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wine
wine-winehq
Commits
942f8210
Commit
942f8210
authored
Nov 28, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 01, 2008
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Plain Diff
wined3d: Remove some superfluous casts.
parent
45992843
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directx.c
dlls/wined3d/directx.c
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dlls/wined3d/directx.c
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942f8210
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@@ -4042,136 +4042,136 @@ static void WINE_GLAPI warn_no_specular_func(void *data) {
}
void
fillGLAttribFuncs
(
WineD3D_GL_Info
*
gl_info
)
{
position_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
glVertex3fv
;
position_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
void
*
)
position_float4
;
position_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
position_d3dcolor
;
position_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
void
*
)
glVertex2sv
;
position_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
glColor3fv
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
void
*
)
glColor4fv
;
diffuse_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
diffuse_d3dcolor
;
diffuse_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
void
*
)
glColor4ubv
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
void
*
)
glColor4sv
;
diffuse_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
void
*
)
glColor4usv
;
diffuse_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glAttribFunc
)
glVertex3fv
;
position_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
position_float4
;
position_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
position_d3dcolor
;
position_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
glAttribFunc
)
glVertex2sv
;
position_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glAttribFunc
)
glColor3fv
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
glAttribFunc
)
glColor4fv
;
diffuse_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
diffuse_d3dcolor
;
diffuse_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
glAttribFunc
)
glColor4ubv
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
glAttribFunc
)
glColor4sv
;
diffuse_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
glAttribFunc
)
glColor4usv
;
diffuse_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_func
;
diffuse_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_func
;
/* No 4 component entry points here */
specular_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
invalid_func
;
if
(
GL_SUPPORT
(
EXT_SECONDARY_COLOR
))
{
specular_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
GL_EXTCALL
(
glSecondaryColor3fvEXT
);
specular_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glAttribFunc
)
GL_EXTCALL
(
glSecondaryColor3fvEXT
);
}
else
{
specular_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
warn_no_specular_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
warn_no_specular_func
;
}
specular_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
invalid_func
;
if
(
GL_SUPPORT
(
EXT_SECONDARY_COLOR
))
{
specular_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
specular_d3dcolor
;
specular_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
specular_d3dcolor
;
}
else
{
specular_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
warn_no_specular_func
;
specular_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
warn_no_specular_func
;
}
specular_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_func
;
specular_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_func
;
/* Only 3 component entry points here. Test how others behave. Float4 normals are used
* by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
*/
normal_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
glNormal3fv
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
void
*
)
glNormal3fv
;
/* Just ignore the 4th value */
normal_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
invalid_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord1fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord2fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord3fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord4fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord2svARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord4svARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
(
void
*
)
invalid_texcoord_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glAttribFunc
)
glNormal3fv
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
glAttribFunc
)
glNormal3fv
;
/* Just ignore the 4th value */
normal_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_func
;
normal_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord1fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord2fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord3fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord4fvARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord2svARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord4svARB
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_texcoord_func
;
if
(
GL_SUPPORT
(
NV_HALF_FLOAT
))
{
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord2hvNV
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
GL_EXTCALL
(
glMultiTexCoord4hvNV
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord2hvNV
);
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
glMultiTexCoordFunc
)
GL_EXTCALL
(
glMultiTexCoord4hvNV
);
}
else
{
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_texcoord_func
;
}
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
void
*
)
glTexCoord1fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
void
*
)
glTexCoord2fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
void
*
)
glTexCoord3fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
void
*
)
glTexCoord4fv
;
texcoord_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
void
*
)
glTexCoord2sv
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
void
*
)
glTexCoord4sv
;
texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
glAttribFunc
)
glTexCoord1fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
glAttribFunc
)
glTexCoord2fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glAttribFunc
)
glTexCoord3fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
glAttribFunc
)
glTexCoord4fv
;
texcoord_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
glAttribFunc
)
glTexCoord2sv
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
glAttribFunc
)
glTexCoord4sv
;
texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_func
;
if
(
GL_SUPPORT
(
NV_HALF_FLOAT
))
{
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
GL_EXTCALL
(
glTexCoord2hvNV
);
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
GL_EXTCALL
(
glTexCoord4hvNV
);
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
glAttribFunc
)
GL_EXTCALL
(
glTexCoord2hvNV
);
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
glAttribFunc
)
GL_EXTCALL
(
glTexCoord4hvNV
);
}
else
{
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
void
*
)
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_func
;
}
}
...
...
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