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wine
wine-winehq
Commits
92dc7401
Commit
92dc7401
authored
Nov 24, 2006
by
Andrew Talbot
Committed by
Alexandre Julliard
Nov 27, 2006
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Plain Diff
wined3d: Cast-qual warnings fix.
parent
f3a515ce
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Inline
Side-by-side
Showing
2 changed files
with
12 additions
and
6 deletions
+12
-6
pixelshader.c
dlls/wined3d/pixelshader.c
+6
-3
vertexshader.c
dlls/wined3d/vertexshader.c
+6
-3
No files found.
dlls/wined3d/pixelshader.c
View file @
92dc7401
...
@@ -938,9 +938,12 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
...
@@ -938,9 +938,12 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
TRACE
(
"(%p) : Copying the function
\n
"
,
This
);
TRACE
(
"(%p) : Copying the function
\n
"
,
This
);
if
(
NULL
!=
pFunction
)
{
if
(
NULL
!=
pFunction
)
{
This
->
baseShader
.
function
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
baseShader
.
functionLength
);
void
*
function
;
if
(
!
This
->
baseShader
.
function
)
return
E_OUTOFMEMORY
;
memcpy
((
void
*
)
This
->
baseShader
.
function
,
pFunction
,
This
->
baseShader
.
functionLength
);
function
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
baseShader
.
functionLength
);
if
(
!
function
)
return
E_OUTOFMEMORY
;
memcpy
(
function
,
pFunction
,
This
->
baseShader
.
functionLength
);
This
->
baseShader
.
function
=
function
;
}
else
{
}
else
{
This
->
baseShader
.
function
=
NULL
;
This
->
baseShader
.
function
=
NULL
;
}
}
...
...
dlls/wined3d/vertexshader.c
View file @
92dc7401
...
@@ -1214,9 +1214,12 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
...
@@ -1214,9 +1214,12 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
/* copy the function ... because it will certainly be released by application */
/* copy the function ... because it will certainly be released by application */
if
(
NULL
!=
pFunction
)
{
if
(
NULL
!=
pFunction
)
{
This
->
baseShader
.
function
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
baseShader
.
functionLength
);
void
*
function
;
if
(
!
This
->
baseShader
.
function
)
return
E_OUTOFMEMORY
;
memcpy
((
void
*
)
This
->
baseShader
.
function
,
pFunction
,
This
->
baseShader
.
functionLength
);
function
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
baseShader
.
functionLength
);
if
(
!
function
)
return
E_OUTOFMEMORY
;
memcpy
(
function
,
pFunction
,
This
->
baseShader
.
functionLength
);
This
->
baseShader
.
function
=
function
;
}
else
{
}
else
{
This
->
baseShader
.
function
=
NULL
;
This
->
baseShader
.
function
=
NULL
;
}
}
...
...
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