Commit 97988d63 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().

parent bf1065ea
...@@ -179,9 +179,19 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParamete ...@@ -179,9 +179,19 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParamete
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc( static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{ {
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
return E_NOTIMPL; TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || !This->pcsg || index >= This->pcsg->element_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->pcsg->elements[index];
return S_OK;
} }
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName( static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
......
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