Commit 9b1ce2d8 authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Reduce usage of long integral types in glsl_shader.c.

parent b36eab11
......@@ -1224,7 +1224,7 @@ struct wined3d_shader_reg_maps
struct wined3d_shader_tex_mx
{
unsigned int current_row;
DWORD texcoord_w[2];
unsigned int texcoord_w[2];
};
struct wined3d_shader_parser_state
......@@ -1258,7 +1258,7 @@ struct wined3d_shader_register
enum wined3d_immconst_type immconst_type;
union
{
DWORD immconst_data[4];
unsigned int immconst_data[4];
unsigned fp_body_idx;
} u;
};
......@@ -3775,7 +3775,7 @@ struct wined3d_ffp_vs_settings
DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
DWORD texgen[WINED3D_MAX_TEXTURES];
unsigned int texgen[WINED3D_MAX_TEXTURES];
};
struct wined3d_ffp_vs_desc
......@@ -5931,7 +5931,7 @@ struct wined3d_geometry_shader
struct wined3d_pixel_shader
{
/* Pixel shader input semantics */
DWORD input_reg_map[MAX_REG_INPUT];
unsigned int input_reg_map[MAX_REG_INPUT];
DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
unsigned int declared_in_count;
......
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