Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
8ec6ebe4
Commit
8ec6ebe4
authored
Sep 29, 2012
by
Marcus Meissner
Committed by
Alexandre Julliard
Oct 01, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Move texture reference decrement to end of usage (Coverity).
parent
ae72b216
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
device.c
dlls/wined3d/device.c
+2
-2
No files found.
dlls/wined3d/device.c
View file @
8ec6ebe4
...
...
@@ -3524,8 +3524,6 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
{
LONG
bind_count
=
InterlockedDecrement
(
&
prev
->
resource
.
bind_count
);
wined3d_texture_decref
(
prev
);
if
(
!
texture
&&
stage
<
gl_info
->
limits
.
texture_stages
)
{
device_invalidate_state
(
device
,
STATE_TEXTURESTAGE
(
stage
,
WINED3D_TSS_COLOR_OP
));
...
...
@@ -3549,6 +3547,8 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
}
}
}
wined3d_texture_decref
(
prev
);
}
device_invalidate_state
(
device
,
STATE_SAMPLER
(
stage
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment