Commit 90c6071d authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement instancing for fork phases.

parent 083f28a0
......@@ -3055,6 +3055,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
sprintf(register_name, "ivec3(gl_LocalInvocationID)");
break;
case WINED3DSPR_FORKINSTID:
sprintf(register_name, "phase_instance_id");
break;
case WINED3DSPR_TESSCOORD:
sprintf(register_name, "gl_TessCoord");
break;
......@@ -3206,6 +3210,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio
case WINED3DSPR_IMMCONST:
param_data_type = data_type;
break;
case WINED3DSPR_FORKINSTID:
case WINED3DSPR_GSINSTID:
case WINED3DSPR_LOCALTHREADID:
case WINED3DSPR_LOCALTHREADINDEX:
......@@ -7417,6 +7422,35 @@ static void shader_glsl_generate_default_control_point_phase(const struct wined3
}
}
static HRESULT shader_glsl_generate_shader_phase(const struct wined3d_shader *shader,
struct wined3d_string_buffer *buffer, const struct wined3d_shader_reg_maps *reg_maps,
struct shader_glsl_ctx_priv *priv_ctx, const struct wined3d_shader_phase *phase,
const char *phase_name, unsigned phase_idx)
{
HRESULT hr;
shader_addline(buffer, "void hs_%s_phase%u(%s)\n{\n",
phase_name, phase_idx, phase->instance_count ? "int phase_instance_id" : "");
hr = shader_generate_code(shader, buffer, reg_maps, priv_ctx, phase->start, phase->end);
shader_addline(buffer, "}\n");
return hr;
}
static void shader_glsl_generate_shader_phase_invocation(struct wined3d_string_buffer *buffer,
const struct wined3d_shader_phase *phase, const char *phase_name, unsigned int phase_idx)
{
if (phase->instance_count)
{
shader_addline(buffer, "for (int i = 0; i < %u; ++i)\n{\n", phase->instance_count);
shader_addline(buffer, "hs_%s_phase%u(i);\n", phase_name, phase_idx);
shader_addline(buffer, "}\n");
}
else
{
shader_addline(buffer, "hs_%s_phase%u();\n", phase_name, phase_idx);
}
}
static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *context,
struct shader_glsl_priv *priv, const struct wined3d_shader *shader)
{
......@@ -7469,11 +7503,9 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
for (i = 0; i < hs->phases.fork_count; ++i)
{
phase = &hs->phases.fork[i];
shader_addline(buffer, "void hs_fork_phase%u()\n{\n", i);
if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end)))
if (FAILED(shader_glsl_generate_shader_phase(shader, buffer, reg_maps, &priv_ctx,
&hs->phases.fork[i], "fork", i)))
return 0;
shader_addline(buffer, "}\n");
}
for (i = 0; i < hs->phases.join_count; ++i)
......@@ -7490,10 +7522,7 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
if (hs->phases.fork_count || hs->phases.join_count)
shader_addline(buffer, "barrier();\n");
for (i = 0; i < hs->phases.fork_count; ++i)
{
phase = &hs->phases.fork[i];
shader_addline(buffer, "hs_fork_phase%u();\n", i);
}
shader_glsl_generate_shader_phase_invocation(buffer, &hs->phases.fork[i], "fork", i);
for (i = 0; i < hs->phases.join_count; ++i)
{
phase = &hs->phases.join[i];
......@@ -10492,7 +10521,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
/* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
......
......@@ -1088,6 +1088,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
FIXME("Invalid instruction %#x for shader type %#x.\n",
ins.handler_idx, shader_version.type);
}
else if (ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT)
{
if (phase)
phase->instance_count = ins.declaration.count;
else
FIXME("Instruction %s outside of shader phase.\n",
debug_d3dshaderinstructionhandler(ins.handler_idx));
}
else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
{
if (reg_maps->icb)
......
......@@ -3711,6 +3711,7 @@ struct wined3d_shader_phase
{
const DWORD *start;
const DWORD *end;
unsigned int instance_count;
};
struct wined3d_vertex_shader
......
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