Commit 94e45534 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Split the psizemax state handler.

parent 7740dda1
......@@ -1433,21 +1433,36 @@ static void state_psizemin_arb(DWORD state, IWineD3DStateBlockImpl *stateblock,
checkGLcall("glPointParameterfARB(...)");
}
static void state_psizemax(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
static void state_psizemax_arb(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
union {
DWORD d;
float f;
} tmpvalue;
tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, tmpvalue.f);
checkGLcall("glPointParameterfARB(...)");
}
else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
checkGLcall("glPointParameterfEXT(...)");
} else if(tmpvalue.f != 64.0) {
GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, tmpvalue.f);
checkGLcall("glPointParameterfARB(...)");
}
static void state_psizemax_ext(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
union {
DWORD d;
float f;
} tmpvalue;
tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
checkGLcall("glPointParameterfEXT(...)");
}
static void state_psizemax_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
union {
DWORD d;
float f;
} tmpvalue;
tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
if(tmpvalue.f != 64.0) {
FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl, value is %f\n", tmpvalue.f);
}
}
......@@ -4324,7 +4339,9 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
{ STATE_RENDER(WINED3DRS_POINTSCALE_A), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
{ STATE_RENDER(WINED3DRS_POINTSCALE_B), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
{ STATE_RENDER(WINED3DRS_POINTSCALE_C), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax }, 0 },
{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax_arb }, ARB_POINT_PARAMETERS },
{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax_ext }, EXT_POINT_PARAMETERS },
{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax_w }, 0 },
/* Samplers for NP2 texture matrix adjustions */
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texmatrix }, 0 },
{ STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texmatrix }, 0 },
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment