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wine
wine-winehq
Commits
9863c9a4
Commit
9863c9a4
authored
Nov 23, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 23, 2018
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d3d8: Pass wined3d parameter types to d3d8_device_create_surface().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
175785ed
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1 changed file
with
23 additions
and
24 deletions
+23
-24
device.c
dlls/d3d8/device.c
+23
-24
No files found.
dlls/d3d8/device.c
View file @
9863c9a4
...
@@ -1144,29 +1144,26 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN
...
@@ -1144,29 +1144,26 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
d3d8_device_create_surface
(
struct
d3d8_device
*
device
,
UINT
width
,
UINT
heigh
t
,
static
HRESULT
d3d8_device_create_surface
(
struct
d3d8_device
*
device
,
enum
wined3d_format_id
forma
t
,
D3DFORMAT
format
,
DWORD
flags
,
IDirect3DSurface8
**
surface
,
UINT
usage
,
D3DPOOL
pool
,
enum
wined3d_multisample_type
multisample_type
,
unsigned
int
bind_flags
,
unsigned
int
access
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
unsigned
int
width
,
unsigned
int
height
,
IDirect3DSurface8
**
surface
)
{
{
struct
wined3d_resource_desc
desc
;
struct
wined3d_resource_desc
desc
;
struct
d3d8_surface
*
surface_impl
;
struct
d3d8_surface
*
surface_impl
;
struct
wined3d_texture
*
texture
;
struct
wined3d_texture
*
texture
;
HRESULT
hr
;
HRESULT
hr
;
TRACE
(
"device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
TRACE
(
"device %p, format %#x, multisample_type %#x, bind_flags %#x, "
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.
\n
"
,
"access %#x, width %u, height %u, surface %p.
\n
"
,
device
,
width
,
height
,
format
,
flags
,
surface
,
device
,
format
,
multisample_type
,
bind_flags
,
access
,
width
,
height
,
surface
);
usage
,
pool
,
multisample_type
,
multisample_quality
);
desc
.
resource_type
=
WINED3D_RTYPE_TEXTURE_2D
;
desc
.
resource_type
=
WINED3D_RTYPE_TEXTURE_2D
;
desc
.
format
=
wined3dformat_from_d3dformat
(
format
)
;
desc
.
format
=
format
;
desc
.
multisample_type
=
multisample_type
;
desc
.
multisample_type
=
multisample_type
;
desc
.
multisample_quality
=
multisample_quality
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
usage
=
0
;
if
(
pool
==
D3DPOOL_SCRATCH
)
desc
.
bind_flags
=
bind_flags
;
desc
.
usage
|=
WINED3DUSAGE_SCRATCH
;
desc
.
access
=
access
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
width
=
width
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
height
=
height
;
desc
.
depth
=
1
;
desc
.
depth
=
1
;
...
@@ -1175,7 +1172,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
...
@@ -1175,7 +1172,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
wined3d_mutex_lock
();
wined3d_mutex_lock
();
if
(
FAILED
(
hr
=
wined3d_texture_create
(
device
->
wined3d_device
,
&
desc
,
if
(
FAILED
(
hr
=
wined3d_texture_create
(
device
->
wined3d_device
,
&
desc
,
1
,
1
,
flags
,
NULL
,
NULL
,
&
d3d8_null_wined3d_parent_ops
,
&
texture
)))
1
,
1
,
0
,
NULL
,
NULL
,
&
d3d8_null_wined3d_parent_ops
,
&
texture
)))
{
{
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
WARN
(
"Failed to create texture, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to create texture, hr %#x.
\n
"
,
hr
);
...
@@ -1198,7 +1195,7 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
...
@@ -1198,7 +1195,7 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
IDirect3DSurface8
**
surface
)
IDirect3DSurface8
**
surface
)
{
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
DWORD
flags
=
0
;
unsigned
int
access
=
WINED3D_RESOURCE_ACCESS_GPU
;
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.
\n
"
,
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.
\n
"
,
iface
,
width
,
height
,
format
,
multisample_type
,
lockable
,
surface
);
iface
,
width
,
height
,
format
,
multisample_type
,
lockable
,
surface
);
...
@@ -1208,10 +1205,10 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
...
@@ -1208,10 +1205,10 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
*
surface
=
NULL
;
*
surface
=
NULL
;
if
(
lockable
)
if
(
lockable
)
flags
|=
WINED3D_TEXTURE_CREATE_MAPPABLE
;
access
|=
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
return
d3d8_device_create_surface
(
device
,
wi
dth
,
height
,
format
,
flags
,
surface
,
return
d3d8_device_create_surface
(
device
,
wi
ned3dformat_from_d3dformat
(
format
)
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
0
);
multisample_type
,
WINED3D_BIND_RENDER_TARGET
,
access
,
width
,
height
,
surface
);
}
}
static
HRESULT
WINAPI
d3d8_device_CreateDepthStencilSurface
(
IDirect3DDevice8
*
iface
,
static
HRESULT
WINAPI
d3d8_device_CreateDepthStencilSurface
(
IDirect3DDevice8
*
iface
,
...
@@ -1228,9 +1225,9 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
...
@@ -1228,9 +1225,9 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
*
surface
=
NULL
;
*
surface
=
NULL
;
/* TODO: Verify that Discard is false */
return
d3d8_device_create_surface
(
device
,
wined3dformat_from_d3dformat
(
format
),
return
d3d8_device_create_surface
(
device
,
width
,
height
,
format
,
0
,
multisample_type
,
WINED3D_BIND_DEPTH_STENCIL
,
surface
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
0
);
WINED3D_RESOURCE_ACCESS_GPU
,
width
,
height
,
surface
);
}
}
/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
...
@@ -1238,14 +1235,16 @@ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UI
...
@@ -1238,14 +1235,16 @@ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UI
UINT
height
,
D3DFORMAT
format
,
IDirect3DSurface8
**
surface
)
UINT
height
,
D3DFORMAT
format
,
IDirect3DSurface8
**
surface
)
{
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
unsigned
int
access
=
WINED3D_RESOURCE_ACCESS_CPU
|
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
TRACE
(
"iface %p, width %u, height %u, format %#x, surface %p.
\n
"
,
TRACE
(
"iface %p, width %u, height %u, format %#x, surface %p.
\n
"
,
iface
,
width
,
height
,
format
,
surface
);
iface
,
width
,
height
,
format
,
surface
);
*
surface
=
NULL
;
*
surface
=
NULL
;
return
d3d8_device_create_surface
(
device
,
wi
dth
,
height
,
format
,
0
,
return
d3d8_device_create_surface
(
device
,
wi
ned3dformat_from_d3dformat
(
format
)
,
surface
,
0
,
D3DPOOL_SYSTEMMEM
,
D3DMULTISAMPLE_NONE
,
0
);
WINED3D_MULTISAMPLE_NONE
,
0
,
access
,
width
,
height
,
surface
);
}
}
static
HRESULT
WINAPI
d3d8_device_CopyRects
(
IDirect3DDevice8
*
iface
,
static
HRESULT
WINAPI
d3d8_device_CopyRects
(
IDirect3DDevice8
*
iface
,
...
...
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