Commit 98adaffc authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Add test for swapchain views.

parent ea8dd85b
......@@ -7481,6 +7481,49 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_swapchain_views(void)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
struct d3d11_test_context test_context;
D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
ID3D11ShaderResourceView *srv;
ID3D11DeviceContext *context;
ID3D11RenderTargetView *rtv;
ID3D11Device *device;
HRESULT hr;
static const struct vec4 color = {0.2f, 0.3f, 0.5f, 1.0f};
if (!init_test_context(&test_context, NULL))
return;
device = test_context.device;
context = test_context.immediate_context;
draw_color_quad(&test_context, &color);
check_texture_color(test_context.backbuffer, 0xff7f4c33, 1);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)test_context.backbuffer, &rtv_desc, &rtv);
ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
draw_color_quad(&test_context, &color);
todo_wine check_texture_color(test_context.backbuffer, 0xffbc957c, 1);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rtv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)test_context.backbuffer, &srv_desc, &srv);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ID3D11RenderTargetView_Release(rtv);
release_test_context(&test_context);
}
static void test_swapchain_flip(void)
{
ID3D11Texture2D *backbuffer_0, *backbuffer_1, *backbuffer_2, *offscreen;
......@@ -10383,6 +10426,7 @@ START_TEST(d3d11)
test_buffer_data_init();
test_texture_data_init();
test_check_multisample_quality_levels();
test_swapchain_views();
test_swapchain_flip();
test_clear_render_target_view();
test_clear_depth_stencil_view();
......
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