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wine
wine-winehq
Commits
930d43be
Commit
930d43be
authored
Aug 27, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 27, 2013
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d3d8/tests: Add UpdateTexture tests with volumes.
parent
9dcca7ba
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device.c
dlls/d3d8/tests/device.c
+157
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dlls/d3d8/tests/device.c
View file @
930d43be
...
@@ -4975,6 +4975,162 @@ out:
...
@@ -4975,6 +4975,162 @@ out:
DestroyWindow
(
window
);
DestroyWindow
(
window
);
}
}
static
void
test_update_volumetexture
(
void
)
{
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d8
;
HWND
window
;
HRESULT
hr
;
IDirect3DVolumeTexture8
*
src
,
*
dst
;
unsigned
int
i
;
D3DLOCKED_BOX
locked_box
;
ULONG
refcount
;
D3DCAPS8
caps
;
static
const
struct
{
D3DPOOL
src_pool
,
dst_pool
;
HRESULT
hr
;
}
tests
[]
=
{
{
D3DPOOL_DEFAULT
,
D3DPOOL_DEFAULT
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_DEFAULT
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_DEFAULT
,
D3D_OK
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_DEFAULT
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_DEFAULT
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_DEFAULT
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_DEFAULT
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
};
static
const
struct
{
UINT
src_size
,
dst_size
;
UINT
src_lvl
,
dst_lvl
;
D3DFORMAT
src_fmt
,
dst_fmt
;
}
tests2
[]
=
{
{
8
,
8
,
0
,
0
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
{
8
,
8
,
4
,
4
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
{
8
,
8
,
2
,
2
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
{
8
,
8
,
1
,
1
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
{
8
,
8
,
4
,
0
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
{
8
,
8
,
1
,
4
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
/* Different level count */
{
4
,
8
,
1
,
1
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
/* Different size */
{
8
,
8
,
4
,
4
,
D3DFMT_A8R8G8B8
,
D3DFMT_X8R8G8B8
},
/* Different format */
};
if
(
!
(
d3d8
=
pDirect3DCreate8
(
D3D_SDK_VERSION
)))
{
skip
(
"Failed to create IDirect3D8 object, skipping tests.
\n
"
);
return
;
}
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
d3d8
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
))
{
skip
(
"Volume textures not supported, skipping test.
\n
"
);
goto
out
;
}
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
i
++
)
{
DWORD
src_usage
=
tests
[
i
].
src_pool
==
D3DPOOL_DEFAULT
?
D3DUSAGE_DYNAMIC
:
0
;
DWORD
dst_usage
=
tests
[
i
].
dst_pool
==
D3DPOOL_DEFAULT
?
D3DUSAGE_DYNAMIC
:
0
;
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
src_usage
,
D3DFMT_A8R8G8B8
,
tests
[
i
].
src_pool
,
&
src
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
dst_usage
,
D3DFMT_A8R8G8B8
,
tests
[
i
].
dst_pool
,
&
dst
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture8_LockBox
(
src
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#x.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_box
.
pBits
)
=
0x11223344
;
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
src
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_UpdateTexture
(
device
,
(
IDirect3DBaseTexture8
*
)
src
,
(
IDirect3DBaseTexture8
*
)
dst
);
ok
(
hr
==
tests
[
i
].
hr
,
"UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.
\n
"
,
hr
,
tests
[
i
].
hr
,
tests
[
i
].
src_pool
,
tests
[
i
].
dst_pool
);
if
(
SUCCEEDED
(
hr
))
{
DWORD
content
=
*
((
DWORD
*
)
locked_box
.
pBits
);
hr
=
IDirect3DVolumeTexture8_LockBox
(
dst
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#x.
\n
"
,
hr
);
ok
(
content
==
0x11223344
,
"Dest texture contained %#x, expected 0x11223344.
\n
"
,
content
);
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
dst
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock volume texture, hr %#x.
\n
"
,
hr
);
}
IDirect3DVolumeTexture8_Release
(
src
);
IDirect3DVolumeTexture8_Release
(
dst
);
}
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_MIPVOLUMEMAP
))
{
skip
(
"Mipmapped volume maps not supported.
\n
"
);
goto
out
;
}
for
(
i
=
0
;
i
<
sizeof
(
tests2
)
/
sizeof
(
*
tests2
);
i
++
)
{
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
tests2
[
i
].
src_size
,
tests2
[
i
].
src_size
,
tests2
[
i
].
src_size
,
tests2
[
i
].
src_lvl
,
0
,
tests2
[
i
].
src_fmt
,
D3DPOOL_SYSTEMMEM
,
&
src
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x, case %u.
\n
"
,
hr
,
i
);
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
tests2
[
i
].
dst_size
,
tests2
[
i
].
dst_size
,
tests2
[
i
].
dst_size
,
tests2
[
i
].
dst_lvl
,
0
,
tests2
[
i
].
dst_fmt
,
D3DPOOL_DEFAULT
,
&
dst
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x, case %u.
\n
"
,
hr
,
i
);
hr
=
IDirect3DDevice8_UpdateTexture
(
device
,
(
IDirect3DBaseTexture8
*
)
src
,
(
IDirect3DBaseTexture8
*
)
dst
);
if
(
FAILED
(
hr
))
todo_wine
ok
(
SUCCEEDED
(
hr
),
"Failed to update texture, hr %#x, case %u.
\n
"
,
hr
,
i
);
else
ok
(
SUCCEEDED
(
hr
),
"Failed to update texture, hr %#x, case %u.
\n
"
,
hr
,
i
);
IDirect3DVolumeTexture8_Release
(
src
);
IDirect3DVolumeTexture8_Release
(
dst
);
}
/* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
* stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
* etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
* pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
* memory access is silently ignored by the runtime, in the kernel or on the GPU.
*
* I'm not adding tests for this behavior until an application needs it. */
out:
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
START_TEST
(
device
)
{
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
...
@@ -5053,6 +5209,7 @@ START_TEST(device)
...
@@ -5053,6 +5209,7 @@ START_TEST(device)
test_rtpatch
();
test_rtpatch
();
test_npot_textures
();
test_npot_textures
();
test_volume_locking
();
test_volume_locking
();
test_update_volumetexture
();
}
}
UnregisterClassA
(
"d3d8_test_wc"
,
GetModuleHandleA
(
NULL
));
UnregisterClassA
(
"d3d8_test_wc"
,
GetModuleHandleA
(
NULL
));
}
}
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