Commit 92b93172 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove some unused code.

parent 89241081
...@@ -27,45 +27,6 @@ ...@@ -27,45 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* *******************************************
IWineD3DBaseTexture IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IWineD3DResource)
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
*ppobj = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref);
TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
return ref;
}
ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref);
TRACE("(%p) : Releasing from %d\n", This, ref + 1);
if (ref == 0) {
IWineD3DBaseTextureImpl_CleanUp(iface);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* class static */
void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface) { void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
...@@ -81,37 +42,6 @@ void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface) { ...@@ -81,37 +42,6 @@ void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface) {
IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface); IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
} }
/* ****************************************************
IWineD3DBaseTexture IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface) { void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
...@@ -126,18 +56,6 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface ...@@ -126,18 +56,6 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface
This->baseTexture.dirty = TRUE; This->baseTexture.dirty = TRUE;
} }
WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
IWineD3DBaseTexture IWineD3DBaseTexture parts follow
****************************************************** */
/* There is no OpenGL equivalent of setLOD, getLOD. All they do anyway is prioritize texture loading /* There is no OpenGL equivalent of setLOD, getLOD. All they do anyway is prioritize texture loading
* so just pretend that they work unless something really needs a failure. */ * so just pretend that they work unless something really needs a failure. */
DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) { DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
...@@ -232,7 +150,6 @@ void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *if ...@@ -232,7 +150,6 @@ void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *if
return ; return ;
} }
/* Internal function, No d3d mapping */
BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) { BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) {
BOOL old; BOOL old;
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
...@@ -330,32 +247,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) { ...@@ -330,32 +247,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
return hr; return hr;
} }
UINT WINAPI IWineD3DBaseTextureImpl_GetTextureDimensions(IWineD3DBaseTexture *iface){
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
FIXME("(%p) : This shouldn't be called\n", This);
return WINED3D_OK;
}
BOOL WINAPI IWineD3DBaseTextureImpl_IsCondNP2(IWineD3DBaseTexture *iface){
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
FIXME("(%p) : This shouldn't be called\n", This);
return FALSE;
}
static inline GLenum warpLookupType(WINED3DSAMPLERSTATETYPE Type) {
switch(Type) {
case WINED3DSAMP_ADDRESSU:
return GL_TEXTURE_WRAP_S;
case WINED3DSAMP_ADDRESSV:
return GL_TEXTURE_WRAP_T;
case WINED3DSAMP_ADDRESSW:
return GL_TEXTURE_WRAP_R;
default:
FIXME("Unexpected warp type %d\n", Type);
return 0;
}
}
static inline void apply_wrap(const GLint textureDimensions, const DWORD state, const GLint type, static inline void apply_wrap(const GLint textureDimensions, const DWORD state, const GLint type,
BOOL cond_np2) { BOOL cond_np2) {
GLint wrapParm; GLint wrapParm;
......
...@@ -932,10 +932,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa ...@@ -932,10 +932,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height, TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool)); Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
object->width = Width;
object->height = Height;
object->depth = Depth;
/* Is NP2 support for volumes needed? */ /* Is NP2 support for volumes needed? */
object->baseTexture.pow2Matrix[ 0] = 1.0; object->baseTexture.pow2Matrix[ 0] = 1.0;
object->baseTexture.pow2Matrix[ 5] = 1.0; object->baseTexture.pow2Matrix[ 5] = 1.0;
...@@ -1081,8 +1077,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface ...@@ -1081,8 +1077,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
pow2EdgeLength = 1; pow2EdgeLength = 1;
while (pow2EdgeLength < EdgeLength) pow2EdgeLength <<= 1; while (pow2EdgeLength < EdgeLength) pow2EdgeLength <<= 1;
object->edgeLength = EdgeLength;
if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) { if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) {
/* Precalculated scaling for 'faked' non power of two texture coords */ /* Precalculated scaling for 'faked' non power of two texture coords */
object->baseTexture.pow2Matrix[ 0] = 1.0; object->baseTexture.pow2Matrix[ 0] = 1.0;
......
...@@ -108,7 +108,7 @@ static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *ifa ...@@ -108,7 +108,7 @@ static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *ifa
} }
static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) { static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); FIXME("iface %p stub!\n", iface);
} }
static void WINAPI IWineD3DIndexBufferImpl_UnLoad(IWineD3DIndexBuffer *iface) { static void WINAPI IWineD3DIndexBufferImpl_UnLoad(IWineD3DIndexBuffer *iface) {
......
...@@ -27,41 +27,6 @@ ...@@ -27,41 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
/* IWineD3DResource IUnknown parts follow: */
HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IWineD3DResource)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
*ppobj = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref);
TRACE("(%p) : AddRef increasing from %d\n", This, ref - 1);
return ref;
}
ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref);
TRACE("(%p) : Releasing from %d\n", This, ref + 1);
if (ref == 0) {
IWineD3DResourceImpl_CleanUp(iface);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* class static (not in vtable) */
void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){ void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
struct list *e1, *e2; struct list *e1, *e2;
...@@ -132,9 +97,7 @@ HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFG ...@@ -132,9 +97,7 @@ HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFG
data->tag = *refguid; data->tag = *refguid;
data->flags = Flags; data->flags = Flags;
#if 0
(*data)->uniquenessValue = This->uniquenessValue;
#endif
if (Flags & WINED3DSPD_IUNKNOWN) { if (Flags & WINED3DSPD_IUNKNOWN) {
if(SizeOfData != sizeof(IUnknown *)) { if(SizeOfData != sizeof(IUnknown *)) {
WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData); WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
...@@ -168,12 +131,6 @@ HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFG ...@@ -168,12 +131,6 @@ HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFG
data = IWineD3DResourceImpl_FindPrivateData(This, refguid); data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
if (data == NULL) return WINED3DERR_NOTFOUND; if (data == NULL) return WINED3DERR_NOTFOUND;
#if 0 /* This may not be right. */
if (((*data)->flags & WINED3DSPD_VOLATILE)
&& (*data)->uniquenessValue != This->uniquenessValue)
return DDERR_EXPIRED;
#endif
if (*pSizeOfData < data->size) { if (*pSizeOfData < data->size) {
*pSizeOfData = data->size; *pSizeOfData = data->size;
return WINED3DERR_MOREDATA; return WINED3DERR_MOREDATA;
...@@ -231,17 +188,6 @@ DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) ...@@ -231,17 +188,6 @@ DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface)
return This->resource.priority; return This->resource.priority;
} }
/* Preloading of resources is not supported yet */
void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
}
void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
}
WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) { WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.resourceType); TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
......
...@@ -239,18 +239,6 @@ static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CO ...@@ -239,18 +239,6 @@ static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CO
return WINED3D_OK; return WINED3D_OK;
} }
/* FIXME: This should not be needed, the base version is OK */
HRESULT WINAPI IWineGDIBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
IWineD3DDeviceImpl *device = This->wineD3DDevice;
pMode->Width = device->ddraw_width;
pMode->Height = device->ddraw_height;
pMode->Format = device->ddraw_format;
pMode->RefreshRate = 0;
return WINED3D_OK;
}
const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl = const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
{ {
/* IUnknown */ /* IUnknown */
......
...@@ -816,7 +816,3 @@ const BYTE* IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWOR ...@@ -816,7 +816,3 @@ const BYTE* IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWOR
return (const BYTE *)iOffset; return (const BYTE *)iOffset;
} }
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface) {
return WINED3D_OK;
}
...@@ -132,7 +132,7 @@ static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) { ...@@ -132,7 +132,7 @@ static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
} }
static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) { static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); FIXME("iface %p stub!\n", iface);
} }
static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface) { static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface) {
......
...@@ -1078,7 +1078,6 @@ typedef struct PrivateData ...@@ -1078,7 +1078,6 @@ typedef struct PrivateData
GUID tag; GUID tag;
DWORD flags; /* DDSPD_* */ DWORD flags; /* DDSPD_* */
DWORD uniqueness_value;
union union
{ {
...@@ -1278,8 +1277,6 @@ typedef struct IWineD3DCubeTextureImpl ...@@ -1278,8 +1277,6 @@ typedef struct IWineD3DCubeTextureImpl
/* IWineD3DCubeTexture */ /* IWineD3DCubeTexture */
IWineD3DSurface *surfaces[6][MAX_LEVELS]; IWineD3DSurface *surfaces[6][MAX_LEVELS];
UINT edgeLength;
} IWineD3DCubeTextureImpl; } IWineD3DCubeTextureImpl;
extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl; extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
...@@ -1328,10 +1325,6 @@ typedef struct IWineD3DVolumeTextureImpl ...@@ -1328,10 +1325,6 @@ typedef struct IWineD3DVolumeTextureImpl
/* IWineD3DVolumeTexture */ /* IWineD3DVolumeTexture */
IWineD3DVolume *volumes[MAX_LEVELS]; IWineD3DVolume *volumes[MAX_LEVELS];
UINT width;
UINT height;
UINT depth;
} IWineD3DVolumeTextureImpl; } IWineD3DVolumeTextureImpl;
extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl; extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
...@@ -1938,11 +1931,7 @@ unsigned int count_bits(unsigned int mask); ...@@ -1938,11 +1931,7 @@ unsigned int count_bits(unsigned int mask);
* *
* Note: Only require classes which are subclassed, ie resource, basetexture, * Note: Only require classes which are subclassed, ie resource, basetexture,
*/ */
/*** IUnknown methods ***/ /* IWineD3DResource */
extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent); extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice); extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
...@@ -1950,28 +1939,12 @@ unsigned int count_bits(unsigned int mask); ...@@ -1950,28 +1939,12 @@ unsigned int count_bits(unsigned int mask);
extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid); extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew); extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface); extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
extern void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface);
extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface); extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
/*** class static members ***/
void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface); void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface);
/*** IUnknown methods ***/ /* IWineD3DBaseTexture */
extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject); void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
/*** IWineD3DResource methods ***/
extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface); extern void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface);
extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
/*** IWineD3DBaseTexture methods ***/
extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew); extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface); extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface); extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
...@@ -1980,14 +1953,11 @@ unsigned int count_bits(unsigned int mask); ...@@ -1980,14 +1953,11 @@ unsigned int count_bits(unsigned int mask);
extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface); extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL); extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface); extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
extern const BYTE *IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface); extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]); extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
/*** class static members ***/
void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
/* IWineD3DVertexBuffer */
extern const BYTE *IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
/* TODO: Make this dynamic, based on shader limits ? */ /* TODO: Make this dynamic, based on shader limits ? */
#define MAX_REG_ADDR 1 #define MAX_REG_ADDR 1
......
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