Commit 94f20a6f authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d8/tests: Use create_device in test_swvp_buffer.

parent 1ae02b92
...@@ -33,6 +33,7 @@ struct vec3 ...@@ -33,6 +33,7 @@ struct vec3
#define CREATE_DEVICE_FULLSCREEN 0x01 #define CREATE_DEVICE_FULLSCREEN 0x01
#define CREATE_DEVICE_FPU_PRESERVE 0x02 #define CREATE_DEVICE_FPU_PRESERVE 0x02
#define CREATE_DEVICE_SWVP_ONLY 0x04
struct device_desc struct device_desc
{ {
...@@ -110,6 +111,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons ...@@ -110,6 +111,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons
present_parameters.BackBufferHeight = desc->height; present_parameters.BackBufferHeight = desc->height;
present_parameters.hDeviceWindow = desc->device_window; present_parameters.hDeviceWindow = desc->device_window;
present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
if (desc->flags & CREATE_DEVICE_FPU_PRESERVE) if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
behavior_flags |= D3DCREATE_FPU_PRESERVE; behavior_flags |= D3DCREATE_FPU_PRESERVE;
} }
...@@ -123,6 +126,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons ...@@ -123,6 +126,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons
behavior_flags, &present_parameters, &device))) behavior_flags, &present_parameters, &device)))
return device; return device;
if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY)
return NULL;
behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING); behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
...@@ -4758,7 +4763,7 @@ static void test_swvp_buffer(void) ...@@ -4758,7 +4763,7 @@ static void test_swvp_buffer(void)
IDirect3DVertexBuffer8 *buffer; IDirect3DVertexBuffer8 *buffer;
static const unsigned int bufsize = 1024; static const unsigned int bufsize = 1024;
D3DVERTEXBUFFER_DESC desc; D3DVERTEXBUFFER_DESC desc;
D3DPRESENT_PARAMETERS present_parameters = {0}; struct device_desc device_desc;
struct struct
{ {
float x, y, z; float x, y, z;
...@@ -4769,15 +4774,11 @@ static void test_swvp_buffer(void) ...@@ -4769,15 +4774,11 @@ static void test_swvp_buffer(void)
d3d8 = Direct3DCreate8(D3D_SDK_VERSION); d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n"); ok(!!d3d8, "Failed to create a D3D object.\n");
present_parameters.Windowed = TRUE; device_desc.device_window = window;
present_parameters.hDeviceWindow = window; device_desc.width = 640;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; device_desc.height = 480;
present_parameters.BackBufferWidth = screen_width; device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
present_parameters.BackBufferHeight = screen_height; if (!(device = create_device(d3d8, window, &device_desc)))
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = FALSE;
if (FAILED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
{ {
skip("Failed to create a D3D device, skipping tests.\n"); skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8); IDirect3D8_Release(d3d8);
......
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