Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
9b048221
Commit
9b048221
authored
Apr 03, 2008
by
Alexander Dorofeyev
Committed by
Alexandre Julliard
Apr 03, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.
parent
b54553a2
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
2 deletions
+1
-2
texture.c
dlls/wined3d/texture.c
+1
-2
No files found.
dlls/wined3d/texture.c
View file @
9b048221
...
...
@@ -115,7 +115,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
}
IWineD3DTexture_BindTexture
(
iface
);
ENTER_GL
();
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
if
(
This
->
baseTexture
.
dirty
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
...
...
@@ -135,7 +135,6 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
}
else
{
TRACE
(
"(%p) Texture not dirty, nothing to do
\n
"
,
iface
);
}
LEAVE_GL
();
/* No longer dirty */
This
->
baseTexture
.
dirty
=
FALSE
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment