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wine
wine-winehq
Commits
90df33f0
Commit
90df33f0
authored
Sep 23, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 24, 2012
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d3d10: Implement d3d10_effect_shader_variable_GetGeometryShader().
parent
c0d20295
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18 additions
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2 deletions
+18
-2
effect.c
dlls/d3d10/effect.c
+18
-2
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dlls/d3d10/effect.c
View file @
90df33f0
...
...
@@ -5641,9 +5641,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetGeometryShader
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
,
ID3D10GeometryShader
**
shader
)
{
FIXME
(
"iface %p, index %u, shader %p stub!
\n
"
,
iface
,
index
,
shader
);
struct
d3d10_effect_variable
*
v
=
impl_from_ID3D10EffectVariable
((
ID3D10EffectVariable
*
)
iface
);
struct
d3d10_effect_shader_variable
*
s
;
return
E_NOTIMPL
;
TRACE
(
"iface %p, index %u, shader %p.
\n
"
,
iface
,
index
,
shader
);
if
(
v
->
type
->
element_count
)
v
=
impl_from_ID3D10EffectVariable
(
iface
->
lpVtbl
->
GetElement
(
iface
,
index
));
if
(
v
->
type
->
basetype
!=
D3D10_SVT_GEOMETRYSHADER
)
{
WARN
(
"Shader is not a geometry shader.
\n
"
);
return
E_FAIL
;
}
s
=
v
->
data
;
if
((
*
shader
=
s
->
shader
.
gs
))
ID3D10GeometryShader_AddRef
(
*
shader
);
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetPixelShader
(
...
...
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