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wine
wine-winehq
Commits
9994cf8a
Commit
9994cf8a
authored
Apr 21, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 21, 2014
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Plain Diff
d3d8/tests: Use a separate device for lighting_test().
parent
00630f67
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1 changed file
with
24 additions
and
7 deletions
+24
-7
visual.c
dlls/d3d8/tests/visual.c
+24
-7
No files found.
dlls/d3d8/tests/visual.c
View file @
9994cf8a
...
...
@@ -174,12 +174,16 @@ static void test_sanity(IDirect3DDevice8 *device)
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
}
static
void
lighting_test
(
IDirect3DDevice8
*
device
)
static
void
lighting_test
(
void
)
{
HRESULT
hr
;
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
;
DWORD
nfvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_NORMAL
;
DWORD
color
;
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
;
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d
;
D3DCOLOR
color
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
unlitquad
[]
=
{
...
...
@@ -218,6 +222,16 @@ static void lighting_test(IDirect3DDevice8 *device)
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
}}};
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Clear failed with %#08x
\n
"
,
hr
);
...
...
@@ -293,8 +307,11 @@ static void lighting_test(IDirect3DDevice8 *device)
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %#08x
\n
"
,
hr
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
clear_test
(
void
)
...
...
@@ -4998,7 +5015,6 @@ START_TEST(visual)
test_sanity
(
device_ptr
);
depth_clamp_test
(
device_ptr
);
lighting_test
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
@@ -5006,6 +5022,7 @@ cleanup:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
lighting_test
();
clear_test
();
fog_test
();
z_range_test
();
...
...
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