Commit 9ab233ea authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.

parent aa8e4dd8
......@@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, lpVtbl);
return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, IDirect3DVertexBuffer8_iface);
}
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
......@@ -48,7 +48,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *i
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
ULONG refcount = InterlockedIncrement(&buffer->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
......@@ -66,7 +66,7 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
ULONG refcount = InterlockedDecrement(&buffer->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
......@@ -86,11 +86,14 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
return refcount;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
IDirect3DDevice8 **device)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice8 *)((IDirect3DVertexBuffer8Impl *)iface)->parentDevice;
*device = buffer->parentDevice;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
......@@ -152,12 +155,13 @@ static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, priority);
previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
wined3d_mutex_unlock();
return previous;
......@@ -165,12 +169,13 @@ static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface,
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return priority;
......@@ -178,10 +183,12 @@ static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_preload(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
......@@ -192,17 +199,17 @@ static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *
return D3DRTYPE_VERTEXBUFFER;
}
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
UINT offset, UINT size, BYTE **data, DWORD flags)
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
BYTE **data, DWORD flags)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = wined3d_buffer_map(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
offset, size, data, flags);
hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, data, flags);
wined3d_mutex_unlock();
return hr;
......@@ -210,18 +217,21 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_unmap(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
D3DVERTEXBUFFER_DESC *desc)
{
IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
......@@ -278,7 +288,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
{
HRESULT hr;
buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
......
......@@ -266,10 +266,8 @@ IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *ifa
*/
struct IDirect3DVertexBuffer8Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer8Vtbl *lpVtbl;
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
LONG ref;
struct wined3d_buffer *wineD3DVertexBuffer;
IDirect3DDevice8 *parentDevice;
DWORD fvf;
......
......@@ -839,7 +839,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *
}
TRACE("Created vertex buffer %p.\n", object);
*buffer = (IDirect3DVertexBuffer8 *)object;
*buffer = &object->IDirect3DVertexBuffer8_iface;
return D3D_OK;
}
......
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