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wine
wine-winehq
Commits
96c7a4d6
Commit
96c7a4d6
authored
Dec 10, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 10, 2013
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Plain Diff
d3d9: Buffers do not support user memory.
parent
d9bd9a9a
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2 changed files
with
23 additions
and
0 deletions
+23
-0
device.c
dlls/d3d9/device.c
+14
-0
d3d9ex.c
dlls/d3d9/tests/d3d9ex.c
+9
-0
No files found.
dlls/d3d9/device.c
View file @
96c7a4d6
...
...
@@ -879,7 +879,14 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
iface
,
size
,
usage
,
fvf
,
pool
,
buffer
,
shared_handle
);
if
(
shared_handle
)
{
if
(
pool
!=
D3DPOOL_DEFAULT
)
{
WARN
(
"Trying to create a shared vertex buffer in pool %#x.
\n
"
,
pool
);
return
D3DERR_NOTAVAILABLE
;
}
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
@@ -911,7 +918,14 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
iface
,
size
,
usage
,
format
,
pool
,
buffer
,
shared_handle
);
if
(
shared_handle
)
{
if
(
pool
!=
D3DPOOL_DEFAULT
)
{
WARN
(
"Trying to create a shared index buffer in pool %#x.
\n
"
,
pool
);
return
D3DERR_NOTAVAILABLE
;
}
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
dlls/d3d9/tests/d3d9ex.c
View file @
96c7a4d6
...
...
@@ -541,6 +541,8 @@ static void test_user_memory(void)
IDirect3DTexture9
*
texture
;
IDirect3DCubeTexture9
*
cube_texture
;
IDirect3DVolumeTexture9
*
volume_texture
;
IDirect3DVertexBuffer9
*
vertex_buffer
;
IDirect3DIndexBuffer9
*
index_buffer
;
D3DLOCKED_RECT
locked_rect
;
UINT
refcount
;
HWND
window
;
...
...
@@ -596,6 +598,13 @@ static void test_user_memory(void)
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9Ex_CreateIndexBuffer
(
device
,
16
,
0
,
D3DFMT_INDEX32
,
D3DPOOL_SYSTEMMEM
,
&
index_buffer
,
&
mem
);
ok
(
hr
==
D3DERR_NOTAVAILABLE
,
"Got unexpected hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_CreateVertexBuffer
(
device
,
16
,
0
,
0
,
D3DPOOL_SYSTEMMEM
,
&
vertex_buffer
,
&
mem
);
ok
(
hr
==
D3DERR_NOTAVAILABLE
,
"Got unexpected hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
mem
);
refcount
=
IDirect3DDevice9Ex_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
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