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wine
wine-winehq
Commits
9b0b803b
Commit
9b0b803b
authored
Aug 17, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Aug 17, 2005
Browse files
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Plain Diff
Add support for vertex shader constants to the stateblock.
parent
fae73a10
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
111 additions
and
19 deletions
+111
-19
device.c
dlls/wined3d/device.c
+96
-14
stateblock.c
dlls/wined3d/stateblock.c
+8
-5
wined3d_private.h
dlls/wined3d/wined3d_private.h
+7
-0
No files found.
dlls/wined3d/device.c
View file @
9b0b803b
...
...
@@ -3457,7 +3457,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShader(IWineD3DDevice *iface, IWineD3
* TODO: merge HAL shaders context switching from prototype
*/
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShader
(
IWineD3DDevice
*
iface
,
IWineD3DVertexShader
**
ppShader
)
{
...
...
@@ -3469,43 +3468,126 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShader(IWineD3DDevice *iface, IWineD3
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_SetVertexShaderConstantB
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
CONST
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
#define GET_SHADER_CONSTANT(_vertexshaderconstant, _count, _sizecount) \
int count = min(_count, MAX_VSHADER_CONSTANTS - (StartRegister + 1)); \
if (NULL == pConstantData || count < 0
/* || _count != count */
) \
return D3DERR_INVALIDCALL; \
memcpy(pConstantData, This->updateStateBlock->_vertexshaderconstant + (StartRegister * _sizecount), count * (sizeof(*pConstantData) * _sizecount));
TRACE
(
"(%p) : stub
\n
"
,
This
);
#define SET_SHADER_CONSTANT(_vertexshaderconstant, _count, _sizecount) \
int count = min(_count, MAX_VSHADER_CONSTANTS - (StartRegister + 1)); \
if (NULL == pConstantData || count < 0
/* || _count != count */
) \
return D3DERR_INVALIDCALL; \
memcpy(This->updateStateBlock->_vertexshaderconstant + (StartRegister * _sizecount), pConstantData, count * (sizeof(*pConstantData) * _sizecount)); \
This->updateStateBlock->changed.vertexShader = TRUE; \
This->updateStateBlock->set.vertexShader = TRUE;
HRESULT
WINAPI
IWineD3DDeviceImpl_SetVertexShaderConstantB
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
CONST
BOOL
*
pConstantData
,
UINT
BoolCount
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
static
BOOL
showFixmes
=
TRUE
;
SET_SHADER_CONSTANT
(
vertexShaderConstantB
,
BoolCount
,
1
);
#if 0 /* TODO: a bitmasp to say which constant type we should load */
memset(This->updateStateBlock->vsibfBitmap + StartRegister, WINESHADER_CONSTANTB, BoolCount);
#endif
/* clean out the other constants? */
if
(
showFixmes
||
TRUE
)
{
FIXME
(
"(%p) : stub
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShaderConstantB
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShaderConstantB
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
static
BOOL
showFixmes
=
TRUE
;
#if 0 /* TODO: a bitmasp to say which constant type we should load */
for (i = 0; i < BoolCount; i++ ) {
if (This->updateStateBlock->vsibfBitmap[StartRegister + i] != WINESHADER_CONSTANTB) {
/* the constant for this register isn't a boolean */
return D3DERR_INVALIDCALL;
}
}
#endif
GET_SHADER_CONSTANT
(
vertexShaderConstantB
,
BoolCount
,
1
);
if
(
showFixmes
||
TRUE
)
{
FIXME
(
"(%p) : stub
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_SetVertexShaderConstantI
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
CONST
int
*
pConstantData
,
UINT
Vector4iCount
)
{
HRESULT
WINAPI
IWineD3DDeviceImpl_SetVertexShaderConstantI
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
CONST
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
static
BOOL
showFixmes
=
TRUE
;
#if 0 /* TODO: a bitmasp to say which constant type we should load */
memset(This->updateStateBlock->vsibfBitmap + StartRegister, WINESHADER_CONSTANTI, Vector4iCount);
#endif
SET_SHADER_CONSTANT
(
vertexShaderConstantI
,
Vector4iCount
,
4
);
/* clean out the other constants? */
if
(
showFixmes
||
TRUE
)
{
FIXME
(
"(%p) : stub
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShaderConstantI
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
int
*
pConstantData
,
UINT
Vector4iCount
)
{
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShaderConstantI
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
int
*
pConstantData
,
UINT
Vector4iCount
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
static
BOOL
showFixmes
=
TRUE
;
#if 0 /* TODO: a bitmap to say which constant type we should load */
for (i = 0; i < Vector4iCount; i++ ) {
if (This->updateStateBlock->vsibfBitmap[StartRegister + i] != WINESHADER_CONSTANTI) {
/* the constant for this register isn't a boolean */
return D3DERR_INVALIDCALL;
}
}
#endif
GET_SHADER_CONSTANT
(
vertexShaderConstantI
,
Vector4iCount
,
4
);
if
(
showFixmes
||
TRUE
)
{
FIXME
(
"(%p) : stub
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_SetVertexShaderConstantF
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
CONST
float
*
pConstantData
,
UINT
Vector4fCount
)
{
HRESULT
WINAPI
IWineD3DDeviceImpl_SetVertexShaderConstantF
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
CONST
float
*
pConstantData
,
UINT
Vector4fCount
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
static
BOOL
showFixmes
=
TRUE
;
#if 0 /* TODO: a bitmasp to say which constant type we should load */
memset(This->updateStateBlock->vsibfBitmap + StartRegister, WINESHADER_CONSTANTF, Vector4fCount);
#endif
SET_SHADER_CONSTANT
(
vertexShaderConstantF
,
Vector4fCount
,
4
);
/* clean out the other constants? */
if
(
showFixmes
)
{
TRACE
(
"(%p) : ConstantF isn't intergrated properly with the other constants.
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShaderConstantF
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
float
*
pConstantData
,
UINT
Vector4fCount
)
{
HRESULT
WINAPI
IWineD3DDeviceImpl_GetVertexShaderConstantF
(
IWineD3DDevice
*
iface
,
UINT
StartRegister
,
float
*
pConstantData
,
UINT
Vector4fCount
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
static
BOOL
showFixmes
=
TRUE
;
#if 0 /* TODO: a bitmap to say which constant type we should load */
for (i = 0; i < Vector4fCount; i++ ) {
if (This->updateStateBlock->vsibfBitmap[StartRegister + i] != WINESHADER_CONSTANTF) {
/* the constant for this register isn't a boolean */
return D3DERR_INVALIDCALL;
}
}
#endif
GET_SHADER_CONSTANT
(
vertexShaderConstantF
,
Vector4fCount
,
4
);
if
(
showFixmes
)
{
TRACE
(
"(%p) : ConstantF isn't intergrated properly with the other constants.
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
}
#undef SET_SHADER_CONSTANT
#undef GET_SHADER_CONSTANT
HRESULT
WINAPI
IWineD3DDeviceImpl_SetPixelShader
(
IWineD3DDevice
*
iface
,
IWineD3DPixelShader
*
pShader
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
...
...
dlls/wined3d/stateblock.c
View file @
9b0b803b
...
...
@@ -152,7 +152,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){
PLIGHTINFOEL
*
src
;
/* Recorded => Only update 'changed' values */
if
(
This
->
set
.
vertexShader
&&
This
->
vertexShader
!=
targetStateBlock
->
vertexShader
)
{
if
(
This
->
vertexShader
!=
targetStateBlock
->
vertexShader
)
{
This
->
vertexShader
=
targetStateBlock
->
vertexShader
;
TRACE
(
"Updating vertex shader to %p
\n
"
,
targetStateBlock
->
vertexShader
);
}
...
...
@@ -342,11 +342,14 @@ should really perform a delta so that only the changes get updated*/
toDo
=
toDo
->
next
;
}
#if 0 /*TODO: VertexShaders*/
if (This->set.vertexShader && This->changed.vertexShader)
if
(
This
->
changed
.
vertexShader
)
{
IWineD3DDevice_SetVertexShader
(
pDevice
,
This
->
vertexShader
);
/* TODO: Vertex Shader Constants */
#endif
/* TODO: Vertex Shader Constants */
IWineD3DDevice_SetVertexShaderConstantB
(
pDevice
,
0
,
This
->
vertexShaderConstantB
,
MAX_VSHADER_CONSTANTS
);
IWineD3DDevice_SetVertexShaderConstantI
(
pDevice
,
0
,
This
->
vertexShaderConstantI
,
MAX_VSHADER_CONSTANTS
);
IWineD3DDevice_SetVertexShaderConstantF
(
pDevice
,
0
,
This
->
vertexShaderConstantF
,
MAX_VSHADER_CONSTANTS
);
}
}
#if 0 /*TODO: Pixel Shaders*/
...
...
dlls/wined3d/wined3d_private.h
View file @
9b0b803b
...
...
@@ -51,6 +51,8 @@
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_LEVELS 256
#define MAX_VSHADER_CONSTANTS 96
/* Used for CreateStateBlock */
#define NUM_SAVEDPIXELSTATES_R 35
#define NUM_SAVEDPIXELSTATES_T 18
...
...
@@ -890,6 +892,11 @@ struct IWineD3DStateBlockImpl
void
*
vertexShader
;
/* @TODO: Replace void * with IWineD3DVertexShader * */
/* Vertex Shader Constants */
BOOL
vertexShaderConstantB
[
MAX_VSHADER_CONSTANTS
];
UINT
vertexShaderConstantI
[
MAX_VSHADER_CONSTANTS
*
4
];
float
vertexShaderConstantF
[
MAX_VSHADER_CONSTANTS
*
4
];
BOOL
softwareVertexProcessing
;
/* Stream Source */
...
...
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