Commit 992dbc10 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Maintain D3D state across cooperative level changes.

parent dfa7e9b5
...@@ -759,6 +759,9 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL ...@@ -759,6 +759,9 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL
static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel) static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
{ {
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
struct wined3d_stateblock *stateblock;
struct wined3d_surface *rt, *ds;
BOOL restore_state = FALSE;
HWND window; HWND window;
HRESULT hr; HRESULT hr;
...@@ -914,10 +917,66 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, ...@@ -914,10 +917,66 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
wined3d_device_set_multithreaded(This->wined3d_device); wined3d_device_set_multithreaded(This->wined3d_device);
if (This->wined3d_swapchain) if (This->wined3d_swapchain)
{
if (DefaultSurfaceType != SURFACE_GDI)
{
restore_state = TRUE;
if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3DSBT_ALL, &stateblock)))
{
ERR("Failed to create stateblock, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
{
ERR("Failed to capture stateblock, hr %#x.\n", hr);
wined3d_stateblock_decref(stateblock);
wined3d_mutex_unlock();
return hr;
}
wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
if (rt == This->wined3d_frontbuffer)
{
wined3d_surface_decref(rt);
rt = NULL;
}
wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
}
ddraw_destroy_swapchain(This); ddraw_destroy_swapchain(This);
}
if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN)))) if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
ERR("Failed to create swapchain, hr %#x.\n", hr); ERR("Failed to create swapchain, hr %#x.\n", hr);
if (restore_state)
{
if (ds)
{
wined3d_device_set_depth_stencil(This->wined3d_device, ds);
wined3d_surface_decref(ds);
}
if (rt)
{
wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
wined3d_surface_decref(rt);
}
hr = wined3d_stateblock_apply(stateblock);
wined3d_stateblock_decref(stateblock);
if (FAILED(hr))
{
ERR("Failed to apply stateblock, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
}
/* Unhandled flags */ /* Unhandled flags */
if(cooplevel & DDSCL_ALLOWREBOOT) if(cooplevel & DDSCL_ALLOWREBOOT)
WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
......
...@@ -575,7 +575,7 @@ static void test_coop_level_d3d_state(void) ...@@ -575,7 +575,7 @@ static void test_coop_level_d3d_state(void)
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240); color = get_surface_color(rt, 320, 240);
todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice_DeleteViewport(device, viewport); hr = IDirect3DDevice_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
......
...@@ -593,14 +593,14 @@ static void test_coop_level_d3d_state(void) ...@@ -593,14 +593,14 @@ static void test_coop_level_d3d_state(void)
ok(surface == rt, "Got unexpected surface %p.\n", surface); ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value); ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240); color = get_surface_color(rt, 320, 240);
todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice2_DeleteViewport(device, viewport); hr = IDirect3DDevice2_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
......
...@@ -784,14 +784,14 @@ static void test_coop_level_d3d_state(void) ...@@ -784,14 +784,14 @@ static void test_coop_level_d3d_state(void)
ok(surface == rt, "Got unexpected surface %p.\n", surface); ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value); ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240); color = get_surface_color(rt, 320, 240);
todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_DeleteViewport(device, viewport); hr = IDirect3DDevice3_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
......
...@@ -754,14 +754,14 @@ static void test_coop_level_d3d_state(void) ...@@ -754,14 +754,14 @@ static void test_coop_level_d3d_state(void)
ok(surface == rt, "Got unexpected surface %p.\n", surface); ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value); ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240); color = get_surface_color(rt, 320, 240);
todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface7_Release(surface); IDirectDrawSurface7_Release(surface);
IDirectDrawSurface7_Release(rt); IDirectDrawSurface7_Release(rt);
......
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