,7 +1678,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
}
wined3d_mutex_lock();
hr = wined3d_device_get_texture(This->WineD3DDevice, Stage, &wined3d_texture);
hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
if (SUCCEEDED(hr) && wined3d_texture)
{
*ppTexture = wined3d_texture_get_parent(wined3d_texture);
......@@ -1705,7 +1707,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface,
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
wined3d_mutex_lock();
hr = wined3d_device_set_texture(device->WineD3DDevice, stage,
hr = wined3d_device_set_texture(device->wined3d_device, stage,
texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
wined3d_mutex_unlock();
......@@ -1764,7 +1766,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9
}
wined3d_mutex_lock();
hr = wined3d_device_get_texture_stage_state(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
wined3d_mutex_unlock();
return hr;
......@@ -1785,7 +1787,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9
}
wined3d_mutex_lock();
hr = wined3d_device_set_texture_stage_state(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
wined3d_mutex_unlock();
return hr;
......@@ -1800,7 +1802,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *i
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
wined3d_mutex_lock();
hr = wined3d_device_get_sampler_state(This->WineD3DDevice, Sampler, Type, pValue);
hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
wined3d_mutex_unlock();
return hr;
......@@ -1815,7 +1817,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDi
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
wined3d_mutex_lock();
hr = wined3d_device_set_sampler_state(This->WineD3DDevice, Sampler, Type, Value);
hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
wined3d_mutex_unlock();
return hr;
......@@ -1830,7 +1832,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *if
TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
wined3d_mutex_lock();
hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
wined3d_mutex_unlock();
return hr;
......@@ -1845,7 +1847,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
hr = wined3d_device_set_palette_entries(This->WineD3DDevice, PaletteNumber, pEntries);
hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
......@@ -1860,7 +1862,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
hr = wined3d_device_get_palette_entries(This->WineD3DDevice, PaletteNumber, pEntries);
hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
......@@ -1875,7 +1877,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDev
TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
wined3d_mutex_lock();
hr = wined3d_device_set_current_texture_palette(This->WineD3DDevice, PaletteNumber);
hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
wined3d_mutex_unlock();
return hr;
......@@ -1890,7 +1892,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDev
TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
wined3d_mutex_lock();
hr = wined3d_device_get_current_texture_palette(This->WineD3DDevice, PaletteNumber);
hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
wined3d_mutex_unlock();
return hr;
......@@ -1905,7 +1907,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *if
TRACE("iface %p, rect %p.\n", iface, pRect);
wined3d_mutex_lock();
hr = wined3d_device_set_scissor_rect(This->WineD3DDevice, pRect);
hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
wined3d_mutex_unlock();
return hr;
......@@ -1919,7 +1921,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *if
TRACE("iface %p, rect %p.\n", iface, pRect);
wined3d_mutex_lock();
hr = wined3d_device_get_scissor_rect(This->WineD3DDevice, pRect);
hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
wined3d_mutex_unlock();
return hr;
......@@ -1934,7 +1936,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3D
TRACE("iface %p, software %#x.\n", iface, bSoftware);
wined3d_mutex_lock();
hr = wined3d_device_set_software_vertex_processing(This->WineD3DDevice, bSoftware);
hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
wined3d_mutex_unlock();
return hr;
......@@ -1948,7 +1950,7 @@ static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDev
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_software_vertex_processing(This->WineD3DDevice);
ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
wined3d_mutex_unlock();
return ret;
......@@ -1962,7 +1964,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *ifa
TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
wined3d_mutex_lock();
hr = wined3d_device_set_npatch_mode(This->WineD3DDevice, nSegments);
hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
wined3d_mutex_unlock();
return hr;
......@@ -1976,7 +1978,7 @@ static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_npatch_mode(This->WineD3DDevice);
ret = wined3d_device_get_npatch_mode(This->wined3d_device);
wined3d_mutex_unlock();
return ret;
......@@ -1992,8 +1994,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *ifa
iface, PrimitiveType, StartVertex, PrimitiveCount);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
wined3d_mutex_unlock();
......@@ -2013,9 +2015,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9
NumVertices, startIndex, primCount);
wined3d_mutex_lock();
wined3d_device_set_base_vertex_index(This->WineD3DDevice, BaseVertexIndex);
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
vertex_count_from_primitive_count(PrimitiveType, primCount));
wined3d_mutex_unlock();
......@@ -2033,8 +2035,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *i
iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_up(This->wined3d_device,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
......@@ -2056,8 +2058,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevic
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
......@@ -2078,7 +2080,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *i
iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
wined3d_mutex_lock();
hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
wined3d_mutex_unlock();
return hr;
......@@ -2129,7 +2132,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_declaration(This->WineD3DDevice,
hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
wined3d_mutex_unlock();
......@@ -2148,7 +2151,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_vertex_declaration(This->WineD3DDevice, &wined3d_declaration);
hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
if (SUCCEEDED(hr) && wined3d_declaration)
{
*declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
......@@ -2323,7 +2326,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *i
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_shader(This->WineD3DDevice,
hr = wined3d_device_set_vertex_shader(This->wined3d_device,
shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
......@@ -2339,7 +2342,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
wined3d_shader = wined3d_device_get_vertex_shader(This->WineD3DDevice);
wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
......@@ -2373,7 +2376,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDev
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2395,7 +2398,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDev
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2410,7 +2413,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDev
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_i(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2425,7 +2428,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDev
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_i(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2440,7 +2443,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDev
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_b(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2455,7 +2458,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDev
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_b(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2471,7 +2474,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *i
iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source(This->WineD3DDevice, StreamNumber,
hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
OffsetInBytes, Stride);
wined3d_mutex_unlock();
......@@ -2494,7 +2497,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
if (SUCCEEDED(hr) && retStream)
{
*pStream = wined3d_buffer_get_parent(retStream);
......@@ -2523,7 +2526,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9E
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source_freq(This->WineD3DDevice, StreamNumber, Divider);
hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
wined3d_mutex_unlock();
return hr;
......@@ -2538,7 +2541,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9E
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source_freq(This->WineD3DDevice, StreamNumber, Divider);
hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
wined3d_mutex_unlock();
return hr;
......@@ -2554,7 +2557,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
TRACE("iface %p, buffer %p.\n", iface, pIndexData);
wined3d_mutex_lock();
hr = wined3d_device_set_index_buffer(This->WineD3DDevice,
hr = wined3d_device_set_index_buffer(This->wined3d_device,
ib ? ib->wineD3DIndexBuffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock();
......@@ -2576,7 +2579,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
}
wined3d_mutex_lock();
hr = wined3d_device_get_index_buffer(This->WineD3DDevice, &retIndexData);
hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
if (SUCCEEDED(hr) && retIndexData)
{
*ppIndexData = wined3d_buffer_get_parent(retIndexData);
......@@ -2632,7 +2635,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *if
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = wined3d_device_set_pixel_shader(This->WineD3DDevice,
hr = wined3d_device_set_pixel_shader(This->wined3d_device,
shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
......@@ -2650,7 +2653,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_shader = wined3d_device_get_pixel_shader(This->WineD3DDevice);
wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
......@@ -2677,7 +2680,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevi
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_f(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2692,7 +2695,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevi
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_f(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2707,7 +2710,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevi
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_i(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2722,7 +2725,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevi
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_i(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2737,7 +2740,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevi
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_b(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2752,7 +2755,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevi
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_b(This->WineD3DDevice, reg_idx, data, count);
hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
......@@ -2768,7 +2771,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *ifa
iface, Handle, pNumSegs, pRectPatchInfo);
wined3d_mutex_lock();
hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
wined3d_mutex_unlock();
return hr;
......@@ -2784,7 +2788,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *ifac
iface, Handle, pNumSegs, pTriPatchInfo);
wined3d_mutex_lock();
hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
wined3d_mutex_unlock();
return hr;
......@@ -2798,7 +2803,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface
TRACE("iface %p, handle %#x.\n", iface, Handle);
wined3d_mutex_lock();
hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
wined3d_mutex_unlock();
return hr;
......@@ -3144,7 +3149,8 @@ static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface
/* IWineD3DDeviceParent methods */
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface,
struct wined3d_device *device)
{
TRACE("iface %p, device %p\n", iface, device);
}
......@@ -3392,7 +3398,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
wined3d_mutex_lock();
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
......@@ -3408,15 +3414,17 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
count = caps.NumberOfAdaptersInGroup;
}
if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
if (flags & D3DCREATE_MULTITHREADED)
wined3d_device_set_multithreaded(device->wined3d_device);
if (!parameters->Windowed)
{
if (!focus_window) focus_window = parameters->hDeviceWindow;
if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
if (!focus_window)
focus_window = parameters->hDeviceWindow;
if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
......@@ -3426,7 +3434,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
HWND device_window = parameters[i].hDeviceWindow;
if (!device_window) device_window = focus_window;
IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
parameters[i].BackBufferWidth,
parameters[i].BackBufferHeight);
}
......@@ -3436,7 +3444,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
if (!wined3d_parameters)
{
ERR("Failed to allocate wined3d parameters.\n");
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
......@@ -3461,13 +3469,13 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
}
hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
wined3d_device_release_focus_window(device->wined3d_device);
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
......@@ -3501,9 +3509,9 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
......
......@@ -171,7 +171,7 @@ HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device, D3D
query->ref = 1;
wined3d_mutex_lock();
hr = wined3d_query_create(device->WineD3DDevice, type, &query->wineD3DQuery);
hr = wined3d_query_create(device->wined3d_device, type, &query->wineD3DQuery);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......
......@@ -135,7 +135,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
shader->lpVtbl = &d3d9_vertexshader_vtbl;
wined3d_mutex_lock();
hr = wined3d_shader_create_vs(device->WineD3DDevice, byte_code, NULL,
hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
wined3d_mutex_unlock();
if (FAILED(hr))
......@@ -262,7 +262,7 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl
shader->lpVtbl = &d3d9_pixelshader_vtbl;
wined3d_mutex_lock();
hr = wined3d_shader_create_ps(device->WineD3DDevice, byte_code, NULL, shader,
hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
&d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -149,7 +149,7 @@ HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Im
else
{
wined3d_mutex_lock();
hr = wined3d_stateblock_create(device->WineD3DDevice,
hr = wined3d_stateblock_create(device->wined3d_device,
(WINED3DSTATEBLOCKTYPE)type, &stateblock->wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -392,7 +392,7 @@ HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *devic
}
wined3d_mutex_lock();
hr = wined3d_surface_create(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
lockable, discard, level, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, multisample_type,
multisample_quality, SURFACE_OPENGL, surface, &d3d9_surface_wined3d_parent_ops, &surface->wined3d_surface);
wined3d_mutex_unlock();
......
......@@ -259,7 +259,7 @@ HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->WineD3DDevice, &wined3d_parameters,
hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
......
......@@ -457,7 +457,7 @@ HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *devic
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->WineD3DDevice, width, height, levels,
hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
......
......@@ -395,7 +395,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
declaration->element_count = element_count;
wined3d_mutex_lock();
hr = wined3d_vertex_declaration_create(device->WineD3DDevice, wined3d_elements, wined3d_element_count,
hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wineD3DVertexDeclaration);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, wined3d_elements);
......
......@@ -275,7 +275,7 @@ HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device,
volume->IDirect3DVolume9_iface.lpVtbl = &Direct3DVolume9_Vtbl;
volume->ref = 1;
hr = wined3d_volume_create(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage & WINED3DUSAGE_MASK,
format, pool, volume, &d3d9_volume_wined3d_parent_ops, &volume->wined3d_volume);
if (FAILED(hr))
{
......
......@@ -443,7 +443,7 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice
texture->ref = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_3d(device->WineD3DDevice, width, height, depth, levels,
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
&d3d9_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
......
......@@ -453,7 +453,7 @@ static void ddraw_destroy(IDirectDrawImpl *This)
LeaveCriticalSection(&ddraw_cs);
/* Release the attached WineD3D stuff */
IWineD3DDevice_Release(This->wineD3DDevice);
wined3d_device_decref(This->wined3d_device);
wined3d_decref(This->wineD3D);
/* Now free the object */
......@@ -702,27 +702,27 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
if ((This->cooperative_level & DDSCL_EXCLUSIVE)
&& (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
wined3d_device_release_focus_window(This->wined3d_device);
if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
{
if (This->cooperative_level & DDSCL_FULLSCREEN)
{
IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
}
wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
if (cooplevel & DDSCL_FULLSCREEN)
{
WINED3DDISPLAYMODE display_mode;
wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
display_mode.Width, display_mode.Height);
}
}
if ((cooplevel & DDSCL_EXCLUSIVE)
&& (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
{
HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
HRESULT hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
if (FAILED(hr))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
......@@ -758,11 +758,8 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
}
}
if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
{
/* Enable thread safety in wined3d */
IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
}
if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
wined3d_device_set_multithreaded(This->wined3d_device);
/* Unhandled flags */
if(cooplevel & DDSCL_ALLOWREBOOT)
......@@ -856,7 +853,7 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
default: format = WINED3DFMT_UNKNOWN; break;
}
if (FAILED(hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode)))
if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
{
ERR("Failed to get current display mode, hr %#x.\n", hr);
}
......@@ -890,9 +887,9 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
*/
/* TODO: Lose the primary surface */
hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, Width, Height);
LeaveCriticalSection(&ddraw_cs);
switch(hr)
{
......@@ -1085,8 +1082,9 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
memset(&winecaps, 0, sizeof(winecaps));
caps.dwSize = sizeof(caps);
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
if(FAILED(hr)) {
hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
if (FAILED(hr))
{
WARN("IWineD3DDevice::GetDeviceCaps failed\n");
LeaveCriticalSection(&ddraw_cs);
return hr;
......@@ -1270,12 +1268,9 @@ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2
}
/* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
* so one method can be used for all versions (Hopefully)
*/
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
0 /* swapchain 0 */,
&Mode);
if( hr != D3D_OK )
* so one method can be used for all versions (Hopefully) */
hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
if (FAILED(hr))
{
ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
......@@ -1374,9 +1369,7 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
0 /* swapchain 0 */,
&d3ddm);
wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
outsize = NumCodes && Codes ? *NumCodes : 0;
......@@ -1608,8 +1601,10 @@ static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *C
return DDERR_INVALIDPARAMS;
}
if(total) *total = This->total_vidmem;
if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
if (total)
*total = This->total_vidmem;
if (free)
*free = wined3d_device_get_available_texture_mem(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
......@@ -1879,9 +1874,7 @@ static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
hide = TRUE;
}
IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
0,
&Mode);
wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
/* Fake the line sweeping of the monitor */
/* FIXME: We should synchronize with a source to keep the refresh rate */
......@@ -1983,10 +1976,9 @@ static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurfa
TRACE("iface %p, surface %p.\n", iface, GDISurface);
/* Get the back buffer from the wineD3DDevice and search its
* attached surfaces for the front buffer
*/
* attached surfaces for the front buffer. */
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
hr = wined3d_device_get_back_buffer(This->wined3d_device,
0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
if (FAILED(hr) || !wined3d_surface)
{
......@@ -2398,7 +2390,7 @@ static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
if (!Surface) return E_INVALIDARG;
hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
if (FAILED(hr))
{
TRACE("No surface found for dc %p.\n", hdc);
......@@ -2552,7 +2544,7 @@ HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDE
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
parent = wined3d_surface_get_parent(wined3d_surface);
hr = wined3d_surface_create(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height,
hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
......@@ -2574,7 +2566,7 @@ HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDE
/* The backbuffers have the swapchain set as well, but the primary
* owns it and destroys it. */
if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
IWineD3DDevice_UninitGDI(This->wineD3DDevice);
wined3d_device_uninit_gdi(This->wined3d_device);
surfImpl->isRenderTarget = FALSE;
}
else
......@@ -2608,7 +2600,7 @@ static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
/* Should happen almost never */
FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
/* Shutdown d3d */
IWineD3DDevice_Uninit3D(This->wineD3DDevice);
wined3d_device_uninit_3d(This->wined3d_device);
}
/* Contrary: D3D starting is handled by the caller, because it knows the render target */
......@@ -2882,7 +2874,7 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
/* Set this NOW, otherwise creating the depth stencil surface will cause a
* recursive loop until ram or emulated video memory is full. */
ddraw->d3d_initialized = TRUE;
hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
hr = wined3d_device_init_3d(ddraw->wined3d_device, &localParameters);
if (FAILED(hr))
{
ddraw->d3d_target = NULL;
......@@ -2896,7 +2888,7 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
{
ERR("Error allocating an array for the converted vertex decls.\n");
ddraw->declArraySize = 0;
hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice);
hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
return E_OUTOFMEMORY;
}
......@@ -2935,7 +2927,7 @@ static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSur
presentation_parameters.AutoRestoreDisplayMode = FALSE;
ddraw->d3d_target = primary;
hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
ddraw->d3d_target = NULL;
if (FAILED(hr))
{
......@@ -3140,8 +3132,8 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
/* Get the video mode from WineD3D - we will need it */
hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
if(FAILED(hr))
hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
if (FAILED(hr))
{
ERR("Failed to read display mode from wined3d\n");
switch(ddraw->orig_bpp)
......@@ -4955,7 +4947,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
* not like that we'll have to find some workaround, like iterating over
* all imaginable formats and collecting all the depth stencil formats we
* can get. */
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
{
......@@ -5606,7 +5598,7 @@ struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD
}
TRACE("not found. Creating and inserting at position %d.\n", low);
hr = wined3d_vertex_declaration_create_from_fvf(This->wineD3DDevice,
hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
if (hr != S_OK) return NULL;
......@@ -5659,7 +5651,8 @@ static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface
/* IWineD3DDeviceParent methods */
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface,
struct wined3d_device *device)
{
TRACE("iface %p, device %p\n", iface, device);
}
......@@ -5864,7 +5857,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
hr = wined3d_swapchain_create(This->wineD3DDevice, present_parameters,
hr = wined3d_swapchain_create(This->wined3d_device, present_parameters,
This->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
if (FAILED(hr))
{
......@@ -5936,7 +5929,7 @@ HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
}
hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
(IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
(IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create a wined3d device, hr %#x.\n", hr);
......@@ -5945,7 +5938,7 @@ HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
}
/* Get the amount of video memory */
ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
ddraw->total_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
list_init(&ddraw->surface_list);
......
......@@ -85,7 +85,7 @@ struct IDirectDrawImpl
/* WineD3D linkage */
struct wined3d *wineD3D;
IWineD3DDevice *wineD3DDevice;
struct wined3d_device *wined3d_device;
BOOL d3d_initialized;
/* Misc ddraw fields */
......@@ -285,7 +285,7 @@ struct IDirect3DDeviceImpl
LONG ref;
/* Other object connections */
IWineD3DDevice *wineD3DDevice;
struct wined3d_device *wined3d_device;
IDirectDrawImpl *ddraw;
struct wined3d_buffer *indexbuffer;
IDirectDrawSurfaceImpl *target;
......
......@@ -297,14 +297,12 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
/* Set the device up to render to the front buffer since the back
* buffer will vanish soon. */
wined3d_device_set_render_target(This->wineD3DDevice, 0,
wined3d_device_set_render_target(This->wined3d_device, 0,
This->ddraw->d3d_target->wined3d_surface, TRUE);
/* Release the WineD3DDevice. This won't destroy it */
if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
{
ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
}
/* Release the WineD3DDevice. This won't destroy it. */
if (!wined3d_device_decref(This->wined3d_device))
ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
/* The texture handles should be unset by now, but there might be some bits
* missing in our reference counting(needs test). Do a sanity check. */
......@@ -1086,10 +1084,9 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
memset(&mode, 0, sizeof(mode));
hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
0,
&mode);
if(FAILED(hr)) {
hr = wined3d_device_get_display_mode(This->ddraw->wined3d_device, 0, &mode);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
WARN("Cannot get the current adapter format\n");
return hr;
......@@ -1225,10 +1222,9 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
EnterCriticalSection(&ddraw_cs);
memset(&mode, 0, sizeof(mode));
hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
0,
&mode);
if(FAILED(hr)) {
hr = wined3d_device_get_display_mode(This->ddraw->wined3d_device, 0, &mode);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
WARN("Cannot get the current adapter format\n");
return hr;
......@@ -1374,13 +1370,13 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
*m = *D3DMatrix;
if (D3DMatHandle == This->world)
wined3d_device_set_transform(This->wineD3DDevice, WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX *)D3DMatrix);
wined3d_device_set_transform(This->wined3d_device, WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX *)D3DMatrix);
if (D3DMatHandle == This->view)
wined3d_device_set_transform(This->wineD3DDevice, WINED3DTS_VIEW, (WINED3DMATRIX *)D3DMatrix);
wined3d_device_set_transform(This->wined3d_device, WINED3DTS_VIEW, (WINED3DMATRIX *)D3DMatrix);
if (D3DMatHandle == This->proj)
wined3d_device_set_transform(This->wineD3DDevice, WINED3DTS_PROJECTION, (WINED3DMATRIX *)D3DMatrix);
wined3d_device_set_transform(This->wined3d_device, WINED3DTS_PROJECTION, (WINED3DMATRIX *)D3DMatrix);
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
......@@ -1494,7 +1490,7 @@ IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
hr = wined3d_device_begin_scene(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
if(hr == WINED3D_OK) return D3D_OK;
else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
......@@ -1563,7 +1559,7 @@ IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
hr = wined3d_device_end_scene(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
if(hr == WINED3D_OK) return D3D_OK;
else return D3DERR_SCENE_NOT_IN_SCENE;
......@@ -1851,7 +1847,7 @@ IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
return D3D_OK;
}
hr = wined3d_device_set_render_target(This->wineD3DDevice, 0,
hr = wined3d_device_set_render_target(This->wined3d_device, 0,
Target ? Target->wined3d_surface : NULL, FALSE);
if(hr != D3D_OK)
{
......@@ -2261,7 +2257,7 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
{
WINED3DTEXTUREFILTERTYPE tex_mag;
hr = wined3d_device_get_sampler_state(This->wineD3DDevice, 0, WINED3DSAMP_MAGFILTER, &tex_mag);
hr = wined3d_device_get_sampler_state(This->wined3d_device, 0, WINED3DSAMP_MAGFILTER, &tex_mag);
switch (tex_mag)
{
......@@ -2283,14 +2279,14 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
WINED3DTEXTUREFILTERTYPE tex_min;
WINED3DTEXTUREFILTERTYPE tex_mip;
hr = wined3d_device_get_sampler_state(This->wineD3DDevice,
hr = wined3d_device_get_sampler_state(This->wined3d_device,
0, WINED3DSAMP_MINFILTER, &tex_min);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
return hr;
}
hr = wined3d_device_get_sampler_state(This->wineD3DDevice,
hr = wined3d_device_get_sampler_state(This->wined3d_device,
0, WINED3DSAMP_MIPFILTER, &tex_mip);
switch (tex_min)
......@@ -2341,11 +2337,11 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
case D3DRENDERSTATE_TEXTUREADDRESS:
case D3DRENDERSTATE_TEXTUREADDRESSU:
hr = wined3d_device_get_sampler_state(This->wineD3DDevice,
hr = wined3d_device_get_sampler_state(This->wined3d_device,
0, WINED3DSAMP_ADDRESSU, Value);
break;
case D3DRENDERSTATE_TEXTUREADDRESSV:
hr = wined3d_device_get_sampler_state(This->wineD3DDevice,
hr = wined3d_device_get_sampler_state(This->wined3d_device,
0, WINED3DSAMP_ADDRESSV, Value);
break;
......@@ -2368,7 +2364,7 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
float f;
} wined3d_value;
hr = wined3d_device_get_render_state(This->wineD3DDevice, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
if (SUCCEEDED(hr))
*Value = wined3d_value.f / zbias_factor;
break;
......@@ -2383,7 +2379,7 @@ IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
hr = E_NOTIMPL;
break;
}
hr = wined3d_device_get_render_state(This->wineD3DDevice, RenderStateType, Value);
hr = wined3d_device_get_render_state(This->wined3d_device, RenderStateType, Value);
}
LeaveCriticalSection(&ddraw_cs);
return hr;
......@@ -2433,7 +2429,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_texture(This->wineD3DDevice, 0, &tex);
hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
if (SUCCEEDED(hr) && tex)
{
/* The parent of the texture is the IDirectDrawSurface7
......@@ -2459,12 +2455,12 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
This->legacyTextureBlending = TRUE;
wined3d_device_get_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
wined3d_device_get_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
wined3d_device_get_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
wined3d_device_get_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
wined3d_device_get_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
wined3d_device_get_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_COLOROP, &colorop);
wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_COLORARG1, &colorarg1);
wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_COLORARG2, &colorarg2);
wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, &alphaop);
wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
......@@ -2488,7 +2484,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
BOOL tex_alpha = FALSE;
DDPIXELFORMAT ddfmt;
hr = wined3d_device_get_texture(This->wineD3DDevice, 0, &tex);
hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
if(hr == WINED3D_OK && tex)
{
......@@ -2604,7 +2600,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
break;
}
hr = wined3d_device_set_sampler_state(This->wineD3DDevice, 0, WINED3DSAMP_MAGFILTER, tex_mag);
hr = wined3d_device_set_sampler_state(This->wined3d_device, 0, WINED3DSAMP_MAGFILTER, tex_mag);
break;
}
......@@ -2647,23 +2643,23 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
break;
}
wined3d_device_set_sampler_state(This->wineD3DDevice,
wined3d_device_set_sampler_state(This->wined3d_device,
0, WINED3DSAMP_MIPFILTER, tex_mip);
hr = wined3d_device_set_sampler_state(This->wineD3DDevice,
hr = wined3d_device_set_sampler_state(This->wined3d_device,
0, WINED3DSAMP_MINFILTER, tex_min);
break;
}
case D3DRENDERSTATE_TEXTUREADDRESS:
wined3d_device_set_sampler_state(This->wineD3DDevice,
wined3d_device_set_sampler_state(This->wined3d_device,
0, WINED3DSAMP_ADDRESSV, Value);
/* Drop through */
case D3DRENDERSTATE_TEXTUREADDRESSU:
hr = wined3d_device_set_sampler_state(This->wineD3DDevice,
hr = wined3d_device_set_sampler_state(This->wined3d_device,
0, WINED3DSAMP_ADDRESSU, Value);
break;
case D3DRENDERSTATE_TEXTUREADDRESSV:
hr = wined3d_device_set_sampler_state(This->wineD3DDevice,
hr = wined3d_device_set_sampler_state(This->wined3d_device,
0, WINED3DSAMP_ADDRESSV, Value);
break;
......@@ -2688,7 +2684,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
float f;
} wined3d_value;
wined3d_value.f = Value * zbias_factor;
hr = wined3d_device_set_render_state(This->wineD3DDevice, WINED3DRS_DEPTHBIAS, wined3d_value.d);
hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, wined3d_value.d);
break;
}
......@@ -2702,7 +2698,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
break;
}
hr = wined3d_device_set_render_state(This->wineD3DDevice, RenderStateType, Value);
hr = wined3d_device_set_render_state(This->wined3d_device, RenderStateType, Value);
break;
}
LeaveCriticalSection(&ddraw_cs);
......@@ -2771,7 +2767,7 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
if(Value == 0)
{
hr = wined3d_device_set_texture(This->wineD3DDevice, 0, NULL);
hr = wined3d_device_set_texture(This->wined3d_device, 0, NULL);
break;
}
......@@ -2799,7 +2795,7 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
BOOL tex_alpha = FALSE;
DDPIXELFORMAT ddfmt;
hr = wined3d_device_get_texture(This->wineD3DDevice, 0, &tex);
hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
if(hr == WINED3D_OK && tex)
{
......@@ -2819,74 +2815,74 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
}
if (tex_alpha)
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
else
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
break;
}
case D3DTBLEND_ADD:
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
break;
case D3DTBLEND_MODULATEALPHA:
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
break;
case D3DTBLEND_COPY:
case D3DTBLEND_DECAL:
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
break;
case D3DTBLEND_DECALALPHA:
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
wined3d_device_set_texture_stage_state(This->wineD3DDevice,
wined3d_device_set_texture_stage_state(This->wined3d_device,
0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
break;
......@@ -3173,7 +3169,7 @@ IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_transform(This->wineD3DDevice, type, (WINED3DMATRIX *)Matrix);
hr = wined3d_device_set_transform(This->wined3d_device, type, (WINED3DMATRIX *)Matrix);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -3263,7 +3259,7 @@ IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_transform(This->wineD3DDevice, type, (WINED3DMATRIX *)Matrix);
hr = wined3d_device_get_transform(This->wined3d_device, type, (WINED3DMATRIX *)Matrix);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -3351,9 +3347,8 @@ IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
type,
(WINED3DMATRIX*) D3DMatrix);
hr = wined3d_device_multiply_transform(This->wined3d_device,
type, (WINED3DMATRIX *)D3DMatrix);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -3445,7 +3440,7 @@ IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
/* Set the FVF */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_vertex_declaration(This->wineD3DDevice, ddraw_find_decl(This->ddraw, VertexType));
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ddraw_find_decl(This->ddraw, VertexType));
if(hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
......@@ -3453,8 +3448,8 @@ IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
}
/* This method translates to the user pointer draw of WineD3D */
IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride);
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_up(This->wined3d_device, VertexCount, Vertices, stride);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -3564,7 +3559,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
/* Set the D3DDevice's FVF */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_vertex_declaration(This->wineD3DDevice, ddraw_find_decl(This->ddraw, VertexType));
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ddraw_find_decl(This->ddraw, VertexType));
if(FAILED(hr))
{
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
......@@ -3572,8 +3567,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
return hr;
}
IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, IndexCount, Indices,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, IndexCount, Indices,
WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType));
LeaveCriticalSection(&ddraw_cs);
return hr;
......@@ -3825,8 +3820,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
/* WineD3D doesn't need the FVF here */
EnterCriticalSection(&ddraw_cs);
IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided);
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_strided(This->wined3d_device, VertexCount, &WineD3DStrided);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -3964,8 +3959,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
/* WineD3D doesn't need the FVF here */
EnterCriticalSection(&ddraw_cs);
IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive_strided(This->wined3d_device,
IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
LeaveCriticalSection(&ddraw_cs);
return hr;
......@@ -4060,7 +4055,7 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
stride = get_flexible_vertex_size(vb->fvf);
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_vertex_declaration(This->wineD3DDevice, vb->wineD3DVertexDeclaration);
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
if (FAILED(hr))
{
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
......@@ -4069,7 +4064,7 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
}
/* Set the vertex stream source */
hr = wined3d_device_set_stream_source(This->wineD3DDevice, 0, vb->wineD3DVertexBuffer, 0, stride);
hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
if(hr != D3D_OK)
{
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
......@@ -4078,8 +4073,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
}
/* Now draw the primitives */
IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices);
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, NumVertices);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -4174,7 +4169,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_vertex_declaration(This->wineD3DDevice, vb->wineD3DVertexDeclaration);
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
if (FAILED(hr))
{
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
......@@ -4193,7 +4188,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
TRACE("Growing index buffer to %u bytes\n", size);
hr = wined3d_buffer_create_ib(This->wineD3DDevice, size, WINED3DUSAGE_DYNAMIC /* Usage */,
hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC /* Usage */,
WINED3DPOOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
if (FAILED(hr))
{
......@@ -4222,11 +4217,11 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
wined3d_buffer_unmap(This->indexbuffer);
/* Set the index stream */
wined3d_device_set_base_vertex_index(This->wineD3DDevice, StartVertex);
hr = wined3d_device_set_index_buffer(This->wineD3DDevice, This->indexbuffer, WINED3DFMT_R16_UINT);
wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
hr = wined3d_device_set_index_buffer(This->wined3d_device, This->indexbuffer, WINED3DFMT_R16_UINT);
/* Set the vertex stream source */
hr = wined3d_device_set_stream_source(This->wineD3DDevice, 0, vb->wineD3DVertexBuffer, 0, stride);
hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
if (FAILED(hr))
{
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
......@@ -4235,8 +4230,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
}
IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, 0 /* StartIndex */, IndexCount);
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, 0, IndexCount);
LeaveCriticalSection(&ddraw_cs);
return hr;
......@@ -4446,7 +4441,7 @@ IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
}
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_texture(This->wineD3DDevice, Stage, &wined3d_texture);
hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
if (FAILED(hr) || !wined3d_texture)
{
*Texture = NULL;
......@@ -4529,7 +4524,7 @@ IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
/* Texture may be NULL here */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_texture(This->wineD3DDevice,
hr = wined3d_device_set_texture(This->wined3d_device,
Stage, surf ? surf->wined3d_texture : NULL);
LeaveCriticalSection(&ddraw_cs);
return hr;
......@@ -4586,7 +4581,7 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
DDPIXELFORMAT ddfmt;
HRESULT result;
result = wined3d_device_get_texture(This->wineD3DDevice, 0, &tex);
result = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
if (result == WINED3D_OK && tex)
{
struct wined3d_resource *sub_resource;
......@@ -4606,9 +4601,9 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
/* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
if (tex_alpha)
wined3d_device_set_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
wined3d_device_set_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
else
wined3d_device_set_texture_stage_state(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
wined3d_device_set_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
}
LeaveCriticalSection(&ddraw_cs);
......@@ -4696,7 +4691,7 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
if (l->sampler_state)
{
hr = wined3d_device_get_sampler_state(This->wineD3DDevice, Stage, l->state, State);
hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, State);
switch(TexStageStateType)
{
......@@ -4740,7 +4735,7 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
}
else
{
hr = wined3d_device_get_texture_stage_state(This->wineD3DDevice, Stage, l->state, State);
hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, State);
}
LeaveCriticalSection(&ddraw_cs);
......@@ -4863,18 +4858,18 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
}
case D3DTSS_ADDRESS:
wined3d_device_set_sampler_state(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
wined3d_device_set_sampler_state(This->wined3d_device, Stage, WINED3DSAMP_ADDRESSV, State);
break;
default:
break;
}
hr = wined3d_device_set_sampler_state(This->wineD3DDevice, Stage, l->state, State);
hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, State);
}
else
{
hr = wined3d_device_set_texture_stage_state(This->wineD3DDevice, Stage, l->state, State);
hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, State);
}
LeaveCriticalSection(&ddraw_cs);
......@@ -4944,7 +4939,7 @@ IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
TRACE("iface %p, pass_count %p.\n", iface, NumPasses);
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
hr = wined3d_device_validate_device(This->wined3d_device, NumPasses);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -5014,7 +5009,7 @@ IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
iface, Count, Rects, Flags, Color, Z, Stencil);
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (RECT *)Rects, Flags, Color, Z, Stencil);
hr = wined3d_device_clear(This->wined3d_device, Count, (RECT *)Rects, Flags, Color, Z, Stencil);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -5081,7 +5076,7 @@ IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_viewport(This->wineD3DDevice, (WINED3DVIEWPORT *)Data);
hr = wined3d_device_set_viewport(This->wined3d_device, (WINED3DVIEWPORT *)Data);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -5137,7 +5132,7 @@ IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_viewport(This->wineD3DDevice, (WINED3DVIEWPORT *)Data);
hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)Data);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
......@@ -5192,7 +5187,7 @@ IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
if (!Mat) return DDERR_INVALIDPARAMS;
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_material(This->wineD3DDevice, (WINED3DMATERIAL *)Mat);
hr = wined3d_device_set_material(This->wined3d_device, (WINED3DMATERIAL *)Mat);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -5245,7 +5240,7 @@ IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
hr = wined3d_device_get_material(This->wineD3DDevice, (WINED3DMATERIAL *)Mat);
hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)Mat);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -5299,7 +5294,7 @@ IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
hr = wined3d_device_set_light(This->wineD3DDevice, LightIndex, (WINED3DLIGHT *)Light);
hr = wined3d_device_set_light(This->wined3d_device, LightIndex, (WINED3DLIGHT *)Light);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -5353,7 +5348,7 @@ IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
rc = wined3d_device_get_light(This->wineD3DDevice, LightIndex, (WINED3DLIGHT *)Light);
rc = wined3d_device_get_light(This->wined3d_device, LightIndex, (WINED3DLIGHT *)Light);
/* Translate the result. WineD3D returns other values than D3D7 */
LeaveCriticalSection(&ddraw_cs);
......@@ -5404,7 +5399,7 @@ IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
hr = wined3d_device_begin_stateblock(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -5464,7 +5459,7 @@ IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice, &wined3d_sb);
hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_sb);
if (FAILED(hr))
{
WARN("Failed to end stateblock, hr %#x.\n", hr);
......@@ -5794,7 +5789,7 @@ IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
EnterCriticalSection(&ddraw_cs);
/* The D3DSTATEBLOCKTYPE enum is fine here. */
hr = wined3d_stateblock_create(This->wineD3DDevice, Type, &wined3d_sb);
hr = wined3d_stateblock_create(This->wined3d_device, Type, &wined3d_sb);
if (FAILED(hr))
{
WARN("Failed to create stateblock, hr %#x.\n", hr);
......@@ -5950,11 +5945,13 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
{
/* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
* Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
* warnings in wined3d. */
/* Try UpdateSurface that may perform a more direct OpenGL
* loading. But skip this if destination is paletted texture and
* has no palette. Some games like Sacrifice set palette after
* Load, and it is a waste of effort to try to load texture
* without palette and generates warnings in wined3d. */
if (!palette_missing)
hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->wined3d_surface,
hr = wined3d_device_update_surface(device->wined3d_device, src_level->wined3d_surface,
&rect, dest_level->wined3d_surface, &point);
if (palette_missing || FAILED(hr))
......@@ -6248,7 +6245,7 @@ IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, LightIndex, Enable);
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_light_enable(This->wineD3DDevice, LightIndex, Enable);
hr = wined3d_device_set_light_enable(This->wined3d_device, LightIndex, Enable);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -6307,7 +6304,7 @@ IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_light_enable(This->wineD3DDevice, LightIndex, Enable);
hr = wined3d_device_get_light_enable(This->wined3d_device, LightIndex, Enable);
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -6366,7 +6363,7 @@ IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_clip_plane(This->wineD3DDevice, Index, PlaneEquation);
hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, PlaneEquation);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -6423,7 +6420,7 @@ IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_clip_plane(This->wineD3DDevice, Index, PlaneEquation);
hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, PlaneEquation);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -6747,13 +6744,13 @@ IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
if(!depthStencil)
{
TRACE("Setting wined3d depth stencil to NULL\n");
wined3d_device_set_depth_stencil(This->wineD3DDevice, NULL);
wined3d_device_set_depth_stencil(This->wined3d_device, NULL);
return WINED3DZB_FALSE;
}
dsi = (IDirectDrawSurfaceImpl *)depthStencil;
TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
wined3d_device_set_depth_stencil(This->wineD3DDevice, dsi->wined3d_surface);
wined3d_device_set_depth_stencil(This->wined3d_device, dsi->wined3d_surface);
IDirectDrawSurface7_Release(depthStencil);
return WINED3DZB_TRUE;
......@@ -6785,7 +6782,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
device->legacyTextureBlending = FALSE;
/* Create an index buffer, it's needed for indexed drawing */
hr = wined3d_buffer_create_ib(ddraw->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
hr = wined3d_buffer_create_ib(ddraw->wined3d_device, 0x40000 /* Length. Don't know how long it should be */,
WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, NULL,
&ddraw_null_wined3d_parent_ops, &device->indexbuffer);
if (FAILED(hr))
......@@ -6796,11 +6793,11 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
}
/* This is for convenience. */
device->wineD3DDevice = ddraw->wineD3DDevice;
IWineD3DDevice_AddRef(ddraw->wineD3DDevice);
device->wined3d_device = ddraw->wined3d_device;
wined3d_device_incref(ddraw->wined3d_device);
/* Render to the back buffer */
hr = wined3d_device_set_render_target(ddraw->wineD3DDevice, 0, target->wined3d_surface, TRUE);
hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
if (FAILED(hr))
{
ERR("Failed to set render target, hr %#x.\n", hr);
......@@ -6823,7 +6820,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
ddraw->d3ddevice = device;
wined3d_device_set_render_state(ddraw->wineD3DDevice, WINED3DRS_ZENABLE,
wined3d_device_set_render_state(ddraw->wined3d_device, WINED3DRS_ZENABLE,
IDirect3DDeviceImpl_UpdateDepthStencil(device));
return D3D_OK;
......
......@@ -156,7 +156,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
/* IDirect3DDevices have color keying always enabled -
* enable it before drawing. This overwrites any ALPHA*
* render state. */
wined3d_device_set_render_state(lpDevice->wineD3DDevice, WINED3DRS_COLORKEYENABLE, 1);
wined3d_device_set_render_state(lpDevice->wined3d_device, WINED3DRS_COLORKEYENABLE, 1);
IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)lpDevice,
D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, tl_vx, 0, This->indices, count * 3, 0);
} break;
......@@ -315,11 +315,11 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
/* Get the transform and world matrix */
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_device_get_transform(lpDevice->wineD3DDevice,
wined3d_device_get_transform(lpDevice->wined3d_device,
D3DTRANSFORMSTATE_VIEW, (WINED3DMATRIX *)&view_mat);
wined3d_device_get_transform(lpDevice->wineD3DDevice,
wined3d_device_get_transform(lpDevice->wined3d_device,
D3DTRANSFORMSTATE_PROJECTION, (WINED3DMATRIX *)&proj_mat);
wined3d_device_get_transform(lpDevice->wineD3DDevice,
wined3d_device_get_transform(lpDevice->wined3d_device,
WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX *)&world_mat);
for (i = 0; i < count; i++) {
......
......@@ -266,7 +266,7 @@ HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
palette->lpVtbl = &ddraw_palette_vtbl;
palette->ref = 1;
hr = wined3d_palette_create(ddraw->wineD3DDevice, flags,
hr = wined3d_palette_create(ddraw->wined3d_device, flags,
entries, palette, &palette->wineD3DPalette);
if (FAILED(hr))
{
......
......@@ -275,7 +275,7 @@ static void ddraw_surface_cleanup(IDirectDrawSurfaceImpl *surface)
HeapFree(GetProcessHeap(), 0, ddraw->decls);
ddraw->numConvertedDecls = 0;
if (FAILED(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice)))
if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
{
ERR("Failed to uninit 3D.\n");
}
......@@ -295,7 +295,7 @@ static void ddraw_surface_cleanup(IDirectDrawSurfaceImpl *surface)
}
else
{
IWineD3DDevice_UninitGDI(ddraw->wineD3DDevice);
wined3d_device_uninit_gdi(ddraw->wined3d_device);
}
surface->wined3d_swapchain = NULL;
......@@ -2923,7 +2923,7 @@ static HRESULT WINAPI ddraw_gamma_control_GetGammaRamp(IDirectDrawGammaControl *
if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP. */
wined3d_device_get_gamma_ramp(surface->ddraw->wineD3DDevice, 0, (WINED3DGAMMARAMP *)gamma_ramp);
wined3d_device_get_gamma_ramp(surface->ddraw->wined3d_device, 0, (WINED3DGAMMARAMP *)gamma_ramp);
}
else
{
......@@ -2965,7 +2965,7 @@ static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *
if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_device_set_gamma_ramp(surface->ddraw->wineD3DDevice, 0, flags, (WINED3DGAMMARAMP *)gamma_ramp);
wined3d_device_set_gamma_ramp(surface->ddraw->wined3d_device, 0, flags, (WINED3DGAMMARAMP *)gamma_ramp);
}
else
{
......@@ -3483,10 +3483,10 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
format = PixelFormat_DD2WineD3D(&surface->surface_desc.u4.ddpfPixelFormat);
if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
return wined3d_texture_create_cube(surface->ddraw->wineD3DDevice, desc->dwWidth,
return wined3d_texture_create_cube(surface->ddraw->wined3d_device, desc->dwWidth,
levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
else
return wined3d_texture_create_2d(surface->ddraw->wineD3DDevice, desc->dwWidth, desc->dwHeight,
return wined3d_texture_create_2d(surface->ddraw->wined3d_device, desc->dwWidth, desc->dwHeight,
levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
}
......@@ -3572,7 +3572,7 @@ HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddr
surface->first_attached = surface;
surface->ImplType = surface_type;
hr = wined3d_surface_create(ddraw->wineD3DDevice, desc->dwWidth, desc->dwHeight, format,
hr = wined3d_surface_create(ddraw->wined3d_device, desc->dwWidth, desc->dwHeight, format,
TRUE /* Lockable */, FALSE /* Discard */, mip_level, usage, pool,
WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, surface_type, surface,
&ddraw_surface_wined3d_parent_ops, &surface->wined3d_surface);
......
......@@ -145,10 +145,10 @@ IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
* as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
* stream source in wined3d, and they should get unset there before
* they are destroyed. */
wined3d_device_get_stream_source(This->ddraw->wineD3DDevice,
wined3d_device_get_stream_source(This->ddraw->wined3d_device,
0, &curVB, &offset, &stride);
if (curVB == This->wineD3DVertexBuffer)
wined3d_device_set_stream_source(This->ddraw->wineD3DDevice, 0, NULL, 0, 0);
wined3d_device_set_stream_source(This->ddraw->wined3d_device, 0, NULL, 0, 0);
if (curVB)
wined3d_buffer_decref(curVB); /* For the GetStreamSource */
......@@ -326,25 +326,19 @@ IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
* the vertex ops
*/
doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
wined3d_device_get_render_state(D3D->wineD3DDevice, WINED3DRS_CLIPPING, (DWORD *)&oldClip);
wined3d_device_get_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip);
if (doClip != oldClip)
wined3d_device_set_render_state(D3D->wineD3DDevice, WINED3DRS_CLIPPING, doClip);
wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, doClip);
wined3d_device_set_stream_source(D3D->wineD3DDevice,
wined3d_device_set_stream_source(D3D->wined3d_device,
0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf));
wined3d_device_set_vertex_declaration(D3D->wineD3DDevice, Src->wineD3DVertexDeclaration);
hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice,
SrcIndex,
DestIndex,
Count,
This->wineD3DVertexBuffer,
NULL /* Output vdecl */,
Flags,
This->fvf);
wined3d_device_set_vertex_declaration(D3D->wined3d_device, Src->wineD3DVertexDeclaration);
hr = wined3d_device_process_vertices(D3D->wined3d_device, SrcIndex, DestIndex,
Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf);
/* Restore the states if needed */
if (doClip != oldClip)
wined3d_device_set_render_state(D3D->wineD3DDevice, WINED3DRS_CLIPPING, oldClip);
wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, oldClip);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......@@ -551,7 +545,7 @@ HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
EnterCriticalSection(&ddraw_cs);
hr = wined3d_buffer_create_vb(ddraw->wineD3DDevice,
hr = wined3d_buffer_create_vb(ddraw->wined3d_device,
get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices,
usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
buffer, &ddraw_null_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
......
......@@ -387,11 +387,11 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
EnterCriticalSection(&ddraw_cs);
wined3d_device_get_transform(This->active_device->wineD3DDevice,
wined3d_device_get_transform(This->active_device->wined3d_device,
D3DTRANSFORMSTATE_VIEW, (WINED3DMATRIX *)&view_mat);
wined3d_device_get_transform(This->active_device->wineD3DDevice,
wined3d_device_get_transform(This->active_device->wined3d_device,
D3DTRANSFORMSTATE_PROJECTION, (WINED3DMATRIX *)&proj_mat);
wined3d_device_get_transform(This->active_device->wineD3DDevice,
wined3d_device_get_transform(This->active_device->wined3d_device,
WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX *)&world_mat);
multiply_matrix(&mat,&view_mat,&world_mat);
multiply_matrix(&mat,&proj_mat,&mat);
......
......@@ -75,7 +75,7 @@ static ULONG STDMETHODCALLTYPE dxgi_device_Release(IWineDXGIDevice *iface)
{
if (This->child_layer) IUnknown_Release(This->child_layer);
EnterCriticalSection(&dxgi_cs);
IWineD3DDevice_Release(This->wined3d_device);
wined3d_device_decref(This->wined3d_device);
LeaveCriticalSection(&dxgi_cs);
IWineDXGIFactory_Release(This->factory);
HeapFree(GetProcessHeap(), 0, This);
......@@ -142,7 +142,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_GetAdapter(IWineDXGIDevice *iface,
EnterCriticalSection(&dxgi_cs);
hr = IWineD3DDevice_GetCreationParameters(This->wined3d_device, &create_parameters);
hr = wined3d_device_get_creation_parameters(This->wined3d_device, &create_parameters);
if (FAILED(hr))
{
LeaveCriticalSection(&dxgi_cs);
......@@ -239,14 +239,14 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_GetGPUThreadPriority(IWineDXGIDevic
/* IWineDXGIDevice methods */
static IWineD3DDevice * STDMETHODCALLTYPE dxgi_device_get_wined3d_device(IWineDXGIDevice *iface)
static struct wined3d_device * STDMETHODCALLTYPE dxgi_device_get_wined3d_device(IWineDXGIDevice *iface)
{
struct dxgi_device *This = (struct dxgi_device *)iface;
TRACE("iface %p\n", iface);
EnterCriticalSection(&dxgi_cs);
IWineD3DDevice_AddRef(This->wined3d_device);
wined3d_device_incref(This->wined3d_device);
LeaveCriticalSection(&dxgi_cs);
return This->wined3d_device;
}
......@@ -403,7 +403,7 @@ fail:
if (device->wined3d_device)
{
EnterCriticalSection(&dxgi_cs);
IWineD3DDevice_Release(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
LeaveCriticalSection(&dxgi_cs);
}
if (device->factory) IWineDXGIFactory_Release(device->factory);
......
......@@ -92,7 +92,7 @@ struct dxgi_device
const struct IWineDXGIDeviceVtbl *vtbl;
IUnknown *child_layer;
LONG refcount;
IWineD3DDevice *wined3d_device;
struct wined3d_device *wined3d_device;
IWineDXGIFactory *factory;
};
......
......@@ -163,7 +163,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IWineDXGIFactory *
{
WINED3DPRESENT_PARAMETERS present_parameters;
struct wined3d_swapchain *wined3d_swapchain;
IWineD3DDevice *wined3d_device;
struct wined3d_device *wined3d_device;
IWineDXGIDevice *dxgi_device;
UINT count;
HRESULT hr;
......@@ -180,11 +180,11 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IWineDXGIFactory *
wined3d_device = IWineDXGIDevice_get_wined3d_device(dxgi_device);
IWineDXGIDevice_Release(dxgi_device);
count = IWineD3DDevice_GetNumberOfSwapChains(wined3d_device);
count = wined3d_device_get_swapchain_count(wined3d_device);
if (count)
{
FIXME("Only a single swapchain supported.\n");
IWineD3DDevice_Release(wined3d_device);
wined3d_device_decref(wined3d_device);
return E_FAIL;
}
......@@ -219,16 +219,16 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IWineDXGIFactory *
desc->BufferDesc.RefreshRate.Numerator / desc->BufferDesc.RefreshRate.Denominator;
present_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
hr = IWineD3DDevice_Init3D(wined3d_device, &present_parameters);
hr = wined3d_device_init_3d(wined3d_device, &present_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, returning %#x\n", hr);
IWineD3DDevice_Release(wined3d_device);
wined3d_device_decref(wined3d_device);
return hr;
}
hr = IWineD3DDevice_GetSwapChain(wined3d_device, 0, &wined3d_swapchain);
IWineD3DDevice_Release(wined3d_device);
hr = wined3d_device_get_swapchain(wined3d_device, 0, &wined3d_swapchain);
wined3d_device_decref(wined3d_device);
if (FAILED(hr))
{
WARN("Failed to get swapchain, returning %#x\n", hr);
......
......@@ -68,13 +68,13 @@ static ULONG STDMETHODCALLTYPE dxgi_swapchain_Release(IDXGISwapChain *iface)
if (!refcount)
{
IWineD3DDevice *wined3d_device;
struct wined3d_device *wined3d_device;
HRESULT hr;
FIXME("Only a single swapchain is supported\n");
wined3d_device = wined3d_swapchain_get_device(This->wined3d_swapchain);
hr = IWineD3DDevice_Uninit3D(wined3d_device);
hr = wined3d_device_uninit_3d(wined3d_device);
if (FAILED(hr))
{
ERR("Uninit3D failed, hr %#x\n", hr);
......
......@@ -693,7 +693,7 @@ static void context_queue_fbo_entry_destruction(struct wined3d_context *context,
list_add_head(&context->fbo_destroy_list, &entry->entry);
}
void context_resource_released(struct IWineD3DDeviceImpl *device,
void context_resource_released(struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
{
if (!device->d3d_initialized) return;
......@@ -715,7 +715,7 @@ static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo
entry->attached = FALSE;
}
void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
void context_resource_unloaded(struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
{
switch (type)
......
......@@ -828,90 +828,67 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, s
return WINED3D_OK;
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
static HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface, REFIID riid, void **object)
ULONG CDECL wined3d_device_incref(struct wined3d_device *device)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IWineD3DDevice)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
ULONG refcount = InterlockedIncrement(&device->ref);
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
TRACE("%p increasing refcount to %u.\n", device, refcount);
*object = NULL;
return E_NOINTERFACE;
return refcount;
}
static ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
ULONG refCount = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
return refCount;
}
static ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
ULONG refCount = InterlockedDecrement(&This->ref);
ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
{
ULONG refcount = InterlockedDecrement(&device->ref);
TRACE("(%p) : Releasing from %d\n", This, refCount + 1);
TRACE("%p decreasing refcount to %u.\n", device, refcount);
if (!refCount) {
if (!refcount)
{
UINT i;
for (i = 0; i < sizeof(This->multistate_funcs)/sizeof(This->multistate_funcs[0]); ++i) {
HeapFree(GetProcessHeap(), 0, This->multistate_funcs[i]);
This->multistate_funcs[i] = NULL;
for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
{
HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
device->multistate_funcs[i] = NULL;
}
/* TODO: Clean up all the surfaces and textures! */
/* NOTE: You must release the parent if the object was created via a callback
** ***************************/
if (!list_empty(&This->resources))
if (!list_empty(&device->resources))
{
struct wined3d_resource *resource;
FIXME("(%p) Device released with resources still bound, acceptable but unexpected\n", This);
LIST_FOR_EACH_ENTRY(resource, &This->resources, struct wined3d_resource, resource_list_entry)
FIXME("Device released with resources still bound, acceptable but unexpected.\n");
LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry)
{
FIXME("Leftover resource %p with type %s (%#x).\n",
resource, debug_d3dresourcetype(resource->resourceType), resource->resourceType);
}
}
if(This->contexts) ERR("Context array not freed!\n");
if (This->hardwareCursor) DestroyCursor(This->hardwareCursor);
This->haveHardwareCursor = FALSE;
if (device->contexts)
ERR("Context array not freed!\n");
if (device->hardwareCursor)
DestroyCursor(device->hardwareCursor);
device->haveHardwareCursor = FALSE;
wined3d_decref(This->wined3d);
This->wined3d = NULL;
HeapFree(GetProcessHeap(), 0, This);
TRACE("Freed device %p\n", This);
This = NULL;
wined3d_decref(device->wined3d);
device->wined3d = NULL;
HeapFree(GetProcessHeap(), 0, device);
TRACE("Freed device %p.\n", device);
}
return refCount;
return refcount;
}
static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface)
UINT CDECL wined3d_device_get_swapchain_count(struct wined3d_device *device)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
TRACE("iface %p.\n", iface);
TRACE("device %p.\n", device);
return device->swapchain_count;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_get_swapchain(IWineD3DDevice *iface,
UINT swapchain_idx, struct wined3d_swapchain **swapchain)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
......@@ -984,7 +961,7 @@ static void IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *fi
{
const WINED3DCOLORVALUE c = {1.0f, 1.0f, 1.0f, 1.0f};
/* Fill the surface with a white color to show that wined3d is there */
IWineD3DDevice_ColorFill((IWineD3DDevice *)This, This->logo_surface, NULL, &c);
wined3d_device_color_fill(This, This->logo_surface, NULL, &c);
}
out:
......@@ -1071,9 +1048,8 @@ static LONG fullscreen_exstyle(LONG exstyle)
return exstyle;
}
static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window, UINT w, UINT h)
void CDECL wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
BOOL filter_messages;
LONG style, exstyle;
......@@ -1104,9 +1080,8 @@ static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *ifac
device->filter_messages = filter_messages;
}
static void WINAPI IWineD3DDeviceImpl_RestoreFullscreenWindow(IWineD3DDevice *iface, HWND window)
void CDECL wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
BOOL filter_messages;
LONG style, exstyle;
......@@ -1139,11 +1114,9 @@ static void WINAPI IWineD3DDeviceImpl_RestoreFullscreenWindow(IWineD3DDevice *if
device->exStyle = 0;
}
static HRESULT WINAPI IWineD3DDeviceImpl_AcquireFocusWindow(IWineD3DDevice *iface, HWND window)
HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
TRACE("iface %p, window %p.\n", iface, window);
TRACE("device %p, window %p.\n", device, window);
if (!wined3d_register_window(window, device))
{
......@@ -1157,129 +1130,138 @@ static HRESULT WINAPI IWineD3DDeviceImpl_AcquireFocusWindow(IWineD3DDevice *ifac
return WINED3D_OK;
}
static void WINAPI IWineD3DDeviceImpl_ReleaseFocusWindow(IWineD3DDevice *iface)
void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
TRACE("iface %p.\n", iface);
TRACE("device %p.\n", device);
if (device->focus_window) wined3d_unregister_window(device->focus_window);
device->focus_window = NULL;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters)
HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
WINED3DPRESENT_PARAMETERS *present_parameters)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_swapchain *swapchain = NULL;
struct wined3d_context *context;
HRESULT hr;
DWORD state;
unsigned int i;
TRACE("(%p)->(%p)\n", This, pPresentationParameters);
TRACE("device %p, present_parameters %p.\n", device, present_parameters);
if(This->d3d_initialized) return WINED3DERR_INVALIDCALL;
if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
if (device->d3d_initialized)
return WINED3DERR_INVALIDCALL;
if (!device->adapter->opengl)
return WINED3DERR_INVALIDCALL;
TRACE("(%p) : Creating stateblock\n", This);
hr = wined3d_stateblock_create(iface, WINED3DSBT_INIT, &This->stateBlock);
TRACE("Creating stateblock.\n");
hr = wined3d_stateblock_create(device, WINED3DSBT_INIT, &device->stateBlock);
if (FAILED(hr))
{
WARN("Failed to create stateblock\n");
goto err_out;
}
TRACE("(%p) : Created stateblock (%p)\n", This, This->stateBlock);
This->updateStateBlock = This->stateBlock;
wined3d_stateblock_incref(This->updateStateBlock);
This->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*This->render_targets) * gl_info->limits.buffers);
TRACE("Created stateblock %p.\n", device->stateBlock);
device->updateStateBlock = device->stateBlock;
wined3d_stateblock_incref(device->updateStateBlock);
device->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*device->render_targets) * gl_info->limits.buffers);
This->palette_count = 1;
This->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*));
if (!This->palettes || !This->render_targets)
device->palette_count = 1;
device->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*));
if (!device->palettes || !device->render_targets)
{
ERR("Out of memory!\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
This->palettes[0] = HeapAlloc(GetProcessHeap(), 0, sizeof(PALETTEENTRY) * 256);
if(!This->palettes[0]) {
device->palettes[0] = HeapAlloc(GetProcessHeap(), 0, sizeof(PALETTEENTRY) * 256);
if (!device->palettes[0])
{
ERR("Out of memory!\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < 256; ++i) {
This->palettes[0][i].peRed = 0xFF;
This->palettes[0][i].peGreen = 0xFF;
This->palettes[0][i].peBlue = 0xFF;
This->palettes[0][i].peFlags = 0xFF;
for (i = 0; i < 256; ++i)
{
device->palettes[0][i].peRed = 0xff;
device->palettes[0][i].peGreen = 0xff;
device->palettes[0][i].peBlue = 0xff;
device->palettes[0][i].peFlags = 0xff;
}
This->currentPalette = 0;
device->currentPalette = 0;
/* Initialize the texture unit mapping to a 1:1 mapping */
for (state = 0; state < MAX_COMBINED_SAMPLERS; ++state)
{
if (state < gl_info->limits.fragment_samplers)
{
This->texUnitMap[state] = state;
This->rev_tex_unit_map[state] = state;
} else {
This->texUnitMap[state] = WINED3D_UNMAPPED_STAGE;
This->rev_tex_unit_map[state] = WINED3D_UNMAPPED_STAGE;
device->texUnitMap[state] = state;
device->rev_tex_unit_map[state] = state;
}
else
{
device->texUnitMap[state] = WINED3D_UNMAPPED_STAGE;
device->rev_tex_unit_map[state] = WINED3D_UNMAPPED_STAGE;
}
}
/* Setup the implicit swapchain. This also initializes a context. */
TRACE("Creating implicit swapchain\n");
hr = IWineD3DDeviceParent_CreateSwapChain(This->device_parent,
pPresentationParameters, &swapchain);
hr = IWineD3DDeviceParent_CreateSwapChain(device->device_parent,
present_parameters, &swapchain);
if (FAILED(hr))
{
WARN("Failed to create implicit swapchain\n");
goto err_out;
}
This->swapchain_count = 1;
This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains));
if (!This->swapchains)
device->swapchain_count = 1;
device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
if (!device->swapchains)
{
ERR("Out of memory!\n");
goto err_out;
}
This->swapchains[0] = swapchain;
device->swapchains[0] = swapchain;
if (swapchain->back_buffers && swapchain->back_buffers[0])
{
TRACE("Setting rendertarget to %p.\n", swapchain->back_buffers);
This->render_targets[0] = swapchain->back_buffers[0];
device->render_targets[0] = swapchain->back_buffers[0];
}
else
{
TRACE("Setting rendertarget to %p.\n", swapchain->front_buffer);
This->render_targets[0] = swapchain->front_buffer;
device->render_targets[0] = swapchain->front_buffer;
}
wined3d_surface_incref(This->render_targets[0]);
wined3d_surface_incref(device->render_targets[0]);
/* Depth Stencil support */
This->depth_stencil = This->auto_depth_stencil;
if (This->depth_stencil)
wined3d_surface_incref(This->depth_stencil);
device->depth_stencil = device->auto_depth_stencil;
if (device->depth_stencil)
wined3d_surface_incref(device->depth_stencil);
hr = This->shader_backend->shader_alloc_private(This);
if(FAILED(hr)) {
hr = device->shader_backend->shader_alloc_private(device);
if (FAILED(hr))
{
TRACE("Shader private data couldn't be allocated\n");
goto err_out;
}
hr = This->frag_pipe->alloc_private(This);
if(FAILED(hr)) {
hr = device->frag_pipe->alloc_private(device);
if (FAILED(hr))
{
TRACE("Fragment pipeline private data couldn't be allocated\n");
goto err_out;
}
hr = This->blitter->alloc_private(This);
if(FAILED(hr)) {
hr = device->blitter->alloc_private(device);
if (FAILED(hr))
{
TRACE("Blitter private data couldn't be allocated\n");
goto err_out;
}
......@@ -1287,23 +1269,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
/* Set up some starting GL setup */
/* Setup all the devices defaults */
stateblock_init_default_state(This->stateBlock);
stateblock_init_default_state(device->stateBlock);
context = context_acquire(This, swapchain->front_buffer);
context = context_acquire(device, swapchain->front_buffer);
create_dummy_textures(This);
create_dummy_textures(device);
ENTER_GL();
/* Initialize the current view state */
This->view_ident = 1;
This->contexts[0]->last_was_rhw = 0;
glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights);
checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)");
device->view_ident = 1;
device->contexts[0]->last_was_rhw = 0;
glGetIntegerv(GL_MAX_LIGHTS, &device->maxConcurrentLights);
checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &device->maxConcurrentLights)");
switch(wined3d_settings.offscreen_rendering_mode) {
switch (wined3d_settings.offscreen_rendering_mode)
{
case ORM_FBO:
This->offscreenBuffer = GL_COLOR_ATTACHMENT0;
device->offscreenBuffer = GL_COLOR_ATTACHMENT0;
break;
case ORM_BACKBUFFER:
......@@ -1311,87 +1294,87 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
if (context_get_current()->aux_buffers > 0)
{
TRACE("Using auxilliary buffer for offscreen rendering\n");
This->offscreenBuffer = GL_AUX0;
} else {
device->offscreenBuffer = GL_AUX0;
}
else
{
TRACE("Using back buffer for offscreen rendering\n");
This->offscreenBuffer = GL_BACK;
device->offscreenBuffer = GL_BACK;
}
}
}
TRACE("(%p) All defaults now set up, leaving Init3D with %p\n", This, This);
TRACE("All defaults now set up, leaving 3D init.\n");
LEAVE_GL();
context_release(context);
/* Clear the screen */
IWineD3DDevice_Clear((IWineD3DDevice *) This, 0, NULL,
WINED3DCLEAR_TARGET | (pPresentationParameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
wined3d_device_clear(device, 0, NULL, WINED3DCLEAR_TARGET
| (present_parameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
0x00, 1.0f, 0);
This->d3d_initialized = TRUE;
device->d3d_initialized = TRUE;
if(wined3d_settings.logo) {
IWineD3DDeviceImpl_LoadLogo(This, wined3d_settings.logo);
}
This->highest_dirty_ps_const = 0;
This->highest_dirty_vs_const = 0;
if (wined3d_settings.logo)
IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo);
device->highest_dirty_ps_const = 0;
device->highest_dirty_vs_const = 0;
return WINED3D_OK;
err_out:
HeapFree(GetProcessHeap(), 0, This->render_targets);
HeapFree(GetProcessHeap(), 0, This->swapchains);
This->swapchain_count = 0;
if (This->palettes)
HeapFree(GetProcessHeap(), 0, device->render_targets);
HeapFree(GetProcessHeap(), 0, device->swapchains);
device->swapchain_count = 0;
if (device->palettes)
{
HeapFree(GetProcessHeap(), 0, This->palettes[0]);
HeapFree(GetProcessHeap(), 0, This->palettes);
HeapFree(GetProcessHeap(), 0, device->palettes[0]);
HeapFree(GetProcessHeap(), 0, device->palettes);
}
This->palette_count = 0;
device->palette_count = 0;
if (swapchain)
wined3d_swapchain_decref(swapchain);
if (This->stateBlock)
if (device->stateBlock)
{
wined3d_stateblock_decref(This->stateBlock);
This->stateBlock = NULL;
}
if (This->blit_priv) {
This->blitter->free_private(This);
}
if (This->fragment_priv) {
This->frag_pipe->free_private(This);
}
if (This->shader_priv) {
This->shader_backend->shader_free_private(This);
wined3d_stateblock_decref(device->stateBlock);
device->stateBlock = NULL;
}
if (device->blit_priv)
device->blitter->free_private(device);
if (device->fragment_priv)
device->frag_pipe->free_private(device);
if (device->shader_priv)
device->shader_backend->shader_free_private(device);
return hr;
}
static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters)
HRESULT CDECL wined3d_device_init_gdi(struct wined3d_device *device,
WINED3DPRESENT_PARAMETERS *present_parameters)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
struct wined3d_swapchain *swapchain = NULL;
HRESULT hr;
TRACE("device %p, present_parameters %p.\n", device, present_parameters);
/* Setup the implicit swapchain */
TRACE("Creating implicit swapchain\n");
hr = IWineD3DDeviceParent_CreateSwapChain(This->device_parent,
pPresentationParameters, &swapchain);
hr = IWineD3DDeviceParent_CreateSwapChain(device->device_parent,
present_parameters, &swapchain);
if (FAILED(hr))
{
WARN("Failed to create implicit swapchain\n");
goto err_out;
}
This->swapchain_count = 1;
This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains));
if (!This->swapchains)
device->swapchain_count = 1;
device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
if (!device->swapchains)
{
ERR("Out of memory!\n");
goto err_out;
}
This->swapchains[0] = swapchain;
device->swapchains[0] = swapchain;
return WINED3D_OK;
err_out:
......@@ -1408,16 +1391,17 @@ static HRESULT WINAPI device_unload_resource(struct wined3d_resource *resource,
return S_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface)
HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_surface *surface;
UINT i;
TRACE("(%p)\n", This);
if(!This->d3d_initialized) return WINED3DERR_INVALIDCALL;
TRACE("device %p.\n", device);
if (!device->d3d_initialized)
return WINED3DERR_INVALIDCALL;
/* Force making the context current again, to verify it is still valid
* (workaround for broken drivers) */
......@@ -1425,62 +1409,66 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface)
/* I don't think that the interface guarantees that the device is destroyed from the same thread
* it was created. Thus make sure a context is active for the glDelete* calls
*/
context = context_acquire(This, NULL);
context = context_acquire(device, NULL);
gl_info = context->gl_info;
if (This->logo_surface)
wined3d_surface_decref(This->logo_surface);
if (device->logo_surface)
wined3d_surface_decref(device->logo_surface);
/* Unload resources */
IWineD3DDevice_EnumResources(iface, device_unload_resource, NULL);
wined3d_device_enum_resources(device, device_unload_resource, NULL);
TRACE("Deleting high order patches\n");
for(i = 0; i < PATCHMAP_SIZE; i++) {
struct list *e1, *e2;
struct WineD3DRectPatch *patch;
LIST_FOR_EACH_SAFE(e1, e2, &This->patches[i]) {
LIST_FOR_EACH_SAFE(e1, e2, &device->patches[i])
{
patch = LIST_ENTRY(e1, struct WineD3DRectPatch, entry);
IWineD3DDevice_DeletePatch(iface, patch->Handle);
wined3d_device_delete_patch(device, patch->Handle);
}
}
/* Delete the mouse cursor texture */
if(This->cursorTexture) {
if (device->cursorTexture)
{
ENTER_GL();
glDeleteTextures(1, &This->cursorTexture);
glDeleteTextures(1, &device->cursorTexture);
LEAVE_GL();
This->cursorTexture = 0;
device->cursorTexture = 0;
}
/* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
* private data, it might contain opengl pointers
*/
if(This->depth_blt_texture) {
if (device->depth_blt_texture)
{
ENTER_GL();
glDeleteTextures(1, &This->depth_blt_texture);
glDeleteTextures(1, &device->depth_blt_texture);
LEAVE_GL();
This->depth_blt_texture = 0;
device->depth_blt_texture = 0;
}
if (This->depth_blt_rb) {
if (device->depth_blt_rb)
{
ENTER_GL();
gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb);
gl_info->fbo_ops.glDeleteRenderbuffers(1, &device->depth_blt_rb);
LEAVE_GL();
This->depth_blt_rb = 0;
This->depth_blt_rb_w = 0;
This->depth_blt_rb_h = 0;
device->depth_blt_rb = 0;
device->depth_blt_rb_w = 0;
device->depth_blt_rb_h = 0;
}
/* Release the update stateblock */
if (wined3d_stateblock_decref(This->updateStateBlock))
if (wined3d_stateblock_decref(device->updateStateBlock))
{
if (This->updateStateBlock != This->stateBlock)
if (device->updateStateBlock != device->stateBlock)
FIXME("Something's still holding the update stateblock.\n");
}
This->updateStateBlock = NULL;
device->updateStateBlock = NULL;
{
struct wined3d_stateblock *stateblock = This->stateBlock;
This->stateBlock = NULL;
struct wined3d_stateblock *stateblock = device->stateBlock;
device->stateBlock = NULL;
/* Release the stateblock */
if (wined3d_stateblock_decref(stateblock))
......@@ -1488,81 +1476,77 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface)
}
/* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
This->blitter->free_private(This);
This->frag_pipe->free_private(This);
This->shader_backend->shader_free_private(This);
device->blitter->free_private(device);
device->frag_pipe->free_private(device);
device->shader_backend->shader_free_private(device);
/* Release the buffers (with sanity checks)*/
if (This->onscreen_depth_stencil)
if (device->onscreen_depth_stencil)
{
surface = This->onscreen_depth_stencil;
This->onscreen_depth_stencil = NULL;
surface = device->onscreen_depth_stencil;
device->onscreen_depth_stencil = NULL;
wined3d_surface_decref(surface);
}
if (This->depth_stencil)
if (device->depth_stencil)
{
surface = This->depth_stencil;
surface = device->depth_stencil;
TRACE("Releasing depth/stencil buffer %p.\n", surface);
This->depth_stencil = NULL;
device->depth_stencil = NULL;
if (wined3d_surface_decref(surface)
&& surface != This->auto_depth_stencil)
{
&& surface != device->auto_depth_stencil)
ERR("Something is still holding a reference to depth/stencil buffer %p.\n", surface);
}
}
if (This->auto_depth_stencil)
if (device->auto_depth_stencil)
{
surface = This->auto_depth_stencil;
This->auto_depth_stencil = NULL;
surface = device->auto_depth_stencil;
device->auto_depth_stencil = NULL;
if (wined3d_surface_decref(surface))
{
FIXME("(%p) Something's still holding the auto depth stencil buffer\n", This);
}
FIXME("Something's still holding the auto depth stencil buffer (%p).\n", surface);
}
for (i = 1; i < gl_info->limits.buffers; ++i)
{
wined3d_device_set_render_target(iface, i, NULL, FALSE);
wined3d_device_set_render_target(device, i, NULL, FALSE);
}
surface = This->render_targets[0];
surface = device->render_targets[0];
TRACE("Setting rendertarget 0 to NULL\n");
This->render_targets[0] = NULL;
device->render_targets[0] = NULL;
TRACE("Releasing the render target at %p\n", surface);
wined3d_surface_decref(surface);
context_release(context);
for (i = 0; i < This->swapchain_count; ++i)
for (i = 0; i < device->swapchain_count; ++i)
{
TRACE("Releasing the implicit swapchain %u.\n", i);
if (wined3d_swapchain_decref(This->swapchains[i]))
if (wined3d_swapchain_decref(device->swapchains[i]))
FIXME("Something's still holding the implicit swapchain.\n");
}
HeapFree(GetProcessHeap(), 0, This->swapchains);
This->swapchains = NULL;
This->swapchain_count = 0;
HeapFree(GetProcessHeap(), 0, device->swapchains);
device->swapchains = NULL;
device->swapchain_count = 0;
for (i = 0; i < This->palette_count; ++i)
HeapFree(GetProcessHeap(), 0, This->palettes[i]);
HeapFree(GetProcessHeap(), 0, This->palettes);
This->palettes = NULL;
This->palette_count = 0;
for (i = 0; i < device->palette_count; ++i)
HeapFree(GetProcessHeap(), 0, device->palettes[i]);
HeapFree(GetProcessHeap(), 0, device->palettes);
device->palettes = NULL;
device->palette_count = 0;
HeapFree(GetProcessHeap(), 0, This->render_targets);
This->render_targets = NULL;
HeapFree(GetProcessHeap(), 0, device->render_targets);
device->render_targets = NULL;
This->d3d_initialized = FALSE;
device->d3d_initialized = FALSE;
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface)
HRESULT CDECL wined3d_device_uninit_gdi(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
unsigned int i;
......@@ -1586,15 +1570,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface)
*
* There is no way to deactivate thread safety once it is enabled.
*/
static void WINAPI IWineD3DDeviceImpl_SetMultithreaded(IWineD3DDevice *iface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device)
{
TRACE("device %p.\n", device);
/*For now just store the flag(needed in case of ddraw) */
This->createParms.BehaviorFlags |= WINED3DCREATE_MULTITHREADED;
/* For now just store the flag (needed in case of ddraw). */
device->createParms.BehaviorFlags |= WINED3DCREATE_MULTITHREADED;
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain,
const WINED3DDISPLAYMODE* pMode) {
HRESULT CDECL wined3d_device_set_display_mode(IWineD3DDevice *iface, UINT iSwapChain,
const WINED3DDISPLAYMODE* pMode)
{
DEVMODEW devmode;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_format *format = wined3d_get_format(&This->adapter->gl_info, pMode->Format);
......@@ -1652,7 +1638,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, U
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetDirect3D(IWineD3DDevice *iface, struct wined3d **wined3d)
HRESULT CDECL wined3d_device_get_wined3d(IWineD3DDevice *iface, struct wined3d **wined3d)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
......@@ -1666,7 +1652,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDirect3D(IWineD3DDevice *iface, stru
return WINED3D_OK;
}
static UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *iface) {
UINT CDECL wined3d_device_get_available_texture_mem(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : simulating %dMB, returning %dMB left\n", This,
......@@ -1884,7 +1871,9 @@ HRESULT CDECL wined3d_device_get_transform(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX* pMatrix) {
HRESULT CDECL wined3d_device_multiply_transform(IWineD3DDevice *iface,
WINED3DTRANSFORMSTATETYPE State, const WINED3DMATRIX *pMatrix)
{
const WINED3DMATRIX *mat = NULL;
WINED3DMATRIX temp;
......@@ -3606,7 +3595,7 @@ static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIn
#undef copy_and_next
/* Do not call while under the GL lock. */
static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_process_vertices(IWineD3DDevice *iface,
UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct wined3d_buffer *dst_buffer,
struct wined3d_vertex_declaration *pVertexDecl, DWORD flags, DWORD DestFVF)
{
......@@ -3918,10 +3907,7 @@ HRESULT CDECL wined3d_device_get_texture(IWineD3DDevice *iface,
return WINED3D_OK;
}
/*****
* Get Back Buffer
*****/
static HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT swapchain_idx,
HRESULT CDECL wined3d_device_get_back_buffer(IWineD3DDevice *iface, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer)
{
struct wined3d_swapchain *swapchain;
......@@ -3930,7 +3916,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UI
TRACE("iface %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, swapchain_idx, backbuffer_idx, backbuffer_type, backbuffer);
hr = IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain);
hr = wined3d_device_get_swapchain(iface, swapchain_idx, &swapchain);
if (FAILED(hr))
{
WARN("Failed to get swapchain %u, hr %#x.\n", swapchain_idx, hr);
......@@ -3948,7 +3934,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UI
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetDeviceCaps(IWineD3DDevice *iface, WINED3DCAPS *caps)
HRESULT CDECL wined3d_device_get_device_caps(IWineD3DDevice *iface, WINED3DCAPS *caps)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
......@@ -3957,7 +3943,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDeviceCaps(IWineD3DDevice *iface, WI
return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal, device->devType, caps);
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_get_display_mode(IWineD3DDevice *iface,
UINT swapchain_idx, WINED3DDISPLAYMODE *mode)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
......@@ -3968,7 +3954,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface,
if (swapchain_idx)
{
hr = IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain);
hr = wined3d_device_get_swapchain(iface, swapchain_idx, &swapchain);
if (SUCCEEDED(hr))
{
hr = wined3d_swapchain_get_display_mode(swapchain, mode);
......@@ -3994,11 +3980,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface,
return hr;
}
/*****
* Stateblock related functions
*****/
static HRESULT WINAPI IWineD3DDeviceImpl_BeginStateBlock(IWineD3DDevice *iface)
HRESULT CDECL wined3d_device_begin_stateblock(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct wined3d_stateblock *stateblock;
......@@ -4020,7 +4002,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_BeginStateBlock(IWineD3DDevice *iface)
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_EndStateBlock(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_end_stateblock(IWineD3DDevice *iface,
struct wined3d_stateblock **stateblock)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -4046,10 +4028,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndStateBlock(IWineD3DDevice *iface,
return WINED3D_OK;
}
/*****
* Scene related functions
*****/
static HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface) {
HRESULT CDECL wined3d_device_begin_scene(IWineD3DDevice *iface)
{
/* At the moment we have no need for any functionality at the beginning
of a scene */
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -4063,7 +4043,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface) {
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface)
HRESULT CDECL wined3d_device_end_scene(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct wined3d_context *context;
......@@ -4086,7 +4066,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface)
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, const RECT *src_rect,
HRESULT CDECL wined3d_device_present(IWineD3DDevice *iface, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
......@@ -4106,7 +4086,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, const RE
}
/* Do not call while under the GL lock. */
static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD rect_count,
HRESULT CDECL wined3d_device_clear(IWineD3DDevice *iface, DWORD rect_count,
const RECT *rects, DWORD flags, WINED3DCOLOR color, float depth, DWORD stencil)
{
const WINED3DCOLORVALUE c = {D3DCOLOR_R(color), D3DCOLOR_G(color), D3DCOLOR_B(color), D3DCOLOR_A(color)};
......@@ -4143,11 +4123,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD rect
&draw_rect, flags, &c, depth, stencil);
}
/*****
* Drawing functions
*****/
static void WINAPI IWineD3DDeviceImpl_SetPrimitiveType(IWineD3DDevice *iface,
void CDECL wined3d_device_set_primitive_type(IWineD3DDevice *iface,
WINED3DPRIMITIVETYPE primitive_type)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -4158,7 +4134,7 @@ static void WINAPI IWineD3DDeviceImpl_SetPrimitiveType(IWineD3DDevice *iface,
This->updateStateBlock->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
}
static void WINAPI IWineD3DDeviceImpl_GetPrimitiveType(IWineD3DDevice *iface,
void CDECL wined3d_device_get_primitive_type(IWineD3DDevice *iface,
WINED3DPRIMITIVETYPE *primitive_type)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -4170,7 +4146,7 @@ static void WINAPI IWineD3DDeviceImpl_GetPrimitiveType(IWineD3DDevice *iface,
TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type));
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, UINT StartVertex, UINT vertex_count)
HRESULT CDECL wined3d_device_draw_primitive(IWineD3DDevice *iface, UINT StartVertex, UINT vertex_count)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -4199,7 +4175,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, UI
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface, UINT startIndex, UINT index_count)
HRESULT CDECL wined3d_device_draw_indexed_primitive(IWineD3DDevice *iface, UINT startIndex, UINT index_count)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct wined3d_buffer *index_buffer;
......@@ -4249,7 +4225,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *if
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, UINT vertex_count,
HRESULT CDECL wined3d_device_draw_primitive_up(IWineD3DDevice *iface, UINT vertex_count,
const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -4291,7 +4267,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_draw_indexed_primitive_up(IWineD3DDevice *iface,
UINT index_count, const void *pIndexData, enum wined3d_format_id IndexDataFormat,
const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
......@@ -4349,7 +4325,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_draw_primitive_strided(IWineD3DDevice *iface,
UINT vertex_count, const WineDirect3DVertexStridedData *DrawPrimStrideData)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
......@@ -4367,7 +4343,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided(IWineD3DDevice *if
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(IWineD3DDevice *iface,
UINT vertex_count, const WineDirect3DVertexStridedData *DrawPrimStrideData,
UINT NumVertices, const void *pIndexData, enum wined3d_format_id IndexDataFormat)
{
......@@ -4421,7 +4397,7 @@ static HRESULT IWineD3DDeviceImpl_UpdateVolume(IWineD3DDevice *iface,
return hr;
}
static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_update_texture(IWineD3DDevice *iface,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
{
unsigned int level_count, i;
......@@ -4474,7 +4450,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
{
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
hr = IWineD3DDevice_UpdateSurface(iface, src_surface, NULL, dst_surface, NULL);
hr = wined3d_device_update_surface(iface, src_surface, NULL, dst_surface, NULL);
if (FAILED(hr))
{
WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
......@@ -4493,7 +4469,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
{
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
hr = IWineD3DDevice_UpdateSurface(iface, src_surface, NULL, dst_surface, NULL);
hr = wined3d_device_update_surface(iface, src_surface, NULL, dst_surface, NULL);
if (FAILED(hr))
{
WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
......@@ -4527,7 +4503,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_get_front_buffer_data(IWineD3DDevice *iface,
UINT swapchain_idx, struct wined3d_surface *dst_surface)
{
struct wined3d_swapchain *swapchain;
......@@ -4535,7 +4511,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *ifac
TRACE("iface %p, swapchain_idx %u, dst_surface %p.\n", iface, swapchain_idx, dst_surface);
hr = IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain);
hr = wined3d_device_get_swapchain(iface, swapchain_idx, &swapchain);
if (FAILED(hr)) return hr;
hr = wined3d_swapchain_get_front_buffer_data(swapchain, dst_surface);
......@@ -4544,7 +4520,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *ifac
return hr;
}
static HRESULT WINAPI IWineD3DDeviceImpl_ValidateDevice(IWineD3DDevice *iface, DWORD *pNumPasses)
HRESULT CDECL wined3d_device_validate_device(IWineD3DDevice *iface, DWORD *pNumPasses)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_state *state = &This->stateBlock->state;
......@@ -4779,7 +4755,7 @@ BOOL CDECL wined3d_device_get_software_vertex_processing(IWineD3DDevice *iface)
return device->softwareVertexProcessing;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_get_raster_status(IWineD3DDevice *iface,
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status)
{
struct wined3d_swapchain *swapchain;
......@@ -4788,7 +4764,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface,
TRACE("iface %p, swapchain_idx %u, raster_status %p.\n",
iface, swapchain_idx, raster_status);
hr = IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain);
hr = wined3d_device_get_swapchain(iface, swapchain_idx, &swapchain);
if (FAILED(hr))
{
WARN("Failed to get swapchain %u, hr %#x.\n", swapchain_idx, hr);
......@@ -4839,7 +4815,7 @@ float CDECL wined3d_device_get_npatch_mode(IWineD3DDevice *iface)
return 0.0f;
}
static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_update_surface(IWineD3DDevice *iface,
struct wined3d_surface *src_surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const POINT *dst_point)
{
......@@ -4978,7 +4954,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawRectPatch(IWineD3DDevice *iface, UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) {
HRESULT CDECL wined3d_device_draw_rect_patch(IWineD3DDevice *iface, UINT Handle,
const float *pNumSegs, const WINED3DRECTPATCH_INFO *pRectPatchInfo)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct WineD3DRectPatch *patch;
GLenum old_primitive_type;
......@@ -5054,7 +5032,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawRectPatch(IWineD3DDevice *iface, UI
This->currentPatch = patch;
old_primitive_type = This->stateBlock->state.gl_primitive_type;
This->stateBlock->state.gl_primitive_type = GL_TRIANGLES;
IWineD3DDevice_DrawPrimitiveStrided(iface, patch->numSegs[0] * patch->numSegs[1] * 2 * 3, &patch->strided);
wined3d_device_draw_primitive_strided(iface, patch->numSegs[0] * patch->numSegs[1] * 2 * 3, &patch->strided);
This->stateBlock->state.gl_primitive_type = old_primitive_type;
This->currentPatch = NULL;
......@@ -5066,8 +5044,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawRectPatch(IWineD3DDevice *iface, UI
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DrawTriPatch(IWineD3DDevice *iface,
UINT handle, const float *segment_count, const WINED3DTRIPATCH_INFO *patch_info)
HRESULT CDECL wined3d_device_draw_tri_patch(IWineD3DDevice *iface, UINT handle,
const float *segment_count, const WINED3DTRIPATCH_INFO *patch_info)
{
FIXME("iface %p, handle %#x, segment_count %p, patch_info %p stub!\n",
iface, handle, segment_count, patch_info);
......@@ -5075,7 +5053,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawTriPatch(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_DeletePatch(IWineD3DDevice *iface, UINT Handle) {
HRESULT CDECL wined3d_device_delete_patch(IWineD3DDevice *iface, UINT Handle)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
int i;
struct WineD3DRectPatch *patch;
......@@ -5100,7 +5079,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DeletePatch(IWineD3DDevice *iface, UINT
}
/* Do not call while under the GL lock. */
static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_color_fill(IWineD3DDevice *iface,
struct wined3d_surface *surface, const RECT *rect, const WINED3DCOLORVALUE *color)
{
TRACE("iface %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
......@@ -5117,7 +5096,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
}
/* Do not call while under the GL lock. */
static void WINAPI IWineD3DDeviceImpl_ClearRendertargetView(IWineD3DDevice *iface,
void CDECL wined3d_device_clear_rendertarget_view(IWineD3DDevice *iface,
struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color)
{
struct wined3d_resource *resource;
......@@ -5294,7 +5273,7 @@ HRESULT CDECL wined3d_device_set_depth_stencil(IWineD3DDevice *iface, struct win
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_set_cursor_properties(IWineD3DDevice *iface,
UINT XHotSpot, UINT YHotSpot, struct wined3d_surface *cursor_image)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -5454,7 +5433,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
return WINED3D_OK;
}
static void WINAPI IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice *iface,
void CDECL wined3d_device_set_cursor_position(IWineD3DDevice *iface,
int XScreenSpace, int YScreenSpace, DWORD flags)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
......@@ -5466,7 +5445,8 @@ static void WINAPI IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice *iface,
This->yScreenSpace = YScreenSpace;
}
static BOOL WINAPI IWineD3DDeviceImpl_ShowCursor(IWineD3DDevice* iface, BOOL bShow) {
BOOL CDECL wined3d_device_show_cursor(IWineD3DDevice* iface, BOOL bShow)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
BOOL oldVisible = This->bCursorVisible;
POINT pt;
......@@ -5511,11 +5491,11 @@ static HRESULT WINAPI evict_managed_resource(struct wined3d_resource *resource,
return S_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice *iface)
HRESULT CDECL wined3d_device_evict_managed_resources(IWineD3DDevice *iface)
{
TRACE("iface %p.\n", iface);
IWineD3DDevice_EnumResources(iface, evict_managed_resource, NULL);
wined3d_device_enum_resources(iface, evict_managed_resource, NULL);
/* Invalidate stream sources, the buffer(s) may have been evicted. */
IWineD3DDeviceImpl_MarkStateDirty((IWineD3DDeviceImpl *)iface, STATE_STREAMSRC);
......@@ -5622,7 +5602,7 @@ static void delete_opengl_contexts(IWineD3DDeviceImpl *device, struct wined3d_sw
context = context_acquire(device, NULL);
gl_info = context->gl_info;
IWineD3DDevice_EnumResources((IWineD3DDevice *)device, device_unload_resource, NULL);
wined3d_device_enum_resources(device, device_unload_resource, NULL);
LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
{
device->shader_backend->shader_destroy(shader);
......@@ -5724,7 +5704,7 @@ err:
}
/* Do not call while under the GL lock. */
static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_reset(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
......@@ -5734,7 +5714,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
WINED3DDISPLAYMODE mode;
TRACE("(%p)\n", This);
hr = IWineD3DDevice_GetSwapChain(iface, 0, &swapchain);
hr = wined3d_device_get_swapchain(iface, 0, &swapchain);
if (FAILED(hr))
{
ERR("Failed to get the first implicit swapchain\n");
......@@ -5886,15 +5866,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
if (!pPresentationParameters->Windowed != !swapchain->presentParms.Windowed
|| DisplayModeChanged)
{
IWineD3DDevice_SetDisplayMode(iface, 0, &mode);
wined3d_device_set_display_mode(iface, 0, &mode);
if (!pPresentationParameters->Windowed)
{
if (swapchain->presentParms.Windowed)
{
HWND focus_window = This->createParms.hFocusWindow;
if (!focus_window) focus_window = pPresentationParameters->hDeviceWindow;
if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(iface, focus_window)))
if (!focus_window)
focus_window = pPresentationParameters->hDeviceWindow;
if (FAILED(hr = wined3d_device_acquire_focus_window(iface, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
wined3d_swapchain_decref(swapchain);
......@@ -5902,7 +5883,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
}
/* switch from windowed to fs */
IWineD3DDevice_SetupFullscreenWindow(iface, swapchain->device_window,
wined3d_device_setup_fullscreen_window(iface, swapchain->device_window,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
}
......@@ -5917,8 +5898,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
else if (!swapchain->presentParms.Windowed)
{
/* Fullscreen -> windowed switch */
IWineD3DDevice_RestoreFullscreenWindow(iface, swapchain->device_window);
IWineD3DDevice_ReleaseFocusWindow(iface);
wined3d_device_restore_fullscreen_window(iface, swapchain->device_window);
wined3d_device_release_focus_window(iface);
}
swapchain->presentParms.Windowed = pPresentationParameters->Windowed;
}
......@@ -5931,7 +5912,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
*/
This->style = 0;
This->exStyle = 0;
IWineD3DDevice_SetupFullscreenWindow(iface, swapchain->device_window,
wined3d_device_setup_fullscreen_window(iface, swapchain->device_window,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
This->style = style;
......@@ -5982,7 +5963,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
return hr;
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetDialogBoxMode(IWineD3DDevice *iface, BOOL enable_dialogs)
HRESULT CDECL wined3d_device_set_dialog_box_mode(IWineD3DDevice *iface, BOOL enable_dialogs)
{
TRACE("iface %p, enable_dialogs %#x.\n", iface, enable_dialogs);
......@@ -5992,7 +5973,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDialogBoxMode(IWineD3DDevice *iface,
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetCreationParameters(IWineD3DDevice *iface, WINED3DDEVICE_CREATION_PARAMETERS *pParameters) {
HRESULT CDECL wined3d_device_get_creation_parameters(IWineD3DDevice *iface,
WINED3DDEVICE_CREATION_PARAMETERS *pParameters)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
TRACE("(%p) : pParameters %p\n", This, pParameters);
......@@ -6008,7 +5991,7 @@ void CDECL wined3d_device_set_gamma_ramp(IWineD3DDevice *iface,
TRACE("iface %p, swapchain_idx %u, flags %#x, ramp %p.\n",
iface, swapchain_idx, flags, ramp);
if (SUCCEEDED(IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain)))
if (SUCCEEDED(wined3d_device_get_swapchain(iface, swapchain_idx, &swapchain)))
{
wined3d_swapchain_set_gamma_ramp(swapchain, flags, ramp);
wined3d_swapchain_decref(swapchain);
......@@ -6022,28 +6005,28 @@ void CDECL wined3d_device_get_gamma_ramp(IWineD3DDevice *iface, UINT swapchain_i
TRACE("iface %p, swapchain_idx %u, ramp %p.\n",
iface, swapchain_idx, ramp);
if (SUCCEEDED(IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain)))
if (SUCCEEDED(wined3d_device_get_swapchain(iface, swapchain_idx, &swapchain)))
{
wined3d_swapchain_get_gamma_ramp(swapchain, ramp);
wined3d_swapchain_decref(swapchain);
}
}
void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource)
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource)
{
TRACE("device %p, resource %p.\n", device, resource);
list_add_head(&device->resources, &resource->resource_list_entry);
}
static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource)
static void device_resource_remove(struct wined3d_device *device, struct wined3d_resource *resource)
{
TRACE("device %p, resource %p.\n", device, resource);
list_remove(&resource->resource_list_entry);
}
void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource)
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
{
WINED3DRESOURCETYPE type = resource->resourceType;
unsigned int i;
......@@ -6151,7 +6134,7 @@ void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_
TRACE("Resource released.\n");
}
static HRESULT WINAPI IWineD3DDeviceImpl_EnumResources(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_enum_resources(IWineD3DDevice *iface,
D3DCB_ENUMRESOURCES callback, void *data)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
......@@ -6172,7 +6155,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EnumResources(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetSurfaceFromDC(IWineD3DDevice *iface,
HRESULT CDECL wined3d_device_get_surface_from_dc(IWineD3DDevice *iface,
HDC dc, struct wined3d_surface **surface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -6196,76 +6179,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSurfaceFromDC(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
/**********************************************************
* IWineD3DDevice VTbl follows
**********************************************************/
static const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
{
/*** IUnknown methods ***/
IWineD3DDeviceImpl_QueryInterface,
IWineD3DDeviceImpl_AddRef,
IWineD3DDeviceImpl_Release,
/*** IWineD3DDevice methods ***/
/*** Odd functions **/
IWineD3DDeviceImpl_Init3D,
IWineD3DDeviceImpl_InitGDI,
IWineD3DDeviceImpl_Uninit3D,
IWineD3DDeviceImpl_UninitGDI,
IWineD3DDeviceImpl_SetMultithreaded,
IWineD3DDeviceImpl_EvictManagedResources,
IWineD3DDeviceImpl_GetAvailableTextureMem,
IWineD3DDeviceImpl_GetBackBuffer,
IWineD3DDeviceImpl_GetCreationParameters,
IWineD3DDeviceImpl_GetDeviceCaps,
IWineD3DDeviceImpl_GetDirect3D,
IWineD3DDeviceImpl_GetDisplayMode,
IWineD3DDeviceImpl_SetDisplayMode,
IWineD3DDeviceImpl_GetNumberOfSwapChains,
IWineD3DDeviceImpl_GetRasterStatus,
IWineD3DDeviceImpl_GetSwapChain,
IWineD3DDeviceImpl_Reset,
IWineD3DDeviceImpl_SetDialogBoxMode,
IWineD3DDeviceImpl_SetCursorProperties,
IWineD3DDeviceImpl_SetCursorPosition,
IWineD3DDeviceImpl_ShowCursor,
IWineD3DDeviceImpl_MultiplyTransform,
IWineD3DDeviceImpl_ValidateDevice,
IWineD3DDeviceImpl_ProcessVertices,
/*** State block ***/
IWineD3DDeviceImpl_BeginStateBlock,
IWineD3DDeviceImpl_EndStateBlock,
/*** Scene management ***/
IWineD3DDeviceImpl_BeginScene,
IWineD3DDeviceImpl_EndScene,
IWineD3DDeviceImpl_Present,
IWineD3DDeviceImpl_Clear,
IWineD3DDeviceImpl_ClearRendertargetView,
/*** Drawing ***/
IWineD3DDeviceImpl_SetPrimitiveType,
IWineD3DDeviceImpl_GetPrimitiveType,
IWineD3DDeviceImpl_DrawPrimitive,
IWineD3DDeviceImpl_DrawIndexedPrimitive,
IWineD3DDeviceImpl_DrawPrimitiveUP,
IWineD3DDeviceImpl_DrawIndexedPrimitiveUP,
IWineD3DDeviceImpl_DrawPrimitiveStrided,
IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided,
IWineD3DDeviceImpl_DrawRectPatch,
IWineD3DDeviceImpl_DrawTriPatch,
IWineD3DDeviceImpl_DeletePatch,
IWineD3DDeviceImpl_ColorFill,
IWineD3DDeviceImpl_UpdateTexture,
IWineD3DDeviceImpl_UpdateSurface,
IWineD3DDeviceImpl_GetFrontBufferData,
/*** object tracking ***/
IWineD3DDeviceImpl_EnumResources,
IWineD3DDeviceImpl_GetSurfaceFromDC,
IWineD3DDeviceImpl_AcquireFocusWindow,
IWineD3DDeviceImpl_ReleaseFocusWindow,
IWineD3DDeviceImpl_SetupFullscreenWindow,
IWineD3DDeviceImpl_RestoreFullscreenWindow,
};
HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
IWineD3DDeviceParent *device_parent)
......@@ -6278,7 +6191,6 @@ HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
unsigned int i;
HRESULT hr;
device->lpVtbl = &IWineD3DDevice_Vtbl;
device->ref = 1;
device->wined3d = wined3d;
wined3d_incref(device->wined3d);
......
......@@ -112,7 +112,7 @@ HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *dev
/* Check that we have enough video ram left */
if (pool == WINED3DPOOL_DEFAULT)
{
if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
if (size > wined3d_device_get_available_texture_mem(device))
{
ERR("Out of adapter memory\n");
HeapFree(GetProcessHeap(), 0, resource->heapMemory);
......
......@@ -1287,7 +1287,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
}
/* check the return values, because the GetBackBuffer call isn't valid for ddraw */
hr = IWineD3DDevice_GetSwapChain((IWineD3DDevice *)device, 0, &swapchain);
hr = wined3d_device_get_swapchain(device, 0, &swapchain);
if (SUCCEEDED(hr) && swapchain)
{
hr = wined3d_swapchain_get_back_buffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
......
......@@ -78,7 +78,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
mode.Height = swapchain->orig_height;
mode.RefreshRate = 0;
mode.Format = swapchain->orig_fmt;
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)swapchain->device, 0, &mode);
wined3d_device_set_display_mode(swapchain->device, 0, &mode);
}
if (swapchain->backup_dc)
......@@ -571,7 +571,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
{
TRACE("Clearing the color buffer with cyan color\n");
IWineD3DDevice_Clear((IWineD3DDevice *)swapchain->device, 0, NULL,
wined3d_device_clear(swapchain->device, 0, NULL,
WINED3DCLEAR_TARGET, 0xff00ffff, 1.0f, 0);
}
......@@ -927,7 +927,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
mode.Format = present_parameters->BackBufferFormat;
mode.RefreshRate = present_parameters->FullScreen_RefreshRateInHz;
hr = IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)device, 0, &mode);
hr = wined3d_device_set_display_mode(device, 0, &mode);
if (FAILED(hr))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
......
......@@ -44,12 +44,38 @@
@ cdecl wined3d_clipper_set_clip_list(ptr ptr long)
@ cdecl wined3d_clipper_set_window(ptr long ptr)
@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
@ cdecl wined3d_device_begin_scene(ptr)
@ cdecl wined3d_device_begin_stateblock(ptr)
@ cdecl wined3d_device_clear(ptr long ptr long long float long)
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
@ cdecl wined3d_device_create(ptr long long ptr long ptr ptr)
@ cdecl wined3d_device_decref(ptr)
@ cdecl wined3d_device_delete_patch(ptr long)
@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
@ cdecl wined3d_device_draw_indexed_primitive_strided(ptr long ptr long ptr long)
@ cdecl wined3d_device_draw_indexed_primitive_up(ptr long ptr long ptr long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
@ cdecl wined3d_device_draw_primitive_strided(ptr long ptr)
@ cdecl wined3d_device_draw_primitive_up(ptr long ptr long)
@ cdecl wined3d_device_draw_rect_patch(ptr long ptr ptr)
@ cdecl wined3d_device_draw_tri_patch(ptr long ptr ptr)
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_end_stateblock(ptr ptr)
@ cdecl wined3d_device_enum_resources(ptr ptr ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)
@ cdecl wined3d_device_get_available_texture_mem(ptr)
@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
@ cdecl wined3d_device_get_base_vertex_index(ptr)
@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
@ cdecl wined3d_device_get_clip_status(ptr ptr)
@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
@ cdecl wined3d_device_get_current_texture_palette(ptr ptr)
@ cdecl wined3d_device_get_depth_stencil(ptr ptr)
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr)
@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
......@@ -58,9 +84,11 @@
@ cdecl wined3d_device_get_npatch_mode(ptr)
@ cdecl wined3d_device_get_palette_entries(ptr long ptr)
@ cdecl wined3d_device_get_pixel_shader(ptr)
@ cdecl wined3d_device_get_primitive_type(ptr ptr)
@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
@ cdecl wined3d_device_get_render_state(ptr long ptr)
@ cdecl wined3d_device_get_render_target(ptr long ptr)
@ cdecl wined3d_device_get_sampler_state(ptr long long ptr)
......@@ -68,6 +96,9 @@
@ cdecl wined3d_device_get_software_vertex_processing(ptr)
@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
@ cdecl wined3d_device_get_surface_from_dc(ptr ptr ptr)
@ cdecl wined3d_device_get_swapchain(ptr long ptr)
@ cdecl wined3d_device_get_swapchain_count(ptr)
@ cdecl wined3d_device_get_texture(ptr long ptr)
@ cdecl wined3d_device_get_texture_stage_state(ptr long long ptr)
@ cdecl wined3d_device_get_transform(ptr long ptr)
......@@ -77,19 +108,35 @@
@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
@ cdecl wined3d_device_get_wined3d(ptr ptr)
@ cdecl wined3d_device_incref(ptr)
@ cdecl wined3d_device_init_3d(ptr ptr)
@ cdecl wined3d_device_init_gdi(ptr ptr)
@ cdecl wined3d_device_multiply_transform(ptr long ptr)
@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr)
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
@ cdecl wined3d_device_release_focus_window(ptr)
@ cdecl wined3d_device_reset(ptr ptr)
@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
@ cdecl wined3d_device_set_base_vertex_index(ptr long)
@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
@ cdecl wined3d_device_set_clip_status(ptr ptr)
@ cdecl wined3d_device_set_current_texture_palette(ptr long)
@ cdecl wined3d_device_set_cursor_position(ptr long long long)
@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
@ cdecl wined3d_device_set_depth_stencil(ptr ptr)
@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
@ cdecl wined3d_device_set_display_mode(ptr long ptr)
@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
@ cdecl wined3d_device_set_light(ptr long ptr)
@ cdecl wined3d_device_set_light_enable(ptr long long)
@ cdecl wined3d_device_set_material(ptr ptr)
@ cdecl wined3d_device_set_multithreaded(ptr)
@ cdecl wined3d_device_set_npatch_mode(ptr float)
@ cdecl wined3d_device_set_palette_entries(ptr long ptr)
@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
@ cdecl wined3d_device_set_primitive_type(ptr long)
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
......@@ -109,6 +156,13 @@
@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
@ cdecl wined3d_device_show_cursor(ptr long)
@ cdecl wined3d_device_uninit_3d(ptr)
@ cdecl wined3d_device_uninit_gdi(ptr)
@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
@ cdecl wined3d_device_update_texture(ptr ptr ptr)
@ cdecl wined3d_device_validate_device(ptr ptr)
@ cdecl wined3d_palette_create(ptr long ptr ptr ptr)
@ cdecl wined3d_palette_decref(ptr)
......
......@@ -52,7 +52,8 @@
#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
typedef struct wined3d_device IWineD3DDeviceImpl;
typedef struct wined3d_device IWineD3DDevice;
/* Texture format fixups */
......@@ -1225,9 +1226,9 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPE
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_resource_released(struct IWineD3DDeviceImpl *device,
void context_resource_released(struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
void context_resource_unloaded(struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
......@@ -1629,7 +1630,7 @@ struct wined3d
};
HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
/*****************************************************************************
......@@ -1640,11 +1641,9 @@ void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
#define WINED3DCREATE_MULTITHREADED 0x00000004
struct IWineD3DDeviceImpl
struct wined3d_device
{
/* IUnknown fields */
const IWineD3DDeviceVtbl *lpVtbl;
LONG ref; /* Note: Ref counting not required */
LONG ref;
/* WineD3D Information */
IWineD3DDeviceParent *device_parent;
......@@ -1782,8 +1781,8 @@ HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
......@@ -2631,7 +2630,7 @@ struct wined3d_shader
struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
/* Pointer to the parent device */
struct IWineD3DDeviceImpl *device;
struct wined3d_device *device;
struct list shader_list_entry;
union
......
......@@ -2085,14 +2085,14 @@ struct wined3d_parent_ops
void (__stdcall *wined3d_object_destroyed)(void *parent);
};
interface IWineD3DDevice;
struct wined3d;
struct wined3d_buffer;
struct wined3d_clipper;
struct wined3d_device;
struct wined3d_palette;
struct wined3d_query;
struct wined3d_resource;
struct wined3d_rendertarget_view;
struct wined3d_resource;
struct wined3d_shader;
struct wined3d_stateblock;
struct wined3d_surface;
......@@ -2109,7 +2109,7 @@ struct wined3d_volume;
interface IWineD3DDeviceParent : IUnknown
{
void WineD3DDeviceCreated(
[in] IWineD3DDevice *device
[in] struct wined3d_device *device
);
HRESULT CreateSurface(
......@@ -2163,216 +2163,6 @@ interface IWineD3DDeviceParent : IUnknown
}
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
[
object,
local,
uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
]
interface IWineD3DDevice : IUnknown
{
HRESULT Init3D(
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT InitGDI(
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT Uninit3D(
);
HRESULT UninitGDI(
);
void SetMultithreaded(
);
HRESULT EvictManagedResources(
);
UINT GetAvailableTextureMem(
);
HRESULT GetBackBuffer(
[in] UINT swapchain_idx,
[in] UINT backbuffer_idx,
[in] WINED3DBACKBUFFER_TYPE backbuffer_type,
[out] struct wined3d_surface **backbuffer
);
HRESULT GetCreationParameters(
[out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
);
HRESULT GetDeviceCaps(
[out] WINED3DCAPS *caps
);
HRESULT GetDirect3D(
[out] struct wined3d **d3d
);
HRESULT GetDisplayMode(
[in] UINT swapchain_idx,
[out] WINED3DDISPLAYMODE *mode
);
HRESULT SetDisplayMode(
[in] UINT swapchain_idx,
[in] const WINED3DDISPLAYMODE *mode
);
UINT GetNumberOfSwapChains(
);
HRESULT GetRasterStatus(
[in] UINT swapchain_idx,
[out] WINED3DRASTER_STATUS *raster_status
);
HRESULT GetSwapChain(
[in] UINT swapchain_idx,
[out] struct wined3d_swapchain **swapchain
);
HRESULT Reset(
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT SetDialogBoxMode(
[in] BOOL enable_dialogs
);
HRESULT SetCursorProperties(
[in] UINT x_hotspot,
[in] UINT y_hotspot,
[in] struct wined3d_surface *cursor_surface
);
void SetCursorPosition(
[in] int x_screen_space,
[in] int y_screen_space,
[in] DWORD flags
);
BOOL ShowCursor(
[in] BOOL show
);
HRESULT MultiplyTransform(
[in] WINED3DTRANSFORMSTATETYPE state,
[in] const WINED3DMATRIX *matrix
);
HRESULT ValidateDevice(
[out] DWORD *num_passes
);
HRESULT ProcessVertices(
[in] UINT src_start_idx,
[in] UINT dst_idx,
[in] UINT vertex_count,
[in] struct wined3d_buffer *dst_buffer,
[in] struct wined3d_vertex_declaration *declaration,
[in] DWORD flags,
[in] DWORD DestFVF
);
HRESULT BeginStateBlock(
);
HRESULT EndStateBlock(
[out] struct wined3d_stateblock **stateblock
);
HRESULT BeginScene(
);
HRESULT EndScene(
);
HRESULT Present(
[in] const RECT *src_rect,
[in] const RECT *dst_rect,
[in] HWND dst_window_override,
[in] const RGNDATA *dirty_region
);
HRESULT Clear(
[in] DWORD rect_count,
[in] const RECT *rects,
[in] DWORD flags,
[in] WINED3DCOLOR color,
[in] float z,
[in] DWORD stencil
);
void ClearRendertargetView(
[in] struct wined3d_rendertarget_view *rendertarget_view,
[in] const WINED3DCOLORVALUE *color
);
void SetPrimitiveType(
[in] WINED3DPRIMITIVETYPE primitive_topology
);
void GetPrimitiveType(
[out] WINED3DPRIMITIVETYPE *primitive_topology
);
HRESULT DrawPrimitive(
[in] UINT start_vertex,
[in] UINT vertex_count
);
HRESULT DrawIndexedPrimitive(
[in] UINT start_idx,
[in] UINT index_count
);
HRESULT DrawPrimitiveUP(
[in] UINT vertex_count,
[in] const void *stream_data,
[in] UINT stream_stride
);
HRESULT DrawIndexedPrimitiveUP(
[in] UINT index_count,
[in] const void *index_data,
[in] enum wined3d_format_id index_data_format_id,
[in] const void *stream_data,
[in] UINT stream_stride
);
HRESULT DrawPrimitiveStrided(
[in] UINT vertex_count,
[in] const WineDirect3DVertexStridedData *strided_data
);
HRESULT DrawIndexedPrimitiveStrided(
[in] UINT index_count,
[in] const WineDirect3DVertexStridedData *strided_data,
[in] UINT vertex_count,
[in] const void *index_data,
[in] enum wined3d_format_id index_data_format_id
);
HRESULT DrawRectPatch(
[in] UINT handle,
[in] const float *num_segs,
[in] const WINED3DRECTPATCH_INFO *rect_patch_info
);
HRESULT DrawTriPatch(
[in] UINT handle,
[in] const float *num_segs,
[in] const WINED3DTRIPATCH_INFO *tri_patch_info
);
HRESULT DeletePatch(
[in] UINT handle
);
HRESULT ColorFill(
[in] struct wined3d_surface *surface,
[in] const RECT *rect,
[in] const WINED3DCOLORVALUE *color
);
HRESULT UpdateTexture(
[in] struct wined3d_texture *src_texture,
[in] struct wined3d_texture *dst_texture
);
HRESULT UpdateSurface(
[in] struct wined3d_surface *src_surface,
[in] const RECT *src_rect,
[in] struct wined3d_surface *dst_surface,
[in] const POINT *dst_point
);
HRESULT GetFrontBufferData(
[in] UINT swapchain_idx,
[in] struct wined3d_surface *dst_surface
);
HRESULT EnumResources(
[in] D3DCB_ENUMRESOURCES callback,
[in] void *data
);
HRESULT GetSurfaceFromDC(
[in] HDC dc,
[out] struct wined3d_surface **surface
);
HRESULT AcquireFocusWindow(
[in] HWND window
);
void ReleaseFocusWindow(
);
void SetupFullscreenWindow(
[in] HWND window,
[in] UINT w,
[in] UINT h
);
void RestoreFullscreenWindow(
[in] HWND window
);
}
void __stdcall wined3d_mutex_lock(void);
void __stdcall wined3d_mutex_unlock(void);
......@@ -2410,11 +2200,11 @@ void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
HRESULT __cdecl wined3d_buffer_create(IWineD3DDevice *device, struct wined3d_buffer_desc *desc, const void *data,
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(IWineD3DDevice *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_vb(IWineD3DDevice *device, UINT length, DWORD usage, WINED3DPOOL pool,
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_free_private_data(struct wined3d_buffer *buffer, REFGUID guid);
......@@ -2441,102 +2231,188 @@ HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clippe
HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
WINED3DCOLOR color, float z, DWORD stencil);
void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color);
HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
const RECT *rect, const WINED3DCOLORVALUE *color);
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags,
IWineD3DDeviceParent *device_parent, IWineD3DDevice **device);
INT __cdecl wined3d_device_get_base_vertex_index(IWineD3DDevice *device);
HRESULT __cdecl wined3d_device_get_clip_plane(IWineD3DDevice *device, UINT plane_idx, float *plane);
HRESULT __cdecl wined3d_device_get_clip_status(IWineD3DDevice *device, WINED3DCLIPSTATUS *clip_status);
HRESULT __cdecl wined3d_device_get_current_texture_palette(IWineD3DDevice *device, UINT *palette_idx);
HRESULT __cdecl wined3d_device_get_depth_stencil(IWineD3DDevice *device, struct wined3d_surface **depth_stencil);
void __cdecl wined3d_device_get_gamma_ramp(IWineD3DDevice *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(IWineD3DDevice *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(IWineD3DDevice *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(IWineD3DDevice *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(IWineD3DDevice *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(IWineD3DDevice *device);
HRESULT __cdecl wined3d_device_get_palette_entries(IWineD3DDevice *device, UINT palette_idx, PALETTEENTRY *entries);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(IWineD3DDevice *device);
HRESULT __cdecl wined3d_device_get_ps_consts_b(IWineD3DDevice *device,
IWineD3DDeviceParent *device_parent, struct wined3d_device **device);
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data,
enum wined3d_format_id index_data_format_id);
HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
const void *stream_data, UINT stream_stride);
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
UINT vertex_count, const WineDirect3DVertexStridedData *strided_data);
HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
UINT vertex_count, const void *stream_data, UINT stream_stride);
HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info);
HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
HRESULT __cdecl wined3d_device_enum_resources(struct wined3d_device *device, D3DCB_ENUMRESOURCES callback, void *data);
HRESULT __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_plane(struct wined3d_device *device, UINT plane_idx, float *plane);
HRESULT __cdecl wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
struct wined3d_surface **depth_stencil);
HRESULT __cdecl wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps);
HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
UINT palette_idx, PALETTEENTRY *entries);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_ps_consts_i(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_get_render_state(IWineD3DDevice *device, WINED3DRENDERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_render_target(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
HRESULT __cdecl wined3d_device_get_render_state(struct wined3d_device *device,
WINED3DRENDERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface **render_target);
HRESULT __cdecl wined3d_device_get_sampler_state(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_sampler_state(struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_scissor_rect(IWineD3DDevice *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(IWineD3DDevice *device);
HRESULT __cdecl wined3d_device_get_stream_source(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
HRESULT __cdecl wined3d_device_get_stream_source_freq(IWineD3DDevice *device, UINT stream_idx, UINT *divider);
HRESULT __cdecl wined3d_device_get_texture(IWineD3DDevice *device, UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT *divider);
HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
HDC dc, struct wined3d_surface **surface);
HRESULT __cdecl wined3d_device_get_swapchain(struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_swapchain **swapchain);
UINT __cdecl wined3d_device_get_swapchain_count(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_transform(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_transform(struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_get_vertex_declaration(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(IWineD3DDevice *device);
HRESULT __cdecl wined3d_device_get_viewport(IWineD3DDevice *device, WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(IWineD3DDevice *device,
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(struct wined3d_device *device, WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_vs_consts_i(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_set_base_vertex_index(IWineD3DDevice *device, INT base_index);
HRESULT __cdecl wined3d_device_set_clip_plane(IWineD3DDevice *device, UINT plane_idx, const float *plane);
HRESULT __cdecl wined3d_device_set_clip_status(IWineD3DDevice *device, const WINED3DCLIPSTATUS *clip_status);
HRESULT __cdecl wined3d_device_set_current_texture_palette(IWineD3DDevice *device, UINT palette_idx);
HRESULT __cdecl wined3d_device_set_depth_stencil(IWineD3DDevice *device, struct wined3d_surface *depth_stencil);
void __cdecl wined3d_device_set_gamma_ramp(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_get_wined3d(struct wined3d_device *device, struct wined3d **d3d);
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, const WINED3DCLIPSTATUS *clip_status);
HRESULT __cdecl wined3d_device_set_current_texture_palette(struct wined3d_device *device, UINT palette_idx);
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
int x_screen_space, int y_screen_space, DWORD flags);
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device,
UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_set_index_buffer(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
HRESULT __cdecl wined3d_device_set_light(IWineD3DDevice *device, UINT light_idx, const WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_set_light_enable(IWineD3DDevice *device, UINT light_idx, BOOL enable);
HRESULT __cdecl wined3d_device_set_material(IWineD3DDevice *device, const WINED3DMATERIAL *material);
HRESULT __cdecl wined3d_device_set_npatch_mode(IWineD3DDevice *device, float segments);
HRESULT __cdecl wined3d_device_set_palette_entries(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const WINED3DMATERIAL *material);
void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
HRESULT __cdecl wined3d_device_set_palette_entries(struct wined3d_device *device,
UINT palette_idx, const PALETTEENTRY *entries);
HRESULT __cdecl wined3d_device_set_pixel_shader(IWineD3DDevice *device, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_device_set_ps_consts_b(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_ps_consts_f(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_ps_consts_i(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_set_render_state(IWineD3DDevice *device, WINED3DRENDERSTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_render_target(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
WINED3DRENDERSTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
HRESULT __cdecl wined3d_device_set_sampler_state(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_scissor_rect(IWineD3DDevice *device, const RECT *rect);
HRESULT __cdecl wined3d_device_set_software_vertex_processing(IWineD3DDevice *device, BOOL software);
HRESULT __cdecl wined3d_device_set_stream_source(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
HRESULT __cdecl wined3d_device_set_stream_source_freq(IWineD3DDevice *device, UINT stream_idx, UINT divider);
HRESULT __cdecl wined3d_device_set_texture(IWineD3DDevice *device, UINT stage, struct wined3d_texture *texture);
HRESULT __cdecl wined3d_device_set_texture_stage_state(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_transform(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_set_vertex_declaration(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_device_set_vertex_shader(IWineD3DDevice *device, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_device_set_viewport(IWineD3DDevice *device, const WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_set_vs_consts_b(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_vs_consts_f(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_vs_consts_i(IWineD3DDevice *device,
HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_palette_create(IWineD3DDevice *device, DWORD flags,
void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes);
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
......@@ -2547,7 +2423,8 @@ ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
HRESULT __cdecl wined3d_query_create(IWineD3DDevice *device, WINED3DQUERYTYPE type, struct wined3d_query **query);
HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
WINED3DQUERYTYPE type, struct wined3d_query **query);
ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
......@@ -2566,13 +2443,13 @@ void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendert
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
HRESULT __cdecl wined3d_shader_create_gs(IWineD3DDevice *device, const DWORD *byte_code,
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_ps(IWineD3DDevice *device, const DWORD *byte_code,
HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_vs(IWineD3DDevice *device, const DWORD *byte_code,
HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
......@@ -2585,7 +2462,7 @@ HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_create(IWineD3DDevice *device,
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
......@@ -2595,7 +2472,7 @@ HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const R
const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
HRESULT __cdecl wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
HRESULT __cdecl wined3d_surface_create(IWineD3DDevice *device, UINT width, UINT height,
HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
enum wined3d_format_id format_id, BOOL lockable, BOOL discard, UINT level, DWORD usage, WINED3DPOOL pool,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
......@@ -2637,13 +2514,13 @@ HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface,
HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
DWORD flags, struct wined3d_surface *ref);
HRESULT __cdecl wined3d_swapchain_create(IWineD3DDevice *device,
HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
IWineD3DDevice * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
......@@ -2665,13 +2542,13 @@ HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const WINED3DBOX *dirty_region);
HRESULT __cdecl wined3d_texture_create_2d(IWineD3DDevice *device, UINT width, UINT height,
HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_3d(IWineD3DDevice *device, UINT width, UINT height, UINT depth,
HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_cube(IWineD3DDevice *device, UINT edge_length,
HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
......@@ -2696,17 +2573,17 @@ DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWOR
HRESULT __cdecl wined3d_texture_set_private_data(struct wined3d_texture *texture,
REFGUID guid, const void *data, DWORD data_size, DWORD flags);
HRESULT __cdecl wined3d_vertex_declaration_create(IWineD3DDevice *device,
HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(IWineD3DDevice *device,
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_vertex_declaration **declaration);
ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_volume_create(IWineD3DDevice *device, UINT width, UINT height, UINT depth,
HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
......
......@@ -45,7 +45,7 @@ interface IWineDXGIAdapter : IDXGIAdapter
]
interface IWineDXGIDevice : IDXGIDevice
{
struct IWineD3DDevice *get_wined3d_device();
struct wined3d_device *get_wined3d_device();
HRESULT create_surface(
[in] const DXGI_SURFACE_DESC *desc,
[in] DXGI_USAGE usage,
......
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