Commit 90af08c3 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.

parent 953a4530
......@@ -299,20 +299,21 @@ enum wined3d_shader_resource_type
#define WINED3D_SHADER_CONST_VS_F 0x00000001
#define WINED3D_SHADER_CONST_VS_I 0x00000002
#define WINED3D_SHADER_CONST_VS_B 0x00000004
#define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
#define WINED3D_SHADER_CONST_PS_F 0x00000010
#define WINED3D_SHADER_CONST_PS_I 0x00000020
#define WINED3D_SHADER_CONST_PS_B 0x00000040
#define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
#define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
#define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
#define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00000400
#define WINED3D_SHADER_CONST_FFP_PROJ 0x00000800
#define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00001000
#define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00002000
#define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00004000
#define WINED3D_SHADER_CONST_FFP_PS 0x00008000
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00010000
#define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
#define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
#define WINED3D_SHADER_CONST_PS_F 0x00000020
#define WINED3D_SHADER_CONST_PS_I 0x00000040
#define WINED3D_SHADER_CONST_PS_B 0x00000080
#define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
#define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000200
#define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000400
#define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00000800
#define WINED3D_SHADER_CONST_FFP_PROJ 0x00001000
#define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00002000
#define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00004000
#define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00008000
#define WINED3D_SHADER_CONST_FFP_PS 0x00010000
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00020000
enum wined3d_shader_register_type
{
......
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