Commit 932bc899 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d11/tests: Add a test for deferred context state management.

parent 8130475d
......@@ -30164,6 +30164,79 @@ static void test_dual_source_blend(void)
release_test_context(&test_context);
}
static void test_deferred_context_state(void)
{
ID3D11Buffer *green_buffer, *blue_buffer, *ret_buffer;
ID3D11DeviceContext *immediate, *deferred;
struct d3d11_test_context test_context;
ID3D11CommandList *list1, *list2;
ID3D11Device *device;
HRESULT hr;
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
static const float blue[] = {0.0f, 0.0f, 1.0f, 1.0f};
if (!init_test_context(&test_context, NULL))
return;
device = test_context.device;
immediate = test_context.immediate_context;
green_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(green), &green);
blue_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(blue), &blue);
ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
if (hr != S_OK)
{
ID3D11Buffer_Release(blue_buffer);
ID3D11Buffer_Release(green_buffer);
release_test_context(&test_context);
return;
}
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11DeviceContext_PSSetConstantBuffers(deferred, 0, 1, &blue_buffer);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(ret_buffer == blue_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11Buffer_Release(ret_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(ret_buffer == blue_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11Buffer_Release(ret_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list2);
ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
ID3D11DeviceContext_PSGetConstantBuffers(immediate, 0, 1, &ret_buffer);
ok(ret_buffer == green_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11Buffer_Release(ret_buffer);
ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
ID3D11DeviceContext_PSGetConstantBuffers(immediate, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11CommandList_Release(list2);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_Release(deferred);
ID3D11Buffer_Release(blue_buffer);
ID3D11Buffer_Release(green_buffer);
release_test_context(&test_context);
}
START_TEST(d3d11)
{
unsigned int argc, i;
......@@ -30327,6 +30400,7 @@ START_TEST(d3d11)
queue_test(test_color_mask);
queue_test(test_independent_blend);
queue_test(test_dual_source_blend);
queue_test(test_deferred_context_state);
run_queued_tests();
}
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