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wine
wine-winehq
Commits
948292db
Commit
948292db
authored
Nov 01, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 01, 2007
Browse files
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Browse Files
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Email Patches
Plain Diff
wined3d: Move texture -> drawable blits to LoadLocation.
parent
9e934ee1
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
119 additions
and
131 deletions
+119
-131
device.c
dlls/wined3d/device.c
+1
-1
drawprim.c
dlls/wined3d/drawprim.c
+1
-124
surface.c
dlls/wined3d/surface.c
+117
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-2
No files found.
dlls/wined3d/device.c
View file @
948292db
...
...
@@ -4790,7 +4790,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
curRect
[
0
].
x2
<
target
->
currentDesc
.
Width
||
curRect
[
0
].
y2
<
target
->
currentDesc
.
Height
)
{
TRACE
(
"Partial clear, and surface not in drawable. Blitting texture to drawable
\n
"
);
blt_to_drawable
(
This
,
target
);
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
target
,
SFLAG_INDRAWABLE
,
NULL
);
}
}
...
...
dlls/wined3d/drawprim.c
View file @
948292db
...
...
@@ -829,127 +829,6 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVerte
}
}
struct
coords
{
int
x
,
y
,
z
;
};
void
blt_to_drawable
(
IWineD3DDeviceImpl
*
This
,
IWineD3DSurfaceImpl
*
surface
)
{
struct
coords
coords
[
4
];
int
low_coord
;
/* TODO: This could be supported for lazy unlocking */
if
(
!
(
surface
->
Flags
&
SFLAG_INTEXTURE
))
{
/* It is ok at init to be nowhere */
if
(
!
(
surface
->
Flags
&
SFLAG_INSYSMEM
))
{
ERR
(
"Blitting surfaces from sysmem not supported yet
\n
"
);
}
return
;
}
ActivateContext
(
This
,
This
->
render_targets
[
0
],
CTXUSAGE_BLIT
);
ENTER_GL
();
if
(
surface
->
glDescription
.
target
==
GL_TEXTURE_2D
)
{
glBindTexture
(
GL_TEXTURE_2D
,
surface
->
glDescription
.
textureName
);
checkGLcall
(
"GL_TEXTURE_2D, This->glDescription.textureName)"
);
coords
[
0
].
x
=
0
;
coords
[
0
].
y
=
0
;
coords
[
0
].
z
=
0
;
coords
[
1
].
x
=
0
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
0
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
0
;
coords
[
3
].
x
=
1
;
coords
[
3
].
y
=
0
;
coords
[
3
].
z
=
0
;
low_coord
=
0
;
}
else
{
/* Must be a cube map */
glDisable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glDisable(GL_TEXTURE_2D)"
);
glEnable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glEnable(surface->glDescription.target)"
);
glBindTexture
(
GL_TEXTURE_CUBE_MAP_ARB
,
surface
->
glDescription
.
textureName
);
checkGLcall
(
"GL_TEXTURE_CUBE_MAP_ARB, This->glDescription.textureName)"
);
switch
(
surface
->
glDescription
.
target
)
{
case
GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
coords
[
0
].
x
=
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
-
1
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
-
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
-
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
-
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
-
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
-
1
;
coords
[
2
].
z
=
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
-
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
-
1
;
coords
[
1
].
z
=
-
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
-
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
default:
ERR
(
"Unexpected texture target
\n
"
);
LEAVE_GL
();
return
;
}
low_coord
=
-
1
;
}
if
(
This
->
render_offscreen
)
{
coords
[
0
].
y
=
coords
[
0
].
y
==
1
?
low_coord
:
1
;
coords
[
1
].
y
=
coords
[
1
].
y
==
1
?
low_coord
:
1
;
coords
[
2
].
y
=
coords
[
2
].
y
==
1
?
low_coord
:
1
;
coords
[
3
].
y
=
coords
[
3
].
y
==
1
?
low_coord
:
1
;
}
glBegin
(
GL_QUADS
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
0
]);
glVertex2i
(
0
,
0
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
1
]);
glVertex2i
(
0
,
surface
->
pow2Height
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
2
]);
glVertex2i
(
surface
->
pow2Width
,
surface
->
pow2Height
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
3
]);
glVertex2i
(
surface
->
pow2Width
,
0
);
glEnd
();
checkGLcall
(
"glEnd"
);
if
(
surface
->
glDescription
.
target
!=
GL_TEXTURE_2D
)
{
glEnable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glEnable(GL_TEXTURE_2D)"
);
glDisable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glDisable(GL_TEXTURE_CUBE_MAP_ARB)"
);
}
LEAVE_GL
();
}
static
inline
void
remove_vbos
(
IWineD3DDeviceImpl
*
This
,
WineDirect3DVertexStridedData
*
s
)
{
unsigned
char
i
;
IWineD3DVertexBufferImpl
*
vb
;
...
...
@@ -1074,9 +953,7 @@ void drawPrimitive(IWineD3DDevice *iface,
IWineD3DSurface_GetContainer
((
IWineD3DSurface
*
)
target
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
);
/* Need the surface in the drawable! */
if
(
!
(
target
->
Flags
&
SFLAG_INDRAWABLE
)
&&
(
swapchain
||
wined3d_settings
.
offscreen_rendering_mode
!=
ORM_FBO
))
{
blt_to_drawable
(
This
,
target
);
}
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
target
,
SFLAG_INDRAWABLE
,
NULL
);
/* TODO: Move fbo logic to ModifyLocation */
IWineD3DSurface_ModifyLocation
((
IWineD3DSurface
*
)
target
,
SFLAG_INDRAWABLE
,
TRUE
);
...
...
dlls/wined3d/surface.c
View file @
948292db
...
...
@@ -7,7 +7,7 @@
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dsinger for CodeWeavers
* Copyright 2006
-2007
Stefan Dsinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2006-2007 Roderick Colenbrander
*
...
...
@@ -1137,11 +1137,11 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
switch
(
wined3d_settings
.
rendertargetlock_mode
)
{
case
RTL_READTEX
:
case
RTL_TEXTEX
:
/* drop through */
FIXME
(
"Render target unlocking using textures temporarily disabled
\n
"
);
#if 0
IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
/* drop through */
#endif
case
RTL_AUTO
:
case
RTL_READDRAW
:
case
RTL_TEXDRAW
:
...
...
@@ -3348,6 +3348,119 @@ static void WINAPI IWineD3DSurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DW
}
}
struct
coords
{
int
x
,
y
,
z
;
};
static
inline
void
surface_blt_to_drawable
(
IWineD3DSurfaceImpl
*
This
)
{
struct
coords
coords
[
4
];
int
low_coord
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
ActivateContext
(
device
,
device
->
render_targets
[
0
],
CTXUSAGE_BLIT
);
ENTER_GL
();
if
(
This
->
glDescription
.
target
==
GL_TEXTURE_2D
)
{
glBindTexture
(
GL_TEXTURE_2D
,
This
->
glDescription
.
textureName
);
checkGLcall
(
"GL_TEXTURE_2D, This->glDescription.textureName)"
);
coords
[
0
].
x
=
0
;
coords
[
0
].
y
=
0
;
coords
[
0
].
z
=
0
;
coords
[
1
].
x
=
0
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
0
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
0
;
coords
[
3
].
x
=
1
;
coords
[
3
].
y
=
0
;
coords
[
3
].
z
=
0
;
low_coord
=
0
;
}
else
{
/* Must be a cube map */
glDisable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glDisable(GL_TEXTURE_2D)"
);
glEnable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glEnable(GL_TEXTURE_CUBE_MAP_ARB)"
);
glBindTexture
(
GL_TEXTURE_CUBE_MAP_ARB
,
This
->
glDescription
.
textureName
);
checkGLcall
(
"GL_TEXTURE_CUBE_MAP_ARB, This->glDescription.textureName)"
);
switch
(
This
->
glDescription
.
target
)
{
case
GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
coords
[
0
].
x
=
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
-
1
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
-
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
-
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
-
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
-
1
;
coords
[
1
].
z
=
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
-
1
;
coords
[
2
].
z
=
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
1
;
break
;
case
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
coords
[
0
].
x
=
-
1
;
coords
[
0
].
y
=
-
1
;
coords
[
0
].
z
=
-
1
;
coords
[
1
].
x
=
1
;
coords
[
1
].
y
=
-
1
;
coords
[
1
].
z
=
-
1
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
-
1
;
coords
[
2
].
z
=
-
1
;
coords
[
3
].
x
=
-
1
;
coords
[
3
].
y
=
-
1
;
coords
[
3
].
z
=
-
1
;
default:
ERR
(
"Unexpected texture target
\n
"
);
LEAVE_GL
();
return
;
}
low_coord
=
-
1
;
}
if
(
device
->
render_offscreen
)
{
coords
[
0
].
y
=
coords
[
0
].
y
==
1
?
low_coord
:
1
;
coords
[
1
].
y
=
coords
[
1
].
y
==
1
?
low_coord
:
1
;
coords
[
2
].
y
=
coords
[
2
].
y
==
1
?
low_coord
:
1
;
coords
[
3
].
y
=
coords
[
3
].
y
==
1
?
low_coord
:
1
;
}
glBegin
(
GL_QUADS
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
0
]);
glVertex2i
(
0
,
0
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
1
]);
glVertex2i
(
0
,
This
->
pow2Height
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
2
]);
glVertex2i
(
This
->
pow2Width
,
This
->
pow2Height
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
3
]);
glVertex2i
(
This
->
pow2Width
,
0
);
glEnd
();
checkGLcall
(
"glEnd"
);
if
(
This
->
glDescription
.
target
!=
GL_TEXTURE_2D
)
{
glEnable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glEnable(GL_TEXTURE_2D)"
);
glDisable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glDisable(GL_TEXTURE_CUBE_MAP_ARB)"
);
}
LEAVE_GL
();
}
/*****************************************************************************
* IWineD3DSurface::LoadLocation
*
...
...
@@ -3482,7 +3595,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
}
}
else
if
(
flag
==
SFLAG_INDRAWABLE
)
{
if
(
This
->
Flags
&
SFLAG_INTEXTURE
)
{
/* Blit texture to drawable */
surface_blt_to_drawable
(
This
);
}
else
{
/* Activate the correct context for the render target */
ActivateContext
(
myDevice
,
iface
,
CTXUSAGE_BLIT
);
...
...
dlls/wined3d/wined3d_private.h
View file @
948292db
...
...
@@ -409,8 +409,6 @@ void primitiveDeclarationConvertToStridedData(
DWORD
get_flexible_vertex_size
(
DWORD
d3dvtVertexType
);
void
blt_to_drawable
(
IWineD3DDeviceImpl
*
This
,
IWineD3DSurfaceImpl
*
surface
);
#define eps 1e-8
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
...
...
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