Commit 949e2301 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

msxml3/tests: Use CRT memory allocation functions.

parent 6f8bcbf0
......@@ -43,7 +43,6 @@
#include "asptlb.h"
#include "shlwapi.h"
#include "wine/heap.h"
#include "wine/test.h"
#define XML_E_UNEXPECTED_ATTRIBUTE 0xC00CE56C
......@@ -193,7 +192,7 @@ static ULONG WINAPI dispevent_Release(IDispatch *iface)
ULONG ref = InterlockedDecrement( &This->ref );
if (ref == 0)
heap_free(This);
free(This);
return ref;
}
......@@ -253,7 +252,7 @@ static const IDispatchVtbl dispeventVtbl =
static IDispatch* create_dispevent(void)
{
dispevent *event = heap_alloc(sizeof(*event));
dispevent *event = malloc(sizeof(*event));
event->IDispatch_iface.lpVtbl = &dispeventVtbl;
event->ref = 1;
......
......@@ -35,7 +35,6 @@
#include "objsafe.h"
#include "mshtml.h"
#include "wine/heap.h"
#include "wine/test.h"
#define EXPECT_REF(node,ref) _expect_ref((IUnknown*)node, ref, __LINE__)
......@@ -1250,7 +1249,7 @@ static ULONG WINAPI dispevent_Release(IDispatch *iface)
ULONG ref = InterlockedDecrement( &This->ref );
if (ref == 0)
heap_free(This);
free(This);
return ref;
}
......@@ -1326,7 +1325,7 @@ static const IDispatchVtbl dispeventVtbl =
static IDispatch* create_dispevent(void)
{
dispevent *event = heap_alloc(sizeof(*event));
dispevent *event = malloc(sizeof(*event));
event->IDispatch_iface.lpVtbl = &dispeventVtbl;
event->ref = 1;
......
......@@ -33,7 +33,6 @@
#include "ocidl.h"
#include "dispex.h"
#include "wine/heap.h"
#include "wine/test.h"
#define EXPECT_REF(obj,ref) _expect_ref((IUnknown*)obj, ref, __LINE__)
......@@ -268,13 +267,13 @@ static void add_call(struct call_sequence **seq, int sequence_index,
if (!call_seq->sequence)
{
call_seq->size = 10;
call_seq->sequence = heap_alloc(call_seq->size * sizeof (struct call_entry));
call_seq->sequence = malloc(call_seq->size * sizeof (struct call_entry));
}
if (call_seq->count == call_seq->size)
{
call_seq->size *= 2;
call_seq->sequence = heap_realloc(call_seq->sequence, call_seq->size * sizeof (struct call_entry));
call_seq->sequence = realloc(call_seq->sequence, call_seq->size * sizeof (struct call_entry));
}
assert(call_seq->sequence);
......@@ -309,7 +308,7 @@ static inline void flush_sequence(struct call_sequence **seg, int sequence_index
SysFreeString(call_seq->sequence[i].attributes[j].qnameW);
SysFreeString(call_seq->sequence[i].attributes[j].valueW);
}
heap_free(call_seq->sequence[i].attributes);
free(call_seq->sequence[i].attributes);
call_seq->sequence[i].attr_count = 0;
SysFreeString(call_seq->sequence[i].arg1W);
......@@ -317,7 +316,7 @@ static inline void flush_sequence(struct call_sequence **seg, int sequence_index
SysFreeString(call_seq->sequence[i].arg3W);
}
heap_free(call_seq->sequence);
free(call_seq->sequence);
call_seq->sequence = NULL;
call_seq->count = call_seq->size = 0;
}
......@@ -544,7 +543,7 @@ static void init_call_sequences(struct call_sequence **seq, int n)
int i;
for (i = 0; i < n; i++)
seq[i] = heap_alloc_zero(sizeof(struct call_sequence));
seq[i] = calloc(1, sizeof(**seq));
}
static const WCHAR szSimpleXML[] =
......@@ -1235,7 +1234,7 @@ static HRESULT WINAPI contentHandler_startElement(
int i;
struct attribute_entry *attr;
attr = heap_alloc_zero(len * sizeof(*attr));
attr = calloc(len, sizeof(*attr));
v = VARIANT_TRUE;
hr = ISAXXMLReader_getFeature(g_reader, _bstr_("http://xml.org/sax/features/namespaces"), &v);
......@@ -3374,7 +3373,7 @@ static void test_mxwriter_flush(void)
ok(pos2.QuadPart == 0, "expected stream beginning\n");
len = 2048;
buff = heap_alloc(len + 1);
buff = malloc(len + 1);
memset(buff, 'A', len);
buff[len] = 0;
hr = ISAXContentHandler_characters(content, _bstr_(buff), len);
......@@ -3457,7 +3456,7 @@ static void test_mxwriter_flush(void)
ok(SysStringLen(V_BSTR(&dest)) == len, "got len=%d, expected %d\n", SysStringLen(V_BSTR(&dest)), len);
VariantClear(&dest);
heap_free(buff);
free(buff);
ISAXContentHandler_Release(content);
IStream_Release(stream);
IMXWriter_Release(writer);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment