Commit 96d7437a authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.

parent 4de2da1d
...@@ -2445,23 +2445,24 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, ...@@ -2445,23 +2445,24 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
if (count > WINED3D_MAX_CONSTS_I - start_idx) if (count > WINED3D_MAX_CONSTS_I - start_idx)
count = WINED3D_MAX_CONSTS_I - start_idx; count = WINED3D_MAX_CONSTS_I - start_idx;
memcpy(&device->update_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
if (TRACE_ON(d3d))
{
for (i = 0; i < count; ++i)
TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
}
memcpy(&device->update_stateblock_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
if (device->recording) if (device->recording)
{ {
for (i = start_idx; i < count + start_idx; ++i) for (i = start_idx; i < count + start_idx; ++i)
device->recording->changed.vertexShaderConstantsI |= (1u << i); device->recording->changed.vertexShaderConstantsI |= (1u << i);
return WINED3D_OK;
} }
else
memcpy(&device->state.vs_consts_i[start_idx], constants, count * sizeof(*constants));
if (TRACE_ON(d3d))
{ {
wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants); for (i = 0; i < count; ++i)
TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
} }
wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
return WINED3D_OK; return WINED3D_OK;
} }
......
...@@ -716,9 +716,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) ...@@ -716,9 +716,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{ {
unsigned int idx = stateblock->contained_vs_consts_i[i]; unsigned int idx = stateblock->contained_vs_consts_i[i];
TRACE("Setting vs_consts[%u] to %s.\n", idx, debug_ivec4(&src_state->vs_consts_i[idx])); TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
stateblock->state.vs_consts_i[idx] = src_state->vs_consts_i[idx]; stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
} }
/* Vertex shader boolean constants. */ /* Vertex shader boolean constants. */
...@@ -1014,8 +1014,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) ...@@ -1014,8 +1014,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
} }
for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i) for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
{ {
state->vs_consts_i[i] = stateblock->stateblock_state.vs_consts_i[i];
wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i], wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i],
1, &stateblock->state.vs_consts_i[stateblock->contained_vs_consts_i[i]]); 1, &stateblock->stateblock_state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
} }
for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i) for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
{ {
......
...@@ -2972,6 +2972,7 @@ struct wined3d_stateblock_state ...@@ -2972,6 +2972,7 @@ struct wined3d_stateblock_state
{ {
struct wined3d_shader *vs; struct wined3d_shader *vs;
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
}; };
struct wined3d_device struct wined3d_device
......
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