Commit 96e81f06 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

ddraw: Make some device_parent_*() functions static.

parent 191eeef0
...@@ -3389,19 +3389,19 @@ static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDevicePar ...@@ -3389,19 +3389,19 @@ static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDevicePar
return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl)); return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
} }
HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
{ {
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object); return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
} }
ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
{ {
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
return IDirectDrawImpl_AddRef((IDirectDraw7 *)This); return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
} }
ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
{ {
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
return IDirectDrawImpl_Release((IDirectDraw7 *)This); return IDirectDrawImpl_Release((IDirectDraw7 *)This);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment