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wine
wine-winehq
Commits
912c09b8
Commit
912c09b8
authored
Nov 17, 2003
by
Jason Edmeades
Committed by
Alexandre Julliard
Nov 17, 2003
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Disable the use of the 'w' parm in rhw mode.
parent
61608b71
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1 changed file
with
12 additions
and
2 deletions
+12
-2
drawprim.c
dlls/d3d8/drawprim.c
+12
-2
No files found.
dlls/d3d8/drawprim.c
View file @
912c09b8
...
...
@@ -660,7 +660,12 @@ void drawStridedFast(LPDIRECT3DDEVICE8 iface, Direct3DVertexStridedData *sd,
sd
->
u
.
s
.
position
.
dwStride
,
sd
->
u
.
s
.
position
.
dwType
+
1
,
sd
->
u
.
s
.
position
.
lpData
));
glVertexPointer
(
sd
->
u
.
s
.
position
.
dwType
+
1
,
GL_FLOAT
,
/* Disable RHW mode as 'w' coord handling for rhw mode should
not impact screen position whereas in GL it does. This may
result in very slightly distored textures in rhw mode, but
a very minimal different */
glVertexPointer
(
3
,
GL_FLOAT
,
/* RHW: Was 'sd->u.s.position.dwType + 1' */
sd
->
u
.
s
.
position
.
dwStride
,
sd
->
u
.
s
.
position
.
lpData
);
checkGLcall
(
"glVertexPointer(...)"
);
...
...
@@ -1196,7 +1201,12 @@ void drawStridedSlow(LPDIRECT3DDEVICE8 iface, Direct3DVertexStridedData *sd,
glVertex3f
(
x
,
y
,
z
);
}
else
{
VTRACE
((
"Vertex: glVertex:x,y,z=%f,%f,%f / rhw=%f
\n
"
,
x
,
y
,
z
,
rhw
));
glVertex4f
(
x
,
y
,
z
,
rhw
);
/* Disable RHW mode as 'w' coord handling for rhw mode should
not impact screen position whereas in GL it does. This may
result in very slightly distored textures in rhw mode, but
a very minimal different. In slow mode a possible 'fix' is
glVertex4f(x*rhw,y*rhw,z*rhw,rhw) but not sure this is right */
glVertex3f
(
x
,
y
,
z
);
}
}
...
...
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