Commit 8f60f8f3 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: Store data types in a RB tree for faster search.

parent 79c6ce0a
...@@ -662,7 +662,7 @@ enum hlsl_matrix_majority ...@@ -662,7 +662,7 @@ enum hlsl_matrix_majority
struct hlsl_type struct hlsl_type
{ {
struct list entry; struct list entry;
struct list scope_entry; struct wine_rb_entry scope_entry;
enum hlsl_type_class type; enum hlsl_type_class type;
enum hlsl_base_type base_type; enum hlsl_base_type base_type;
enum hlsl_sampler_dim sampler_dim; enum hlsl_sampler_dim sampler_dim;
...@@ -924,7 +924,7 @@ struct hlsl_scope ...@@ -924,7 +924,7 @@ struct hlsl_scope
{ {
struct list entry; struct list entry;
struct list vars; struct list vars;
struct list types; struct wine_rb_tree types;
struct hlsl_scope *upper; struct hlsl_scope *upper;
}; };
......
...@@ -180,7 +180,7 @@ BOOL add_type_to_scope(struct hlsl_scope *scope, struct hlsl_type *def) ...@@ -180,7 +180,7 @@ BOOL add_type_to_scope(struct hlsl_scope *scope, struct hlsl_type *def)
if (get_type(scope, def->name, FALSE)) if (get_type(scope, def->name, FALSE))
return FALSE; return FALSE;
list_add_tail(&scope->types, &def->scope_entry); wine_rb_put(&scope->types, def->name, &def->scope_entry);
return TRUE; return TRUE;
} }
...@@ -1658,6 +1658,7 @@ struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD major, DWORD mino ...@@ -1658,6 +1658,7 @@ struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD major, DWORD mino
{ {
free_declaration(var); free_declaration(var);
} }
wine_rb_destroy(&scope->types, NULL, NULL);
d3dcompiler_free(scope); d3dcompiler_free(scope);
} }
......
...@@ -860,13 +860,10 @@ struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int arra ...@@ -860,13 +860,10 @@ struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int arra
struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive) struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive)
{ {
struct hlsl_type *type; struct wine_rb_entry *entry = wine_rb_get(&scope->types, name);
if (entry)
return WINE_RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
LIST_FOR_EACH_ENTRY(type, &scope->types, struct hlsl_type, scope_entry)
{
if (strcmp(type->name, name) == 0)
return type;
}
if (recursive && scope->upper) if (recursive && scope->upper)
return get_type(scope->upper, name, recursive); return get_type(scope->upper, name, recursive);
return NULL; return NULL;
...@@ -1599,6 +1596,44 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig ...@@ -1599,6 +1596,44 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig
return &assign->node; return &assign->node;
} }
int compare_hlsl_types_rb(const void *key, const struct wine_rb_entry *entry)
{
const char *name = (const char *)key;
const struct hlsl_type *type = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_type, scope_entry);
if (name == type->name)
return 0;
if (!name || !type->name)
{
ERR("hlsl_type without a name in a scope?\n");
return -1;
}
return strcmp(name, type->name);
}
static inline void *d3dcompiler_alloc_rb(size_t size)
{
return d3dcompiler_alloc(size);
}
static inline void *d3dcompiler_realloc_rb(void *ptr, size_t size)
{
return d3dcompiler_realloc(ptr, size);
}
static inline void d3dcompiler_free_rb(void *ptr)
{
d3dcompiler_free(ptr);
}
static const struct wine_rb_functions hlsl_type_rb_funcs =
{
d3dcompiler_alloc_rb,
d3dcompiler_realloc_rb,
d3dcompiler_free_rb,
compare_hlsl_types_rb,
};
void push_scope(struct hlsl_parse_ctx *ctx) void push_scope(struct hlsl_parse_ctx *ctx)
{ {
struct hlsl_scope *new_scope = d3dcompiler_alloc(sizeof(*new_scope)); struct hlsl_scope *new_scope = d3dcompiler_alloc(sizeof(*new_scope));
...@@ -1610,7 +1645,12 @@ void push_scope(struct hlsl_parse_ctx *ctx) ...@@ -1610,7 +1645,12 @@ void push_scope(struct hlsl_parse_ctx *ctx)
} }
TRACE("Pushing a new scope\n"); TRACE("Pushing a new scope\n");
list_init(&new_scope->vars); list_init(&new_scope->vars);
list_init(&new_scope->types); if (wine_rb_init(&new_scope->types, &hlsl_type_rb_funcs) == -1)
{
ERR("Failed to initialize types rbtree.\n");
d3dcompiler_free(new_scope);
return;
}
new_scope->upper = ctx->cur_scope; new_scope->upper = ctx->cur_scope;
ctx->cur_scope = new_scope; ctx->cur_scope = new_scope;
list_add_tail(&ctx->scopes, &new_scope->entry); list_add_tail(&ctx->scopes, &new_scope->entry);
......
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