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wine
wine-winehq
Commits
9425aef6
Commit
9425aef6
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account.
parent
f3a4d35d
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1 changed file
with
13 additions
and
12 deletions
+13
-12
glsl_shader.c
dlls/wined3d/glsl_shader.c
+13
-12
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dlls/wined3d/glsl_shader.c
View file @
9425aef6
...
...
@@ -1817,19 +1817,20 @@ void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg) {
/** Process the WINED3DSIO_DP2ADD instruction in GLSL.
* dst = dot2(src0, src1) + src2 */
void
pshader_glsl_dp2add
(
SHADER_OPCODE_ARG
*
arg
)
{
char
src0_str
[
100
],
src1_str
[
100
],
src2_str
[
100
];
char
src0_reg
[
50
],
src1_reg
[
50
],
src2_reg
[
50
];
char
src0_mask
[
6
],
src1_mask
[
6
],
src2_mask
[
6
];
DWORD
write_mask
;
size_t
mask_size
;
char
tmpLine
[
256
];
char
dst_str
[
100
],
src0_str
[
100
],
src1_str
[
100
],
src2_str
[
100
];
char
dst_reg
[
50
],
src0_reg
[
50
],
src1_reg
[
50
],
src2_reg
[
50
];
char
dst_mask
[
6
],
src0_mask
[
6
],
src1_mask
[
6
],
src2_mask
[
6
];
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
dst_reg
,
dst_mask
,
dst_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
src0_reg
,
src0_mask
,
src0_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
src2_reg
,
src2_mask
,
src2_str
);
shader_glsl_add_dst_old
(
arg
->
dst
,
dst_reg
,
dst_mask
,
tmpLine
);
shader_addline
(
arg
->
buffer
,
"%sdot(vec2(%s), vec2(%s)) + %s)%s;
\n
"
,
tmpLine
,
src0_str
,
src1_str
,
src2_str
,
dst_mask
);
write_mask
=
shader_glsl_append_dst
(
arg
->
buffer
,
arg
);
mask_size
=
shader_glsl_get_write_mask_size
(
write_mask
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
,
src0_reg
,
src0_mask
,
src0_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
,
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
WINED3DSP_WRITEMASK_0
,
src2_reg
,
src2_mask
,
src2_str
);
shader_addline
(
arg
->
buffer
,
"dot(%s, %s) + %s);
\n
"
,
src0_str
,
src1_str
,
src2_str
);
}
void
pshader_glsl_input_pack
(
...
...
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