Commit 97536c16 authored by Andrew Eikum's avatar Andrew Eikum Committed by Alexandre Julliard

include: Upgrade interface definitions to XAudio2 2.8.

This updates IXAudio2, IXAudio2SourceVoice, and IXAudio2MasteringVoice to version 2.8. New interfaces are created for breaking changes from version 2.7. The implementation in dlls/xaudio2_7 is updated to match.
parent 4f88c63f
......@@ -45,4 +45,16 @@ typedef enum _AudioSessionState
AudioSessionStateExpired,
} AudioSessionState;
typedef enum _AUDIO_STREAM_CATEGORY
{
AudioCategory_Other = 0,
AudioCategory_ForegroundOnlyMedia,
AudioCategory_BackgroundCapableMedia,
AudioCategory_Communications,
AudioCategory_Alerts,
AudioCategory_SoundEffects,
AudioCategory_GameEffects,
AudioCategory_GameMedia
} AUDIO_STREAM_CATEGORY;
#endif
......@@ -19,6 +19,8 @@
import "unknwn.idl";
import "mmdeviceapi.idl";
import "audiosessiontypes.h";
[
uuid(5a508685-a254-4fba-9b82-9a24b00306af)
]
......@@ -328,7 +330,9 @@ typedef struct XAUDIO2_VOICE_STATE
[
local
]
interface IXAudio2SourceVoice : IXAudio2Voice
/* XAudio2 2.7's IXAudio2SourceVoice interface. Actually called
* IXAudio2SourceVoice in the Jun 2010 DX SDK */
interface IXAudio27SourceVoice : IXAudio2Voice
{
HRESULT Start(
[in, defaultvalue(0)] UINT32 Flags,
......@@ -362,6 +366,41 @@ interface IXAudio2SourceVoice : IXAudio2Voice
[
local
]
/* XAudio2 2.8's IXAudio2SourceVoice interface. */
interface IXAudio2SourceVoice : IXAudio2Voice
{
HRESULT Start(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT Stop(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT SubmitSourceBuffer(
[in] const XAUDIO2_BUFFER* pBuffer,
[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
HRESULT FlushSourceBuffers();
HRESULT Discontinuity();
HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState, [in, defaultvalue(0)] UINT32 Flags);
HRESULT SetFrequencyRatio(
[in] float Ratio,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFrequencyRatio([out] float* pRatio);
HRESULT SetSourceSampleRate([in] UINT32 NewSourceSampleRate);
}
[
local
]
interface IXAudio2SubmixVoice : IXAudio2Voice
{
}
......@@ -371,6 +410,8 @@ interface IXAudio2SubmixVoice : IXAudio2Voice
]
interface IXAudio2MasteringVoice : IXAudio2Voice
{
/* not present in XAudio2 2.7 */
void GetChannelMask([out] DWORD *pChannelMask);
}
[
......@@ -410,7 +451,9 @@ typedef struct XAUDIO2_DEBUG_CONFIGURATION
object,
uuid(8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb),
]
interface IXAudio2 : IUnknown
/* XAudio2 2.7's IXAudio2 interface. Actually called IXAudio2 in the Jun 2010
* DX SDK */
interface IXAudio27 : IUnknown
{
HRESULT GetDeviceCount([out] UINT32* pCount);
......@@ -465,6 +508,57 @@ interface IXAudio2 : IUnknown
[in, defaultvalue(NULL)] void* pReserved);
}
[
object,
uuid(60d8dac8-5aa1-4e8e-b597-2f5e2883d484),
]
/* XAudio2 2.8's IXAudio2 interface. */
interface IXAudio2 : IUnknown
{
HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
HRESULT CreateSourceVoice(
[out] IXAudio2SourceVoice** ppSourceVoice,
[in] const WAVEFORMATEX* pSourceFormat,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateSubmixVoice(
[out] IXAudio2SubmixVoice** ppSubmixVoice,
[in] UINT32 InputChannels,
[in] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 ProcessingStage,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateMasteringVoice(
[out] IXAudio2MasteringVoice** ppMasteringVoice,
[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(NULL)] LPCWSTR DeviceId,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain,
[in, defaultvalue(AudioCategory_GameEffects)] AUDIO_STREAM_CATEGORY StreamCategory);
HRESULT StartEngine();
void StopEngine();
HRESULT CommitChanges([in] UINT32 OperationSet);
void GetPerformanceData([out] XAUDIO2_PERFORMANCE_DATA* pPerfData);
[local] void SetDebugConfiguration(
[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
[in, defaultvalue(NULL)] void* pReserved);
}
const UINT32 XAUDIO2_DEBUG_ENGINE = 1;
const UINT32 XAUDIO2_VOICE_NOPITCH = 2;
const UINT32 XAUDIO2_VOICE_NOSRC = 4;
......@@ -497,30 +591,4 @@ cpp_quote("inline static float XAudio2CutoffFrequencyToRadians(float cutofffreq,
cpp_quote("inline static float XAudio2RadiansToCutoffFrequency(float radians, float samplerate) { return samplerate * asinf(radians/2.0f) / (float)M_PI; }")
cpp_quote("#endif")
cpp_quote("#ifdef __cplusplus")
cpp_quote("inline static HRESULT XAudio2Create(IXAudio2** pxaudio2, UINT32 flags = 0, XAUDIO2_PROCESSOR processor = XAUDIO2_DEFAULT_PROCESSOR) {")
cpp_quote(" IXAudio2* xaudio2;")
cpp_quote(" HRESULT hr = CoCreateInstance(__uuidof(XAudio2), NULL, CLSCTX_INPROC_SERVER, __uuidof(IXAudio2), (void**)&xaudio2);")
cpp_quote(" if (SUCCEEDED(hr)) {")
cpp_quote(" hr = xaudio2->Initialize(flags, processor);")
cpp_quote(" if (SUCCEEDED(hr))")
cpp_quote(" *pxaudio2 = xaudio2;")
cpp_quote(" else")
cpp_quote(" xaudio2->Release();")
cpp_quote(" }")
cpp_quote(" return hr;")
cpp_quote("}")
cpp_quote("#else")
cpp_quote("inline static HRESULT XAudio2Create(IXAudio2** pxaudio2, UINT32 flags, XAUDIO2_PROCESSOR processor) {")
cpp_quote(" IXAudio2* xaudio2;")
cpp_quote(" HRESULT hr = CoCreateInstance(&CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, &IID_IXAudio2, (void**)&xaudio2);")
cpp_quote(" if (SUCCEEDED(hr)) {")
cpp_quote(" hr = xaudio2->lpVtbl->Initialize(xaudio2, flags, processor);")
cpp_quote(" if (SUCCEEDED(hr))")
cpp_quote(" *pxaudio2 = xaudio2;")
cpp_quote(" else")
cpp_quote(" xaudio2->lpVtbl->Release(xaudio2);")
cpp_quote(" }")
cpp_quote(" return hr;")
cpp_quote("}")
cpp_quote("#endif")
cpp_quote("HRESULT WINAPI XAudio2Create(IXAudio2** pxaudio2, UINT32 flags, XAUDIO2_PROCESSOR processor);")
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