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wine
wine-winehq
Commits
93a37ed5
Commit
93a37ed5
authored
Apr 07, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 07, 2014
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Plain Diff
d3d9/tests: Use a separate device for fixed_function_decl_test().
parent
e5589b74
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1 changed file
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58 additions
and
37 deletions
+58
-37
visual.c
dlls/d3d9/tests/visual.c
+58
-37
No files found.
dlls/d3d9/tests/visual.c
View file @
93a37ed5
...
...
@@ -7971,12 +7971,21 @@ struct vertex_floatcolor {
float
r
,
g
,
b
,
a
;
};
static
void
fixed_function_decl_test
(
IDirect3DDevice9
*
device
)
static
void
fixed_function_decl_test
(
void
)
{
HRESULT
hr
;
IDirect3DVertexDeclaration9
*
dcl_float
=
NULL
,
*
dcl_short
=
NULL
,
*
dcl_ubyte
=
NULL
,
*
dcl_color
=
NULL
;
IDirect3DVertexDeclaration9
*
dcl_color_2
=
NULL
,
*
dcl_ubyte_2
=
NULL
,
*
dcl_positiont
;
IDirect3DVertexBuffer9
*
vb
,
*
vb2
;
IDirect3DDevice9
*
device
;
BOOL
s_ok
,
ub_ok
,
f_ok
;
DWORD
color
,
size
,
i
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
HWND
window
;
void
*
data
;
HRESULT
hr
;
static
const
D3DVERTEXELEMENT9
decl_elements_d3dcolor
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
...
...
@@ -8012,38 +8021,36 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
{
0
,
16
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
};
IDirect3DVertexDeclaration9
*
dcl_float
=
NULL
,
*
dcl_short
=
NULL
,
*
dcl_ubyte
=
NULL
,
*
dcl_color
=
NULL
;
IDirect3DVertexDeclaration9
*
dcl_color_2
=
NULL
,
*
dcl_ubyte_2
=
NULL
,
*
dcl_positiont
;
IDirect3DVertexBuffer9
*
vb
,
*
vb2
;
struct
vertex
quad1
[]
=
/* D3DCOLOR */
static
const
struct
vertex
quad1
[]
=
/* D3DCOLOR */
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
};
st
ruct
vertex
quad2
[]
=
/* UBYTE4N */
st
atic
const
struct
vertex
quad2
[]
=
/* UBYTE4N */
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
};
st
ruct
vertex_shortcolor
quad3
[]
=
/* short */
st
atic
const
struct
vertex_shortcolor
quad3
[]
=
/* short */
{
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x0000
,
0x0000
,
0xffff
,
0xffff
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x0000
,
0x0000
,
0xffff
,
0xffff
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x0000
,
0x0000
,
0xffff
,
0xffff
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x0000
,
0x0000
,
0xffff
,
0xffff
},
};
struct
vertex_floatcolor
quad4
[]
=
st
atic
const
st
ruct
vertex_floatcolor
quad4
[]
=
{
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
},
};
DWORD
colors
[]
=
{
static
const
DWORD
colors
[]
=
{
0x00ff0000
,
0x0000ff00
,
0x000000ff
,
0x00ffffff
,
0x00ff0000
,
0x0000ff00
,
0x000000ff
,
0x00ffffff
,
0x00ff0000
,
0x0000ff00
,
0x000000ff
,
0x00ffffff
,
...
...
@@ -8061,40 +8068,51 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
0x00ff0000
,
0x0000ff00
,
0x000000ff
,
0x00ffffff
,
0x00ff0000
,
0x0000ff00
,
0x000000ff
,
0x00ffffff
,
};
float
quads
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
-
1
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
0
.
1
,
static
const
float
quads
[]
=
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
0
.
1
,
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
0
.
0
,
0
.
1
,
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
0
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
-
1
.
0
,
0
.
0
,
0
.
1
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
0
.
1
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
};
struct
tvertex
quad_transformed
[]
=
{
static
const
struct
tvertex
quad_transformed
[]
=
{
{
90
,
110
,
0
.
1
,
2
.
0
,
0x00ffff00
},
{
570
,
110
,
0
.
1
,
2
.
0
,
0x00ffff00
},
{
90
,
300
,
0
.
1
,
2
.
0
,
0x00ffff00
},
{
570
,
300
,
0
.
1
,
2
.
0
,
0x00ffff00
}
};
D3DCAPS9
caps
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
memset
(
&
caps
,
0
,
sizeof
(
caps
));
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
D3D_OK
,
"GetDeviceCaps failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"Clear failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements_d3dcolor
,
&
dcl_color
);
...
...
@@ -8123,6 +8141,9 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
0
,
0
,
D3DPOOL_MANAGED
,
&
vb
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateVertexBuffer failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed (%08x)
\n
"
,
hr
);
f_ok
=
FALSE
;
s_ok
=
FALSE
;
ub_ok
=
FALSE
;
...
...
@@ -8458,13 +8479,8 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
}
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
0
,
NULL
,
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSource failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
1
,
NULL
,
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSource failed with %08x
\n
"
,
hr
);
IDirect3DVertexBuffer9_Release
(
vb2
);
out:
out:
IDirect3DVertexBuffer9_Release
(
vb
);
if
(
dcl_float
)
IDirect3DVertexDeclaration9_Release
(
dcl_float
);
if
(
dcl_short
)
IDirect3DVertexDeclaration9_Release
(
dcl_short
);
...
...
@@ -8473,6 +8489,11 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
if
(
dcl_color_2
)
IDirect3DVertexDeclaration9_Release
(
dcl_color_2
);
if
(
dcl_ubyte_2
)
IDirect3DVertexDeclaration9_Release
(
dcl_ubyte_2
);
if
(
dcl_positiont
)
IDirect3DVertexDeclaration9_Release
(
dcl_positiont
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
test_vshader_float16
(
void
)
...
...
@@ -16541,11 +16562,11 @@ START_TEST(visual)
pixelshader_blending_test
(
device_ptr
);
texture_transform_flags_test
(
device_ptr
);
autogen_mipmap_test
(
device_ptr
);
fixed_function_decl_test
(
device_ptr
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
fixed_function_decl_test
();
conditional_np2_repeat_test
();
fixed_function_bumpmap_test
();
pointsize_test
();
...
...
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