Commit 94949ab8 authored by Alexander Dorofeyev's avatar Alexander Dorofeyev Committed by Alexandre Julliard

d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.

parent eddbdbef
......@@ -1174,6 +1174,75 @@ static void test_lights(void)
if(d3d8) IDirect3D8_Release(d3d8);
}
static void test_render_zero_triangles(void)
{
D3DPRESENT_PARAMETERS d3dpp;
IDirect3DDevice8 *device = NULL;
IDirect3D8 *d3d8;
HWND hwnd;
HRESULT hr;
D3DDISPLAYMODE d3ddm;
struct nvertex
{
float x, y, z;
float nx, ny, nz;
DWORD diffuse;
} quad[] =
{
{ 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
};
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d8 || !hwnd) goto cleanup;
IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
if(hr == D3D_OK)
{
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
IDirect3DDevice8_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
}
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
cleanup:
if(device) IDirect3DDevice8_Release(device);
if(d3d8) IDirect3D8_Release(d3d8);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
......@@ -1198,5 +1267,6 @@ START_TEST(device)
test_shader();
test_limits();
test_lights();
test_render_zero_triangles();
}
}
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