Commit 8d845795 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9: Handle stateblocks in d3d9_device_SetPixelShader().

parent 25c460fb
...@@ -3768,6 +3768,9 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir ...@@ -3768,6 +3768,9 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir
TRACE("iface %p, shader %p.\n", iface, shader); TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_stateblock_set_pixel_shader(device->update_state,
shader_obj ? shader_obj->wined3d_shader : NULL);
if (!device->recording)
wined3d_device_set_pixel_shader(device->wined3d_device, wined3d_device_set_pixel_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL); shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment