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wine
wine-winehq
Commits
943fb2fb
Commit
943fb2fb
authored
Jul 26, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 26, 2010
Browse files
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Plain Diff
wined3d: Do RGB <=> sRGB transfers using FBO blits.
Concept based on a patch by Stefan.
parent
fd6d9cd8
Expand all
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Showing
6 changed files
with
74 additions
and
5 deletions
+74
-5
context.c
dlls/wined3d/context.c
+0
-0
device.c
dlls/wined3d/device.c
+2
-2
surface.c
dlls/wined3d/surface.c
+47
-0
swapchain.c
dlls/wined3d/swapchain.c
+1
-1
utils.c
dlls/wined3d/utils.c
+20
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-2
No files found.
dlls/wined3d/context.c
View file @
943fb2fb
This diff is collapsed.
Click to expand it.
dlls/wined3d/device.c
View file @
943fb2fb
...
...
@@ -5821,7 +5821,7 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
}
else
{
TRACE
(
"Source surface %p is offscreen
\n
"
,
src_surface
);
ENTER_GL
();
context_apply_fbo_state_blit
(
context
,
GL_READ_FRAMEBUFFER
,
src_surface
,
NULL
);
context_apply_fbo_state_blit
(
context
,
GL_READ_FRAMEBUFFER
,
src_surface
,
NULL
,
SFLAG_INTEXTURE
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0
);
checkGLcall
(
"glReadBuffer()"
);
}
...
...
@@ -5849,7 +5849,7 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
TRACE
(
"Destination surface %p is offscreen
\n
"
,
dst_surface
);
ENTER_GL
();
context_apply_fbo_state_blit
(
context
,
GL_DRAW_FRAMEBUFFER
,
dst_surface
,
NULL
);
context_apply_fbo_state_blit
(
context
,
GL_DRAW_FRAMEBUFFER
,
dst_surface
,
NULL
,
SFLAG_INTEXTURE
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
}
...
...
dlls/wined3d/surface.c
View file @
943fb2fb
...
...
@@ -4206,6 +4206,43 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
context_release
(
context
);
}
static
void
surface_load_srgb_fbo
(
IWineD3DSurfaceImpl
*
surface
,
DWORD
location
)
{
IWineD3DDeviceImpl
*
device
=
surface
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
ENTER_GL
();
context_apply_fbo_state_blit
(
context
,
GL_READ_FRAMEBUFFER
,
surface
,
NULL
,
location
==
SFLAG_INSRGBTEX
?
SFLAG_INTEXTURE
:
SFLAG_INSRGBTEX
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0
);
checkGLcall
(
"glReadBuffer()"
);
context_apply_fbo_state_blit
(
context
,
GL_DRAW_FRAMEBUFFER
,
surface
,
NULL
,
location
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
glColorMask
(
GL_TRUE
,
GL_TRUE
,
GL_TRUE
,
GL_TRUE
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE1
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE2
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_COLORWRITEENABLE3
));
glDisable
(
GL_SCISSOR_TEST
);
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
gl_info
->
fbo_ops
.
glBlitFramebuffer
(
0
,
0
,
surface
->
currentDesc
.
Width
,
surface
->
currentDesc
.
Height
,
0
,
0
,
surface
->
currentDesc
.
Width
,
surface
->
currentDesc
.
Height
,
GL_COLOR_BUFFER_BIT
,
GL_NEAREST
);
checkGLcall
(
"glBlitFramebuffer()"
);
LEAVE_GL
();
context_release
(
context
);
}
HRESULT
surface_load_location
(
IWineD3DSurfaceImpl
*
surface
,
DWORD
flag
,
const
RECT
*
rect
)
{
IWineD3DDeviceImpl
*
device
=
surface
->
resource
.
device
;
...
...
@@ -4360,10 +4397,20 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
}
else
/* if(flag & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)) */
{
const
DWORD
attach_flags
=
WINED3DFMT_FLAG_FBO_ATTACHABLE
|
WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
if
(
drawable_read_ok
&&
(
surface
->
Flags
&
SFLAG_INDRAWABLE
))
{
read_from_framebuffer_texture
(
surface
,
flag
==
SFLAG_INSRGBTEX
);
}
else
if
(
surface
->
Flags
&
(
SFLAG_INSRGBTEX
|
SFLAG_INTEXTURE
)
&&
(
surface
->
resource
.
format_desc
->
Flags
&
attach_flags
)
==
attach_flags
&&
fbo_blit_supported
(
gl_info
,
BLIT_OP_BLIT
,
NULL
,
surface
->
resource
.
usage
,
surface
->
resource
.
pool
,
surface
->
resource
.
format_desc
,
NULL
,
surface
->
resource
.
usage
,
surface
->
resource
.
pool
,
surface
->
resource
.
format_desc
))
{
surface_load_srgb_fbo
(
surface
,
flag
);
}
else
{
/* Upload from system memory */
...
...
dlls/wined3d/swapchain.c
View file @
943fb2fb
...
...
@@ -120,7 +120,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
if
(
gl_info
->
fbo_ops
.
glBlitFramebuffer
&&
is_identity_fixup
(
backbuffer
->
resource
.
format_desc
->
color_fixup
))
{
ENTER_GL
();
context_apply_fbo_state_blit
(
context
,
GL_READ_FRAMEBUFFER
,
backbuffer
,
NULL
);
context_apply_fbo_state_blit
(
context
,
GL_READ_FRAMEBUFFER
,
backbuffer
,
NULL
,
SFLAG_INTEXTURE
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0
);
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
);
...
...
dlls/wined3d/utils.c
View file @
943fb2fb
...
...
@@ -1056,6 +1056,26 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
}
}
if
(
format_desc
->
glInternal
!=
format_desc
->
glGammaInternal
)
{
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
format_desc
->
glGammaInternal
,
16
,
16
,
0
,
format_desc
->
glFormat
,
format_desc
->
glType
,
NULL
);
gl_info
->
fbo_ops
.
glFramebufferTexture2D
(
GL_FRAMEBUFFER
,
GL_COLOR_ATTACHMENT0
,
GL_TEXTURE_2D
,
tex
,
0
);
status
=
gl_info
->
fbo_ops
.
glCheckFramebufferStatus
(
GL_FRAMEBUFFER
);
checkGLcall
(
"Framebuffer format check"
);
if
(
status
==
GL_FRAMEBUFFER_COMPLETE
)
{
TRACE
(
"Format %s's sRGB format is FBO attachable.
\n
"
,
debug_d3dformat
(
format_desc
->
format
));
format_desc
->
Flags
|=
WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
}
else
{
WARN
(
"Format %s's sRGB format is not FBO attachable.
\n
"
,
debug_d3dformat
(
format_desc
->
format
));
}
}
glDeleteTextures
(
1
,
&
tex
);
LEAVE_GL
();
...
...
dlls/wined3d/wined3d_private.h
View file @
943fb2fb
...
...
@@ -1164,7 +1164,7 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
UINT
rt_count
,
IWineD3DSurfaceImpl
**
rts
,
IWineD3DSurfaceImpl
*
depth_stencil
)
DECLSPEC_HIDDEN
;
void
context_apply_draw_state
(
struct
wined3d_context
*
context
,
IWineD3DDeviceImpl
*
device
)
DECLSPEC_HIDDEN
;
void
context_apply_fbo_state_blit
(
struct
wined3d_context
*
context
,
GLenum
target
,
IWineD3DSurfaceImpl
*
render_target
,
IWineD3DSurfaceImpl
*
depth_stencil
)
DECLSPEC_HIDDEN
;
IWineD3DSurfaceImpl
*
render_target
,
IWineD3DSurfaceImpl
*
depth_stencil
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
context_attach_depth_stencil_fbo
(
struct
wined3d_context
*
context
,
GLenum
fbo_target
,
IWineD3DSurfaceImpl
*
depth_stencil
,
BOOL
use_render_buffer
)
DECLSPEC_HIDDEN
;
void
context_bind_fbo
(
struct
wined3d_context
*
context
,
GLenum
target
,
GLuint
*
fbo
)
DECLSPEC_HIDDEN
;
...
...
@@ -1979,6 +1979,7 @@ struct fbo_entry
struct
list
entry
;
IWineD3DSurfaceImpl
**
render_targets
;
IWineD3DSurfaceImpl
*
depth_stencil
;
DWORD
location
;
BOOL
attached
;
GLuint
id
;
};
...
...
@@ -2929,7 +2930,7 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
#define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
#define WINED3DFMT_FLAG_FOURCC 0x00000020
#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
#define WINED3DFMT_FLAG_
COMPRESSED
0x00000080
#define WINED3DFMT_FLAG_
FBO_ATTACHABLE_SRGB
0x00000080
#define WINED3DFMT_FLAG_GETDC 0x00000100
#define WINED3DFMT_FLAG_FLOAT 0x00000200
#define WINED3DFMT_FLAG_BUMPMAP 0x00000400
...
...
@@ -2937,6 +2938,7 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
#define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
#define WINED3DFMT_FLAG_VTF 0x00002000
#define WINED3DFMT_FLAG_SHADOW 0x00004000
#define WINED3DFMT_FLAG_COMPRESSED 0x00008000
struct
wined3d_format_desc
{
...
...
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