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wine
wine-winehq
Commits
8d7a0d50
Commit
8d7a0d50
authored
Sep 09, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Sep 13, 2010
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Plain Diff
d3dx9: D3DXPreprocessShader implementation with tests.
parent
87f00d34
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Showing
4 changed files
with
286 additions
and
6 deletions
+286
-6
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+5
-5
shader.c
dlls/d3dx9_36/shader.c
+116
-1
asm.c
dlls/d3dx9_36/tests/asm.c
+132
-0
d3dx9shader.h
include/d3dx9shader.h
+33
-0
No files found.
dlls/d3dx9_36/d3dx9_36.spec
View file @
8d7a0d50
...
@@ -236,11 +236,11 @@
...
@@ -236,11 +236,11 @@
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneTransform(ptr ptr ptr)
@ stdcall D3DXPlaneTransform(ptr ptr ptr)
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
@ st
ub D3DXPreprocessShader
@ st
dcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr)
@ st
ub D3DXPreprocessShaderFromFileA
@ st
dcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr)
@ st
ub D3DXPreprocessShaderFromFileW
@ st
dcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr)
@ st
ub D3DXPreprocessShaderFromResourceA
@ st
dcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr)
@ st
ub D3DXPreprocessShaderFromResourceW
@ st
dcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXQuaternionExp(ptr ptr)
@ stdcall D3DXQuaternionExp(ptr ptr)
@ stdcall D3DXQuaternionInverse(ptr ptr)
@ stdcall D3DXQuaternionInverse(ptr ptr)
...
...
dlls/d3dx9_36/shader.c
View file @
8d7a0d50
...
@@ -446,7 +446,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
...
@@ -446,7 +446,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
}
}
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_a
,
filename_len
,
NULL
,
NULL
);
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_a
,
filename_len
,
NULL
,
NULL
);
hr
=
D3DCompile
(
buffer
,
len
,
filename_a
,
(
D3D_SHADER_MACRO
*
)
defines
,
hr
=
D3DCompile
(
buffer
,
len
,
filename_a
,
(
const
D3D_SHADER_MACRO
*
)
defines
,
(
ID3DInclude
*
)
include
,
entrypoint
,
profile
,
flags
,
0
,
(
ID3DInclude
*
)
include
,
entrypoint
,
profile
,
flags
,
0
,
(
ID3DBlob
**
)
shader
,
(
ID3DBlob
**
)
error_messages
);
(
ID3DBlob
**
)
shader
,
(
ID3DBlob
**
)
error_messages
);
...
@@ -505,6 +505,121 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
...
@@ -505,6 +505,121 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
flags
,
shader
,
error_messages
,
constant_table
);
flags
,
shader
,
error_messages
,
constant_table
);
}
}
HRESULT
WINAPI
D3DXPreprocessShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
TRACE
(
"Forward to D3DPreprocess
\n
"
);
return
D3DPreprocess
(
data
,
data_len
,
NULL
,
(
const
D3D_SHADER_MACRO
*
)
defines
,
(
ID3DInclude
*
)
include
,
(
ID3DBlob
**
)
shader
,
(
ID3DBlob
**
)
error_messages
);
}
HRESULT
WINAPI
D3DXPreprocessShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
WCHAR
*
filename_w
=
NULL
;
DWORD
len
;
HRESULT
ret
;
if
(
!
filename
)
return
D3DXERR_INVALIDDATA
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filename_w
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
if
(
!
filename_w
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_w
,
len
);
ret
=
D3DXPreprocessShaderFromFileW
(
filename_w
,
defines
,
include
,
shader
,
error_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_w
);
return
ret
;
}
HRESULT
WINAPI
D3DXPreprocessShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
void
*
buffer
;
DWORD
len
,
filename_len
;
HRESULT
hr
;
struct
D3DXIncludeImpl
includefromfile
;
char
*
filename_a
;
if
(
FAILED
(
map_view_of_file
(
filename
,
&
buffer
,
&
len
)))
return
D3DXERR_INVALIDDATA
;
if
(
!
include
)
{
includefromfile
.
lpVtbl
=
&
D3DXInclude_Vtbl
;
include
=
(
LPD3DXINCLUDE
)
&
includefromfile
;
}
filename_len
=
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
,
NULL
,
NULL
);
filename_a
=
HeapAlloc
(
GetProcessHeap
(),
0
,
filename_len
*
sizeof
(
char
));
if
(
!
filename_a
)
{
UnmapViewOfFile
(
buffer
);
return
E_OUTOFMEMORY
;
}
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_a
,
filename_len
,
NULL
,
NULL
);
hr
=
D3DPreprocess
(
buffer
,
len
,
NULL
,
(
const
D3D_SHADER_MACRO
*
)
defines
,
(
ID3DInclude
*
)
include
,
(
ID3DBlob
**
)
shader
,
(
ID3DBlob
**
)
error_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
UnmapViewOfFile
(
buffer
);
return
hr
;
}
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
HRSRC
res
;
const
char
*
buffer
;
DWORD
len
;
if
(
!
(
res
=
FindResourceA
(
module
,
resource
,
(
LPCSTR
)
RT_RCDATA
)))
return
D3DXERR_INVALIDDATA
;
if
(
FAILED
(
load_resource_into_memory
(
module
,
res
,
(
LPVOID
*
)
&
buffer
,
&
len
)))
return
D3DXERR_INVALIDDATA
;
return
D3DXPreprocessShader
(
buffer
,
len
,
defines
,
include
,
shader
,
error_messages
);
}
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
HRSRC
res
;
const
char
*
buffer
;
DWORD
len
;
if
(
!
(
res
=
FindResourceW
(
module
,
resource
,
(
const
WCHAR
*
)
RT_RCDATA
)))
return
D3DXERR_INVALIDDATA
;
if
(
FAILED
(
load_resource_into_memory
(
module
,
res
,
(
void
**
)
&
buffer
,
&
len
)))
return
D3DXERR_INVALIDDATA
;
return
D3DXPreprocessShader
(
buffer
,
len
,
defines
,
include
,
shader
,
error_messages
);
}
static
const
struct
ID3DXConstantTableVtbl
ID3DXConstantTable_Vtbl
;
static
const
struct
ID3DXConstantTableVtbl
ID3DXConstantTable_Vtbl
;
typedef
struct
ID3DXConstantTableImpl
{
typedef
struct
ID3DXConstantTableImpl
{
...
...
dlls/d3dx9_36/tests/asm.c
View file @
8d7a0d50
...
@@ -325,7 +325,139 @@ static void assembleshader_test(void) {
...
@@ -325,7 +325,139 @@ static void assembleshader_test(void) {
}
}
}
}
static
void
d3dxpreprocess_test
(
void
)
{
const
char
testincl
[]
=
{
"#define REGISTER r0
\n
"
"vs.1.1
\n
"
};
const
char
testshader
[]
=
{
"#include
\"
incl.vsh
\"\n
"
"mov REGISTER, v0
\n
"
};
const
char
testshader3
[]
=
{
"#include
\"
include/incl3.vsh
\"\n
"
"mov REGISTER, v0
\n
"
};
const
char
testincl3
[]
=
{
"#include
\"
incl4.vsh
\"\n
"
};
const
char
testincl4_ok
[]
=
{
"#define REGISTER r0
\n
"
"vs.1.1
\n
"
};
const
char
testincl4_wrong
[]
=
{
"#error
\"
wrong include
\"\n
"
};
HRESULT
hr
;
LPD3DXBUFFER
shader
,
messages
;
HRESULT
shader_vsh_res
;
struct
D3DXIncludeImpl
include
=
{
&
D3DXInclude_Vtbl
};
shader_vsh_res
=
create_file
(
"shader.vsh"
,
testshader
,
sizeof
(
testshader
)
-
1
);
if
(
SUCCEEDED
(
shader_vsh_res
))
{
create_file
(
"incl.vsh"
,
testincl
,
sizeof
(
testincl
)
-
1
);
create_file
(
"shader3.vsh"
,
testshader3
,
sizeof
(
testshader3
)
-
1
);
create_file
(
"incl4.vsh"
,
testincl4_wrong
,
sizeof
(
testincl4_wrong
)
-
1
);
if
(
CreateDirectoryA
(
"include"
,
NULL
))
{
create_file
(
"include/incl3.vsh"
,
testincl3
,
sizeof
(
testincl3
)
-
1
);
create_file
(
"include/incl4.vsh"
,
testincl4_ok
,
sizeof
(
testincl4_ok
)
-
1
);
/* path search #include test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXPreprocessShaderFromFileA
(
"shader3.vsh"
,
NULL
,
NULL
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXPreprocessShaderFromFile path search test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXPreprocessShaderFromFile path search messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
}
else
skip
(
"Couldn't create
\"
include
\"
directory
\n
"
);
/* D3DXPreprocessShaderFromFile + #include test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXPreprocessShaderFromFileA
(
"shader.vsh"
,
NULL
,
NULL
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXPreprocessShaderFromFile test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXPreprocessShader messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
/* D3DXPreprocessShaderFromFile + pInclude test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXPreprocessShaderFromFileA
(
"shader.vsh"
,
NULL
,
(
LPD3DXINCLUDE
)
&
include
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXPreprocessShaderFromFile + pInclude test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXPreprocessShader messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
}
else
skip
(
"Couldn't create
\"
shader.vsh
\"\n
"
);
/* NULL shader tests */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXPreprocessShaderFromFileA
(
"nonexistent.vsh"
,
NULL
,
NULL
,
&
shader
,
&
messages
);
ok
(
hr
==
D3DXERR_INVALIDDATA
||
hr
==
E_FAIL
,
/* I get this on WinXP */
"D3DXPreprocessShaderFromFile nonexistent file test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXPreprocessShaderFromFile messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
/* D3DXPreprocessShaderFromResource test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXPreprocessShaderFromResourceA
(
NULL
,
MAKEINTRESOURCEA
(
IDB_ASMSHADER
),
NULL
,
NULL
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXPreprocessShaderFromResource test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXPreprocessShaderFromResource messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
/* D3DXPreprocessShaderFromResource with missing shader resource test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXPreprocessShaderFromResourceA
(
NULL
,
"notexisting"
,
NULL
,
NULL
,
&
shader
,
&
messages
);
ok
(
hr
==
D3DXERR_INVALIDDATA
,
"D3DXPreprocessShaderFromResource NULL shader test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXPreprocessShaderFromResource messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
/* cleanup */
if
(
SUCCEEDED
(
shader_vsh_res
))
{
DeleteFileA
(
"shader.vsh"
);
DeleteFileA
(
"incl.vsh"
);
DeleteFileA
(
"shader3.vsh"
);
DeleteFileA
(
"incl4.vsh"
);
DeleteFileA
(
"include/incl3.vsh"
);
DeleteFileA
(
"include/incl4.vsh"
);
RemoveDirectoryA
(
"include"
);
}
}
START_TEST
(
asm
)
START_TEST
(
asm
)
{
{
assembleshader_test
();
assembleshader_test
();
d3dxpreprocess_test
();
}
}
include/d3dx9shader.h
View file @
8d7a0d50
...
@@ -349,6 +349,39 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
...
@@ -349,6 +349,39 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
LPD3DXCONSTANTTABLE
*
constant_table
);
LPD3DXCONSTANTTABLE
*
constant_table
);
#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
HRESULT
WINAPI
D3DXPreprocessShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
HRESULT
WINAPI
D3DXGetShaderConstantTableEx
(
CONST
DWORD
*
byte_code
,
HRESULT
WINAPI
D3DXGetShaderConstantTableEx
(
CONST
DWORD
*
byte_code
,
DWORD
flags
,
DWORD
flags
,
LPD3DXCONSTANTTABLE
*
constant_table
);
LPD3DXCONSTANTTABLE
*
constant_table
);
...
...
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