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wine
wine-winehq
Commits
8dee7989
Commit
8dee7989
authored
Dec 27, 2011
by
Matteo Bruni
Committed by
Alexandre Julliard
Dec 28, 2011
Browse files
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Browse Files
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Plain Diff
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
parent
fb38bad0
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258 additions
and
108 deletions
+258
-108
visual.c
dlls/d3d9/tests/visual.c
+258
-108
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dlls/d3d9/tests/visual.c
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8dee7989
...
...
@@ -3699,6 +3699,154 @@ out:
IDirect3D9_Release
(
d3d
);
}
static
void
check_rect
(
IDirect3DDevice9
*
device
,
RECT
r
,
const
char
*
message
)
{
LONG
x_coords
[
2
][
2
]
=
{
{
r
.
left
-
1
,
r
.
left
+
1
},
{
r
.
right
+
1
,
r
.
right
-
1
},
};
LONG
y_coords
[
2
][
2
]
=
{
{
r
.
top
-
1
,
r
.
top
+
1
},
{
r
.
bottom
+
1
,
r
.
bottom
-
1
}
};
unsigned
int
i
,
j
,
x_side
,
y_side
;
for
(
i
=
0
;
i
<
2
;
++
i
)
{
for
(
j
=
0
;
j
<
2
;
++
j
)
{
for
(
x_side
=
0
;
x_side
<
2
;
++
x_side
)
{
for
(
y_side
=
0
;
y_side
<
2
;
++
y_side
)
{
unsigned
int
x
=
x_coords
[
i
][
x_side
],
y
=
y_coords
[
j
][
y_side
];
DWORD
color
;
DWORD
expected
=
(
x_side
==
1
&&
y_side
==
1
)
?
0x00ffffff
:
0
;
color
=
getPixelColor
(
device
,
x
,
y
);
ok
(
color
==
expected
,
"%s: Pixel (%d, %d) has color %08x, expected %08x
\n
"
,
message
,
x
,
y
,
color
,
expected
);
}
}
}
}
}
struct
projected_textures_test_run
{
const
char
*
message
;
DWORD
flags
;
IDirect3DVertexDeclaration9
*
decl
;
BOOL
vs
,
ps
;
RECT
rect
;
};
static
void
projected_textures_test
(
IDirect3DDevice9
*
device
,
struct
projected_textures_test_run
tests
[
4
])
{
unsigned
int
i
;
static
const
DWORD
vertex_shader
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0000001f
,
0x80000005
,
0x900f0001
,
/* dcl_texcoord0 v1 */
0x00000001
,
0xc00f0000
,
0x90e40000
,
/* mov oPos, v0 */
0x00000001
,
0xe00f0000
,
0x90e40001
,
/* mov oT0, v1 */
0x0000ffff
/* end */
};
static
const
DWORD
pixel_shader
[]
=
{
0xffff0103
,
/* ps_1_3 */
0x00000042
,
0xb00f0000
,
/* tex t0 */
0x00000001
,
0x800f0000
,
0xb0e40000
,
/* mov r0, t0 */
0x0000ffff
/* end */
};
IDirect3DVertexShader9
*
vs
=
NULL
;
IDirect3DPixelShader9
*
ps
=
NULL
;
HRESULT
hr
;
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
vertex_shader
,
&
vs
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
pixel_shader
,
&
ps
);
ok
(
SUCCEEDED
(
hr
),
"CreatePixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff203040
,
0
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed with %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
return
;
for
(
i
=
0
;
i
<
4
;
++
i
)
{
DWORD
value
=
0xdeadbeef
;
static
const
float
proj_quads
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
-
1
.
0
,
0
.
1
,
4
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
-
1
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
0
.
0
,
0
.
1
,
4
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
-
1
.
0
,
0
.
1
,
4
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
0
.
0
,
0
.
1
,
4
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
-
1
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
0
.
0
,
0
.
1
,
4
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
1
.
0
,
0
.
1
,
4
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
0
.
0
,
0
.
1
,
4
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
0
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
1
.
0
,
0
.
1
,
4
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
};
if
(
tests
[
i
].
vs
)
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
vs
);
else
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
if
(
tests
[
i
].
ps
)
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
else
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
tests
[
i
].
decl
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed with %08x
\n
"
,
hr
);
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
tests
[
i
].
flags
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetTextureStageState
(
device
,
0
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
&
value
);
ok
(
SUCCEEDED
(
hr
)
&&
value
==
tests
[
i
].
flags
,
"GetTextureStageState returned: hr %08x, value %08x.
\n
"
,
hr
,
value
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
proj_quads
[
i
*
4
*
7
],
7
*
sizeof
(
float
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
IDirect3DVertexShader9_Release
(
vs
);
IDirect3DPixelShader9_Release
(
ps
);
for
(
i
=
0
;
i
<
4
;
++
i
)
check_rect
(
device
,
tests
[
i
].
rect
,
tests
[
i
].
message
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
}
static
void
texture_transform_flags_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
...
...
@@ -3712,7 +3860,7 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
D3DLOCKED_BOX
lb
;
DWORD
color
;
UINT
w
,
h
;
IDirect3DVertexDeclaration9
*
decl
,
*
decl2
,
*
decl3
;
IDirect3DVertexDeclaration9
*
decl
,
*
decl2
,
*
decl3
,
*
decl4
;
float
identity
[
16
]
=
{
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
...
...
@@ -3732,6 +3880,11 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
{
0
,
12
,
D3DDECLTYPE_FLOAT4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
static
const
D3DVERTEXELEMENT9
decl_elements4
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
static
const
unsigned
char
proj_texdata
[]
=
{
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0xff
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
...
...
@@ -3752,6 +3905,8 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexDeclaration returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements3
,
&
decl3
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexDeclaration returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements4
,
&
decl4
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateVertexDeclaration returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_SRGBTEXTURE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetSamplerState(D3DSAMP_SRGBTEXTURE) returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MAGFILTER
,
D3DTEXF_POINT
);
...
...
@@ -3995,14 +4150,107 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release
(
texture
);
/* Test projected textures, without any fancy matrices */
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff203040
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
4
,
4
,
1
,
0
,
D3DFMT_L8
,
D3DPOOL_MANAGED
,
&
texture
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture returned %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
struct
projected_textures_test_run
projected_tests_1
[
4
]
=
{
{
"D3DTTFF_COUNT4 | D3DTTFF_PROJECTED - bottom left"
,
D3DTTFF_COUNT4
|
D3DTTFF_PROJECTED
,
decl3
,
FALSE
,
TRUE
,
{
120
,
300
,
240
,
390
},
},
{
"D3DTTFF_COUNT3 | D3DTTFF_PROJECTED - bottom right"
,
D3DTTFF_COUNT3
|
D3DTTFF_PROJECTED
,
decl3
,
FALSE
,
TRUE
,
{
400
,
360
,
480
,
420
},
},
/* Try with some invalid values */
{
"0xffffffff (draws like COUNT4 | PROJECTED) - top left"
,
0xffffffff
,
decl3
,
FALSE
,
TRUE
,
{
120
,
60
,
240
,
150
}
},
{
"D3DTTFF_COUNT3 | D3DTTFF_PROJECTED (draws non-projected) - top right"
,
D3DTTFF_COUNT3
|
D3DTTFF_PROJECTED
,
decl4
,
FALSE
,
TRUE
,
{
340
,
210
,
360
,
225
},
}
};
struct
projected_textures_test_run
projected_tests_2
[
4
]
=
{
{
"D3DTTFF_PROJECTED (like COUNT4 | PROJECTED, texcoord has 4 components) - bottom left"
,
D3DTTFF_PROJECTED
,
decl3
,
FALSE
,
TRUE
,
{
120
,
300
,
240
,
390
},
},
{
"D3DTTFF_PROJECTED (like COUNT3 | PROJECTED, texcoord has only 3 components) - bottom right"
,
D3DTTFF_PROJECTED
,
decl
,
FALSE
,
TRUE
,
{
400
,
360
,
480
,
420
},
},
{
"0xffffffff (like COUNT3 | PROJECTED, texcoord has only 3 components) - top left"
,
0xffffffff
,
decl
,
FALSE
,
TRUE
,
{
80
,
120
,
160
,
180
},
},
{
"D3DTTFF_COUNT1 (draws non-projected) - top right"
,
D3DTTFF_COUNT1
,
decl4
,
FALSE
,
TRUE
,
{
340
,
210
,
360
,
225
},
}
};
struct
projected_textures_test_run
projected_tests_3
[
4
]
=
{
{
"D3DTTFF_PROJECTED (like COUNT4 | PROJECTED) - bottom left"
,
D3DTTFF_PROJECTED
,
decl3
,
TRUE
,
TRUE
,
{
120
,
300
,
240
,
390
},
},
{
"D3DTTFF_PROJECTED (like COUNT4 | PROJECTED, the w component has the default value 1.0) - bottom right"
,
D3DTTFF_PROJECTED
,
decl
,
TRUE
,
TRUE
,
{
340
,
450
,
360
,
465
},
},
{
"0xffffffff (like COUNT4 | PROJECTED, the w component has the default value 1.0) - top left"
,
0xffffffff
,
decl
,
TRUE
,
TRUE
,
{
20
,
210
,
40
,
225
},
},
{
"D3DTTFF_PROJECTED (like COUNT4 | PROJECTED) - top right"
,
D3DTTFF_PROJECTED
,
decl3
,
FALSE
,
FALSE
,
{
440
,
60
,
560
,
150
},
},
};
hr
=
IDirect3DDevice9_SetTransform
(
device
,
D3DTS_TEXTURE0
,
(
D3DMATRIX
*
)
&
identity
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTransform failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
decl3
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture
,
0
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_LockRect failed with %08x
\n
"
,
hr
);
...
...
@@ -4014,113 +4262,14 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed with %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
const
float
proj_quads
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
-
1
.
0
,
0
.
1
,
4
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
-
1
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
0
.
0
,
0
.
1
,
4
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
-
1
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
0
.
0
,
0
.
1
,
4
.
0
,
0
.
0
,
4
.
0
,
6
.
0
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
1
.
0
,
1
.
0
,
0
.
1
,
4
.
0
,
4
.
0
,
4
.
0
,
6
.
0
,
};
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_COUNT4
|
D3DTTFF_PROJECTED
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
proj_quads
[
0
*
7
],
7
*
sizeof
(
float
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_COUNT3
|
D3DTTFF_PROJECTED
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStageState failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
proj_quads
[
4
*
7
],
7
*
sizeof
(
float
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed with %08x
\n
"
,
hr
);
}
projected_textures_test
(
device
,
projected_tests_1
);
projected_textures_test
(
device
,
projected_tests_2
);
projected_textures_test
(
device
,
projected_tests_3
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed with %08x
\n
"
,
hr
);
IDirect3DTexture9_Release
(
texture
);
color
=
getPixelColor
(
device
,
158
,
118
);
ok
(
color
==
0x00000000
,
"proj: Pixel 158/118 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
118
);
ok
(
color
==
0x00000000
,
"proj: Pixel 162/118 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
158
,
122
);
ok
(
color
==
0x00000000
,
"proj: Pixel 158/122 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
122
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 162/122 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
158
,
178
);
ok
(
color
==
0x00000000
,
"proj: Pixel 158/178 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
178
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 158/178 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
158
,
182
);
ok
(
color
==
0x00000000
,
"proj: Pixel 158/182 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
162
,
182
);
ok
(
color
==
0x00000000
,
"proj: Pixel 158/182 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
318
,
118
);
ok
(
color
==
0x00000000
,
"proj: Pixel 318/118 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
322
,
118
);
ok
(
color
==
0x00000000
,
"proj: Pixel 322/118 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
318
,
122
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 318/122 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
322
,
122
);
ok
(
color
==
0x00000000
,
"proj: Pixel 322/122 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
318
,
178
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 318/178 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
322
,
178
);
ok
(
color
==
0x00000000
,
"proj: Pixel 322/178 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
318
,
182
);
ok
(
color
==
0x00000000
,
"proj: Pixel 318/182 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
322
,
182
);
ok
(
color
==
0x00000000
,
"proj: Pixel 322/182 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
238
,
298
);
ok
(
color
==
0x00000000
,
"proj: Pixel 238/298 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
242
,
298
);
ok
(
color
==
0x00000000
,
"proj: Pixel 242/298 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
238
,
302
);
ok
(
color
==
0x00000000
,
"proj: Pixel 238/302 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
242
,
302
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 242/302 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
238
,
388
);
ok
(
color
==
0x00000000
,
"proj: Pixel 238/388 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
242
,
388
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 242/388 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
238
,
392
);
ok
(
color
==
0x00000000
,
"proj: Pixel 238/392 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
242
,
392
);
ok
(
color
==
0x00000000
,
"proj: Pixel 242/392 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
298
);
ok
(
color
==
0x00000000
,
"proj: Pixel 478/298 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
298
);
ok
(
color
==
0x00000000
,
"proj: Pixel 482/298 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
302
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 478/302 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
302
);
ok
(
color
==
0x00000000
,
"proj: Pixel 482/302 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
388
);
ok
(
color
==
0x00FFFFFF
,
"proj: Pixel 478/388 has color 0x%08x, expected 0x00FFFFFF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
388
);
ok
(
color
==
0x00000000
,
"proj: Pixel 482/388 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
478
,
392
);
ok
(
color
==
0x00000000
,
"proj: Pixel 478/392 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
482
,
392
);
ok
(
color
==
0x00000000
,
"proj: Pixel 482/392 has color 0x%08x, expected 0x00000000
\n
"
,
color
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff203040
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
...
...
@@ -4356,6 +4505,7 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9_Release
(
decl
);
IDirect3DVertexDeclaration9_Release
(
decl2
);
IDirect3DVertexDeclaration9_Release
(
decl3
);
IDirect3DVertexDeclaration9_Release
(
decl4
);
}
static
void
texdepth_test
(
IDirect3DDevice9
*
device
)
...
...
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