Commit 8e84127a authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Restore the display mode when releasing a swapchain.

parent 3b3e8653
......@@ -1288,6 +1288,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
object->orig_width = GetSystemMetrics(SM_CXSCREEN);
object->orig_height = GetSystemMetrics(SM_CYSCREEN);
object->orig_fmt = pixelformat_for_depth(GetDeviceCaps(hDc, BITSPIXEL) * GetDeviceCaps(hDc, PLANES));
/** MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
* then the corresponding dimension of the client area of the hDeviceWindow
......
......@@ -104,6 +104,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface,
/*IWineD3DSwapChain parts follow: */
static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
WINED3DDISPLAYMODE mode;
/* release the ref to the front and back buffer parents */
if(This->frontBuffer) {
......@@ -123,6 +124,18 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
}
}
/* Restore the screen resolution if we rendered in fullscreen
* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
* this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
* before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
*/
if(This->presentParms.Windowed == FALSE) {
mode.Width = This->orig_width;
mode.Height = This->orig_height;
mode.RefreshRate = 0;
mode.Format = This->orig_fmt;
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
}
DestroyContext(This->wineD3DDevice, This->context);
HeapFree(GetProcessHeap(), 0, This);
......
......@@ -1318,6 +1318,7 @@ typedef struct IWineD3DSwapChainImpl
BOOL wantsDepthStencilBuffer;
D3DPRESENT_PARAMETERS presentParms;
DWORD orig_width, orig_height;
WINED3DFORMAT orig_fmt;
long prev_time, frames; /* Performance tracking */
......
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