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wine
wine-winehq
Commits
94953f16
Commit
94953f16
authored
Mar 08, 2012
by
Matteo Bruni
Committed by
Alexandre Julliard
Mar 09, 2012
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Plain Diff
d3d9/tests: Add shader model 2 fog tests.
parent
9f4eda2b
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1 changed file
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93 additions
and
8 deletions
+93
-8
visual.c
dlls/d3d9/tests/visual.c
+93
-8
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dlls/d3d9/tests/visual.c
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94953f16
...
...
@@ -1719,7 +1719,8 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
unsigned
int
i
,
j
;
/* basic vertex shader without fog computation ("non foggy") */
static
const
DWORD
vertex_shader_code1
[]
=
{
static
const
DWORD
vertex_shader_code1
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0000001f
,
0x8000000a
,
0x900f0001
,
/* dcl_color0 v1 */
...
...
@@ -1728,7 +1729,8 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
0x0000ffff
};
/* basic vertex shader with reversed fog computation ("foggy") */
static
const
DWORD
vertex_shader_code2
[]
=
{
static
const
DWORD
vertex_shader_code2
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0000001f
,
0x8000000a
,
0x900f0001
,
/* dcl_color0 v1 */
...
...
@@ -1739,10 +1741,31 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
0x00000005
,
0xc00f0001
,
0x80000000
,
0xa0000000
,
/* mul oFog, r0.x, c0.x */
0x0000ffff
};
/* basic vertex shader with reversed fog computation ("foggy"), vs_2_0 */
static
const
DWORD
vertex_shader_code3
[]
=
{
0xfffe0200
,
/* vs_2_0 */
0x0200001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x0200001f
,
0x8000000a
,
0x900f0001
,
/* dcl_color0 v1 */
0x05000051
,
0xa00f0000
,
0xbfa00000
,
0x00000000
,
0xbf666666
,
0x00000000
,
/* def c0, -1.25, 0.0, -0.9, 0.0 */
0x02000001
,
0xc00f0000
,
0x90e40000
,
/* mov oPos, v0 */
0x02000001
,
0xd00f0000
,
0x90e40001
,
/* mov oD0, v1 */
0x03000002
,
0x800f0000
,
0x90aa0000
,
0xa0aa0000
,
/* add r0, v0.z, c0.z */
0x03000005
,
0xc00f0001
,
0x80000000
,
0xa0000000
,
/* mul oFog, r0.x, c0.x */
0x0000ffff
};
/* basic pixel shader */
static
const
DWORD
pixel_shader_code
[]
=
{
static
const
DWORD
pixel_shader_code
[]
=
{
0xffff0101
,
/* ps_1_1 */
0x00000001
,
0x800f0000
,
0x90e40000
,
/* mov r0, vo */
0x00000001
,
0x800f0000
,
0x90e40000
,
/* mov r0, v0 */
0x0000ffff
};
static
const
DWORD
pixel_shader_code2
[]
=
{
0xffff0200
,
/* ps_2_0 */
0x0200001f
,
0x80000000
,
0x900f0000
,
/* dcl v0 */
0x02000001
,
0x800f0800
,
0x90e40000
,
/* mov oC0, v0 */
0x0000ffff
};
...
...
@@ -1760,8 +1783,8 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
};
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DVertexShader9
*
vertex_shader
[
3
]
=
{
NULL
,
NULL
,
NULL
};
IDirect3DPixelShader9
*
pixel_shader
[
2
]
=
{
NULL
,
NULL
};
IDirect3DVertexShader9
*
vertex_shader
[
4
]
=
{
NULL
,
NULL
,
NULL
,
NULL
};
IDirect3DPixelShader9
*
pixel_shader
[
3
]
=
{
NULL
,
NULL
,
NULL
};
/* This reference data was collected on a nVidia GeForce 7600GS driver version 84.19 DirectX version 9.0c on Windows XP */
static
const
struct
test_data_t
{
...
...
@@ -1862,9 +1885,23 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
0
,
D3DFOG_NONE
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
0
,
D3DFOG_EXP
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
0
,
D3DFOG_EXP2
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
0
,
D3DFOG_LINEAR
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
/* foggy vertex shader and pixel shader. First 4 tests with vertex fog,
* all using the fixed fog-coord linear fog
*/
/* vs_1_1 with ps_1_1 */
{
2
,
1
,
D3DFOG_NONE
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
...
...
@@ -1878,6 +1915,48 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
/* vs_2_0 with ps_1_1 */
{
3
,
1
,
D3DFOG_NONE
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
1
,
D3DFOG_EXP
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
1
,
D3DFOG_EXP2
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
1
,
D3DFOG_LINEAR
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
/* vs_1_1 with ps_2_0 */
{
2
,
2
,
D3DFOG_NONE
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
2
,
2
,
D3DFOG_EXP
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
2
,
2
,
D3DFOG_EXP2
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
2
,
2
,
D3DFOG_LINEAR
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
/* vs_2_0 with ps_2_0 */
{
3
,
2
,
D3DFOG_NONE
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
2
,
D3DFOG_EXP
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
2
,
D3DFOG_EXP2
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
{
3
,
2
,
D3DFOG_LINEAR
,
D3DFOG_NONE
,
{
0x00ff0000
,
0x00fe0100
,
0x00de2100
,
0x00bf4000
,
0x009f6000
,
0x007f8000
,
0x005fa000
,
0x003fc000
,
0x001fe000
,
0x0000ff00
,
0x0000ff00
}},
/* These use table fog. Here the shader-provided fog coordinate is
* ignored and the z coordinate used instead
*/
...
...
@@ -1900,8 +1979,12 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
ok
(
SUCCEEDED
(
hr
),
"CreateVertexShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
vertex_shader_code2
,
&
vertex_shader
[
2
]);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
vertex_shader_code3
,
&
vertex_shader
[
3
]);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
pixel_shader_code
,
&
pixel_shader
[
1
]);
ok
(
SUCCEEDED
(
hr
),
"CreatePixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
pixel_shader_code2
,
&
pixel_shader
[
2
]);
ok
(
SUCCEEDED
(
hr
),
"CreatePixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements
,
&
vertex_declaration
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed (%08x)
\n
"
,
hr
);
...
...
@@ -1979,7 +2062,9 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release
(
vertex_shader
[
1
]);
IDirect3DVertexShader9_Release
(
vertex_shader
[
2
]);
IDirect3DVertexShader9_Release
(
vertex_shader
[
3
]);
IDirect3DPixelShader9_Release
(
pixel_shader
[
1
]);
IDirect3DPixelShader9_Release
(
pixel_shader
[
2
]);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
}
...
...
@@ -14022,11 +14107,11 @@ START_TEST(visual)
}
else
skip
(
"No vs_2_0 support
\n
"
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
1
,
1
)
&&
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
1
))
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
2
,
0
)
&&
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
2
,
0
))
{
fog_with_shader_test
(
device_ptr
);
}
else
skip
(
"No vs_
1_1 and ps_1_1
support
\n
"
);
else
skip
(
"No vs_
2_0 and ps_2_0
support
\n
"
);
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
1
))
{
...
...
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