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wine
wine-winehq
Commits
96be4449
Commit
96be4449
authored
Nov 17, 2003
by
Jason Edmeades
Committed by
Alexandre Julliard
Nov 17, 2003
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Use the current window visual only.
parent
58fe9f1f
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1 changed file
with
36 additions
and
84 deletions
+36
-84
directx.c
dlls/d3d8/directx.c
+36
-84
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dlls/d3d8/directx.c
View file @
96be4449
...
...
@@ -891,6 +891,7 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
HWND
whichHWND
;
int
num
;
XVisualInfo
template
;
HDC
hDc
;
ICOM_THIS
(
IDirect3D8Impl
,
iface
);
TRACE
(
"(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)
\n
"
,
This
,
Adapter
,
DeviceType
,
...
...
@@ -925,96 +926,47 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
object
->
adapterNo
=
Adapter
;
object
->
devType
=
DeviceType
;
/* Initialize openGl */
{
HDC
hDc
;
/*int dblBuf[] = {GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};*/
int
dblBuf
[]
=
{
GLX_RGBA
,
GLX_STENCIL_SIZE
,
8
,
/* 2 */
GLX_DEPTH_SIZE
,
16
,
/* 4 */
GLX_DOUBLEBUFFER
,
None
};
/* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
/* Which hwnd are we using? */
/* if (pPresentationParameters->Windowed) { */
whichHWND
=
pPresentationParameters
->
hDeviceWindow
;
if
(
!
whichHWND
)
{
whichHWND
=
hFocusWindow
;
}
object
->
win_handle
=
whichHWND
;
object
->
win
=
(
Window
)
GetPropA
(
whichHWND
,
"__wine_x11_client_window"
);
/*
* } else {
* whichHWND = (HWND) GetDesktopWindow();
* object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
* root_window
* }
*/
hDc
=
GetDC
(
whichHWND
);
object
->
display
=
get_display
(
hDc
);
/* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
use different properties after that point in time. FIXME: How to handle when requested format
doesnt match actual visual? Cannot choose one here - code removed as it ONLY works if the one
it chooses is identical to the one already being used! */
/* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
/* Which hwnd are we using? */
whichHWND
=
pPresentationParameters
->
hDeviceWindow
;
if
(
!
whichHWND
)
{
whichHWND
=
hFocusWindow
;
}
object
->
win_handle
=
whichHWND
;
object
->
win
=
(
Window
)
GetPropA
(
whichHWND
,
"__wine_x11_client_window"
);
TRACE
(
"(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))
\n
"
,
This
,
pPresentationParameters
->
AutoDepthStencilFormat
,
debug_d3dformat
(
pPresentationParameters
->
AutoDepthStencilFormat
),
pPresentationParameters
->
BackBufferFormat
,
debug_d3dformat
(
pPresentationParameters
->
BackBufferFormat
));
hDc
=
GetDC
(
whichHWND
);
object
->
display
=
get_display
(
hDc
);
#if 0
if (TRUE == pPresentationParameters->EnableAutoDepthStencil) {
switch (pPresentationParameters->AutoDepthStencilFormat) {
case D3DFMT_D16_LOCKABLE: dblBuf[2] = 8; dblBuf[4] = 16; break;
case D3DFMT_D16: dblBuf[2] = 8; dblBuf[4] = 16; break;
case D3DFMT_D15S1: dblBuf[2] = 1; dblBuf[4] = 16; break;
case D3DFMT_D24X4S4: dblBuf[2] = 4; dblBuf[4] = 24; break;
case D3DFMT_D24S8: dblBuf[2] = 8; dblBuf[4] = 24; break;
case D3DFMT_D24X8: dblBuf[2] = 8; dblBuf[4] = 24; break;
case D3DFMT_D32: dblBuf[2] = 8; dblBuf[4] = 32; break;
default: dblBuf[2] = 8; dblBuf[4] = 16; break;
}
}
switch (pPresentationParameters->BackBufferFormat) {
case D3DFMT_R3G3B2: dblBuf[6] = 3; dblBuf[8] = 3; dblBuf[10] = 2; dblBuf[12] = 0; break;
case D3DFMT_R5G6B5: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break;
case D3DFMT_X1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 0; break;
case D3DFMT_A1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 1; break;
case D3DFMT_X4R4G4B4: dblBuf[6] = 4; dblBuf[8] = 4; dblBuf[10] = 4; dblBuf[12] = 0; break;
case D3DFMT_R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break;
case D3DFMT_X8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break;
case D3DFMT_A8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 8; break;
default: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break;
}
#endif
TRACE
(
"(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))
\n
"
,
This
,
pPresentationParameters
->
AutoDepthStencilFormat
,
debug_d3dformat
(
pPresentationParameters
->
AutoDepthStencilFormat
),
pPresentationParameters
->
BackBufferFormat
,
debug_d3dformat
(
pPresentationParameters
->
BackBufferFormat
));
ENTER_GL
();
object
->
visInfo
=
glXChooseVisual
(
object
->
display
,
DefaultScreen
(
object
->
display
),
dblBuf
);
if
(
NULL
==
object
->
visInfo
)
{
FIXME
(
"cannot choose needed glxVisual with Stencil Buffer
\n
"
);
/**
* second try using wine initialized visual ...
* must be fixed reworking wine-glx init
*/
template
.
visualid
=
(
VisualID
)
GetPropA
(
GetDesktopWindow
(),
"__wine_x11_visual_id"
);
object
->
visInfo
=
XGetVisualInfo
(
object
->
display
,
VisualIDMask
,
&
template
,
&
num
);
if
(
NULL
==
object
->
visInfo
)
{
ERR
(
"cannot really get XVisual
\n
"
);
LEAVE_GL
();
return
D3DERR_NOTAVAILABLE
;
}
}
object
->
glCtx
=
glXCreateContext
(
object
->
display
,
object
->
visInfo
,
NULL
,
GL_TRUE
);
if
(
NULL
==
object
->
glCtx
)
{
ERR
(
"cannot create glxContext
\n
"
);
LEAVE_GL
();
return
D3DERR_NOTAVAILABLE
;
}
LEAVE_GL
();
ENTER_GL
();
ReleaseDC
(
whichHWND
,
hDc
);
}
/* Create a context based off the properties of the existing visual */
template
.
visualid
=
(
VisualID
)
GetPropA
(
GetDesktopWindow
(),
"__wine_x11_visual_id"
);
object
->
visInfo
=
XGetVisualInfo
(
object
->
display
,
VisualIDMask
,
&
template
,
&
num
);
if
(
NULL
==
object
->
visInfo
)
{
ERR
(
"cannot really get XVisual
\n
"
);
LEAVE_GL
();
return
D3DERR_NOTAVAILABLE
;
}
object
->
glCtx
=
glXCreateContext
(
object
->
display
,
object
->
visInfo
,
NULL
,
GL_TRUE
);
if
(
NULL
==
object
->
glCtx
)
{
ERR
(
"cannot create glxContext
\n
"
);
LEAVE_GL
();
return
D3DERR_NOTAVAILABLE
;
}
LEAVE_GL
();
ReleaseDC
(
whichHWND
,
hDc
);
if
(
object
->
glCtx
==
NULL
)
{
ERR
(
"Error in context creation !
\n
"
);
return
D3DERR_INVALIDCALL
;
...
...
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