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wine
wine-winehq
Commits
8e24dbb6
Commit
8e24dbb6
authored
Oct 04, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 08, 2012
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Plain Diff
wined3d: wined3d_stateblock_apply() never fails.
parent
b69545c7
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6 changed files
with
9 additions
and
20 deletions
+9
-20
device.c
dlls/d3d8/device.c
+2
-3
stateblock.c
dlls/d3d9/stateblock.c
+2
-3
ddraw.c
dlls/ddraw/ddraw.c
+1
-7
device.c
dlls/ddraw/device.c
+2
-3
stateblock.c
dlls/wined3d/stateblock.c
+1
-3
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/d3d8/device.c
View file @
8e24dbb6
...
...
@@ -1532,7 +1532,6 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
wined3d_stateblock
*
stateblock
;
HRESULT
hr
;
TRACE
(
"iface %p, token %#x.
\n
"
,
iface
,
token
);
...
...
@@ -1547,10 +1546,10 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
wined3d_mutex_unlock
();
return
D3DERR_INVALIDCALL
;
}
hr
=
wined3d_stateblock_apply
(
stateblock
);
wined3d_stateblock_apply
(
stateblock
);
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_device_CaptureStateBlock
(
IDirect3DDevice8
*
iface
,
DWORD
token
)
...
...
dlls/d3d9/stateblock.c
View file @
8e24dbb6
...
...
@@ -108,15 +108,14 @@ static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
static
HRESULT
WINAPI
d3d9_stateblock_Apply
(
IDirect3DStateBlock9
*
iface
)
{
struct
d3d9_stateblock
*
stateblock
=
impl_from_IDirect3DStateBlock9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
wined3d_stateblock_apply
(
stateblock
->
wined3d_stateblock
);
wined3d_stateblock_apply
(
stateblock
->
wined3d_stateblock
);
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
...
...
dlls/ddraw/ddraw.c
View file @
8e24dbb6
...
...
@@ -955,14 +955,8 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
wined3d_surface_decref
(
rt
);
}
hr
=
wined3d_stateblock_apply
(
stateblock
);
wined3d_stateblock_apply
(
stateblock
);
wined3d_stateblock_decref
(
stateblock
);
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to apply stateblock, hr %#x.
\n
"
,
hr
);
wined3d_mutex_unlock
();
return
hr
;
}
}
/* Unhandled flags */
...
...
dlls/ddraw/device.c
View file @
8e24dbb6
...
...
@@ -5380,7 +5380,6 @@ static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateb
{
struct
d3d_device
*
device
=
impl_from_IDirect3DDevice7
(
iface
);
struct
wined3d_stateblock
*
wined3d_sb
;
HRESULT
hr
;
TRACE
(
"iface %p, stateblock %#x.
\n
"
,
iface
,
stateblock
);
...
...
@@ -5393,10 +5392,10 @@ static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateb
return
D3DERR_INVALIDSTATEBLOCK
;
}
hr
=
wined3d_stateblock_apply
(
wined3d_sb
);
wined3d_stateblock_apply
(
wined3d_sb
);
wined3d_mutex_unlock
();
return
hr_ddraw_from_wined3d
(
hr
)
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d_device7_ApplyStateBlock_FPUSetup
(
IDirect3DDevice7
*
iface
,
DWORD
stateblock
)
...
...
dlls/wined3d/stateblock.c
View file @
8e24dbb6
...
...
@@ -917,7 +917,7 @@ static void apply_lights(struct wined3d_device *device, const struct wined3d_sta
}
}
HRESULT
CDECL
wined3d_stateblock_apply
(
const
struct
wined3d_stateblock
*
stateblock
)
void
CDECL
wined3d_stateblock_apply
(
const
struct
wined3d_stateblock
*
stateblock
)
{
struct
wined3d_device
*
device
=
stateblock
->
device
;
unsigned
int
i
;
...
...
@@ -1072,8 +1072,6 @@ HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblo
}
TRACE
(
"Applied stateblock %p.
\n
"
,
stateblock
);
return
WINED3D_OK
;
}
void
stateblock_init_default_state
(
struct
wined3d_stateblock
*
stateblock
)
...
...
include/wine/wined3d.h
View file @
8e24dbb6
...
...
@@ -2304,7 +2304,7 @@ ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
HRESULT
__cdecl
wined3d_shader_set_local_constants_float
(
struct
wined3d_shader
*
shader
,
UINT
start_idx
,
const
float
*
src_data
,
UINT
vector4f_count
);
HRESULT
__cdecl
wined3d_stateblock_apply
(
const
struct
wined3d_stateblock
*
stateblock
);
void
__cdecl
wined3d_stateblock_apply
(
const
struct
wined3d_stateblock
*
stateblock
);
void
__cdecl
wined3d_stateblock_capture
(
struct
wined3d_stateblock
*
stateblock
);
HRESULT
__cdecl
wined3d_stateblock_create
(
struct
wined3d_device
*
device
,
enum
wined3d_stateblock_type
type
,
struct
wined3d_stateblock
**
stateblock
);
...
...
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