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wine
wine-winehq
Commits
9b1ce2d8
Commit
9b1ce2d8
authored
Dec 07, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Dec 07, 2022
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wined3d: Reduce usage of long integral types in glsl_shader.c.
parent
b36eab11
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2 changed files
with
27 additions
and
26 deletions
+27
-26
glsl_shader.c
dlls/wined3d/glsl_shader.c
+23
-22
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-4
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dlls/wined3d/glsl_shader.c
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9b1ce2d8
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dlls/wined3d/wined3d_private.h
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9b1ce2d8
...
...
@@ -1224,7 +1224,7 @@ struct wined3d_shader_reg_maps
struct
wined3d_shader_tex_mx
{
unsigned
int
current_row
;
DWORD
texcoord_w
[
2
];
unsigned
int
texcoord_w
[
2
];
};
struct
wined3d_shader_parser_state
...
...
@@ -1258,7 +1258,7 @@ struct wined3d_shader_register
enum
wined3d_immconst_type
immconst_type
;
union
{
DWORD
immconst_data
[
4
];
unsigned
int
immconst_data
[
4
];
unsigned
fp_body_idx
;
}
u
;
};
...
...
@@ -3775,7 +3775,7 @@ struct wined3d_ffp_vs_settings
DWORD
swizzle_map
;
/* MAX_ATTRIBS, 32 */
DWORD
texgen
[
WINED3D_MAX_TEXTURES
];
unsigned
int
texgen
[
WINED3D_MAX_TEXTURES
];
};
struct
wined3d_ffp_vs_desc
...
...
@@ -5931,7 +5931,7 @@ struct wined3d_geometry_shader
struct
wined3d_pixel_shader
{
/* Pixel shader input semantics */
DWORD
input_reg_map
[
MAX_REG_INPUT
];
unsigned
int
input_reg_map
[
MAX_REG_INPUT
];
DWORD
input_reg_used
;
/* MAX_REG_INPUT, 32 */
unsigned
int
declared_in_count
;
...
...
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