Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
90af08c3
Commit
90af08c3
authored
May 28, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
May 29, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.
parent
953a4530
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
110 additions
and
22 deletions
+110
-22
glsl_shader.c
dlls/wined3d/glsl_shader.c
+95
-8
wined3d_private.h
dlls/wined3d/wined3d_private.h
+15
-14
No files found.
dlls/wined3d/glsl_shader.c
View file @
90af08c3
This diff is collapsed.
Click to expand it.
dlls/wined3d/wined3d_private.h
View file @
90af08c3
...
...
@@ -299,20 +299,21 @@ enum wined3d_shader_resource_type
#define WINED3D_SHADER_CONST_VS_F 0x00000001
#define WINED3D_SHADER_CONST_VS_I 0x00000002
#define WINED3D_SHADER_CONST_VS_B 0x00000004
#define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
#define WINED3D_SHADER_CONST_PS_F 0x00000010
#define WINED3D_SHADER_CONST_PS_I 0x00000020
#define WINED3D_SHADER_CONST_PS_B 0x00000040
#define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
#define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
#define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
#define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00000400
#define WINED3D_SHADER_CONST_FFP_PROJ 0x00000800
#define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00001000
#define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00002000
#define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00004000
#define WINED3D_SHADER_CONST_FFP_PS 0x00008000
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00010000
#define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
#define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
#define WINED3D_SHADER_CONST_PS_F 0x00000020
#define WINED3D_SHADER_CONST_PS_I 0x00000040
#define WINED3D_SHADER_CONST_PS_B 0x00000080
#define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
#define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000200
#define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000400
#define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00000800
#define WINED3D_SHADER_CONST_FFP_PROJ 0x00001000
#define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00002000
#define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00004000
#define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00008000
#define WINED3D_SHADER_CONST_FFP_PS 0x00010000
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00020000
enum
wined3d_shader_register_type
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment