Commit 95507129 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3d10/effect: Handle NULL initializer for SamplerState.Texture field.

parent 42a6c1f7
......@@ -176,49 +176,50 @@ struct d3d10_effect_state_property_info
static const struct d3d10_effect_state_property_info property_info[] =
{
{0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) },
{0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) },
{0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) },
{0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) },
{0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) },
{0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) },
{0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) },
{0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) },
{0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) },
{0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) },
{0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) },
{0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) },
{0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) },
{0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) },
{0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) },
{0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) },
{0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) },
{0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)},
{0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) },
{0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) },
{0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) },
{0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) },
{0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) },
{0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) },
{0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) },
{0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) },
{0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) },
{0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) },
{0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) },
{0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) },
{0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) },
{0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) },
{0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) },
{0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.Filter) },
{0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.AddressU) },
{0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.AddressV) },
{0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.AddressW) },
{0x31, "SamplerState.MipLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MipLODBias) },
{0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MaxAnisotropy) },
{0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.ComparisonFunc) },
{0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.BorderColor) },
{0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MinLOD) },
{0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MaxLOD) },
{0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) },
{0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) },
{0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) },
{0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) },
{0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) },
{0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) },
{0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) },
{0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) },
{0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) },
{0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) },
{0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) },
{0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) },
{0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) },
{0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) },
{0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) },
{0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) },
{0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) },
{0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)},
{0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) },
{0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) },
{0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) },
{0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) },
{0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) },
{0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_C_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) },
{0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) },
{0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) },
{0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) },
{0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) },
{0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) },
{0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) },
{0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) },
{0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) },
{0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_C_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) },
{0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.Filter) },
{0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.AddressU) },
{0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.AddressV) },
{0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.AddressW) },
{0x31, "SamplerState.MipLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MipLODBias) },
{0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MaxAnisotropy) },
{0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.ComparisonFunc) },
{0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.BorderColor) },
{0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MinLOD) },
{0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, desc.MaxLOD) },
{0x37, "SamplerState.Texture", D3D10_SVT_TEXTURE, 1, 1, D3D10_C_SAMPLER, FIELD_OFFSET(struct d3d10_effect_sampler_desc, texture) },
};
static const D3D10_RASTERIZER_DESC default_rasterizer_desc =
......@@ -1657,6 +1658,9 @@ static BOOL read_value_list(const char *data, size_t data_size, DWORD offset,
return FALSE;
break;
case D3D10_SVT_TEXTURE:
break;
default:
FIXME("Unhandled out_type %#x.\n", out_type);
return FALSE;
......
......@@ -4075,6 +4075,7 @@ SamplerState sampler0
BorderColor = float4(1.0, 2.0, 3.0, 4.0); /* 0x34 */
MinLOD = 6u; /* 0x35 */
MaxLOD = 5u; /* 0x36 */
Texture = NULL; /* 0x37 */
};
technique10 tech0
......@@ -4089,9 +4090,9 @@ technique10 tech0
#endif
static DWORD fx_test_state_groups[] =
{
0x43425844, 0xacdae4ef, 0x5046a276, 0xda953136, 0x0b78e818, 0x00000001, 0x00000773, 0x00000001,
0x00000024, 0x30315846, 0x00000747, 0xfeff1001, 0x00000000, 0x00000000, 0x00000004, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000353, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
0x43425844, 0xf231bc81, 0x3edcd6f4, 0x932fe6e0, 0x86fbdec1, 0x00000001, 0x0000078f, 0x00000001,
0x00000024, 0x30315846, 0x00000763, 0xfeff1001, 0x00000000, 0x00000000, 0x00000004, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x0000035f, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x74736152,
0x7a697265, 0x74537265, 0x00657461, 0x00000004, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000004, 0x74736172, 0x6174735f, 0x01006574, 0x02000000, 0x02000000, 0x01000000,
......@@ -4117,38 +4118,39 @@ static DWORD fx_test_state_groups[] =
0x01000000, 0x02000000, 0xff000000, 0x01ffffff, 0x03000000, 0x04000000, 0x01000000, 0x02000000,
0x08000000, 0x04000000, 0x01000000, 0x00000000, 0x013f8000, 0x00000000, 0x01400000, 0x00000000,
0x01404000, 0x00000000, 0x01408000, 0x03000000, 0x06000000, 0x01000000, 0x03000000, 0x05000000,
0x74000000, 0x30686365, 0x73617000, 0x04003073, 0x01000000, 0x00000000, 0x013f0000, 0x9a000000,
0x013f1999, 0x33000000, 0x013f3333, 0xcd000000, 0x013f4ccc, 0x03000000, 0xff000000, 0x010000ff,
0x01000000, 0x00000000, 0x303f8000, 0x14000000, 0x00000000, 0xff000000, 0x0affffff, 0x0c000000,
0x00000000, 0x01000000, 0x3b000000, 0x0d000000, 0x00000000, 0x01000000, 0x47000000, 0x0e000000,
0x00000000, 0x01000000, 0x53000000, 0x0f000000, 0x00000000, 0x01000000, 0x5f000000, 0x10000000,
0x00000000, 0x01000000, 0x6b000000, 0x11000000, 0x00000000, 0x01000000, 0x77000000, 0x12000000,
0x00000000, 0x01000000, 0x83000000, 0x13000000, 0x00000000, 0x01000000, 0x8f000000, 0x14000000,
0x00000000, 0x01000000, 0x9b000000, 0x15000000, 0x00000000, 0x01000000, 0xa7000000, 0x00000000,
0xe1000000, 0xc5000000, 0x00000000, 0xff000000, 0x0effffff, 0x16000000, 0x00000000, 0x01000000,
0xea000000, 0x17000000, 0x00000000, 0x01000000, 0xf6000000, 0x18000000, 0x00000000, 0x01000000,
0x02000000, 0x19000001, 0x00000000, 0x01000000, 0x0e000000, 0x1a000001, 0x00000000, 0x01000000,
0x1a000000, 0x1b000001, 0x00000000, 0x01000000, 0x26000000, 0x1c000001, 0x00000000, 0x01000000,
0x32000000, 0x1d000001, 0x00000000, 0x01000000, 0x3e000000, 0x1e000001, 0x00000000, 0x01000000,
0x4a000000, 0x1f000001, 0x00000000, 0x01000000, 0x56000000, 0x20000001, 0x00000000, 0x01000000,
0x62000000, 0x21000001, 0x00000000, 0x01000000, 0x6e000000, 0x22000001, 0x00000000, 0x01000000,
0x7a000000, 0x23000001, 0x00000000, 0x01000000, 0x86000000, 0x00000001, 0xb9000000, 0x9d000001,
0x00000001, 0xff000000, 0x0bffffff, 0x24000000, 0x00000000, 0x01000000, 0xc5000000, 0x25000001,
0x00000000, 0x01000000, 0xd1000000, 0x25000001, 0x07000000, 0x01000000, 0xdd000000, 0x26000001,
0x00000000, 0x01000000, 0xe9000000, 0x27000001, 0x00000000, 0x01000000, 0xf5000000, 0x28000001,
0x00000000, 0x01000000, 0x01000000, 0x29000002, 0x00000000, 0x01000000, 0x0d000000, 0x2a000002,
0x00000000, 0x01000000, 0x19000000, 0x2b000002, 0x00000000, 0x01000000, 0x25000000, 0x2c000002,
0x00000000, 0x01000000, 0x31000000, 0x2c000002, 0x07000000, 0x01000000, 0x3d000000, 0x00000002,
0x72000000, 0x56000002, 0x00000002, 0xff000000, 0x0affffff, 0x2d000000, 0x00000000, 0x01000000,
0x7b000000, 0x2e000002, 0x00000000, 0x01000000, 0x87000000, 0x2f000002, 0x00000000, 0x01000000,
0x93000000, 0x30000002, 0x00000000, 0x01000000, 0x9f000000, 0x31000002, 0x00000000, 0x01000000,
0xab000000, 0x32000002, 0x00000000, 0x01000000, 0xb7000000, 0x33000002, 0x00000000, 0x01000000,
0xc3000000, 0x34000002, 0x00000000, 0x01000000, 0xcf000000, 0x35000002, 0x00000000, 0x01000000,
0xf3000000, 0x36000002, 0x00000000, 0x01000000, 0xff000000, 0x00000002, 0x0b000000, 0x01000003,
0x00000000, 0x11000000, 0x06000003, 0x00000000, 0x0a000000, 0x00000000, 0x01000000, 0x17000000,
0x0b000003, 0x00000000, 0x01000000, 0x3b000000, 0x02000003, 0x00000000, 0x02000000, 0xb9000000,
0x09000001, 0x00000000, 0x01000000, 0x47000000, 0x01000003, 0x00000000, 0x02000000, 0xe1000000,
0x00000000, 0x00000000, 0x02000000, 0x30000000, 0x00000000,
0x01000000, 0x02000000, 0x00000000, 0x74000000, 0x30686365, 0x73617000, 0x04003073, 0x01000000,
0x00000000, 0x013f0000, 0x9a000000, 0x013f1999, 0x33000000, 0x013f3333, 0xcd000000, 0x013f4ccc,
0x03000000, 0xff000000, 0x010000ff, 0x01000000, 0x00000000, 0x303f8000, 0x14000000, 0x00000000,
0xff000000, 0x0affffff, 0x0c000000, 0x00000000, 0x01000000, 0x3b000000, 0x0d000000, 0x00000000,
0x01000000, 0x47000000, 0x0e000000, 0x00000000, 0x01000000, 0x53000000, 0x0f000000, 0x00000000,
0x01000000, 0x5f000000, 0x10000000, 0x00000000, 0x01000000, 0x6b000000, 0x11000000, 0x00000000,
0x01000000, 0x77000000, 0x12000000, 0x00000000, 0x01000000, 0x83000000, 0x13000000, 0x00000000,
0x01000000, 0x8f000000, 0x14000000, 0x00000000, 0x01000000, 0x9b000000, 0x15000000, 0x00000000,
0x01000000, 0xa7000000, 0x00000000, 0xe1000000, 0xc5000000, 0x00000000, 0xff000000, 0x0effffff,
0x16000000, 0x00000000, 0x01000000, 0xea000000, 0x17000000, 0x00000000, 0x01000000, 0xf6000000,
0x18000000, 0x00000000, 0x01000000, 0x02000000, 0x19000001, 0x00000000, 0x01000000, 0x0e000000,
0x1a000001, 0x00000000, 0x01000000, 0x1a000000, 0x1b000001, 0x00000000, 0x01000000, 0x26000000,
0x1c000001, 0x00000000, 0x01000000, 0x32000000, 0x1d000001, 0x00000000, 0x01000000, 0x3e000000,
0x1e000001, 0x00000000, 0x01000000, 0x4a000000, 0x1f000001, 0x00000000, 0x01000000, 0x56000000,
0x20000001, 0x00000000, 0x01000000, 0x62000000, 0x21000001, 0x00000000, 0x01000000, 0x6e000000,
0x22000001, 0x00000000, 0x01000000, 0x7a000000, 0x23000001, 0x00000000, 0x01000000, 0x86000000,
0x00000001, 0xb9000000, 0x9d000001, 0x00000001, 0xff000000, 0x0bffffff, 0x24000000, 0x00000000,
0x01000000, 0xc5000000, 0x25000001, 0x00000000, 0x01000000, 0xd1000000, 0x25000001, 0x07000000,
0x01000000, 0xdd000000, 0x26000001, 0x00000000, 0x01000000, 0xe9000000, 0x27000001, 0x00000000,
0x01000000, 0xf5000000, 0x28000001, 0x00000000, 0x01000000, 0x01000000, 0x29000002, 0x00000000,
0x01000000, 0x0d000000, 0x2a000002, 0x00000000, 0x01000000, 0x19000000, 0x2b000002, 0x00000000,
0x01000000, 0x25000000, 0x2c000002, 0x00000000, 0x01000000, 0x31000000, 0x2c000002, 0x07000000,
0x01000000, 0x3d000000, 0x00000002, 0x72000000, 0x56000002, 0x00000002, 0xff000000, 0x0bffffff,
0x2d000000, 0x00000000, 0x01000000, 0x7b000000, 0x2e000002, 0x00000000, 0x01000000, 0x87000000,
0x2f000002, 0x00000000, 0x01000000, 0x93000000, 0x30000002, 0x00000000, 0x01000000, 0x9f000000,
0x31000002, 0x00000000, 0x01000000, 0xab000000, 0x32000002, 0x00000000, 0x01000000, 0xb7000000,
0x33000002, 0x00000000, 0x01000000, 0xc3000000, 0x34000002, 0x00000000, 0x01000000, 0xcf000000,
0x35000002, 0x00000000, 0x01000000, 0xf3000000, 0x36000002, 0x00000000, 0x01000000, 0xff000000,
0x37000002, 0x00000000, 0x01000000, 0x0b000000, 0x00000003, 0x17000000, 0x01000003, 0x00000000,
0x1d000000, 0x06000003, 0x00000000, 0x0a000000, 0x00000000, 0x01000000, 0x23000000, 0x0b000003,
0x00000000, 0x01000000, 0x47000000, 0x02000003, 0x00000000, 0x02000000, 0xb9000000, 0x09000001,
0x00000000, 0x01000000, 0x53000000, 0x01000003, 0x00000000, 0x02000000, 0xe1000000, 0x00000000,
0x00000000, 0x02000000, 0x30000000, 0x00000000,
};
static void test_effect_state_groups(void)
......
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