Commit 902049c0 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Fix pixel format masks.

parent 0a37a86f
......@@ -2398,7 +2398,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
if (old->id != new->id)
{
/* Disable blending when the alpha mask has changed and when a format doesn't support blending. */
if ((old->alpha_mask && !new->alpha_mask) || (!old->alpha_mask && new->alpha_mask)
if ((old->alpha_size && !new->alpha_size) || (!old->alpha_size && new->alpha_size)
|| !(new->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
......
......@@ -379,9 +379,9 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
* returns 1.0, so WINED3D_BLEND_DESTALPHA becomes GL_ONE, and
* WINED3D_BLEND_INVDESTALPHA becomes GL_ZERO. */
case WINED3D_BLEND_DESTALPHA:
return dst_format->alpha_mask ? GL_DST_ALPHA : GL_ONE;
return dst_format->alpha_size ? GL_DST_ALPHA : GL_ONE;
case WINED3D_BLEND_INVDESTALPHA:
return dst_format->alpha_mask ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO;
return dst_format->alpha_size ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO;
case WINED3D_BLEND_SRCALPHASAT:
return GL_SRC_ALPHA_SATURATE;
case WINED3D_BLEND_BLENDFACTOR:
......@@ -3253,7 +3253,7 @@ void tex_alphaop(struct wined3d_context *context, const struct wined3d_state *st
{
struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_mask)
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_size)
{
/* Color keying needs to pass alpha values from the texture through to have the alpha test work
* properly. On the other hand applications can still use texture combiners apparently. This code
......
......@@ -371,6 +371,14 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
}
}
/* Works correctly only for <= 4 bpp formats. */
static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
{
masks[0] = ((1 << format->red_size) - 1) << format->red_offset;
masks[1] = ((1 << format->green_size) - 1) << format->green_offset;
masks[2] = ((1 << format->blue_size) - 1) << format->blue_offset;
}
static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
{
const struct wined3d_format *format = surface->resource.format;
......@@ -456,9 +464,7 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
case WINED3DFMT_B5G6R5_UNORM:
case WINED3DFMT_R16G16B16A16_UNORM:
b_info->bmiHeader.biCompression = BI_BITFIELDS;
masks[0] = format->red_mask;
masks[1] = format->green_mask;
masks[2] = format->blue_mask;
get_color_masks(format, masks);
break;
default:
......@@ -6971,9 +6977,11 @@ do { \
}
else
{
keymask = src_format->red_mask
| src_format->green_mask
| src_format->blue_mask;
DWORD masks[3];
get_color_masks(src_format, masks);
keymask = masks[0]
| masks[1]
| masks[2];
}
flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
}
......
......@@ -31,114 +31,106 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
struct StaticPixelFormatDesc
struct wined3d_format_channels
{
enum wined3d_format_id id;
DWORD alphaMask, redMask, greenMask, blueMask;
DWORD red_size, green_size, blue_size, alpha_size;
DWORD red_offset, green_offset, blue_offset, alpha_offset;
UINT bpp;
BYTE depthSize, stencilSize;
BYTE depth_size, stencil_size;
};
/*****************************************************************************
* Pixel format array
*
* For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F,
* and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the
* high masks do not fit into the 32 bit values needed for ddraw. It is only
* used for ddraw mostly, and to figure out if the format has alpha at all, so
* setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit
* formats are not usable in 2D rendering because ddraw doesn't support them.
*/
static const struct StaticPixelFormatDesc formats[] =
static const struct wined3d_format_channels formats[] =
{
/* format id alphamask redmask greenmask bluemask bpp depth stencil */
{WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
/* size offset
* format id r g b a r g b a bpp depth stencil */
{WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
/* FourCC formats */
{WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
{WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
{WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
{WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
/* IEEE formats */
{WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
{WINED3DFMT_R32G32B32_FLOAT, 0x0, 0x0, 0x0, 0x0, 12, 0, 0},
{WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0},
{WINED3DFMT_R32_FLOAT, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
{WINED3DFMT_R32G32_FLOAT, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
{WINED3DFMT_R32G32B32_FLOAT, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
{WINED3DFMT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
/* Hmm? */
{WINED3DFMT_R8G8_SNORM_Cx, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
/* Float */
{WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R16G16_SINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
{WINED3DFMT_R16G16B16A16_SINT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
{WINED3DFMT_R16_FLOAT, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_R16G16_FLOAT, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
{WINED3DFMT_R16G16_SINT, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
{WINED3DFMT_R16G16B16A16_SINT, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
/* Palettized formats */
{WINED3DFMT_P8_UINT_A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_P8_UINT, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
{WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
/* Standard ARGB formats. */
{WINED3DFMT_B8G8R8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0},
{WINED3DFMT_B8G8R8A8_UNORM, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
{WINED3DFMT_B8G8R8X8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
{WINED3DFMT_B5G6R5_UNORM, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0},
{WINED3DFMT_B5G5R5X1_UNORM, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
{WINED3DFMT_B5G5R5A1_UNORM, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
{WINED3DFMT_B4G4R4A4_UNORM, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
{WINED3DFMT_B2G3R3_UNORM, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0},
{WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_B2G3R3A8_UNORM, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0},
{WINED3DFMT_B4G4R4X4_UNORM, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
{WINED3DFMT_R10G10B10A2_UNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
{WINED3DFMT_R10G10B10A2_UINT, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
{WINED3DFMT_R10G10B10A2_SNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_UINT, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
{WINED3DFMT_R8G8B8X8_UNORM, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
{WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0},
{WINED3DFMT_B10G10R10A2_UNORM, 0xc0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0},
{WINED3DFMT_B8G8R8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
{WINED3DFMT_B8G8R8A8_UNORM, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
{WINED3DFMT_B8G8R8X8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
{WINED3DFMT_B5G6R5_UNORM, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
{WINED3DFMT_B5G5R5X1_UNORM, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
{WINED3DFMT_B5G5R5A1_UNORM, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
{WINED3DFMT_B4G4R4A4_UNORM, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
{WINED3DFMT_B2G3R3_UNORM, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
{WINED3DFMT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_B2G3R3A8_UNORM, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
{WINED3DFMT_B4G4R4X4_UNORM, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
{WINED3DFMT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
{WINED3DFMT_R10G10B10A2_UINT, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
{WINED3DFMT_R10G10B10A2_SNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_UINT, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
{WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
{WINED3DFMT_R16G16_UNORM, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
{WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_UNORM, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
/* Luminance */
{WINED3DFMT_L8_UNORM, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_L8A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_L4A4_UNORM, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_L16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
{WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
{WINED3DFMT_L4A4_UNORM, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
{WINED3DFMT_L16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
/* Bump mapping stuff */
{WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_R5G5_SNORM_L6_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R10G11B11_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R8G8_SNORM, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
{WINED3DFMT_R5G5_SNORM_L6_UNORM, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
{WINED3DFMT_R16G16_SNORM, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
{WINED3DFMT_R10G11B11_SNORM, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
{WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
/* Depth stencil formats */
{WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
{WINED3DFMT_D32_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
{WINED3DFMT_S1_UINT_D15_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 15, 1},
{WINED3DFMT_D24_UNORM_S8_UINT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
{WINED3DFMT_X8D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 0},
{WINED3DFMT_S4X4_UINT_D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 4},
{WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
{WINED3DFMT_D32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
{WINED3DFMT_S8_UINT_D24_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
{WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
{WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
{WINED3DFMT_D16_LOCKABLE, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
{WINED3DFMT_D32_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
{WINED3DFMT_S1_UINT_D15_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
{WINED3DFMT_D24_UNORM_S8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
{WINED3DFMT_X8D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
{WINED3DFMT_S4X4_UINT_D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
{WINED3DFMT_D16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
{WINED3DFMT_D32_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
{WINED3DFMT_S8_UINT_D24_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
{WINED3DFMT_VERTEXDATA, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{WINED3DFMT_R16_UINT, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_R32_UINT, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_SNORM, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
/* Vendor-specific formats */
{WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
{WINED3DFMT_NVDB, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
{WINED3DFMT_INTZ, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
{WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_NULL, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
{WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
{WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
/* Unsure about them, could not find a Windows driver that supports them */
{WINED3DFMT_R16, 0x0, 0x0000ffff, 0x0, 0x0, 2, 0, 0},
{WINED3DFMT_AL16, 0xffff0000, 0x0, 0x0, 0x0, 4, 0, 0},
{WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
};
struct wined3d_format_base_flags
......@@ -929,13 +921,17 @@ static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
{
struct wined3d_format *format = &gl_info->formats[i];
format->id = formats[i].id;
format->red_mask = formats[i].redMask;
format->green_mask = formats[i].greenMask;
format->blue_mask = formats[i].blueMask;
format->alpha_mask = formats[i].alphaMask;
format->red_size = formats[i].red_size;
format->green_size = formats[i].green_size;
format->blue_size = formats[i].blue_size;
format->alpha_size = formats[i].alpha_size;
format->red_offset = formats[i].red_offset;
format->green_offset = formats[i].green_offset;
format->blue_offset = formats[i].blue_offset;
format->alpha_offset = formats[i].alpha_offset;
format->byte_count = formats[i].bpp;
format->depth_size = formats[i].depthSize;
format->stencil_size = formats[i].stencilSize;
format->depth_size = formats[i].depth_size;
format->stencil_size = formats[i].stencil_size;
format->block_width = 1;
format->block_height = 1;
format->block_byte_count = formats[i].bpp;
......@@ -1144,10 +1140,9 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
a = color >> 24;
r = (color & 0x00ff0000) >> 16;
if (format->red_mask && (r < 0x7b || r > 0x84))
match = FALSE;
/* If the alpha component is more than 1 bit */
else if ((format->alpha_mask & (format->alpha_mask - 1)) && (a < 0x9f || a > 0xdf))
if (format->red_size && (r < 0x7b || r > 0x84))
match = FALSE;
else if (format->alpha_size > 1 && (a < 0x9f || a > 0xdf))
match = FALSE;
if (!match)
{
......@@ -2678,10 +2673,10 @@ BOOL getColorBits(const struct wined3d_format *format,
return FALSE;
}
*redSize = count_bits(format->red_mask);
*greenSize = count_bits(format->green_mask);
*blueSize = count_bits(format->blue_mask);
*alphaSize = count_bits(format->alpha_mask);
*redSize = format->red_size;
*greenSize = format->green_size;
*blueSize = format->blue_size;
*alphaSize = format->alpha_size;
*totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for format %s.\n",
......@@ -3024,7 +3019,7 @@ void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_s
{
struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_mask)
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_size)
{
if (aop == WINED3D_TOP_DISABLE)
{
......
......@@ -2796,10 +2796,14 @@ struct wined3d_format
{
enum wined3d_format_id id;
DWORD red_mask;
DWORD green_mask;
DWORD blue_mask;
DWORD alpha_mask;
DWORD red_size;
DWORD green_size;
DWORD blue_size;
DWORD alpha_size;
DWORD red_offset;
DWORD green_offset;
DWORD blue_offset;
DWORD alpha_offset;
UINT byte_count;
BYTE depth_size;
BYTE stencil_size;
......
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