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wine
wine-winehq
Commits
9b37d6f0
Commit
9b37d6f0
authored
Jul 13, 2007
by
Kovács András
Committed by
Alexandre Julliard
Jul 17, 2007
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include: Add some idl headers for d3d10.
parent
40dda77c
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.gitignore
.gitignore
+3
-0
Makefile.in
include/Makefile.in
+3
-0
d3d10.idl
include/d3d10.idl
+1539
-0
dxgi.idl
include/dxgi.idl
+19
-0
dxgitype.idl
include/dxgitype.idl
+117
-0
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.gitignore
View file @
9b37d6f0
...
...
@@ -703,10 +703,13 @@ include/austream.h
include/comcat.h
include/config.h
include/control.h
include/d3d10.h
include/ddstream.h
include/dispex.h
include/docobj.h
include/downloadmgr.h
include/dxgi.h
include/dxgitype.h
include/exdisp.h
include/hlink.h
include/htiframe.h
...
...
include/Makefile.in
View file @
9b37d6f0
...
...
@@ -11,10 +11,13 @@ IDL_H_SRCS = \
austream.idl
\
comcat.idl
\
control.idl
\
d3d10.idl
\
ddstream.idl
\
dispex.idl
\
docobj.idl
\
downloadmgr.idl
\
dxgi.idl
\
dxgitype.idl
\
exdisp.idl
\
hlink.idl
\
htiframe.idl
\
...
...
include/d3d10.idl
0 → 100644
View file @
9b37d6f0
/*
*
Copyright
2007
Andras
Kovacs
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
*
License
as
published
by
the
Free
Software
Foundation
; either
*
version
2.1
of
the
License
,
or
(
at
your
option
)
any
later
version
.
*
*
This
library
is
distributed
in
the
hope
that
it
will
be
useful
,
*
but
WITHOUT
ANY
WARRANTY
; without even the implied warranty of
*
MERCHANTABILITY
or
FITNESS
FOR
A
PARTICULAR
PURPOSE
.
See
the
GNU
*
Lesser
General
Public
License
for
more
details
.
*
*
You
should
have
received
a
copy
of
the
GNU
Lesser
General
Public
*
License
along
with
this
library
; if not, write to the Free Software
*
Foundation
,
Inc
.
,
51
Franklin
St
,
Fifth
Floor
,
Boston
,
MA
02110
-
1301
,
USA
*/
import
"oaidl.idl"
;
import
"ocidl.idl"
;
import
"dxgi.idl"
;
cpp_quote
(
"#ifndef _D3D10_CONSTANTS"
)
;
cpp_quote
(
"#define _D3D10_CONSTANTS"
)
;
const
float
D3D10_DEFAULT_BLEND_FACTOR_ALPHA
=
1.0
;
const
float
D3D10_DEFAULT_BLEND_FACTOR_BLUE
=
1.0
;
const
float
D3D10_DEFAULT_BLEND_FACTOR_GREEN
=
1.0
;
const
float
D3D10_DEFAULT_BLEND_FACTOR_RED
=
1.0
;
const
float
D3D10_DEFAULT_BORDER_COLOR_COMPONENT
=
0.0
;
const
float
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
=
0.0
;
const
float
D3D10_DEFAULT_DEPTH_BIAS_CLAMP
=
0.0
;
const
float
D3D10_DEFAULT_MAX_ANISOTROPY
=
16.0
;
const
float
D3D10_DEFAULT_MIP_LOD_BIAS
=
0.0
;
const
float
D3D10_DEFAULT_VIEWPORT_MAX_DEPTH
=
0.0
;
const
float
D3D10_DEFAULT_VIEWPORT_MIN_DEPTH
=
0.0
;
const
float
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP
=
0.6
;
const
float
D3D10_FLOAT32_MAX
=
3.402823466e+38
;
const
float
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
=
0.6
;
const
float
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
=
2.4
;
const
float
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
=
1.0
;
const
float
D3D10_FLOAT_TO_SRGB_OFFSET
=
0.055
;
const
float
D3D10_FLOAT_TO_SRGB_SCALE_1
=
12.92
;
const
float
D3D10_FLOAT_TO_SRGB_SCALE_2
=
1.055
;
const
float
D3D10_FLOAT_TO_SRGB_THRESHOLD
=
0.0031308
;
const
float
D3D10_FTOI_INSTRUCTION_MAX_INPUT
=
2147483647.999
;
const
float
D3D10_FTOI_INSTRUCTION_MIN_INPUT
=
-2147483648.999
;
const
float
D3D10_FTOU_INSTRUCTION_MAX_INPUT
=
4294967295.999
;
const
float
D3D10_FTOU_INSTRUCTION_MIN_INPUT
=
0.0
;
const
float
D3D10_LINEAR_GAMMA
=
1.0
;
const
float
D3D10_MAX_BORDER_COLOR_COMPONENT
=
1.0
;
const
float
D3D10_MAX_DEPTH
=
1.0
;
const
float
D3D10_MAX_POSITION_VALUE
=
3.402823466e+34
;
const
float
D3D10_MIN_BORDER_COLOR_COMPONENT
=
0.0
;
const
float
D3D10_MIN_DEPTH
=
0.0
;
const
float
D3D10_MIP_LOD_BIAS_MAX
=
15.99
;
const
float
D3D10_MIP_LOD_BIAS_MIN
=
-16.0
;
const
float
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
=
0.5
;
const
float
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
=
1.4
;
const
float
D3D10_SRGB_GAMMA
=
2.2
;
const
float
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1
=
12.92
;
const
float
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2
=
1.055
;
const
float
D3D10_SRGB_TO_FLOAT_EXPONENT
=
2.4
;
const
float
D3D10_SRGB_TO_FLOAT_OFFSET
=
0.055
;
const
float
D3D10_SRGB_TO_FLOAT_THRESHOLD
=
0.04045
;
const
float
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
=
0.5
;
const
float
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
=
0.0
;
const
float
D3D_SPEC_VERSION
=
1.050005
;
const
unsigned
int
D3D10_16BIT_INDEX_STRIP_CUT_VALUE
=
0
xffff
;
const
unsigned
int
D3D10_32BIT_INDEX_STRIP_CUT_VALUE
=
0
xffffffff
;
const
unsigned
int
D3D10_8BIT_INDEX_STRIP_CUT_VALUE
=
0
xff
;
const
unsigned
int
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
=
9
;
const
unsigned
int
D3D10_CLIP_OR_CULL_DISTANCE_COUNT
=
8
;
const
unsigned
int
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
=
2
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
=
14
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
=
15
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
=
15
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
=
64
;
const
unsigned
int
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
=
128
;
const
unsigned
int
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
=
128
;
const
unsigned
int
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT
=
16
;
const
unsigned
int
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
=
16
;
const
unsigned
int
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
=
32
;
const
unsigned
int
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_COMMONSHADER_TEMP_REGISTER_COUNT
=
4096
;
const
unsigned
int
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
=
3
;
const
unsigned
int
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS
=
3
;
const
unsigned
int
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
=
10
;
const
int
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
=
-
10
;
const
int
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
=
-
8
;
const
unsigned
int
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
=
7
;
const
unsigned
int
D3D10_DEFAULT_DEPTH_BIAS
=
0
;
const
unsigned
int
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX
=
0
;
const
unsigned
int
D3D10_DEFAULT_SAMPLE_MASK
=
0
xffffffff
;
const
unsigned
int
D3D10_DEFAULT_SCISSOR_ENDX
=
0
;
const
unsigned
int
D3D10_DEFAULT_SCISSOR_ENDY
=
0
;
const
unsigned
int
D3D10_DEFAULT_SCISSOR_STARTX
=
0
;
const
unsigned
int
D3D10_DEFAULT_SCISSOR_STARTY
=
0
;
const
unsigned
int
D3D10_DEFAULT_STENCIL_READ_MASK
=
0
xff
;
const
unsigned
int
D3D10_DEFAULT_STENCIL_REFERENCE
=
0
;
const
unsigned
int
D3D10_DEFAULT_STENCIL_WRITE_MASK
=
0
xff
;
const
unsigned
int
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
=
0
;
const
unsigned
int
D3D10_DEFAULT_VIEWPORT_HEIGHT
=
0
;
const
unsigned
int
D3D10_DEFAULT_VIEWPORT_TOPLEFTX
=
0
;
const
unsigned
int
D3D10_DEFAULT_VIEWPORT_TOPLEFTY
=
0
;
const
unsigned
int
D3D10_DEFAULT_VIEWPORT_WIDTH
=
0
;
const
unsigned
int
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
=
1
;
const
unsigned
int
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT
=
1
;
const
unsigned
int
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
=
2
;
const
unsigned
int
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_GS_INPUT_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_GS_INPUT_REGISTER_COUNT
=
16
;
const
unsigned
int
D3D10_GS_INPUT_REGISTER_READS_PER_INST
=
2
;
const
unsigned
int
D3D10_GS_INPUT_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_GS_INPUT_REGISTER_VERTICES
=
6
;
const
unsigned
int
D3D10_GS_OUTPUT_ELEMENTS
=
32
;
const
unsigned
int
D3D10_GS_OUTPUT_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_GS_OUTPUT_REGISTER_COUNT
=
32
;
const
unsigned
int
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
=
0
;
const
unsigned
int
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY
=
0
;
const
unsigned
int
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
=
0
;
const
unsigned
int
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
=
1
;
const
unsigned
int
D3D10_IA_INSTANCE_ID_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_IA_PRIMITIVE_ID_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_IA_VERTEX_ID_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
=
16
;
const
unsigned
int
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
=
64
;
const
unsigned
int
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
=
16
;
const
unsigned
int
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
=
0
xffffffff
;
const
unsigned
int
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER
=
0
xffffffff
;
const
unsigned
int
D3D10_MAX_MAXANISOTROPY
=
16
;
const
unsigned
int
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT
=
32
;
const
unsigned
int
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP
=
17
;
const
unsigned
int
D3D10_MIN_MAXANISOTROPY
=
0
;
const
unsigned
int
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT
=
6
;
const
unsigned
int
D3D10_MIP_LOD_RANGE_BIT_COUNT
=
8
;
const
unsigned
int
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
=
0
;
const
unsigned
int
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT
=
13
;
const
unsigned
int
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
=
15
;
const
unsigned
int
D3D10_PS_FRONTFACING_DEFAULT_VALUE
=
0
xffffffff
;
const
unsigned
int
D3D10_PS_FRONTFACING_FALSE_VALUE
=
0
;
const
unsigned
int
D3D10_PS_FRONTFACING_TRUE_VALUE
=
0
xffffffff
;
const
unsigned
int
D3D10_PS_INPUT_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_PS_INPUT_REGISTER_COUNT
=
32
;
const
unsigned
int
D3D10_PS_INPUT_REGISTER_READS_PER_INST
=
2
;
const
unsigned
int
D3D10_PS_INPUT_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
=
1
;
const
unsigned
int
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT
=
1
;
const
unsigned
int
D3D10_PS_OUTPUT_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_PS_OUTPUT_REGISTER_COUNT
=
8
;
const
unsigned
int
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT
=
4096
;
const
unsigned
int
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
=
27
;
const
unsigned
int
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
=
4096
;
const
unsigned
int
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT
=
4096
;
const
unsigned
int
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
=
32
;
const
unsigned
int
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
=
32
;
const
unsigned
int
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
=
8192
;
const
unsigned
int
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
=
1024
;
const
unsigned
int
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
=
4096
;
const
unsigned
int
D3D10_REQ_MAXANISOTROPY
=
16
;
const
unsigned
int
D3D10_REQ_MIP_LEVELS
=
14
;
const
unsigned
int
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
=
2048
;
const
unsigned
int
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT
=
4096
;
const
unsigned
int
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
=
8192
;
const
unsigned
int
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES
=
128
;
const
unsigned
int
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP
=
20
;
const
unsigned
int
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT
=
4096
;
const
unsigned
int
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
=
512
;
const
unsigned
int
D3D10_REQ_TEXTURE1D_U_DIMENSION
=
8192
;
const
unsigned
int
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
=
512
;
const
unsigned
int
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION
=
8192
;
const
unsigned
int
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
=
2048
;
const
unsigned
int
D3D10_REQ_TEXTURECUBE_DIMENSION
=
8192
;
const
unsigned
int
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
=
0
;
const
unsigned
int
D3D10_SHADER_MAJOR_VERSION
=
4
;
const
unsigned
int
D3D10_SHADER_MINOR_VERSION
=
0
;
const
unsigned
int
D3D10_SHIFT_INSTRUCTION_PAD_VALUE
=
0
;
const
unsigned
int
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
=
5
;
const
unsigned
int
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
=
8
;
const
unsigned
int
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES
=
2048
;
const
unsigned
int
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
=
256
;
const
unsigned
int
D3D10_SO_BUFFER_SLOT_COUNT
=
4
;
const
unsigned
int
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP
=
0
xffffffff
;
const
unsigned
int
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
=
1
;
const
unsigned
int
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT
=
64
;
const
unsigned
int
D3D10_STANDARD_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
=
64
;
const
unsigned
int
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
=
4
;
const
unsigned
int
D3D10_STANDARD_PIXEL_COMPONENT_COUNT
=
128
;
const
unsigned
int
D3D10_STANDARD_PIXEL_ELEMENT_COUNT
=
32
;
const
unsigned
int
D3D10_STANDARD_VECTOR_SIZE
=
4
;
const
unsigned
int
D3D10_STANDARD_VERTEX_ELEMENT_COUNT
=
16
;
const
unsigned
int
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
=
64
;
const
unsigned
int
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT
=
8
;
const
unsigned
int
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT
=
6
;
const
unsigned
int
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT
=
18
;
const
unsigned
int
D3D10_UNBOUND_MEMORY_ACCESS_RESULT
=
0
;
const
unsigned
int
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
=
15
;
const
unsigned
int
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
=
16
;
const
unsigned
int
D3D10_VIEWPORT_BOUNDS_MAX
=
16383
;
const
int
D3D10_VIEWPORT_BOUNDS_MIN
=
-
16384
;
const
unsigned
int
D3D10_VS_INPUT_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_VS_INPUT_REGISTER_COUNT
=
16
;
const
unsigned
int
D3D10_VS_INPUT_REGISTER_READS_PER_INST
=
2
;
const
unsigned
int
D3D10_VS_INPUT_REGISTER_READ_PORTS
=
1
;
const
unsigned
int
D3D10_VS_OUTPUT_REGISTER_COMPONENTS
=
4
;
const
unsigned
int
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
unsigned
int
D3D10_VS_OUTPUT_REGISTER_COUNT
=
16
;
const
unsigned
int
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
=
10
;
const
unsigned
int
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
=
25
;
const
unsigned
int
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
=
25
;
const
unsigned
int
D3D_MAJOR_VERSION
=
10
;
const
unsigned
int
D3D_MINOR_VERSION
=
0
;
const
unsigned
int
D3D_SPEC_DATE_DAY
=
8
;
const
unsigned
int
D3D_SPEC_DATE_MONTH
=
8
;
const
unsigned
int
D3D_SPEC_DATE_YEAR
=
2006
;
cpp_quote
(
"#endif"
)
;
const
unsigned
int
D3D10_APPEND_ALIGNED_ELEMENT
=
0
xffffffff
;
const
unsigned
int
_FACD3D10
=
0
x87
;
const
unsigned
int
_FACD3D10DEBUG
=
_FACD3D10
+
1
;
const
unsigned
int
D3D10_FILTER_TYPE_MASK
=
0
x3
;
const
unsigned
int
D3D10_SDK_VERSION
=
29
;
cpp_quote
(
"#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)"
)
;
cpp_quote
(
"#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)"
)
;
cpp_quote
(
"#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)"
)
;
cpp_quote
(
"#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)"
)
;
typedef
enum
D3D10_BLEND
{
D3D10_BLEND_ZERO
=
1
,
D3D10_BLEND_ONE
=
2
,
D3D10_BLEND_SRC_COLOR
=
3
,
D3D10_BLEND_INV_SRC_COLOR
=
4
,
D3D10_BLEND_SRC_ALPHA
=
5
,
D3D10_BLEND_INV_SRC_ALPHA
=
6
,
D3D10_BLEND_DEST_ALPHA
=
7
,
D3D10_BLEND_INV_DEST_ALPHA
=
8
,
D3D10_BLEND_DEST_COLOR
=
9
,
D3D10_BLEND_INV_DEST_COLOR
=
10
,
D3D10_BLEND_SRC_ALPHA_SAT
=
11
,
D3D10_BLEND_BLEND_FACTOR
=
14
,
D3D10_BLEND_INV_BLEND_FACTOR
=
15
,
D3D10_BLEND_SRC1_COLOR
=
16
,
D3D10_BLEND_INV_SRC1_COLOR
=
17
,
D3D10_BLEND_SRC1_ALPHA
=
18
,
D3D10_BLEND_INV_SRC1_ALPHA
=
19
}
D3D10_BLEND
;
typedef
enum
D3D10_BLEND_OP
{
D3D10_BLEND_OP_ADD
=
1
,
D3D10_BLEND_OP_SUBTRACT
,
D3D10_BLEND_OP_REV_SUBTRACT
,
D3D10_BLEND_OP_MIN
,
D3D10_BLEND_OP_MAX
,
}
D3D10_BLEND_OP
;
typedef
struct
D3D10_BLEND_DESC
{
BOOL
AlphaToCoverageEnable
;
BOOL
BlendEnable
[
8
]
;
D3D10_BLEND
SrcBlend
;
D3D10_BLEND
DestBlend
;
D3D10_BLEND_OP
BlendOp
;
D3D10_BLEND
SrcBlendAlpha
;
D3D10_BLEND
DestBlendAlpha
;
D3D10_BLEND_OP
BlendOpAlpha
;
UINT8
RenderTargetWriteMask
[
8
]
;
}
D3D10_BLEND_DESC
;
typedef
enum
D3D10_DEPTH_WRITE_MASK
{
D3D10_DEPTH_WRITE_MASK_ZERO
,
D3D10_DEPTH_WRITE_MASK_ALL
,
}
D3D10_DEPTH_WRITE_MASK
;
typedef
enum
D3D10_COMPARISON_FUNC
{
D3D10_COMPARISON_NEVER
=
1
,
D3D10_COMPARISON_LESS
,
D3D10_COMPARISON_EQUAL
,
D3D10_COMPARISON_LESS_EQUAL
,
D3D10_COMPARISON_GREATER
,
D3D10_COMPARISON_NOT_EQUAL
,
D3D10_COMPARISON_GREATER_EQUAL
,
D3D10_COMPARISON_ALWAYS
,
}
D3D10_COMPARISON_FUNC
;
typedef
enum
D3D10_STENCIL_OP
{
D3D10_STENCIL_OP_KEEP
=
1
,
D3D10_STENCIL_OP_ZERO
,
D3D10_STENCIL_OP_REPLACE
,
D3D10_STENCIL_OP_INCR_SAT
,
D3D10_STENCIL_OP_DECR_SAT
,
D3D10_STENCIL_OP_INVERT
,
D3D10_STENCIL_OP_INCR
,
D3D10_STENCIL_OP_DECR
,
}
D3D10_STENCIL_OP
;
typedef
struct
D3D10_DEPTH_STENCILOP_DESC
{
D3D10_STENCIL_OP
StencilFailOp
;
D3D10_STENCIL_OP
StencilDepthFailOp
;
D3D10_STENCIL_OP
StencilPassOp
;
D3D10_COMPARISON_FUNC
StencilFunc
;
}
D3D10_DEPTH_STENCILOP_DESC
;
typedef
struct
D3D10_DEPTH_STENCIL_DESC
{
BOOL
DepthEnable
;
D3D10_DEPTH_WRITE_MASK
DepthWriteMask
;
D3D10_COMPARISON_FUNC
DepthFunc
;
BOOL
StencilEnable
;
UINT8
StencilReadMask
;
UINT8
StencilWriteMask
;
D3D10_DEPTH_STENCILOP_DESC
FrontFace
;
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
}
D3D10_DEPTH_STENCIL_DESC
;
typedef
enum
D3D10_FILL_MODE
{
D3D10_FILL_WIREFRAME
=
2
,
D3D10_FILL_SOLID
,
}
D3D10_FILL_MODE
;
typedef
enum
D3D10_CULL_MODE
{
D3D10_CULL_NONE
=
1
,
D3D10_CULL_FRONT
,
D3D10_CULL_BACK
,
}
D3D10_CULL_MODE
;
typedef
struct
D3D10_RASTERIZER_DESC
{
D3D10_FILL_MODE
FillMode
;
D3D10_CULL_MODE
CullMode
;
BOOL
FrontCounterClockwise
;
INT
DepthBias
;
FLOAT
DepthBiasClamp
;
FLOAT
SlopeScaledDepthBias
;
BOOL
DepthClipEnable
;
BOOL
ScissorEnable
;
BOOL
MultisampleEnable
;
BOOL
AntialiasedLineEnable
;
}
D3D10_RASTERIZER_DESC
;
typedef
enum
D3D10_FILTER
{
D3D10_FILTER_MIN_MAG_MIP_POINT
=
0
,
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR
=
0
x1
,
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0
x4
,
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR
=
0
x5
,
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT
=
0
x10
,
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0
x11
,
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT
=
0
x14
,
D3D10_FILTER_MIN_MAG_MIP_LINEAR
=
0
x15
,
D3D10_FILTER_ANISOTROPIC
=
0
x55
,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT
=
0
x80
,
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
=
0
x81
,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0
x84
,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
=
0
x85
,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
=
0
x90
,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0
x91
,
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
=
0
x94
,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
=
0
x95
,
D3D10_FILTER_COMPARISON_ANISOTROPIC
=
0
xd5
,
D3D10_FILTER_TEXT_1BIT
=
0
x80000000
}
D3D10_FILTER
;
typedef
enum
D3D10_TEXTURE_ADDRESS_MODE
{
D3D10_TEXTURE_ADDRESS_WRAP
=
1
,
D3D10_TEXTURE_ADDRESS_MIRROR
,
D3D10_TEXTURE_ADDRESS_CLAMP
,
D3D10_TEXTURE_ADDRESS_BORDER
,
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE
,
}
D3D10_TEXTURE_ADDRESS_MODE
;
typedef
struct
D3D10_SAMPLER_DESC
{
D3D10_FILTER
Filter
;
D3D10_TEXTURE_ADDRESS_MODE
AddressU
;
D3D10_TEXTURE_ADDRESS_MODE
AddressV
;
D3D10_TEXTURE_ADDRESS_MODE
AddressW
;
FLOAT
MipLODBias
;
UINT
MaxAnisotropy
;
D3D10_COMPARISON_FUNC
ComparisonFunc
;
FLOAT
BorderColor
[
4
]
;
FLOAT
MinLOD
;
FLOAT
MaxLOD
;
}
D3D10_SAMPLER_DESC
;
typedef
enum
D3D10_COUNTER
{
D3D10_COUNTER_GPU_IDLE
,
D3D10_COUNTER_VERTEX_PROCESSING
,
D3D10_COUNTER_GEOMETRY_PROCESSING
,
D3D10_COUNTER_PIXEL_PROCESSING
,
D3D10_COUNTER_OTHER_GPU_PROCESSING
,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION
,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION
,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION
,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION
,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION
,
D3D10_COUNTER_VS_MEMORY_LIMITED
,
D3D10_COUNTER_VS_COMPUTATION_LIMITED
,
D3D10_COUNTER_GS_MEMORY_LIMITED
,
D3D10_COUNTER_GS_COMPUTATION_LIMITED
,
D3D10_COUNTER_PS_MEMORY_LIMITED
,
D3D10_COUNTER_PS_COMPUTATION_LIMITED
,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE
,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE
,
D3D10_COUNTER_DEVICE_DEPENDENT_0
=
0
x40000000
}
D3D10_COUNTER
;
typedef
struct
D3D10_COUNTER_DESC
{
D3D10_COUNTER
Counter
;
UINT
MiscFlags
;
}
D3D10_COUNTER_DESC
;
typedef
enum
D3D10_COUNTER_TYPE
{
D3D10_COUNTER_TYPE_FLOAT32
,
D3D10_COUNTER_TYPE_UINT16
,
D3D10_COUNTER_TYPE_UINT32
,
D3D10_COUNTER_TYPE_UINT64
,
}
D3D10_COUNTER_TYPE
;
typedef
struct
D3D10_COUNTER_INFO
{
D3D10_COUNTER
LastDeviceDependentCounter
;
UINT
NumSimultaneousCounters
;
UINT8
NumDetectableParallelUnits
;
}
D3D10_COUNTER_INFO
;
typedef
enum
D3D10_RESOURCE_DIMENSION
{
D3D10_RESOURCE_DIMENSION_UNKNOWN
,
D3D10_RESOURCE_DIMENSION_BUFFER
,
D3D10_RESOURCE_DIMENSION_TEXTURE1D
,
D3D10_RESOURCE_DIMENSION_TEXTURE2D
,
D3D10_RESOURCE_DIMENSION_TEXTURE3D
,
}
D3D10_RESOURCE_DIMENSION
;
typedef
enum
D3D10_USAGE
{
D3D10_USAGE_DEFAULT
,
D3D10_USAGE_IMMUTABLE
,
D3D10_USAGE_DYNAMIC
,
D3D10_USAGE_STAGING
,
}
D3D10_USAGE
;
typedef
struct
D3D10_BUFFER_DESC
{
UINT
ByteWidth
;
D3D10_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D10_BUFFER_DESC
;
typedef
enum
D3D10_MAP
{
D3D10_MAP_READ
=
1
,
D3D10_MAP_WRITE
,
D3D10_MAP_READ_WRITE
,
D3D10_MAP_WRITE_DISCARD
,
D3D10_MAP_WRITE_NO_OVERWRITE
,
}
D3D10_MAP
;
typedef
struct
D3D10_TEXTURE1D_DESC
{
UINT
Width
;
UINT
MipLevels
;
UINT
ArraySize
;
DXGI_FORMAT
Format
;
D3D10_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D10_TEXTURE1D_DESC
;
typedef
struct
D3D10_TEXTURE2D_DESC
{
UINT
Width
;
UINT
Height
;
UINT
MipLevels
;
UINT
ArraySize
;
DXGI_FORMAT
Format
;
DXGI_SAMPLE_DESC
SampleDesc
;
D3D10_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D10_TEXTURE2D_DESC
;
typedef
struct
D3D10_TEXTURE3D_DESC
{
UINT
Width
;
UINT
Height
;
UINT
Depth
;
UINT
MipLevels
;
DXGI_FORMAT
Format
;
D3D10_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D10_TEXTURE3D_DESC
;
typedef
enum
D3D10_DSV_DIMENSION
{
D3D10_DSV_DIMENSION_UNKNOWN
,
D3D10_DSV_DIMENSION_TEXTURE1D
,
D3D10_DSV_DIMENSION_TEXTURE1DARRAY
,
D3D10_DSV_DIMENSION_TEXTURE2D
,
D3D10_DSV_DIMENSION_TEXTURE2DARRAY
,
D3D10_DSV_DIMENSION_TEXTURE2DMS
,
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY
,
}
D3D10_DSV_DIMENSION
;
typedef
struct
D3D10_TEX1D_DSV
{
UINT
MipSlice
;
}
D3D10_TEX1D_DSV
;
typedef
struct
D3D10_TEX1D_ARRAY_DSV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX1D_ARRAY_DSV
;
typedef
struct
D3D10_TEX2D_DSV
{
UINT
MipSlice
;
}
D3D10_TEX2D_DSV
;
typedef
struct
D3D10_TEX2D_ARRAY_DSV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX2D_ARRAY_DSV
;
typedef
struct
D3D10_TEX2DMS_DSV
{
UINT
UnusedField_NothingToDefine
;
}
D3D10_TEX2DMS_DSV
;
typedef
struct
D3D10_TEX2DMS_ARRAY_DSV
{
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX2DMS_ARRAY_DSV
;
typedef
struct
D3D10_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D10_DSV_DIMENSION
ViewDimension
;
union
{
D3D10_TEX1D_DSV
Texture1D
;
D3D10_TEX1D_ARRAY_DSV
Texture1DArray
;
D3D10_TEX2D_DSV
Texture2D
;
D3D10_TEX2D_ARRAY_DSV
Texture2DArray
;
D3D10_TEX2DMS_DSV
Texture2DMS
;
D3D10_TEX2DMS_ARRAY_DSV
Texture2DMSArray
;
}
;
}
D3D10_DEPTH_STENCIL_VIEW_DESC
;
typedef
enum
D3D10_RTV_DIMENSION
{
D3D10_RTV_DIMENSION_UNKNOWN
,
D3D10_RTV_DIMENSION_BUFFER
,
D3D10_RTV_DIMENSION_TEXTURE1D
,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY
,
D3D10_RTV_DIMENSION_TEXTURE2D
,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY
,
D3D10_RTV_DIMENSION_TEXTURE2DMS
,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
,
D3D10_RTV_DIMENSION_TEXTURE3D
,
}
D3D10_RTV_DIMENSION
;
typedef
struct
D3D10_BUFFER_RTV
{
UINT
ElementOffset
;
UINT
ElementWidth
;
}
D3D10_BUFFER_RTV
;
typedef
struct
D3D10_TEX1D_RTV
{
UINT
MipSlice
;
}
D3D10_TEX1D_RTV
;
typedef
struct
D3D10_TEX1D_ARRAY_RTV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX1D_ARRAY_RTV
;
typedef
struct
D3D10_TEX2D_RTV
{
UINT
MipSlice
;
}
D3D10_TEX2D_RTV
;
typedef
struct
D3D10_TEX2D_ARRAY_RTV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX2D_ARRAY_RTV
;
typedef
struct
D3D10_TEX2DMS_RTV
{
UINT
UnusedField_NothingToDefine
;
}
D3D10_TEX2DMS_RTV
;
typedef
struct
D3D10_TEX2DMS_ARRAY_RTV
{
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX2DMS_ARRAY_RTV
;
typedef
struct
D3D10_TEX3D_RTV
{
UINT
MipSlice
;
UINT
FirstWSlice
;
UINT
WSize
;
}
D3D10_TEX3D_RTV
;
typedef
struct
D3D10_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D10_RTV_DIMENSION
ViewDimension
;
union
{
D3D10_BUFFER_RTV
Buffer
;
D3D10_TEX1D_RTV
Texture1D
;
D3D10_TEX1D_ARRAY_RTV
Texture1DArray
;
D3D10_TEX2D_RTV
Texture2D
;
D3D10_TEX2D_ARRAY_RTV
Texture2DArray
;
D3D10_TEX2DMS_RTV
Texture2DMS
;
D3D10_TEX2DMS_ARRAY_RTV
Texture2DMSArray
;
D3D10_TEX3D_RTV
Texture3D
;
}
;
}
D3D10_RENDER_TARGET_VIEW_DESC
;
typedef
enum
D3D10_SRV_DIMENSION
{
D3D10_SRV_DIMENSION_UNKNOWN
,
D3D10_SRV_DIMENSION_BUFFER
,
D3D10_SRV_DIMENSION_TEXTURE1D
,
D3D10_SRV_DIMENSION_TEXTURE1DARRAY
,
D3D10_SRV_DIMENSION_TEXTURE2D
,
D3D10_SRV_DIMENSION_TEXTURE2DARRAY
,
D3D10_SRV_DIMENSION_TEXTURE2DMS
,
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY
,
D3D10_SRV_DIMENSION_TEXTURE3D
,
D3D10_SRV_DIMENSION_TEXTURECUBE
,
}
D3D10_SRV_DIMENSION
;
typedef
struct
D3D10_BUFFER_SRV
{
UINT
ElementOffset
;
UINT
ElementWidth
;
}
D3D10_BUFFER_SRV
;
typedef
struct
D3D10_TEX1D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D10_TEX1D_SRV
;
typedef
struct
D3D10_TEX1D_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX1D_ARRAY_SRV
;
typedef
struct
D3D10_TEX2D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D10_TEX2D_SRV
;
typedef
struct
D3D10_TEX2D_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX2D_ARRAY_SRV
;
typedef
struct
D3D10_TEX2DMS_SRV
{
UINT
UnusedField_NothingToDefine
;
}
D3D10_TEX2DMS_SRV
;
typedef
struct
D3D10_TEX2DMS_ARRAY_RTV
{
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D10_TEX2DMS_ARRAY_SRV
;
typedef
struct
D3D10_TEX3D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D10_TEX3D_SRV
;
typedef
struct
D3D10_TEXCUBE_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D10_TEXCUBE_SRV
;
typedef
struct
D3D10_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D10_SRV_DIMENSION
ViewDimension
;
union
{
D3D10_BUFFER_SRV
Buffer
;
D3D10_TEX1D_SRV
Texture1D
;
D3D10_TEX1D_ARRAY_SRV
Texture1DArray
;
D3D10_TEX2D_SRV
Texture2D
;
D3D10_TEX2D_ARRAY_SRV
Texture2DArray
;
D3D10_TEX2DMS_SRV
Texture2DMS
;
D3D10_TEX2DMS_ARRAY_SRV
Texture2DMSArray
;
D3D10_TEX3D_SRV
Texture3D
;
D3D10_TEXCUBE_SRV
TextureCube
;
}
;
}
D3D10_SHADER_RESOURCE_VIEW_DESC
;
typedef
struct
D3D10_BOX
{
UINT
left
;
UINT
top
;
UINT
front
;
UINT
right
;
UINT
bottom
;
UINT
back
;
}
D3D10_BOX
;
typedef
struct
D3D10_SUBRESOURCE_DATA
{
const
void
*
pSysMem
;
UINT
SysMemPitch
;
UINT
SysMemSlicePitch
;
}
D3D10_SUBRESOURCE_DATA
;
typedef
struct
D3D10_SO_DECLARATION_ENTRY
{
LPCSTR
SemanticName
;
UINT
SemanticIndex
;
BYTE
StartComponent
;
BYTE
ComponentCount
;
BYTE
OutputSlot
;
}
D3D10_SO_DECLARATION_ENTRY
;
typedef
enum
D3D10_INPUT_CLASSIFICATION
{
D3D10_INPUT_PER_VERTEX_DATA
,
D3D10_INPUT_PER_INSTANCE_DATA
,
}
D3D10_INPUT_CLASSIFICATION
;
typedef
struct
D3D10_INPUT_ELEMENT_DESC
{
LPCSTR
SemanticName
;
UINT
SemanticIndex
;
DXGI_FORMAT
Format
;
UINT
InputSlot
;
UINT
AlignedByteOffset
;
D3D10_INPUT_CLASSIFICATION
InputSlotClass
;
UINT
InstanceDataStepRate
;
}
D3D10_INPUT_ELEMENT_DESC
;
typedef
enum
D3D10_QUERY
{
D3D10_QUERY_EVENT
,
D3D10_QUERY_OCCLUSION
,
D3D10_QUERY_TIMESTAMP
,
D3D10_QUERY_TIMESTAMP_DISJOINT
,
D3D10_QUERY_PIPELINE_STATISTICS
,
D3D10_QUERY_OCCLUSION_PREDICATE
,
D3D10_QUERY_SO_STATISTICS
,
D3D10_QUERY_SO_OVERFLOW_PREDICATE
,
}
D3D10_QUERY
;
typedef
struct
D3D10_QUERY_DESC
{
D3D10_QUERY
Query
;
UINT
MiscFlags
;
}
D3D10_QUERY_DESC
;
typedef
enum
D3D10_PRIMITIVE_TOPOLOGY
{
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED
=
0
,
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST
=
1
,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST
=
2
,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP
=
3
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
=
4
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
=
5
,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
=
10
,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
=
11
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
=
12
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
=
13
}
D3D10_PRIMITIVE_TOPOLOGY
;
typedef
RECT
D3D10_RECT
;
typedef
struct
D3D10_VIEWPORT
{
INT
TopLeftX
;
INT
TopLeftY
;
UINT
Width
;
UINT
Height
;
FLOAT
MinDepth
;
FLOAT
MaxDepth
;
}
D3D10_VIEWPORT
;
typedef
struct
D3D10_MAPPED_TEXTURE2D
{
void
*
pData
;
UINT
RowPitch
;
}
D3D10_MAPPED_TEXTURE2D
;
typedef
struct
D3D10_MAPPED_TEXTURE3D
{
void
*
pData
;
UINT
RowPitch
;
UINT
DepthPitch
;
}
D3D10_MAPPED_TEXTURE3D
;
typedef
enum
D3D10_BIND_FLAG
{
D3D10_BIND_VERTEX_BUFFER
=
0
x1
,
D3D10_BIND_INDEX_BUFFER
=
0
x2
,
D3D10_BIND_CONSTANT_BUFFER
=
0
x4
,
D3D10_BIND_SHADER_RESOURCE
=
0
x8
,
D3D10_BIND_STREAM_OUTPUT
=
0
x10
,
D3D10_BIND_RENDER_TARGET
=
0
x20
,
D3D10_BIND_DEPTH_STENCIL
=
0
x40
}
D3D10_BIND_FLAG
;
typedef
enum
D3D10_CPU_ACCESS_FLAG
{
D3D10_CPU_ACCESS_WRITE
=
0
x10000
,
D3D10_CPU_ACCESS_READ
=
0
x20000
}
D3D10_CPU_ACCESS_FLAG
;
typedef
enum
D3D10_RESOURCE_MISC_FLAG
{
D3D10_RESOURCE_MISC_GENERATE_MIPS
=
0
x1
,
D3D10_RESOURCE_MISC_SHARED
=
0
x2
,
D3D10_RESOURCE_MISC_TEXTURECUBE
=
0
x4
}
D3D10_RESOURCE_MISC_FLAG
;
typedef
enum
D3D10_MAP_FLAG
{
D3D10_MAP_FLAG_DO_NOT_WAIT
=
0
x100000
,
}
D3D10_MAP_FLAG
;
typedef
enum
D3D10_CLEAR_FLAG
{
D3D10_CLEAR_DEPTH
=
0
x1
,
D3D10_CLEAR_STENCIL
=
0
x2
}
D3D10_CLEAR_FLAG
;
typedef
enum
D3D10_COLOR_WRITE_ENABLE
{
D3D10_COLOR_WRITE_ENABLE_RED
=
0
x1
,
D3D10_COLOR_WRITE_ENABLE_GREEN
=
0
x2
,
D3D10_COLOR_WRITE_ENABLE_BLUE
=
0
x4
,
D3D10_COLOR_WRITE_ENABLE_ALPHA
=
0
x8
,
D3D10_COLOR_WRITE_ENABLE_ALL
=
(
D3D10_COLOR_WRITE_ENABLE_RED
|
D3D10_COLOR_WRITE_ENABLE_GREEN
|
D3D10_COLOR_WRITE_ENABLE_BLUE
|
D3D10_COLOR_WRITE_ENABLE_ALPHA
)
}
D3D10_COLOR_WRITE_ENABLE
;
typedef
enum
D3D10_TEXTURECUBE_FACE
{
D3D10_TEXTURECUBE_FACE_POSITIVE_X
,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X
,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y
,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y
,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z
,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z
,
}
D3D10_TEXTURECUBE_FACE
;
typedef
enum
D3D10_ASYNC_GETDATA_FLAG
{
D3D10_ASYNC_GETDATA_DONOTFLUSH
=
0
x1
,
}
D3D10_ASYNC_GETDATA_FLAG
;
typedef
enum
D3D10_FILTER_TYPE
{
D3D10_FILTER_TYPE_POINT
,
D3D10_FILTER_TYPE_LINEAR
}
D3D10_FILTER_TYPE
;
typedef
enum
D3D10_QUERY_MISC_FLAG
{
D3D10_QUERY_MISC_PREDICATEHINT
=
0
x1
}
D3D10_QUERY_MISC_FLAG
;
typedef
struct
D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
{
UINT64
Frequency
;
BOOL
Disjoint
;
}
D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
;
typedef
struct
D3D10_QUERY_DATA_PIPELINE_STATISTICS
{
UINT64
IAVertices
;
UINT64
IAPrimitives
;
UINT64
VSInvocations
;
UINT64
GSInvocations
;
UINT64
GSPrimitives
;
UINT64
CInvocations
;
UINT64
CPrimitives
;
UINT64
PSInvocations
;
}
D3D10_QUERY_DATA_PIPELINE_STATISTICS
;
typedef
struct
D3D10_QUERY_DATA_SO_STATISTICS
{
UINT64
NumPrimitivesWritten
;
UINT64
PrimitivesStorageNeeded
;
}
D3D10_QUERY_DATA_SO_STATISTICS
;
typedef
enum
D3D10_CREATE_DEVICE_FLAG
{
D3D10_CREATE_DEVICE_SINGLETHREADED
=
0
x1
,
D3D10_CREATE_DEVICE_DEBUG
=
0
x2
,
D3D10_CREATE_DEVICE_SWITCH_TO_REF
=
0
x4
,
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
=
0
x8
}
D3D10_CREATE_DEVICE_FLAG
;
/*
Core
*/
interface
ID3D10Device
;
[
object
,
local
,
uuid
(
9b7
e4c00
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10DeviceChild
:
IUnknown
{
void
GetDevice
(
[
out
]
ID3D10Device
**
ppDevice
)
;
HRESULT
GetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
,
out
]
UINT
*
pDataSize
,
[
out
]
void
*
pData
)
;
HRESULT
SetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
]
UINT
DataSize
,
[
in
]
const
void
*
pData
)
;
HRESULT
SetPrivateDataInterface
(
[
in
]
REFGUID
guid
,
[
in
]
const
IUnknown
*
pData
)
;
}
/*
Resource
*/
[
object
,
local
,
uuid
(
9b7
e4c01
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Resource
:
ID3D10DeviceChild
{
void
GetType
(
[
out
]
D3D10_RESOURCE_DIMENSION
*
rType
)
;
void
SetEvictionPriority
(
[
in
]
UINT
EvictionPriority
)
;
UINT
GetEvictionPriority
()
;
}
[
object
,
local
,
uuid
(
9b7
e4c02
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Buffer
:
ID3D10Resource
{
HRESULT
Map
(
[
in
]
D3D10_MAP
MapType
,
[
in
]
UINT
MapFlags
,
[
out
]
void
**
ppData
)
;
void
Unmap
()
;
void
GetDesc
(
[
out
]
D3D10_BUFFER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c03
-
342
c
-
4106
-
a19f
-
4
f2704f689F0
)
]
interface
ID3D10Texture1D
:
ID3D10Resource
{
HRESULT
Map
(
[
in
]
UINT
Subresource
,
[
in
]
D3D10_MAP
MapType
,
[
in
]
UINT
MapFlags
,
[
out
]
void
**
ppData
)
;
void
Unmap
(
[
in
]
UINT
Subresource
)
;
void
GetDesc
(
[
out
]
D3D10_TEXTURE1D_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c04
-
342
c
-
4106
-
a19f
-
4
f2704f689F0
)
]
interface
ID3D10Texture2D
:
ID3D10Resource
{
HRESULT
Map
(
[
in
]
UINT
Subresource
,
[
in
]
D3D10_MAP
MapType
,
[
in
]
UINT
MapFlags
,
[
out
]
D3D10_MAPPED_TEXTURE2D
*
pMappedTex2D
)
;
void
Unmap
(
[
in
]
UINT
Subresource
)
;
void
GetDesc
(
[
out
]
D3D10_TEXTURE2D_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c05
-
342
c
-
4106
-
a19f
-
4
f2704f689F0
)
]
interface
ID3D10Texture3D
:
ID3D10Resource
{
HRESULT
Map
(
[
in
]
UINT
Subresource
,
[
in
]
D3D10_MAP
MapType
,
[
in
]
UINT
MapFlags
,
[
out
]
D3D10_MAPPED_TEXTURE3D
*
pMappedTex3D
)
;
void
Unmap
(
[
in
]
UINT
Subresource
)
;
void
GetDesc
(
[
out
]
D3D10_TEXTURE3D_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
c902b03f
-
60
a7
-
49b
a
-
9936
-
2
a3ab37a7e33
)
]
interface
ID3D10View
:
ID3D10DeviceChild
{
void
GetResource
(
[
out
]
ID3D10Resource
**
ppResource
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c09
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10DepthStencilView
:
ID3D10View
{
void
GetDesc
(
[
out
]
D3D10_DEPTH_STENCIL_VIEW_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c08
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10RenderTargetView
:
ID3D10View
{
void
GetDesc
(
[
out
]
D3D10_RENDER_TARGET_VIEW_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c07
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10ShaderResourceView
:
ID3D10View
{
void
GetDesc
(
[
out
]
D3D10_SHADER_RESOURCE_VIEW_DESC
*
pDesc
)
;
}
/*
Resource
End
*/
[
object
,
local
,
uuid
(
edad8d19
-
8
a35
-
4
d6d
-
8566
-
2
ea276cde161
)
]
interface
ID3D10BlendState
:
ID3D10DeviceChild
{
void
GetDesc
(
[
out
]
D3D10_BLEND_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
2b4b1
cc8
-
a4ad
-
41
f8
-
8322
-
ca86fc3ec675
)
]
interface
ID3D10DepthStencilState
:
ID3D10DeviceChild
{
void
GetDesc
(
[
out
]
D3D10_DEPTH_STENCIL_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
6316b
e88
-
54
cd
-
4040
-
ab44
-
20461b
c81f68
)
]
interface
ID3D10GeometryShader
:
ID3D10DeviceChild
{
}
[
object
,
local
,
uuid
(
9b7
e4c0b
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10InputLayout
:
ID3D10DeviceChild
{
}
[
object
,
local
,
uuid
(
4968b601
-
9
d00
-
4
cde
-
8346
-
8
e7f675819b6
)
]
interface
ID3D10PixelShader
:
ID3D10DeviceChild
{
}
[
object
,
local
,
uuid
(
a2a07292
-
89
af
-
4345
-
be2e
-
c53d9fbb6e9f
)
]
interface
ID3D10RasterizerState
:
ID3D10DeviceChild
{
void
GetDesc
(
[
out
]
D3D10_RASTERIZER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c0c
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10SamplerState
:
ID3D10DeviceChild
{
void
GetDesc
(
[
out
]
D3D10_SAMPLER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c0a
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10VertexShader
:
ID3D10DeviceChild
{
}
[
object
,
local
,
uuid
(
9b7
e4c0d
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Asynchronous
:
ID3D10DeviceChild
{
void
Begin
()
;
void
End
()
;
HRESULT
GetData
(
[
out
]
void
*
pData
,
[
in
]
UINT
DataSize
,
[
in
]
UINT
GetDataFlags
)
;
UINT
GetDataSize
()
;
}
[
object
,
local
,
uuid
(
9b7
e4c11
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Counter
:
ID3D10Asynchronous
{
void
GetDesc
(
[
out
]
D3D10_COUNTER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4C0e
-
342
C
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Query
:
ID3D10Asynchronous
{
void
GetDesc
(
[
out
]
D3D10_QUERY_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9b7
e4c10
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Predicate
:
ID3D10Query
{
}
[
object
,
local
,
uuid
(
9b7
e4c0f
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Device
:
IUnknown
{
void
VSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D10Buffer
*
const
*
ppConstantBuffers
)
;
void
PSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D10ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
PSSetShader
(
[
in
]
ID3D10PixelShader
*
pPixelShader
)
;
void
PSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D10SamplerState
*
const
*
ppSamplers
)
;
void
VSSetShader
(
[
in
]
ID3D10VertexShader
*
pVertexShader
)
;
void
DrawIndexed
(
[
in
]
UINT
IndexCount
,
[
in
]
UINT
StartIndexLocation
,
[
in
]
INT
BaseVertexLocation
)
;
void
Draw
(
[
in
]
UINT
VertexCount
,
[
in
]
UINT
StartVertexLocation
)
;
void
PSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D10Buffer
*
const
*
ppConstantBuffers
)
;
void
IASetInputLayout
(
[
in
]
ID3D10InputLayout
*
pInputLayout
)
;
void
IASetVertexBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D10Buffer
*
const
*
ppVertexBuffers
,
[
in
]
const
UINT
*
pStrides
,
[
in
]
const
UINT
*
pOffsets
)
;
void
IASetIndexBuffer
(
[
in
]
ID3D10Buffer
*
pIndexBuffer
,
[
in
]
DXGI_FORMAT
Format
,
[
in
]
UINT
Offset
)
;
void
DrawIndexedInstanced
(
[
in
]
UINT
IndexCountPerInstance
,
[
in
]
UINT
InstanceCount
,
[
in
]
UINT
StartIndexLocation
,
[
in
]
INT
BaseVertexLocation
,
[
in
]
UINT
StartInstanceLocation
)
;
void
DrawInstanced
(
[
in
]
UINT
VertexCountPerInstance
,
[
in
]
UINT
InstanceCount
,
[
in
]
UINT
StartVertexLocation
,
[
in
]
UINT
StartInstanceLocation
)
;
void
GSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D10Buffer
*
const
*
ppConstantBuffers
)
;
void
GSSetShader
(
[
in
]
ID3D10GeometryShader
*
pShader
)
;
void
IASetPrimitiveTopology
(
[
in
]
D3D10_PRIMITIVE_TOPOLOGY
Topology
)
;
void
VSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D10ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
VSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D10SamplerState
*
const
*
ppSamplers
)
;
void
SetPredication
(
[
in
]
ID3D10Predicate
*
pPredicate
,
[
in
]
BOOL
PredicateValue
)
;
void
GSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D10ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
GSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D10SamplerState
*
const
*
ppSamplers
)
;
void
OMSetRenderTargets
(
[
in
]
UINT
NumViews
,
[
in
]
ID3D10RenderTargetView
*
const
*
ppRenderTargetViews
,
[
in
]
ID3D10DepthStencilView
*
pDepthStencilView
)
;
void
OMSetBlendState
(
[
in
]
ID3D10BlendState
*
pBlendState
,
[
in
]
const
FLOAT
BlendFactor
[
4
]
,
[
in
]
UINT
SampleMask
)
;
void
OMSetDepthStencilState
(
[
in
]
ID3D10DepthStencilState
*
pDepthStencilState
,
[
in
]
UINT
StencilRef
)
;
void
SOSetTargets
(
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D10Buffer
*
const
*
ppSOTargets
,
[
in
]
const
UINT
*
pOffsets
)
;
void
DrawAuto
()
;
void
RSSetState
(
[
in
]
ID3D10RasterizerState
*
pRasterizerState
)
;
void
RSSetViewports
(
[
in
]
UINT
NumViewports
,
[
in
]
const
D3D10_VIEWPORT
*
pViewports
)
;
void
RSSetScissorRects
(
[
in
]
UINT
NumRects
,
[
in
]
const
D3D10_RECT
*
pRects
)
;
void
CopySubresourceRegion
(
[
in
]
ID3D10Resource
*
pDstResource
,
[
in
]
UINT
DstSubresource
,
[
in
]
UINT
DstX
,
[
in
]
UINT
DstY
,
[
in
]
UINT
DstZ
,
[
in
]
ID3D10Resource
*
pSrcResource
,
[
in
]
UINT
SrcSubresource
,
[
in
]
const
D3D10_BOX
*
pSrcBox
)
;
void
CopyResource
(
[
in
]
ID3D10Resource
*
pDstResource
,
[
in
]
ID3D10Resource
*
pSrcResource
)
;
void
UpdateSubresource
(
[
in
]
ID3D10Resource
*
pDstResource
,
[
in
]
UINT
DstSubresource
,
[
in
]
const
D3D10_BOX
*
pDstBox
,
[
in
]
const
void
*
pSrcData
,
[
in
]
UINT
SrcRowPitch
,
[
in
]
UINT
SrcDepthPitch
)
;
void
ClearRenderTargetView
(
[
in
]
ID3D10RenderTargetView
*
pRenderTargetView
,
[
in
]
const
FLOAT
ColorRGBA
[
4
]
)
;
void
ClearDepthStencilView
(
[
in
]
ID3D10DepthStencilView
*
pDepthStencilView
,
[
in
]
UINT
ClearFlags
,
[
in
]
FLOAT
Depth
,
[
in
]
UINT8
Stencil
)
;
void
GenerateMips
(
[
in
]
ID3D10ShaderResourceView
*
pShaderResourceView
)
;
void
ResolveSubresource
(
[
in
]
ID3D10Resource
*
pDstResource
,
[
in
]
UINT
DstSubresource
,
[
in
]
ID3D10Resource
*
pSrcResource
,
[
in
]
UINT
SrcSubresource
,
[
in
]
DXGI_FORMAT
Format
)
;
void
VSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D10Buffer
**
ppConstantBuffers
)
;
void
PSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D10ShaderResourceView
**
ppShaderResourceViews
)
;
void
PSGetShader
(
[
out
]
ID3D10PixelShader
**
ppPixelShader
)
;
void
PSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D10SamplerState
**
ppSamplers
)
;
void
VSGetShader
(
[
out
]
ID3D10VertexShader
**
ppVertexShader
)
;
void
PSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D10Buffer
**
ppConstantBuffers
)
;
void
IAGetInputLayout
(
[
out
]
ID3D10InputLayout
**
ppInputLayout
)
;
void
IAGetVertexBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D10Buffer
**
ppVertexBuffers
,
[
out
]
UINT
*
pStrides
,
[
out
]
UINT
*
pOffsets
)
;
void
IAGetIndexBuffer
(
[
out
]
ID3D10Buffer
**
pIndexBuffer
,
[
out
]
DXGI_FORMAT
*
Format
,
[
out
]
UINT
*
Offset
)
;
void
GSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D10Buffer
**
ppConstantBuffers
)
;
void
GSGetShader
(
[
out
]
ID3D10GeometryShader
**
ppGeometryShader
)
;
void
IAGetPrimitiveTopology
(
[
out
]
D3D10_PRIMITIVE_TOPOLOGY
*
pTopology
)
;
void
VSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D10ShaderResourceView
**
ppShaderResourceViews
)
;
void
VSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D10SamplerState
**
ppSamplers
)
;
void
GetPredication
(
[
out
]
ID3D10Predicate
**
ppPredicate
,
[
out
]
BOOL
*
pPredicateValue
)
;
void
GSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D10ShaderResourceView
**
ppShaderResourceViews
)
;
void
GSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D10SamplerState
**
ppSamplers
)
;
void
OMGetRenderTargets
(
[
in
]
UINT
NumViews
,
[
out
]
ID3D10RenderTargetView
**
ppRenderTargetViews
,
[
out
]
ID3D10DepthStencilView
**
ppDepthStencilView
)
;
void
OMGetBlendState
(
[
out
]
ID3D10BlendState
**
ppBlendState
,
[
out
]
FLOAT
BlendFactor
[
4
]
,
[
out
]
UINT
*
pSampleMask
)
;
void
OMGetDepthStencilState
(
[
out
]
ID3D10DepthStencilState
**
ppDepthStencilState
,
[
out
]
UINT
*
pStencilRef
)
;
void
SOGetTargets
(
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D10Buffer
**
ppSOTargets
,
[
out
]
UINT
*
pOffsets
)
;
void
RSGetState
(
[
out
]
ID3D10RasterizerState
**
ppRasterizerState
)
;
void
RSGetViewports
(
[
in
,
out
]
UINT
*
NumViewports
,
[
out
]
D3D10_VIEWPORT
*
pViewports
)
;
void
RSGetScissorRects
(
[
in
,
out
]
UINT
*
NumRects
,
[
out
]
D3D10_RECT
*
pRects
)
;
HRESULT
GetDeviceRemovedReason
()
;
HRESULT
SetExceptionMode
(
[
in
]
UINT
RaiseFlags
)
;
UINT
GetExceptionMode
()
;
HRESULT
GetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
,
out
]
UINT
*
pDataSize
,
[
out
]
void
*
pData
)
;
HRESULT
SetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
]
UINT
DataSize
,
[
in
]
const
void
*
pData
)
;
HRESULT
SetPrivateDataInterface
(
[
in
]
REFGUID
guid
,
[
in
]
const
IUnknown
*
pData
)
;
void
ClearState
()
;
void
Flush
()
;
HRESULT
CreateBuffer
(
[
in
]
const
D3D10_BUFFER_DESC
*
pDesc
,
[
in
]
const
D3D10_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D10Buffer
**
ppBuffer
)
;
HRESULT
CreateTexture1D
(
[
in
]
const
D3D10_TEXTURE1D_DESC
*
pDesc
,
[
in
]
const
D3D10_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D10Texture1D
**
ppTexture1D
)
;
HRESULT
CreateTexture2D
(
[
in
]
const
D3D10_TEXTURE2D_DESC
*
pDesc
,
[
in
]
const
D3D10_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D10Texture2D
**
ppTexture2D
)
;
HRESULT
CreateTexture3D
(
[
in
]
const
D3D10_TEXTURE3D_DESC
*
pDesc
,
[
in
]
const
D3D10_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D10Texture3D
**
ppTexture3D
)
;
HRESULT
CreateShaderResourceView
(
[
in
]
ID3D10Resource
*
pResource
,
[
in
]
const
D3D10_SHADER_RESOURCE_VIEW_DESC
*
pDesc
,
[
out
]
ID3D10ShaderResourceView
**
ppSRView
)
;
HRESULT
CreateRenderTargetView
(
[
in
]
ID3D10Resource
*
pResource
,
[
in
]
const
D3D10_RENDER_TARGET_VIEW_DESC
*
pDesc
,
[
out
]
ID3D10RenderTargetView
**
ppRTView
)
;
HRESULT
CreateDepthStencilView
(
[
in
]
ID3D10Resource
*
pResource
,
[
in
]
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
pDesc
,
[
out
]
ID3D10DepthStencilView
**
ppDepthStencilView
)
;
HRESULT
CreateInputLayout
(
[
in
]
const
D3D10_INPUT_ELEMENT_DESC
*
pInputElementDescs
,
[
in
]
UINT
NumElements
,
[
in
]
const
void
*
pShaderBytecodeWithInputSignature
,
[
in
]
SIZE_T
BytecodeLength
,
[
out
]
ID3D10InputLayout
**
ppInputLayout
)
;
HRESULT
CreateVertexShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
out
]
ID3D10VertexShader
**
ppVertexShader
)
;
HRESULT
CreateGeometryShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
out
]
ID3D10GeometryShader
**
ppGeometryShader
)
;
HRESULT
CreateGeometryShaderWithStreamOutput
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
const
D3D10_SO_DECLARATION_ENTRY
*
pSODeclaration
,
[
in
]
UINT
NumEntries
,
[
in
]
UINT
OutputStreamStride
,
[
out
]
ID3D10GeometryShader
**
ppGeometryShader
)
;
HRESULT
CreatePixelShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
out
]
ID3D10PixelShader
**
ppPixelShader
)
;
HRESULT
CreateBlendState
(
[
in
]
const
D3D10_BLEND_DESC
*
pBlendStateDesc
,
[
out
]
ID3D10BlendState
**
ppBlendState
)
;
HRESULT
CreateDepthStencilState
(
[
in
]
const
D3D10_DEPTH_STENCIL_DESC
*
pDepthStencilDesc
,
[
out
]
ID3D10DepthStencilState
**
ppDepthStencilState
)
;
HRESULT
CreateRasterizerState
(
[
in
]
const
D3D10_RASTERIZER_DESC
*
pRasterizerDesc
,
[
out
]
ID3D10RasterizerState
**
ppRasterizerState
)
;
HRESULT
CreateSamplerState
(
[
in
]
const
D3D10_SAMPLER_DESC
*
pSamplerDesc
,
[
out
]
ID3D10SamplerState
**
ppSamplerState
)
;
HRESULT
CreateQuery
(
[
in
]
const
D3D10_QUERY_DESC
*
pQueryDesc
,
[
out
]
ID3D10Query
**
ppQuery
)
;
HRESULT
CreatePredicate
(
[
in
]
const
D3D10_QUERY_DESC
*
pPredicateDesc
,
[
out
]
ID3D10Predicate
**
ppPredicate
)
;
HRESULT
CreateCounter
(
[
in
]
const
D3D10_COUNTER_DESC
*
pCounterDesc
,
[
out
]
ID3D10Counter
**
ppCounter
)
;
HRESULT
CheckFormatSupport
(
[
in
]
DXGI_FORMAT
Format
,
[
out
]
UINT
*
pFormatSupport
)
;
HRESULT
CheckMultisampleQualityLevels
(
[
in
]
DXGI_FORMAT
Format
,
[
in
]
UINT
SampleCount
,
[
out
]
UINT
*
pNumQualityLevels
)
;
void
CheckCounterInfo
(
[
out
]
D3D10_COUNTER_INFO
*
pCounterInfo
)
;
HRESULT
CheckCounter
(
[
in
]
const
D3D10_COUNTER_DESC
*
pDesc
,
[
out
]
D3D10_COUNTER_TYPE
*
pType
,
[
out
]
UINT
*
pActiveCounters
,
[
out
]
LPSTR
szName
,
[
in
,
out
]
UINT
*
pNameLength
,
[
out
]
LPSTR
szUnits
,
[
in
,
out
]
UINT
*
pUnitsLength
,
[
out
]
LPSTR
szDescription
,
[
in
,
out
]
UINT
*
pDescriptionLength
)
;
UINT
GetCreationFlags
()
;
HRESULT
OpenSharedResource
(
[
in
]
HANDLE
hResource
,
[
in
]
REFIID
ReturnedInterface
,
[
out
]
void
**
ppResource
)
;
void
SetTextFilterSize
(
[
in
]
UINT
Width
,
[
in
]
UINT
Height
)
;
void
GetTextFilterSize
(
[
out
]
UINT
*
pWidth
,
[
out
]
UINT
*
pHeight
)
;
}
[
object
,
local
,
uuid
(
9b7
e4e00
-
342
c
-
4106
-
a19f
-
4
f2704f689f0
)
]
interface
ID3D10Multithread
:
IUnknown
{
void
Enter
()
;
void
Leave
()
;
BOOL
SetMultithreadProtected
(
[
in
]
BOOL
bMTProtect
)
;
BOOL
GetMultithreadProtected
()
;
}
/*
TODO
:
Include
"d310misc.h"
as
soon
as
it
exists
*/
/*
TODO
:
Include
"d310effect.h"
as
soon
as
it
exists
*/
/*
TODO
:
Include
"d310shader.h"
as
soon
as
it
exists
*/
/*
TODO
:
Include
"d310sdklayers.h"
as
soon
as
it
exists
*/
include/dxgi.idl
0 → 100644
View file @
9b37d6f0
/*
*
Copyright
2007
Andras
Kovacs
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
*
License
as
published
by
the
Free
Software
Foundation
; either
*
version
2.1
of
the
License
,
or
(
at
your
option
)
any
later
version
.
*
*
This
library
is
distributed
in
the
hope
that
it
will
be
useful
,
*
but
WITHOUT
ANY
WARRANTY
; without even the implied warranty of
*
MERCHANTABILITY
or
FITNESS
FOR
A
PARTICULAR
PURPOSE
.
See
the
GNU
*
Lesser
General
Public
License
for
more
details
.
*
*
You
should
have
received
a
copy
of
the
GNU
Lesser
General
Public
*
License
along
with
this
library
; if not, write to the Free Software
*
Foundation
,
Inc
.
,
51
Franklin
St
,
Fifth
Floor
,
Boston
,
MA
02110
-
1301
,
USA
*/
import
"dxgitype.idl"
;
include/dxgitype.idl
0 → 100644
View file @
9b37d6f0
/*
*
Copyright
2007
Andras
Kovacs
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
*
License
as
published
by
the
Free
Software
Foundation
; either
*
version
2.1
of
the
License
,
or
(
at
your
option
)
any
later
version
.
*
*
This
library
is
distributed
in
the
hope
that
it
will
be
useful
,
*
but
WITHOUT
ANY
WARRANTY
; without even the implied warranty of
*
MERCHANTABILITY
or
FITNESS
FOR
A
PARTICULAR
PURPOSE
.
See
the
GNU
*
Lesser
General
Public
License
for
more
details
.
*
*
You
should
have
received
a
copy
of
the
GNU
Lesser
General
Public
*
License
along
with
this
library
; if not, write to the Free Software
*
Foundation
,
Inc
.
,
51
Franklin
St
,
Fifth
Floor
,
Boston
,
MA
02110
-
1301
,
USA
*/
import
"oaidl.idl"
;
import
"ocidl.idl"
;
typedef
struct
DXGI_SAMPLE_DESC
{
UINT
Count
;
UINT
Quality
;
}
DXGI_SAMPLE_DESC
;
typedef
enum
DXGI_FORMAT
{
DXGI_FORMAT_UNKNOWN
=
0
,
DXGI_FORMAT_R32G32B32A32_TYPELESS
=
1
,
DXGI_FORMAT_R32G32B32A32_FLOAT
=
2
,
DXGI_FORMAT_R32G32B32A32_UINT
=
3
,
DXGI_FORMAT_R32G32B32A32_SINT
=
4
,
DXGI_FORMAT_R32G32B32_TYPELESS
=
5
,
DXGI_FORMAT_R32G32B32_FLOAT
=
6
,
DXGI_FORMAT_R32G32B32_UINT
=
7
,
DXGI_FORMAT_R32G32B32_SINT
=
8
,
DXGI_FORMAT_R16G16B16A16_TYPELESS
=
9
,
DXGI_FORMAT_R16G16B16A16_FLOAT
=
10
,
DXGI_FORMAT_R16G16B16A16_UNORM
=
11
,
DXGI_FORMAT_R16G16B16A16_UINT
=
12
,
DXGI_FORMAT_R16G16B16A16_SNORM
=
13
,
DXGI_FORMAT_R16G16B16A16_SINT
=
14
,
DXGI_FORMAT_R32G32_TYPELESS
=
15
,
DXGI_FORMAT_R32G32_FLOAT
=
16
,
DXGI_FORMAT_R32G32_UINT
=
17
,
DXGI_FORMAT_R32G32_SINT
=
18
,
DXGI_FORMAT_R32G8X24_TYPELESS
=
19
,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT
=
20
,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
=
21
,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
=
22
,
DXGI_FORMAT_R10G10B10A2_TYPELESS
=
23
,
DXGI_FORMAT_R10G10B10A2_UNORM
=
24
,
DXGI_FORMAT_R10G10B10A2_UINT
=
25
,
DXGI_FORMAT_R11G11B10_FLOAT
=
26
,
DXGI_FORMAT_R8G8B8A8_TYPELESS
=
27
,
DXGI_FORMAT_R8G8B8A8_UNORM
=
28
,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
=
29
,
DXGI_FORMAT_R8G8B8A8_UINT
=
30
,
DXGI_FORMAT_R8G8B8A8_SNORM
=
31
,
DXGI_FORMAT_R8G8B8A8_SINT
=
32
,
DXGI_FORMAT_R16G16_TYPELESS
=
33
,
DXGI_FORMAT_R16G16_FLOAT
=
34
,
DXGI_FORMAT_R16G16_UNORM
=
35
,
DXGI_FORMAT_R16G16_UINT
=
36
,
DXGI_FORMAT_R16G16_SNORM
=
37
,
DXGI_FORMAT_R16G16_SINT
=
38
,
DXGI_FORMAT_R32_TYPELESS
=
39
,
DXGI_FORMAT_D32_FLOAT
=
40
,
DXGI_FORMAT_R32_FLOAT
=
41
,
DXGI_FORMAT_R32_UINT
=
42
,
DXGI_FORMAT_R32_SINT
=
43
,
DXGI_FORMAT_R24G8_TYPELESS
=
44
,
DXGI_FORMAT_D24_UNORM_S8_UINT
=
45
,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS
=
46
,
DXGI_FORMAT_X24_TYPELESS_G8_UINT
=
47
,
DXGI_FORMAT_R8G8_TYPELESS
=
48
,
DXGI_FORMAT_R8G8_UNORM
=
49
,
DXGI_FORMAT_R8G8_UINT
=
50
,
DXGI_FORMAT_R8G8_SNORM
=
51
,
DXGI_FORMAT_R8G8_SINT
=
52
,
DXGI_FORMAT_R16_TYPELESS
=
53
,
DXGI_FORMAT_R16_FLOAT
=
54
,
DXGI_FORMAT_D16_UNORM
=
55
,
DXGI_FORMAT_R16_UNORM
=
56
,
DXGI_FORMAT_R16_UINT
=
57
,
DXGI_FORMAT_R16_SNORM
=
58
,
DXGI_FORMAT_R16_SINT
=
59
,
DXGI_FORMAT_R8_TYPELESS
=
60
,
DXGI_FORMAT_R8_UNORM
=
61
,
DXGI_FORMAT_R8_UINT
=
62
,
DXGI_FORMAT_R8_SNORM
=
63
,
DXGI_FORMAT_R8_SINT
=
64
,
DXGI_FORMAT_A8_UNORM
=
65
,
DXGI_FORMAT_R1_UNORM
=
66
,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP
=
67
,
DXGI_FORMAT_R8G8_B8G8_UNORM
=
68
,
DXGI_FORMAT_G8R8_G8B8_UNORM
=
69
,
DXGI_FORMAT_BC1_TYPELESS
=
70
,
DXGI_FORMAT_BC1_UNORM
=
71
,
DXGI_FORMAT_BC1_UNORM_SRGB
=
72
,
DXGI_FORMAT_BC2_TYPELESS
=
73
,
DXGI_FORMAT_BC2_UNORM
=
74
,
DXGI_FORMAT_BC2_UNORM_SRGB
=
75
,
DXGI_FORMAT_BC3_TYPELESS
=
76
,
DXGI_FORMAT_BC3_UNORM
=
77
,
DXGI_FORMAT_BC3_UNORM_SRGB
=
78
,
DXGI_FORMAT_BC4_TYPELESS
=
79
,
DXGI_FORMAT_BC4_UNORM
=
80
,
DXGI_FORMAT_BC4_SNORM
=
81
,
DXGI_FORMAT_BC5_TYPELESS
=
82
,
DXGI_FORMAT_BC5_UNORM
=
83
,
DXGI_FORMAT_BC5_SNORM
=
84
,
DXGI_FORMAT_B5G6R5_UNORM
=
85
,
DXGI_FORMAT_B5G5R5A1_UNORM
=
86
,
DXGI_FORMAT_B8G8R8A8_UNORM
=
87
,
DXGI_FORMAT_B8G8R8X8_UNORM
=
88
,
DXGI_FORMAT_FORCE_UINT
=
0
xffffffff
}
DXGI_FORMAT
;
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