Commit 9a13d48e authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Get rid of legacy mipmap autogeneration support.

parent c7ebc8ec
...@@ -3250,7 +3250,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *i ...@@ -3250,7 +3250,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *i
{ {
hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type, hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type,
WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format); WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format);
if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOAUTOGEN) if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOMIPGEN)
continue; continue;
if (hr != WINED3D_OK) if (hr != WINED3D_OK)
{ {
......
...@@ -334,7 +334,7 @@ static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int ...@@ -334,7 +334,7 @@ static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int
static inline DWORD wined3dusage_from_d3dusage(unsigned int usage) static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
{ {
return usage & WINED3DUSAGE_MASK & ~WINED3DUSAGE_AUTOGENMIPMAP; return usage & WINED3DUSAGE_MASK;
} }
#endif /* __WINE_D3D9_PRIVATE_H */ #endif /* __WINE_D3D9_PRIVATE_H */
...@@ -270,9 +270,6 @@ static const struct wined3d_extension_map gl_extension_map[] = ...@@ -270,9 +270,6 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 }, {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
{"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION }, {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
{"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 }, {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
/* SGI */
{"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
}; };
static const struct wined3d_extension_map wgl_extension_map[] = static const struct wined3d_extension_map wgl_extension_map[] =
...@@ -5338,12 +5335,12 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad ...@@ -5338,12 +5335,12 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
break; break;
} }
allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP allowed_usage |= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_SOFTWAREPROCESSING | WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_TEXTURE | WINED3DUSAGE_TEXTURE
| WINED3DUSAGE_QUERY_FILTER | WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
| WINED3DUSAGE_QUERY_SRGBREAD | WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE | WINED3DUSAGE_QUERY_SRGBWRITE
...@@ -5443,10 +5440,10 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad ...@@ -5443,10 +5440,10 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
mipmap_gen_supported = FALSE; mipmap_gen_supported = FALSE;
} }
if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !mipmap_gen_supported) if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
{ {
TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
return WINED3DOK_NOAUTOGEN; return WINED3DOK_NOMIPGEN;
} }
return WINED3D_OK; return WINED3D_OK;
...@@ -5619,7 +5616,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte ...@@ -5619,7 +5616,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
WINED3DCAPS2_FULLSCREENGAMMA | WINED3DCAPS2_FULLSCREENGAMMA |
WINED3DCAPS2_DYNAMICTEXTURES; WINED3DCAPS2_DYNAMICTEXTURES;
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP; caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
WINED3DCAPS3_COPY_TO_VIDMEM | WINED3DCAPS3_COPY_TO_VIDMEM |
......
...@@ -34,7 +34,6 @@ static void resource_check_usage(DWORD usage) ...@@ -34,7 +34,6 @@ static void resource_check_usage(DWORD usage)
| WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_AUTOGENMIPMAP
| WINED3DUSAGE_STATICDECL | WINED3DUSAGE_STATICDECL
| WINED3DUSAGE_OVERLAY | WINED3DUSAGE_OVERLAY
| WINED3DUSAGE_SCRATCH | WINED3DUSAGE_SCRATCH
......
...@@ -375,7 +375,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc ...@@ -375,7 +375,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
texture->layer_count = layer_count; texture->layer_count = layer_count;
texture->level_count = level_count; texture->level_count = level_count;
texture->filter_type = (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3D_TEXF_LINEAR : WINED3D_TEXF_NONE;
texture->lod = 0; texture->lod = 0;
texture->flags |= WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS; texture->flags |= WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS;
if (flags & WINED3D_TEXTURE_CREATE_GET_DC_LENIENT) if (flags & WINED3D_TEXTURE_CREATE_GET_DC_LENIENT)
...@@ -728,12 +727,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture, ...@@ -728,12 +727,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
context_bind_texture(context, target, gl_tex->name); context_bind_texture(context, target, gl_tex->name);
if (texture->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
gl_info->gl_ops.gl.p_glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
}
/* For a new texture we have to set the texture levels after binding the /* For a new texture we have to set the texture levels after binding the
* texture. Beware that texture rectangles do not support mipmapping, but * texture. Beware that texture rectangles do not support mipmapping, but
* set the maxmiplevel if we're relying on the partial * set the maxmiplevel if we're relying on the partial
...@@ -1177,29 +1170,6 @@ DWORD CDECL wined3d_texture_get_level_count(const struct wined3d_texture *textur ...@@ -1177,29 +1170,6 @@ DWORD CDECL wined3d_texture_get_level_count(const struct wined3d_texture *textur
return texture->level_count; return texture->level_count;
} }
HRESULT CDECL wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
enum wined3d_texture_filter_type filter_type)
{
FIXME("texture %p, filter_type %s stub!\n", texture, debug_d3dtexturefiltertype(filter_type));
if (!(texture->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP))
{
WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
return WINED3DERR_INVALIDCALL;
}
texture->filter_type = filter_type;
return WINED3D_OK;
}
enum wined3d_texture_filter_type CDECL wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture)
{
TRACE("texture %p.\n", texture);
return texture->filter_type;
}
HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture, HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD flags, const struct wined3d_color_key *color_key) DWORD flags, const struct wined3d_color_key *color_key)
{ {
...@@ -2152,22 +2122,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3 ...@@ -2152,22 +2122,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width, pow2_height); TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width, pow2_height);
} }
/* Calculate levels for mip mapping. */
if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
{
WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (level_count != 1)
{
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, layer_count, level_count, desc, if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, layer_count, level_count, desc,
flags, device, parent, parent_ops, &texture_resource_ops))) flags, device, parent, parent_ops, &texture_resource_ops)))
{ {
...@@ -2606,22 +2560,6 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct ...@@ -2606,22 +2560,6 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
/* Calculate levels for mip mapping. */
if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (level_count != 1)
{
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
}
if (desc->usage & WINED3DUSAGE_DYNAMIC && (wined3d_resource_access_is_managed(desc->access) if (desc->usage & WINED3DUSAGE_DYNAMIC && (wined3d_resource_access_is_managed(desc->access)
|| desc->usage & WINED3DUSAGE_SCRATCH)) || desc->usage & WINED3DUSAGE_SCRATCH))
{ {
......
...@@ -3599,7 +3599,7 @@ static void init_format_gen_mipmap_info(struct wined3d_gl_info *gl_info) ...@@ -3599,7 +3599,7 @@ static void init_format_gen_mipmap_info(struct wined3d_gl_info *gl_info)
{ {
unsigned int i, j; unsigned int i, j;
if (!gl_info->supported[SGIS_GENERATE_MIPMAP] && !gl_info->fbo_ops.glGenerateMipmap) if (!gl_info->fbo_ops.glGenerateMipmap)
return; return;
for (i = 0; i < gl_info->format_count; ++i) for (i = 0; i < gl_info->format_count; ++i)
...@@ -4179,7 +4179,6 @@ const char *debug_d3dusage(DWORD usage) ...@@ -4179,7 +4179,6 @@ const char *debug_d3dusage(DWORD usage)
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT); WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER); WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE); WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE);
...@@ -4203,6 +4202,7 @@ const char *debug_d3dusagequery(DWORD usagequery) ...@@ -4203,6 +4202,7 @@ const char *debug_d3dusagequery(DWORD usagequery)
buf[0] = '\0'; buf[0] = '\0';
#define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; } #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER); WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP);
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP); WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING); WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD); WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
......
...@@ -294,7 +294,6 @@ ...@@ -294,7 +294,6 @@
@ cdecl wined3d_texture_create(ptr ptr long long long ptr ptr ptr ptr) @ cdecl wined3d_texture_create(ptr ptr long long long ptr ptr ptr ptr)
@ cdecl wined3d_texture_decref(ptr) @ cdecl wined3d_texture_decref(ptr)
@ cdecl wined3d_texture_from_resource(ptr) @ cdecl wined3d_texture_from_resource(ptr)
@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
@ cdecl wined3d_texture_get_dc(ptr long ptr) @ cdecl wined3d_texture_get_dc(ptr long ptr)
@ cdecl wined3d_texture_get_level_count(ptr) @ cdecl wined3d_texture_get_level_count(ptr)
@ cdecl wined3d_texture_get_lod(ptr) @ cdecl wined3d_texture_get_lod(ptr)
...@@ -306,7 +305,6 @@ ...@@ -306,7 +305,6 @@
@ cdecl wined3d_texture_get_sub_resource_parent(ptr long) @ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
@ cdecl wined3d_texture_incref(ptr) @ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_release_dc(ptr long ptr) @ cdecl wined3d_texture_release_dc(ptr long ptr)
@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
@ cdecl wined3d_texture_set_color_key(ptr long ptr) @ cdecl wined3d_texture_set_color_key(ptr long ptr)
@ cdecl wined3d_texture_set_lod(ptr long) @ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_set_overlay_position(ptr long long long) @ cdecl wined3d_texture_set_overlay_position(ptr long long long)
......
...@@ -199,8 +199,6 @@ enum wined3d_gl_extension ...@@ -199,8 +199,6 @@ enum wined3d_gl_extension
NV_VERTEX_PROGRAM2, NV_VERTEX_PROGRAM2,
NV_VERTEX_PROGRAM2_OPTION, NV_VERTEX_PROGRAM2_OPTION,
NV_VERTEX_PROGRAM3, NV_VERTEX_PROGRAM3,
/* SGI */
SGIS_GENERATE_MIPMAP,
/* WGL extensions */ /* WGL extensions */
WGL_ARB_PIXEL_FORMAT, WGL_ARB_PIXEL_FORMAT,
WGL_EXT_SWAP_CONTROL, WGL_EXT_SWAP_CONTROL,
......
...@@ -3117,7 +3117,6 @@ struct wined3d_texture ...@@ -3117,7 +3117,6 @@ struct wined3d_texture
unsigned int sysmem_count; unsigned int sysmem_count;
float pow2_matrix[16]; float pow2_matrix[16];
UINT lod; UINT lod;
enum wined3d_texture_filter_type filter_type;
DWORD sampler; DWORD sampler;
DWORD flags; DWORD flags;
GLenum target; GLenum target;
......
...@@ -36,7 +36,7 @@ ...@@ -36,7 +36,7 @@
#define _FACWINED3D 0x876 #define _FACWINED3D 0x876
#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code) #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code) #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
...@@ -884,13 +884,12 @@ enum wined3d_shader_byte_code_format ...@@ -884,13 +884,12 @@ enum wined3d_shader_byte_code_format
#define WINED3DUSAGE_RTPATCHES 0x00000080 #define WINED3DUSAGE_RTPATCHES 0x00000080
#define WINED3DUSAGE_NPATCHES 0x00000100 #define WINED3DUSAGE_NPATCHES 0x00000100
#define WINED3DUSAGE_DYNAMIC 0x00000200 #define WINED3DUSAGE_DYNAMIC 0x00000200
#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
#define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
#define WINED3DUSAGE_DMAP 0x00004000 #define WINED3DUSAGE_DMAP 0x00004000
#define WINED3DUSAGE_TEXTAPI 0x10000000 #define WINED3DUSAGE_TEXTAPI 0x10000000
#define WINED3DUSAGE_MASK 0x10007fff #define WINED3DUSAGE_MASK 0x10007bff
#define WINED3DUSAGE_SCRATCH 0x00200000 #define WINED3DUSAGE_SCRATCH 0x00200000
#define WINED3DUSAGE_PRIVATE 0x00400000 #define WINED3DUSAGE_PRIVATE 0x00400000
...@@ -900,6 +899,7 @@ enum wined3d_shader_byte_code_format ...@@ -900,6 +899,7 @@ enum wined3d_shader_byte_code_format
#define WINED3DUSAGE_STATICDECL 0x04000000 #define WINED3DUSAGE_STATICDECL 0x04000000
#define WINED3DUSAGE_OVERLAY 0x08000000 #define WINED3DUSAGE_OVERLAY 0x08000000
#define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
#define WINED3DUSAGE_QUERY_FILTER 0x00020000 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
...@@ -907,7 +907,7 @@ enum wined3d_shader_byte_code_format ...@@ -907,7 +907,7 @@ enum wined3d_shader_byte_code_format
#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
#define WINED3DUSAGE_QUERY_MASK 0x003f8000 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
#define WINED3D_MAP_READONLY 0x0010 #define WINED3D_MAP_READONLY 0x0010
#define WINED3D_MAP_NOSYSLOCK 0x0800 #define WINED3D_MAP_NOSYSLOCK 0x0800
...@@ -1163,7 +1163,7 @@ enum wined3d_shader_byte_code_format ...@@ -1163,7 +1163,7 @@ enum wined3d_shader_byte_code_format
#define WINED3DCAPS2_RESERVED 0x02000000 #define WINED3DCAPS2_RESERVED 0x02000000
#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
#define WINED3DPRASTERCAPS_DITHER 0x00000001 #define WINED3DPRASTERCAPS_DITHER 0x00000001
#define WINED3DPRASTERCAPS_ROP2 0x00000002 #define WINED3DPRASTERCAPS_ROP2 0x00000002
...@@ -2674,7 +2674,6 @@ HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const stru ...@@ -2674,7 +2674,6 @@ HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const stru
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource); struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture); ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc); HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
...@@ -2689,8 +2688,6 @@ HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_textu ...@@ -2689,8 +2688,6 @@ HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_textu
void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx); void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture); ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc); HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
enum wined3d_texture_filter_type filter_type);
HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture, HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD flags, const struct wined3d_color_key *color_key); DWORD flags, const struct wined3d_color_key *color_key);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod); DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
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