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wine
wine-winehq
Commits
963c26b3
Commit
963c26b3
authored
Feb 11, 2014
by
Martin Storsjo
Committed by
Alexandre Julliard
Feb 11, 2014
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wined3d: Fix clamping in reading rectangular YV12 textures.
The lower bound for chroma components is size.y + 1/2, not size.y - 1/2.
parent
d3b14079
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arb_program_shader.c
dlls/wined3d/arb_program_shader.c
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dlls/wined3d/arb_program_shader.c
View file @
963c26b3
...
...
@@ -7003,7 +7003,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype,
shader_addline
(
buffer
,
"MAD temp.y, size.y, coef.w, size.y;
\n
"
);
shader_addline
(
buffer
,
"ADD temp.y, temp.y, -coef.y;
\n
"
);
shader_addline
(
buffer
,
"MIN texcrd.y, temp.y, texcrd.y;
\n
"
);
shader_addline
(
buffer
,
"ADD temp.y, size.y,
-
coef.y;
\n
"
);
shader_addline
(
buffer
,
"ADD temp.y, size.y, coef.y;
\n
"
);
shader_addline
(
buffer
,
"MAX texcrd.y, temp.y, texcrd.y;
\n
"
);
}
/* Read the texture, put the result into the output register */
...
...
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