Commit 8dd44e28 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d8: Refuse to reset a lost device.

parent aa9bc4c5
......@@ -647,6 +647,12 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
if (device->device_state == D3D8_DEVICE_STATE_LOST)
{
WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST;
}
wined3d_mutex_lock();
if (device->vertex_buffer)
......
......@@ -6863,6 +6863,17 @@ static void test_lost_device(void)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = reset_device(device, &device_desc);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = ShowWindow(window, SW_RESTORE);
ok(ret, "Failed to restore window.\n");
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
hr = reset_device(device, &device_desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment