Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
9887d66d
Commit
9887d66d
authored
Dec 08, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 08, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Return early from shader_trace_init() when a NULL pFunction is passed.
This is mainly to reduce the size and indentation level of the if-block.
parent
e18629be
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
55 additions
and
43 deletions
+55
-43
baseshader.c
dlls/wined3d/baseshader.c
+55
-43
No files found.
dlls/wined3d/baseshader.c
View file @
9887d66d
...
...
@@ -981,9 +981,17 @@ void shader_trace_init(
TRACE
(
"(%p) : Parsing program
\n
"
,
This
);
if
(
NULL
!=
pToken
)
{
while
(
WINED3DVS_END
()
!=
*
pToken
)
{
if
(
shader_is_version_token
(
*
pToken
))
{
/** version */
if
(
!
pFunction
)
{
WARN
(
"Got a NULL pFunction, returning.
\n
"
);
This
->
baseShader
.
functionLength
=
1
;
/* no Function defined use fixed function vertex processing */
return
;
}
while
(
WINED3DVS_END
()
!=
*
pToken
)
{
if
(
shader_is_version_token
(
*
pToken
))
/* version */
{
This
->
baseShader
.
hex_version
=
*
pToken
;
TRACE
(
"%s_%u_%u
\n
"
,
shader_is_pshader_version
(
This
->
baseShader
.
hex_version
)
?
"ps"
:
"vs"
,
WINED3DSHADER_VERSION_MAJOR
(
This
->
baseShader
.
hex_version
),
...
...
@@ -992,7 +1000,8 @@ void shader_trace_init(
++
len
;
continue
;
}
if
(
shader_is_comment
(
*
pToken
))
{
/** comment */
if
(
shader_is_comment
(
*
pToken
))
/* comment */
{
DWORD
comment_len
=
(
*
pToken
&
WINED3DSI_COMMENTSIZE_MASK
)
>>
WINED3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
TRACE
(
"//%s
\n
"
,
(
const
char
*
)
pToken
);
...
...
@@ -1004,16 +1013,18 @@ void shader_trace_init(
curOpcode
=
shader_get_opcode
(
This
->
baseShader
.
shader_ins
,
This
->
baseShader
.
hex_version
,
opcode_token
);
len
++
;
if
(
NULL
==
curOpcode
)
{
if
(
!
curOpcode
)
{
int
tokens_read
;
FIXME
(
"Unrecognized opcode: token=0x%08x
\n
"
,
opcode_token
);
tokens_read
=
shader_skip_unrecognized
(
pToken
,
This
->
baseShader
.
hex_version
);
pToken
+=
tokens_read
;
len
+=
tokens_read
;
}
else
{
if
(
curOpcode
->
opcode
==
WINED3DSIO_DCL
)
{
}
else
{
if
(
curOpcode
->
opcode
==
WINED3DSIO_DCL
)
{
DWORD
usage
=
*
pToken
;
DWORD
param
=
*
(
pToken
+
1
);
...
...
@@ -1023,9 +1034,9 @@ void shader_trace_init(
shader_dump_param
(
param
,
0
,
0
,
This
->
baseShader
.
hex_version
);
pToken
+=
2
;
len
+=
2
;
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_DEF
)
{
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_DEF
)
{
unsigned
int
offset
=
shader_get_float_offset
(
*
pToken
);
TRACE
(
"def c%u = %f, %f, %f, %f"
,
offset
,
...
...
@@ -1033,70 +1044,73 @@ void shader_trace_init(
*
(
const
float
*
)(
pToken
+
2
),
*
(
const
float
*
)(
pToken
+
3
),
*
(
const
float
*
)(
pToken
+
4
));
pToken
+=
5
;
len
+=
5
;
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_DEFI
)
{
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_DEFI
)
{
TRACE
(
"defi i%u = %d, %d, %d, %d"
,
*
pToken
&
WINED3DSP_REGNUM_MASK
,
*
(
pToken
+
1
),
*
(
pToken
+
2
),
*
(
pToken
+
3
),
*
(
pToken
+
4
));
pToken
+=
5
;
len
+=
5
;
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_DEFB
)
{
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_DEFB
)
{
TRACE
(
"defb b%u = %s"
,
*
pToken
&
WINED3DSP_REGNUM_MASK
,
*
(
pToken
+
1
)
?
"true"
:
"false"
);
pToken
+=
2
;
len
+=
2
;
}
else
{
}
else
{
DWORD
param
,
addr_token
;
int
tokens_read
;
/* Print out predication source token first - it follows
* the destination token. */
if
(
opcode_token
&
WINED3DSHADER_INSTRUCTION_PREDICATED
)
{
if
(
opcode_token
&
WINED3DSHADER_INSTRUCTION_PREDICATED
)
{
TRACE
(
"("
);
shader_dump_param
(
*
(
pToken
+
2
),
0
,
1
,
This
->
baseShader
.
hex_version
);
TRACE
(
") "
);
}
if
(
opcode_token
&
WINED3DSI_COISSUE
)
{
if
(
opcode_token
&
WINED3DSI_COISSUE
)
{
/* PixWin marks instructions with the coissue flag with a '+' */
TRACE
(
"+"
);
}
TRACE
(
"%s"
,
curOpcode
->
name
);
if
(
curOpcode
->
opcode
==
WINED3DSIO_IFC
||
curOpcode
->
opcode
==
WINED3DSIO_BREAKC
)
{
if
(
curOpcode
->
opcode
==
WINED3DSIO_IFC
||
curOpcode
->
opcode
==
WINED3DSIO_BREAKC
)
{
DWORD
op
=
(
opcode_token
&
INST_CONTROLS_MASK
)
>>
INST_CONTROLS_SHIFT
;
switch
(
op
)
{
switch
(
op
)
{
case
COMPARISON_GT
:
TRACE
(
"_gt"
);
break
;
case
COMPARISON_EQ
:
TRACE
(
"_eq"
);
break
;
case
COMPARISON_GE
:
TRACE
(
"_ge"
);
break
;
case
COMPARISON_LT
:
TRACE
(
"_lt"
);
break
;
case
COMPARISON_NE
:
TRACE
(
"_ne"
);
break
;
case
COMPARISON_LE
:
TRACE
(
"_le"
);
break
;
default:
TRACE
(
"_(%u)"
,
op
);
default:
TRACE
(
"_(%u)"
,
op
);
}
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_TEX
&&
This
->
baseShader
.
hex_version
>=
WINED3DPS_VERSION
(
2
,
0
))
{
if
(
opcode_token
&
WINED3DSI_TEXLD_PROJECT
)
TRACE
(
"p"
);
}
else
if
(
curOpcode
->
opcode
==
WINED3DSIO_TEX
&&
This
->
baseShader
.
hex_version
>=
WINED3DPS_VERSION
(
2
,
0
)
&&
(
opcode_token
&
WINED3DSI_TEXLD_PROJECT
))
{
TRACE
(
"p"
);
}
/* Destination token */
if
(
curOpcode
->
dst_token
)
{
/* Destination token */
if
(
curOpcode
->
dst_token
)
{
tokens_read
=
shader_get_param
(
pToken
,
This
->
baseShader
.
hex_version
,
&
param
,
&
addr_token
);
pToken
+=
tokens_read
;
len
+=
tokens_read
;
...
...
@@ -1107,14 +1121,15 @@ void shader_trace_init(
}
/* Predication token - already printed out, just skip it */
if
(
opcode_token
&
WINED3DSHADER_INSTRUCTION_PREDICATED
)
{
if
(
opcode_token
&
WINED3DSHADER_INSTRUCTION_PREDICATED
)
{
pToken
++
;
len
++
;
}
/* Other source tokens */
for
(
i
=
curOpcode
->
dst_token
;
i
<
curOpcode
->
num_params
;
++
i
)
{
for
(
i
=
curOpcode
->
dst_token
;
i
<
curOpcode
->
num_params
;
++
i
)
{
tokens_read
=
shader_get_param
(
pToken
,
This
->
baseShader
.
hex_version
,
&
param
,
&
addr_token
);
pToken
+=
tokens_read
;
len
+=
tokens_read
;
...
...
@@ -1127,9 +1142,6 @@ void shader_trace_init(
}
}
This
->
baseShader
.
functionLength
=
(
len
+
1
)
*
sizeof
(
DWORD
);
}
else
{
This
->
baseShader
.
functionLength
=
1
;
/* no Function defined use fixed function vertex processing */
}
}
static
const
SHADER_HANDLER
shader_none_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
{
0
};
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment